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Updated HTML docs.
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# Sphinx build info version 1
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# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done.
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config: 97f0dc8956ccd77d3b047f6fc45c7d86
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<script src="../_static/language_data.js"></script>
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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||||
<link rel="search" title="Search" href="../search.html" />
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||||
<link rel="search" title="Search" href="../search.html" />
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<link rel="next" title="Continuous Integration" href="Continuous-Integration.html" />
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<link rel="prev" title="Quirks" href="Quirks.html" />
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</head><body>
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<div class="related" role="navigation" aria-label="related navigation">
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<h3>Navigation</h3>
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@ -27,7 +29,14 @@
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<li class="right" >
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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||||
<li class="right" >
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||||
<a href="Continuous-Integration.html" title="Continuous Integration"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="Quirks.html" title="Quirks"
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accesskey="P">previous</a> |</li>
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||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
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<li class="nav-item nav-item-1"><a href="Coding-Overview.html" accesskey="U">Coding and development help</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Changelog</a></li>
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</ul>
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||||
<div class="develop">develop branch</div>
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@ -115,6 +124,12 @@
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<li><a class="reference internal" href="#older">Older</a></li>
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</ul>
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||||
<h4>Previous topic</h4>
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<p class="topless"><a href="Quirks.html"
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title="previous chapter">Quirks</a></p>
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<h4>Next topic</h4>
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<p class="topless"><a href="Continuous-Integration.html"
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title="next chapter">Continuous Integration</a></p>
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<div role="note" aria-label="source link">
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||||
<!--h3>This Page</h3-->
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<ul class="this-page-menu">
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@ -1064,7 +1079,14 @@ and have no changelogs.</p>
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<li class="right" >
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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||||
<li class="right" >
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||||
<a href="Continuous-Integration.html" title="Continuous Integration"
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>next</a> |</li>
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<li class="right" >
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<a href="Quirks.html" title="Quirks"
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>previous</a> |</li>
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<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
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<li class="nav-item nav-item-1"><a href="Coding-Overview.html" >Coding and development help</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Changelog</a></li>
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</ul>
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<div class="develop">develop branch</div>
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@ -203,10 +203,39 @@ make your game, also if you never coded before. If you are an experienced coder,
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</section>
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<section id="evennia-changelog">
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<h2>Evennia Changelog<a class="headerlink" href="#evennia-changelog" title="Permalink to this headline">¶</a></h2>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="p">:</span><span class="n">maxdepth</span><span class="p">:</span> <span class="mi">2</span>
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<span class="n">Changelog</span><span class="o">.</span><span class="n">md</span>
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</pre></div>
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<div class="toctree-wrapper compound">
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="Changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-1-0">Evennia 1.0</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-0-9-5">Evennia 0.9.5</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-0-9">Evennia 0.9</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#evennia-0-8">Evennia 0.8</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Changelog.html#overview-changelogs">Overview-Changelogs</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#sept-2017">Sept 2017:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#feb-2017">Feb 2017:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#dec-2016">Dec 2016:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#may-2016">May 2016:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#feb-2016">Feb 2016:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#sept-2015">Sept 2015:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#feb-2015">Feb 2015:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#sept-2014">Sept 2014:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#jan-2014">Jan 2014:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#nov-2013">Nov 2013:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#may-2013">May 2013:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#oct-2012">Oct 2012:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#march-2012">March 2012:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#nov-2011">Nov 2011:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#aug-2011">Aug 2011:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#may-2011">May 2011:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#aug-2010">Aug 2010:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#may-2010">May 2010:</a></li>
