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Updated HTML docs.
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@ -599,7 +599,7 @@ and abort an ongoing traversal, respectively.</p>
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<p>This contrib provides a wilderness map without actually creating a large number
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of rooms - as you move, you instead end up back in the same room but its description
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changes. This means you can make huge areas with little database use as
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long as the rooms are relatively similar (name/desc changing).</p>
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long as the rooms are relatively similar (e.g. only the names/descs changing).</p>
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<p><a class="reference internal" href="Contrib-Wilderness.html"><span class="doc std std-doc">Read the documentation</span></a> - <a class="reference internal" href="../api/evennia.contrib.grid.wilderness.html#evennia-contrib-grid-wilderness"><span class="std std-ref">Browse the Code</span></a></p>
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</section>
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<section id="xyzgrid">
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