From c374dc6e1ed7def89b07f0ae626c83ac7eb16d6e Mon Sep 17 00:00:00 2001 From: Dimitri Date: Mon, 11 Oct 2021 09:45:59 -0600 Subject: [PATCH] fixed broken links & nested bullets --- docs/source/Links.md | 110 +++++++++++++++++++++---------------------- 1 file changed, 55 insertions(+), 55 deletions(-) diff --git a/docs/source/Links.md b/docs/source/Links.md index 7ad6acf9aa..378cb6d82e 100644 --- a/docs/source/Links.md +++ b/docs/source/Links.md @@ -34,7 +34,7 @@ a bridge to the official Evennia IRC channel. - [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the _Blackbirds_ Evennia game project. - [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin) -- an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine. + an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine. - [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON 27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and @@ -85,91 +85,91 @@ Python objects. ### General MUD forums and discussions - [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack -channel](https://slack.mudcoders.com/) with discussions on MUD development. -- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH- -type gaming. + channel](https://slack.mudcoders.com/) with discussions on MUD development. +- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-type gaming. - [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD -design that has several articles about Evennia. There is also an [archive of older -issues](http://disinterest.org/resource/imaginary-realities/) from 1998-2001 that are still very -relevant. + design that has several articles about Evennia. There is also an + [archive of older issues](http://disinterest.org/resource/imaginary-realities/) + from 1998-2001 that are still very relevant. - [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has -regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not -as content-rich as it once was. + regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not + as content-rich as it once was. - [MudLab](http://mudlab.org/) - Mud design discussion forum - [MudConnector](http://www.mudconnect.com/) - Mud listing and forums - [MudBytes](http://www.mudbytes.net/) - Mud listing and forums - [Top Mud Sites](http://www.topmudsites.com/) - Mud listing and forums - [Planet Mud-Dev](http://planet-muddev.disinterest.org/) - A blog aggregator following blogs of -current MUD development (including Evennia) around the 'net. Worth to put among your RSS -subscriptions. + current MUD development (including Evennia) around the 'net. Worth to put among your RSS + subscriptions. - Mud Dev mailing list archive ([mirror](http://www.disinterest.org/resource/MUD-Dev/)) - -Influential mailing list active 1996-2004. Advanced game design discussions. + Influential mailing list active 1996-2004. Advanced game design discussions. - [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation. - [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD -telnet protocols. -- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget- -ship-damned-thing/) - Greg Taylor gives good advice on mud design. + telnet protocols. +- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) - + Greg Taylor gives good advice on mud design. - [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in particular moo). - [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - Contains a very useful list of things to think about when starting your new MUD. - [Lost Garden](http://www.lostgarden.com/) - A game development blog with long and interesting -articles (not MUD-specific) + articles (not MUD-specific) - [What Games Are](http://whatgamesare.com/) - A blog about general game design (not MUD-specific) - [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games, -but with lots of general discussion about rule systems and game balance that could be applicable -also for MUDs. -- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world- -design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about -when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things). + but with lots of general discussion about rule systems and game balance that could be applicable + also for MUDs. +- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - + thought-provoking guidelines and things to think about when designing a virtual multiplayer world + (Raph is known for *Ultima Online* among other things). ### Literature -- Richard Bartle *Designing Virtual Worlds* ([amazon page](https://www.amazon.com/Designing-Virtual- -Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game -world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as -relevant now as when it came out. Covers everything you need to know and then some. +- Richard Bartle *Designing Virtual Worlds* + ([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) - + Essential reading for the design of any persistent game + world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as + relevant now as when it came out. Covers everything you need to know and then some. - Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite -the imposing name this book is for the absolute Python/programming beginner. One learns the language -by gradually creating a small text game! It has been used by multiple users before moving on to -Evennia. *Update: This used to be free to read online, this is no longer the case.* -- David M. Beazley *Python Essential Reference (4th ed)* ([amazon -page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - Our -recommended book on Python; it not only efficiently summarizes the language but is also an excellent -reference to the standard library for more experienced Python coders. -- Luciano Ramalho, *Fluent Python* ([o'reilly -page](https://shop.oreilly.com/product/0636920032519.do)) - This is an excellent book for experienced -Python coders willing to take their code to the next level. A great read with a lot of useful info -also for veteran Pythonistas. -- Richard Cantillon *An Essay on Economic Theory* ([free -pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English -translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern -economic theory. Written in 1730 but the translation is annotated and the essay is actually very -easy to follow also for a modern reader. Required reading if you think of implementing a sane game -economic system. + the imposing name this book is for the absolute Python/programming beginner. One learns the language + by gradually creating a small text game! It has been used by multiple users before moving on to + Evennia. *Update: This used to be free to read online, this is no longer the case.* +- David M. Beazley *Python Essential Reference (4th ed)* + ([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - + Our recommended book on Python; it not only efficiently summarizes the language but is also + an excellent reference to the standard library for more experienced Python coders. +- Luciano Ramalho, *Fluent Python* + ([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) - + This is an excellent book for experienced Python coders willing to take their code to the next level. + A great read with a lot of useful info also for veteran Pythonistas. +- Richard Cantillon *An Essay on Economic Theory* + ([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English + translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern + economic theory. Written in 1730 but the translation is annotated and the essay is actually very + easy to follow also for a modern reader. Required reading if you think of implementing a sane game + economic system. ### Frameworks - [Django's homepage](https://www.djangoproject.com/) - - [Documentation](https://docs.djangoproject.com/en) - - [Code](https://code.djangoproject.com/) + - [Documentation](https://docs.djangoproject.com/en) + - [Code](https://code.djangoproject.com/) - [Twisted homepage](https://twistedmatrix.com/) - - [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html) - - [Code](https://twistedmatrix.com/trac/browser) + - [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html) + - [Code](https://twistedmatrix.com/trac/browser) ### Tools - [GIT](https://git-scm.com/) - - [Documentation](https://git-scm.com/documentation) - - [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial) + - [Documentation](https://git-scm.com/documentation) +- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial) ### Python Info - [Python Website](https://www.python.org/) - - [Documentation](https://www.python.org/doc/) - - [Tutorial](https://docs.python.org/tut/tut.html) - - [Library Reference](https://docs.python.org/lib/lib.html) - - [Language Reference](https://docs.python.org/ref/ref.html) - - [Python tips and tricks](https://www.siafoo.net/article/52) - - [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online -programming curriculum for different skill levels + - [Documentation](https://www.python.org/doc/) + - [Tutorial](https://docs.python.org/tut/tut.html) + - [Library Reference](https://docs.python.org/lib/lib.html) + - [Language Reference](https://docs.python.org/ref/ref.html) +- [Python tips and tricks](https://www.siafoo.net/article/52) +- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - + free online programming curriculum for different skill levels