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<li class="toctree-l2"><a class="reference internal" href="Changelog.html#april-2010">April 2010:</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="Changelog.html#older">Older</a></li>
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</ul>
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</div>
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</section>
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<section id="third-party-integrations">
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@ -18,7 +18,7 @@
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<link rel="index" title="Index" href="../genindex.html" />
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<link rel="search" title="Search" href="../search.html" />
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||||
<link rel="next" title="Continuous integration with Travis" href="Continuous-Integration-Travis.html" />
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||||
<link rel="prev" title="Quirks" href="Quirks.html" />
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||||
<link rel="prev" title="Changelog" href="Changelog.html" />
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</head><body>
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||||
<div class="related" role="navigation" aria-label="related navigation">
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||||
<h3>Navigation</h3>
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||||
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@ -33,7 +33,7 @@
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|||
<a href="Continuous-Integration-Travis.html" title="Continuous integration with Travis"
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accesskey="N">next</a> |</li>
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<li class="right" >
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<a href="Quirks.html" title="Quirks"
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||||
<a href="Changelog.html" title="Changelog"
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||||
accesskey="P">previous</a> |</li>
|
||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
|
||||
<li class="nav-item nav-item-1"><a href="Coding-Overview.html" accesskey="U">Coding and development help</a> »</li>
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@ -70,8 +70,8 @@
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</ul>
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||||
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||||
<h4>Previous topic</h4>
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||||
<p class="topless"><a href="Quirks.html"
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||||
title="previous chapter">Quirks</a></p>
|
||||
<p class="topless"><a href="Changelog.html"
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||||
title="previous chapter">Changelog</a></p>
|
||||
<h4>Next topic</h4>
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||||
<p class="topless"><a href="Continuous-Integration-Travis.html"
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||||
title="next chapter">Continuous integration with Travis</a></p>
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||||
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@ -159,7 +159,7 @@ with Evennia:</p>
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<a href="Continuous-Integration-Travis.html" title="Continuous integration with Travis"
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>next</a> |</li>
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||||
<li class="right" >
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||||
<a href="Quirks.html" title="Quirks"
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<a href="Changelog.html" title="Changelog"
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>previous</a> |</li>
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||||
<li class="nav-item nav-item-0"><a href="../index.html">Evennia 1.0-dev</a> »</li>
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||||
<li class="nav-item nav-item-1"><a href="Coding-Overview.html" >Coding and development help</a> »</li>
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||||
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@ -17,7 +17,7 @@
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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||||
<link rel="search" title="Search" href="../search.html" />
|
||||
<link rel="next" title="Continuous Integration" href="Continuous-Integration.html" />
|
||||
<link rel="next" title="Changelog" href="Changelog.html" />
|
||||
<link rel="prev" title="Profiling" href="Profiling.html" />
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||||
</head><body>
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||||
<div class="related" role="navigation" aria-label="related navigation">
|
||||
|
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@ -30,7 +30,7 @@
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|||
<a href="../py-modindex.html" title="Python Module Index"
|
||||
>modules</a> |</li>
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||||
<li class="right" >
|
||||
<a href="Continuous-Integration.html" title="Continuous Integration"
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||||
<a href="Changelog.html" title="Changelog"
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accesskey="N">next</a> |</li>
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||||
<li class="right" >
|
||||
<a href="Profiling.html" title="Profiling"
