fixed broken links & nested bullets

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Dimitri 2021-10-11 09:45:59 -06:00
parent 71092f17f7
commit c374dc6e1e

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@ -34,7 +34,7 @@ a bridge to the official Evennia IRC channel.
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the
_Blackbirds_ Evennia game project.
- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin)
- an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON
27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an
Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and
@ -85,91 +85,91 @@ Python objects.
### General MUD forums and discussions
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack
channel](https://slack.mudcoders.com/) with discussions on MUD development.
- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-
type gaming.
channel](https://slack.mudcoders.com/) with discussions on MUD development.
- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-type gaming.
- [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD
design that has several articles about Evennia. There is also an [archive of older
issues](http://disinterest.org/resource/imaginary-realities/) from 1998-2001 that are still very
relevant.
design that has several articles about Evennia. There is also an
[archive of older issues](http://disinterest.org/resource/imaginary-realities/)
from 1998-2001 that are still very relevant.
- [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has
regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not
as content-rich as it once was.
regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not
as content-rich as it once was.
- [MudLab](http://mudlab.org/) - Mud design discussion forum
- [MudConnector](http://www.mudconnect.com/) - Mud listing and forums
- [MudBytes](http://www.mudbytes.net/) - Mud listing and forums
- [Top Mud Sites](http://www.topmudsites.com/) - Mud listing and forums
- [Planet Mud-Dev](http://planet-muddev.disinterest.org/) - A blog aggregator following blogs of
current MUD development (including Evennia) around the 'net. Worth to put among your RSS
subscriptions.
current MUD development (including Evennia) around the 'net. Worth to put among your RSS
subscriptions.
- Mud Dev mailing list archive ([mirror](http://www.disinterest.org/resource/MUD-Dev/)) -
Influential mailing list active 1996-2004. Advanced game design discussions.
Influential mailing list active 1996-2004. Advanced game design discussions.
- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD
telnet protocols.
- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-
ship-damned-thing/) - Greg Taylor gives good advice on mud design.
telnet protocols.
- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) -
Greg Taylor gives good advice on mud design.
- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in
particular moo).
- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) -
Contains a very useful list of things to think about when starting your new MUD.
- [Lost Garden](http://www.lostgarden.com/) - A game development blog with long and interesting
articles (not MUD-specific)
articles (not MUD-specific)
- [What Games Are](http://whatgamesare.com/) - A blog about general game design (not MUD-specific)
- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games,
but with lots of general discussion about rule systems and game balance that could be applicable
also for MUDs.
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-
design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about
when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things).
but with lots of general discussion about rule systems and game balance that could be applicable
also for MUDs.
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) -
thought-provoking guidelines and things to think about when designing a virtual multiplayer world
(Raph is known for *Ultima Online* among other things).
### Literature
- Richard Bartle *Designing Virtual Worlds* ([amazon page](https://www.amazon.com/Designing-Virtual-
Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
relevant now as when it came out. Covers everything you need to know and then some.
- Richard Bartle *Designing Virtual Worlds*
([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) -
Essential reading for the design of any persistent game
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
relevant now as when it came out. Covers everything you need to know and then some.
- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
the imposing name this book is for the absolute Python/programming beginner. One learns the language
by gradually creating a small text game! It has been used by multiple users before moving on to
Evennia. *Update: This used to be free to read online, this is no longer the case.*
- David M. Beazley *Python Essential Reference (4th ed)* ([amazon
page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - Our
recommended book on Python; it not only efficiently summarizes the language but is also an excellent
reference to the standard library for more experienced Python coders.
- Luciano Ramalho, *Fluent Python* ([o'reilly
page](https://shop.oreilly.com/product/0636920032519.do)) - This is an excellent book for experienced
Python coders willing to take their code to the next level. A great read with a lot of useful info
also for veteran Pythonistas.
- Richard Cantillon *An Essay on Economic Theory* ([free
pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
economic system.
the imposing name this book is for the absolute Python/programming beginner. One learns the language
by gradually creating a small text game! It has been used by multiple users before moving on to
Evennia. *Update: This used to be free to read online, this is no longer the case.*
- David M. Beazley *Python Essential Reference (4th ed)*
([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
Our recommended book on Python; it not only efficiently summarizes the language but is also
an excellent reference to the standard library for more experienced Python coders.
- Luciano Ramalho, *Fluent Python*
([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) -
This is an excellent book for experienced Python coders willing to take their code to the next level.
A great read with a lot of useful info also for veteran Pythonistas.
- Richard Cantillon *An Essay on Economic Theory*
([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
economic system.
### Frameworks
- [Django's homepage](https://www.djangoproject.com/)
- [Documentation](https://docs.djangoproject.com/en)
- [Code](https://code.djangoproject.com/)
- [Documentation](https://docs.djangoproject.com/en)
- [Code](https://code.djangoproject.com/)
- [Twisted homepage](https://twistedmatrix.com/)
- [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html)
- [Code](https://twistedmatrix.com/trac/browser)
- [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html)
- [Code](https://twistedmatrix.com/trac/browser)
### Tools
- [GIT](https://git-scm.com/)
- [Documentation](https://git-scm.com/documentation)
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
- [Documentation](https://git-scm.com/documentation)
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
### Python Info
- [Python Website](https://www.python.org/)
- [Documentation](https://www.python.org/doc/)
- [Tutorial](https://docs.python.org/tut/tut.html)
- [Library Reference](https://docs.python.org/lib/lib.html)
- [Language Reference](https://docs.python.org/ref/ref.html)
- [Python tips and tricks](https://www.siafoo.net/article/52)
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online
programming curriculum for different skill levels
- [Documentation](https://www.python.org/doc/)
- [Tutorial](https://docs.python.org/tut/tut.html)
- [Library Reference](https://docs.python.org/lib/lib.html)
- [Language Reference](https://docs.python.org/ref/ref.html)
- [Python tips and tricks](https://www.siafoo.net/article/52)
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) -
free online programming curriculum for different skill levels