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@ -81,8 +81,8 @@
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<p class="topless"><a href="Profiling.html"
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title="previous chapter">Profiling</a></p>
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||||
<h4>Next topic</h4>
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||||
<p class="topless"><a href="Continuous-Integration.html"
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||||
title="next chapter">Continuous Integration</a></p>
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<p class="topless"><a href="Changelog.html"
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||||
title="next chapter">Changelog</a></p>
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||||
<div role="note" aria-label="source link">
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<!--h3>This Page</h3-->
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||||
<ul class="this-page-menu">
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@ -255,7 +255,7 @@ package imports from.</p>
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<a href="../py-modindex.html" title="Python Module Index"
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>modules</a> |</li>
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||||
<li class="right" >
|
||||
<a href="Continuous-Integration.html" title="Continuous Integration"
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<a href="Changelog.html" title="Changelog"
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>next</a> |</li>
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||||
<li class="right" >
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<a href="Profiling.html" title="Profiling"
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||||
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@ -64,23 +64,21 @@
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<li><a class="reference internal" href="#">Links</a><ul>
|
||||
<li><a class="reference internal" href="#official-evennia-resources">Official Evennia resources</a></li>
|
||||
<li><a class="reference internal" href="#evennia-community">Evennia Community</a></li>
|
||||
<li><a class="reference internal" href="#third-party-evennia-tools">Third-party Evennia tools</a></li>
|
||||
<li><a class="reference internal" href="#evennia-based-projects">Evennia-Based Projects</a><ul>
|
||||
<li><a class="reference internal" href="#code-bases">Code bases</a></li>
|
||||
<li><a class="reference internal" href="#third-party">Third-party</a><ul>
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<li><a class="reference internal" href="#other">Other</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#general-mu-resources">General MU* resources</a><ul>
|
||||
<li><a class="reference internal" href="#tools">Tools</a></li>
|
||||
<li><a class="reference internal" href="#informational">Informational</a></li>
|
||||
<li><a class="reference internal" href="#community">Community</a></li>
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||||
<li><a class="reference internal" href="#interesting-communities">Interesting Communities</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#general-game-dev-resources">General Game-Dev Resources</a><ul>
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||||
<li><a class="reference internal" href="#id1">Tools</a></li>
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||||
<li><a class="reference internal" href="#frameworks">Frameworks</a></li>
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<li><a class="reference internal" href="#learning-python">Learning Python</a></li>
|
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<li><a class="reference internal" href="#blogs">Blogs</a></li>
|
||||
<li><a class="reference internal" href="#general-rpg">General RPG</a></li>
|
||||
<li><a class="reference internal" href="#literature">Literature</a></li>
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</ul>
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</li>
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@ -131,59 +129,35 @@
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<h2>Official Evennia resources<a class="headerlink" href="#official-evennia-resources" title="Permalink to this headline">¶</a></h2>
|
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<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://www.evennia.com">evennia.com</a> - Main Evennia portal page. Links to all corners of Evennia.</p></li>
|
||||
<li><p><a class="reference external" href="https://readthedocs.org/projects/evennia/">Evennia’s manual on ReadTheDocs</a> - Read and download
|
||||
offline in html, PDF or epub formats.</p></li>
|
||||
<li><p><a class="reference external" href="https://evennia.blogspot.com/">Evennia development blog</a> - Musings from the lead developer.</p></li>
|
||||
<li><p><a class="reference external" href="https://www.evennia.com/devblog/index.html">Evennia development blog</a> - Musings from the lead developer.</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/evennia/evennia">Evennia on GitHub</a> - Download code and read documentation.</p></li>
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||||
<li><p><a class="reference external" href="https://pypi.python.org/pypi/evennia">Evennia on PyPi</a></p></li>
|
||||
<li><p><a class="reference external" href="https://www.openhub.net/p/6906">Evennia on Open Hub</a></p></li>
|
||||
<li><p><a class="reference external" href="https://openhatch.org/projects/Evennia">Evennia on OpenHatch</a></p></li>
|
||||
<li><p><a class="reference external" href="https://pypi.python.org/pypi/Evennia-MUD-Server/">Evennia on PyPi</a></p></li>
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</ul>
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</section>
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<section id="evennia-community">
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<h2>Evennia Community<a class="headerlink" href="#evennia-community" title="Permalink to this headline">¶</a></h2>
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<ul class="simple">
|
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<li><p><a class="reference external" href="http://games.evennia.com/">Evennia Game Index</a> - An automated listing of Evennia games.</p></li>
|
||||
<li><p><a class="reference external" href="https://discord.gg/AJJpcRUhtF">Evennia official Discord channel</a></p></li>
|
||||
<li><p><a class="reference external" href="https://discord.gg/AJJpcRUhtF">Evennia official Discord channel</a> - Chat and get help!</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/evennia/evennia/discussions">Evennia official forums</a> on Github Discussions.</p></li>
|
||||
<li><p><a class="reference external" href="https://www.reddit.com/r/Evennia/">Evennia subreddit</a></p></li>
|
||||
<li><p><a class="reference external" href="https://www.reddit.com/r/Evennia/">Evennia subreddit</a> - A little slower moving, but still active</p></li>
|
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</ul>
|
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</section>
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<section id="third-party-evennia-tools">
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||||
<h2>Third-party Evennia tools<a class="headerlink" href="#third-party-evennia-tools" title="Permalink to this headline">¶</a></h2>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://github.com/InspectorCaracal/evennia-things/tree/main/discord_relay">Discord relay</a> - Two-way chat relays between Evennia channels and Discord channels.</p></li>
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||||
<li><p><a class="reference external" href="https://github.com/gtaylor/evennia-docker">docker-compose for Evennia</a> - A quick-install setup for running Evennia in a <a class="reference external" href="https://www.docker.com/">Docker container</a>. (See <a class="reference external" href="https://www.evennia.com/docs/latest/Running-Evennia-in-Docker.html">the official Evennia docs</a> for more details on running Evennia with Docker.)</p></li>
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<li><p><a class="reference external" href="https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor">Evcolor</a> - Optional coloration for Evennia unit-test output.</p></li>
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<li><p><a class="reference external" href="https://github.com/vincent-lg/evennia-wiki">Evennia-wiki</a> - An Evennia-specific Wiki for your website.</p></li>
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||||
<li><p><a class="reference external" href="https://github.com/cluebyte/nextrpi">nextRPI</a> - A github project for making a toolbox for people to make <a class="reference external" href="https://www.topmudsites.com/forums/showthread.php?t=4804">RPI</a>-style Evennia games.</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/aurorachain/paxboards">Paxboards</a> - Evennia bulletin board system (both for telnet/web).</p></li>
|
||||
<li><p><a class="reference external" href="https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin">Unreal Engine Evennia plugin</a> an in-progress Unreal plugin for integrating Evennia with Epic Games’ Unreal Engine.</p></li>
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||||
<li><p><a class="reference external" href="https://github.com/amfl/vim-evennia">vim-evennia</a> - A mode for editing batch-build files (<code class="docutils literal notranslate"><span class="pre">.ev</span></code>) files in the <a class="reference external" href="https://www.vim.org/">vim</a> text editor (Emacs users can use <a class="reference external" href="https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mode.el">evennia-
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mode.el</a>).</p></li>
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||||
<li><p><a class="reference external" href="https://github.com/FlutterSprite/coolbattles">The world of Cool battles sources</a> - Open source turn-based battle system for an older version of Evennia.</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/search?p=1&q=evennia">Other Evennia-related repos on github</a></p></li>
|
||||
</ul>
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||||
</section>
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||||
<hr class="docutils" />
|
||||
<section id="evennia-based-projects">
|
||||
<h2>Evennia-Based Projects<a class="headerlink" href="#evennia-based-projects" title="Permalink to this headline">¶</a></h2>
|
||||
<section id="code-bases">
|
||||
<h3>Code bases<a class="headerlink" href="#code-bases" title="Permalink to this headline">¶</a></h3>
|
||||
<section id="third-party">
|
||||
<h2>Third-party<a class="headerlink" href="#third-party" title="Permalink to this headline">¶</a></h2>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://github.com/search?p=1&q=evennia">Evennia-related repos on github</a></p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/Griatch/evscaperoom">EvscapeRoom</a> Full code of Evennia-based multiplayer escaperoom (engine is an <a class="reference internal" href="Contribs/Contrib-Evscaperoom.html"><span class="doc std std-doc">Evennia contrib</span></a>)</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/Arx-Game/arxcode">Arx sources</a> - Open-source code release of the very popular <a class="reference external" href="https://play.arxmush.org/">Arx</a> Evennia game. <a class="reference external" href="https://www.evennia.com/docs/1.0-dev/Howtos/Arxcode-Installation.html">Here are instructions for installing</a></p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/whitehorse-io/encarnia">Encarnia sources</a> - An open-sourced game dir for an older version of Evennia with things like races, combat etc. <a class="reference external" href="https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/">Summary here</a>.</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/thedarknet/evennia">The dark net/March Hare MUD</a> from the 2019 <a class="reference external" href="https://www.defcon.org/html/defcon-27/dc-27-index.html">DEF CON 27</a> hacker conference in Paris. This is an Evennia game dir with batchcode to build the custom <em>Hackers</em> style cyberspace zone with puzzles and challenges <a class="reference external" href="https://dcdark.net/home">used during the conference</a>.</p></li>
|
||||
<li><p><a class="reference external" href="https://github.com/muddery/muddery">Muddery</a> - A mud framework under development, based on an older fork of Evennia. It has some specific design goals for building and extending the game based on input files.</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="other">
|
||||
<h3>Other<a class="headerlink" href="#other" title="Permalink to this headline">¶</a></h3>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://discordapp.com/channels/517176782357528616/517176782781415434">Discord live blog</a> of the <em>Blackbirds</em> Evennia game project.</p></li>
|
||||
<li><p><a class="reference external" href="https://musoapbox.net/topic/1150/evennia-for-mushers">Evennia for MUSHers</a> - An article describing Evennia for those used to the MUSH way of doing things.</p></li>
|
||||
<li><p><em><a class="reference external" href="http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1">Language Understanding for Text games using Deep reinforcement learning</a></em>
|
||||
(<a class="reference external" href="https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf">PDF</a>) - MIT research paper using Evennia to train AIs.</p></li>
|
||||
<li><p><em><a class="reference external" href="http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1">Language Understanding for Text games using Deep reinforcement learning</a></em> (<a class="reference external" href="https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf">PDF</a>) - MIT research paper using Evennia to train AIs.</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
</section>
|
||||
|
|
@ -208,16 +182,19 @@ mode.el</a>).</p></li>
|
|||
<li><p><a class="reference external" href="https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/">Raph Koster’s laws of game design</a> - thought-provoking guidelines and things to think about when designing a virtual multiplayer world (Raph is known for <em>Ultima Online</em> among other things).</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="community">
|
||||
<h3>Community<a class="headerlink" href="#community" title="Permalink to this headline">¶</a></h3>
|
||||
<section id="interesting-communities">
|
||||
<h3>Interesting Communities<a class="headerlink" href="#interesting-communities" title="Permalink to this headline">¶</a></h3>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://grapevine.haus/">Grapevine</a> - MUD listings and inter-game chat network</p></li>
|
||||
<li><p><a class="reference external" href="https://mudcoders.com/">MUD Coder’s Guild</a> - A blog and <a class="reference external" href="https://slack.mudcoders.com/">associated Slack channel</a> with discussions on MUD development.</p></li>
|
||||
<li><p><a class="reference external" href="https://discord.gg/multi-user-dungeon-279748146316312576">Multi User Dungeon Discord</a> General MUD development discord server</p></li>
|
||||
<li><p><a class="reference external" href="http://www.mudbytes.net/">MudBytes</a> - MUD listing and forums</p></li>
|
||||
<li><p><a class="reference external" href="http://www.mudconnect.com/">MudConnector</a> - MUD listing and forums</p></li>
|
||||
<li><p><a class="reference external" href="http://mudlab.org/">MudLab</a> - MUD design discussion forum</p></li>
|
||||
<li><p><a class="reference external" href="https://brandmuday.mythicus.net/">BrandMuDay</a> MU* forum mainly focused on MUSH-type gaming.</p></li>
|
||||
<li><p><a class="reference external" href="https://musoapbox.net/">MuSoapbox</a> - MU* forum mainly focused on MUSH-type gaming.</p></li>
|
||||
<li><p><a class="reference external" href="http://www.topmudsites.com/">Top Mud Sites</a> - MUD listing and forums</p></li>
|
||||
<li><p><a class="reference external" href="https://www.reddit.com/r/MUD/">r/MUD on Reddit</a> MUD-centered subreddit</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
</section>
|
||||
|
|
@ -259,20 +236,18 @@ mode.el</a>).</p></li>
|
|||
<ul>
|
||||
<li><p><a class="reference external" href="https://www.python.org/doc/">Documentation</a></p></li>
|
||||
<li><p><a class="reference external" href="https://docs.python.org/tut/tut.html">Tutorial</a></p></li>
|
||||
<li><p><a class="reference external" href="https://docs.python.org/lib/lib.html">Library Reference</a></p></li>
|
||||
<li><p><a class="reference external" href="https://docs.python.org/ref/ref.html">Language Reference</a></p></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><p><a class="reference external" href="https://www.siafoo.net/article/52">Python tips and tricks</a></p></li>
|
||||
<li><p><a class="reference external" href="https://hyperskill.org/onboarding?track=python">Jetbrains Python academy</a> - free online programming curriculum for different skill levels</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="blogs">
|
||||
<h3>Blogs<a class="headerlink" href="#blogs" title="Permalink to this headline">¶</a></h3>
|
||||
<section id="general-rpg">
|
||||
<h3>General RPG<a class="headerlink" href="#general-rpg" title="Permalink to this headline">¶</a></h3>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference external" href="https://lostgarden.home.blog/">Lost Garden</a> - A game development blog with long and interesting articles (not MUD-specific)</p></li>
|
||||
<li><p><a class="reference external" href="http://whatgamesare.com/">What Games Are</a> - A blog about general game design (not MUD-specific)</p></li>
|
||||
<li><p><a class="reference external" href="https://thealexandrian.net/">The Alexandrian</a> - A blog about tabletop roleplaying and board games, but with lots of general discussion about rule systems and game balance that could be applicable also for MUDs.</p></li>
|
||||
<li><p><a class="reference external" href="https://www.reddit.com/r/rpg/">r/RPG on Reddit</a> General RPG subreddit</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="literature">
|
||||
|
|
@ -288,20 +263,10 @@ made the PDF of his Designing Virtual Worlds freely available through his own
|
|||
website (<a class="reference external" href="https://mud.co.uk/dvw/">Designing Virtual Worlds</a>). A direct link to
|
||||
the PDF can be found <a class="reference external" href="https://mud.co.uk/richard/DesigningVirtualWorlds.pdf">here</a>.</p>
|
||||
</li>
|
||||
<li><p>David M. Beazley <em>Python Essential Reference (4th ed)</em>
|
||||
(<a class="reference external" href="https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/">amazon page</a>) -
|
||||
Our recommended book on Python; it not only efficiently summarizes the language but is also
|
||||
an excellent reference to the standard library for more experienced Python coders.</p></li>
|
||||
<li><p>Luciano Ramalho, <em>Fluent Python</em>
|
||||
(<a class="reference external" href="https://shop.oreilly.com/product/0636920032519.do">O’Reilly page</a>) -
|
||||
This is an excellent book for experienced Python coders willing to take their code to the next level.
|
||||
A great read with a lot of useful info also for veteran Pythonistas.</p></li>
|
||||
<li><p>Richard Cantillon <em>An Essay on Economic Theory</em>
|
||||
(<a class="reference external" href="https://mises.org/books/essay_on_economic_theory_cantillon.pdf">free pdf</a>) - A very good English
|
||||
translation of <em>Essai sur la Nature du Commerce en Général</em>, one of the foundations of modern
|
||||
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
|
||||
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
|
||||
economic system.</p></li>
|
||||
<li><p>David M. Beazley <em>Python Essential Reference (4th ed)</em> (<a class="reference external" href="https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/">amazon page</a>) - Our recommended book on Python; it not only efficiently summarizes the language but is also an excellent reference to the standard library for more experienced Python coders.</p></li>
|
||||
<li><p>Luciano Ramalho, <em>Fluent Python</em> (<a class="reference external" href="https://shop.oreilly.com/product/0636920032519.do">O’Reilly page</a>) - This is an excellent book for experienced Python coders willing to take their code to the next level. A great read with a lot of useful info also for veteran Pythonistas.</p></li>
|
||||
<li><p>Richard Cantillon <em>An Essay on Economic Theory</em> (<a class="reference external" href="https://mises.org/books/essay_on_economic_theory_cantillon.pdf">free pdf</a>) - A very good English
|
||||
translation of <em>Essai sur la Nature du Commerce en Général</em>, one of the foundations of modern economic theory. Written in 1730 but the translation is annotated and the essay is actually very easy to follow also for a modern reader. Required reading if you think of implementing a sane game economic system.</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
</section>
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ Quirks.md
|
|||
|
||||
## Evennia Changelog
|
||||
|
||||
```
|
||||
```{toctree}
|
||||
:maxdepth: 2
|
||||
|
||||
Changelog.md
|
||||
|
|
|
|||
|
|
@ -5,51 +5,30 @@
|
|||
## Official Evennia resources
|
||||
|
||||
- [evennia.com](https://www.evennia.com) - Main Evennia portal page. Links to all corners of Evennia.
|
||||
- [Evennia's manual on ReadTheDocs](https://readthedocs.org/projects/evennia/) - Read and download
|
||||
offline in html, PDF or epub formats.
|
||||
- [Evennia development blog](https://evennia.blogspot.com/) - Musings from the lead developer.
|
||||
- [Evennia development blog](https://www.evennia.com/devblog/index.html) - Musings from the lead developer.
|
||||
- [Evennia on GitHub](https://github.com/evennia/evennia) - Download code and read documentation.
|
||||
- [Evennia on PyPi](https://pypi.python.org/pypi/evennia)
|
||||
- [Evennia on Open Hub](https://www.openhub.net/p/6906)
|
||||
- [Evennia on OpenHatch](https://openhatch.org/projects/Evennia)
|
||||
- [Evennia on PyPi](https://pypi.python.org/pypi/Evennia-MUD-Server/)
|
||||
|
||||
## Evennia Community
|
||||
|
||||
- [Evennia Game Index](http://games.evennia.com/) - An automated listing of Evennia games.
|
||||
- [Evennia official Discord channel](https://discord.gg/AJJpcRUhtF)
|
||||
- [Evennia official Discord channel](https://discord.gg/AJJpcRUhtF) - Chat and get help!
|
||||
- [Evennia official forums](https://github.com/evennia/evennia/discussions) on Github Discussions.
|
||||
- [Evennia subreddit](https://www.reddit.com/r/Evennia/)
|
||||
- [Evennia subreddit](https://www.reddit.com/r/Evennia/) - A little slower moving, but still active
|
||||
|
||||
## Third-party Evennia tools
|
||||
## Third-party
|
||||
|
||||
- [Discord relay](https://github.com/InspectorCaracal/evennia-things/tree/main/discord_relay) - Two-way chat relays between Evennia channels and Discord channels.
|
||||
- [docker-compose for Evennia](https://github.com/gtaylor/evennia-docker) - A quick-install setup for running Evennia in a [Docker container](https://www.docker.com/). (See [the official Evennia docs](https://www.evennia.com/docs/latest/Running-Evennia-in-Docker.html) for more details on running Evennia with Docker.)
|
||||
- [Evcolor](https://github.com/taladan/Pegasus/blob/origin/world/utilities/evcolor) - Optional coloration for Evennia unit-test output.
|
||||
- [Evennia-wiki](https://github.com/vincent-lg/evennia-wiki) - An Evennia-specific Wiki for your website.
|
||||
- [nextRPI](https://github.com/cluebyte/nextrpi) - A github project for making a toolbox for people to make [RPI](https://www.topmudsites.com/forums/showthread.php?t=4804)-style Evennia games.
|
||||
- [Paxboards](https://github.com/aurorachain/paxboards) - Evennia bulletin board system (both for telnet/web).
|
||||
- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin) an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
|
||||
- [vim-evennia](https://github.com/amfl/vim-evennia) - A mode for editing batch-build files (`.ev`) files in the [vim](https://www.vim.org/) text editor (Emacs users can use [evennia-
|
||||
mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mode.el)).
|
||||
- [The world of Cool battles sources](https://github.com/FlutterSprite/coolbattles) - Open source turn-based battle system for an older version of Evennia.
|
||||
- [Other Evennia-related repos on github](https://github.com/search?p=1&q=evennia)
|
||||
|
||||
----
|
||||
|
||||
## Evennia-Based Projects
|
||||
|
||||
### Code bases
|
||||
- [Evennia-related repos on github](https://github.com/search?p=1&q=evennia)
|
||||
- [EvscapeRoom](https://github.com/Griatch/evscaperoom) Full code of Evennia-based multiplayer escaperoom (engine is an [Evennia contrib](Contribs/Contrib-Evscaperoom.md))
|
||||
- [Arx sources](https://github.com/Arx-Game/arxcode) - Open-source code release of the very popular [Arx](https://play.arxmush.org/) Evennia game. [Here are instructions for installing](https://www.evennia.com/docs/1.0-dev/Howtos/Arxcode-Installation.html)
|
||||
- [Encarnia sources](https://github.com/whitehorse-io/encarnia) - An open-sourced game dir for an older version of Evennia with things like races, combat etc. [Summary here](https://www.reddit.com/r/MUD/comments/6z6s3j/encarnia_an_evennia_python_mud_code_base_with/).
|
||||
- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON 27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and challenges [used during the conference](https://dcdark.net/home#).
|
||||
- [Muddery](https://github.com/muddery/muddery) - A mud framework under development, based on an older fork of Evennia. It has some specific design goals for building and extending the game based on input files.
|
||||
|
||||
### Other
|
||||
|
||||
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the _Blackbirds_ Evennia game project.
|
||||
- [Evennia for MUSHers](https://musoapbox.net/topic/1150/evennia-for-mushers) - An article describing Evennia for those used to the MUSH way of doing things.
|
||||
- *[Language Understanding for Text games using Deep reinforcement learning](http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1)*
|
||||
([PDF](https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf)) - MIT research paper using Evennia to train AIs.
|
||||
- *[Language Understanding for Text games using Deep reinforcement learning](http://news.mit.edu/2015/learning-language-playing-computer-games-0924#_msocom_1)* ([PDF](https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf)) - MIT research paper using Evennia to train AIs.
|
||||
|
||||
----
|
||||
|
||||
|
|
@ -69,15 +48,18 @@ mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mo
|
|||
- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - Contains a very useful list of things to think about when starting your new MUD.
|
||||
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things).
|
||||
|
||||
### Community
|
||||
### Interesting Communities
|
||||
|
||||
- [Grapevine](https://grapevine.haus/) - MUD listings and inter-game chat network
|
||||
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack channel](https://slack.mudcoders.com/) with discussions on MUD development.
|
||||
- [Multi User Dungeon Discord](https://discord.gg/multi-user-dungeon-279748146316312576) General MUD development discord server
|
||||
- [MudBytes](http://www.mudbytes.net/) - MUD listing and forums
|
||||
- [MudConnector](http://www.mudconnect.com/) - MUD listing and forums
|
||||
- [MudLab](http://mudlab.org/) - MUD design discussion forum
|
||||
- [BrandMuDay](https://brandmuday.mythicus.net/) MU* forum mainly focused on MUSH-type gaming.
|
||||
- [MuSoapbox](https://musoapbox.net/) - MU* forum mainly focused on MUSH-type gaming.
|
||||
- [Top Mud Sites](http://www.topmudsites.com/) - MUD listing and forums
|
||||
- [r/MUD on Reddit](https://www.reddit.com/r/MUD/) MUD-centered subreddit
|
||||
|
||||
----
|
||||
|
||||
|
|
@ -103,16 +85,14 @@ mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mo
|
|||
- [Python Website](https://www.python.org/)
|
||||
- [Documentation](https://www.python.org/doc/)
|
||||
- [Tutorial](https://docs.python.org/tut/tut.html)
|
||||
- [Library Reference](https://docs.python.org/lib/lib.html)
|
||||
- [Language Reference](https://docs.python.org/ref/ref.html)
|
||||
- [Python tips and tricks](https://www.siafoo.net/article/52)
|
||||
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online programming curriculum for different skill levels
|
||||
|
||||
### Blogs
|
||||
### General RPG
|
||||
|
||||
- [Lost Garden](https://lostgarden.home.blog/) - A game development blog with long and interesting articles (not MUD-specific)
|
||||
- [What Games Are](http://whatgamesare.com/) - A blog about general game design (not MUD-specific)
|
||||
- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games, but with lots of general discussion about rule systems and game balance that could be applicable also for MUDs.
|
||||
- [r/RPG on Reddit](https://www.reddit.com/r/rpg/) General RPG subreddit
|
||||
|
||||
### Literature
|
||||
|
||||
|
|
@ -126,17 +106,7 @@ mode.el](https://github.com/evennia/evennia/blob/master/evennia/utils/evennia-mo
|
|||
made the PDF of his Designing Virtual Worlds freely available through his own
|
||||
website ([Designing Virtual Worlds](https://mud.co.uk/dvw/)). A direct link to
|
||||
the PDF can be found [here](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf).
|
||||
- David M. Beazley *Python Essential Reference (4th ed)*
|
||||
([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
|
||||
Our recommended book on Python; it not only efficiently summarizes the language but is also
|
||||
an excellent reference to the standard library for more experienced Python coders.
|
||||
- Luciano Ramalho, *Fluent Python*
|
||||
([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) -
|
||||
This is an excellent book for experienced Python coders willing to take their code to the next level.
|
||||
A great read with a lot of useful info also for veteran Pythonistas.
|
||||
- Richard Cantillon *An Essay on Economic Theory*
|
||||
([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
|
||||
translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
|
||||
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
|
||||
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
|
||||
economic system.
|
||||
- David M. Beazley *Python Essential Reference (4th ed)* ([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - Our recommended book on Python; it not only efficiently summarizes the language but is also an excellent reference to the standard library for more experienced Python coders.
|
||||
- Luciano Ramalho, *Fluent Python* ([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) - This is an excellent book for experienced Python coders willing to take their code to the next level. A great read with a lot of useful info also for veteran Pythonistas.
|
||||
- Richard Cantillon *An Essay on Economic Theory* ([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
|
||||
translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern economic theory. Written in 1730 but the translation is annotated and the essay is actually very easy to follow also for a modern reader. Required reading if you think of implementing a sane game economic system.
|
||||
|
|
@ -12,12 +12,12 @@
|
|||
|
||||
This is the manual of [Evennia](https://www.evennia.com), the open source Python `MU*` creation system. Use the Search bar on the left to find or discover interesting articles.
|
||||
|
||||
- [Evennia Introduction](./Evennia-Introduction.md) - what is this?
|
||||
- [Introduction](./Evennia-Introduction.md) - what is this Evennia thing?
|
||||
- [Getting help and Contribute](./Contributing.md) - when you get stuck or want to chip in
|
||||
|
||||
## Setup
|
||||
|
||||
- [Installation and running](Setup/Setup-Overview.md#installation-and-running) - getting started!
|
||||
- [Setup Quickstart](Setup/Setup-Overview.md#installation-and-running) - installing Evennia and get going
|
||||
- [Starting, Stopping and Reloading](Setup/Start-Stop-Reload.md) - how to manage the Evennia server
|
||||
- [Configuration](Setup/Setup-Overview.md#configuration) - how to set up your server the way you like it
|
||||
- [Going public](Setup/Setup-Overview.md#going-public) - taking your game online
|
||||
|
|
@ -31,16 +31,16 @@ This is the manual of [Evennia](https://www.evennia.com), the open source Python
|
|||
|
||||
- [Core components](Components/Components-Overview.md) - the core building blocks of Evennia
|
||||
- [Concepts](Concepts/Concepts-Overview.md) - larger-scale concepts and features
|
||||
- [Coding](Coding/Coding-Overview.md) - coding and development hints and resources
|
||||
- [API](./Evennia-API.md) - the full API-reference, generated from source
|
||||
- [Default Commands](Components/Default-Commands.md) - list of game commands included out of the box
|
||||
- [Coding](Coding/Coding-Overview.md) - coding and development hints and resources
|
||||
|
||||
## Contributions and Info
|
||||
|
||||
- [Contribs](Contribs/Contribs-Overview.md) - game-specific code and snippets to use for your game
|
||||
- [How to contribute to these docs](./Contributing-Docs.md) - if you want to help out
|
||||
- [MU- and Evennia Links](./Links.md) - useful external links for extra reading
|
||||
- [BSD License](./Licensing.md) - Evennia licensing FAQ
|
||||
- [Documentation - how to contribute](./Contributing-Docs.md) - if you want to help out
|
||||
- [Links](./Links.md) - useful external links for extra reading
|
||||
- [License](./Licensing.md) - Evennia licensing FAQ
|
||||
|
||||
----
|
||||
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ skipping, reloading etc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcommand', 'batchcmd']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['batchcmd', 'batchcommand']</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -169,7 +169,7 @@ skipping, reloading etc.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcommand batchcmd', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcommand batchcmd', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'batchcmd batchcommand', 'category': 'building', 'key': 'batchcommands', 'no_prefix': ' batchcmd batchcommand', 'tags': '', 'text': '\n build from batch-command file\n\n Usage:\n batchcommands[/interactive] <python.path.to.file>\n\n Switch:\n interactive - this mode will offer more control when\n executing the batch file, like stepping,\n skipping, reloading etc.\n\n Runs batches of commands from a batch-cmd text file (*.ev).\n\n '}</em><a class="headerlink" href="#evennia.commands.default.batchprocess.CmdBatchCommands.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -1345,7 +1345,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@swap', '@type', '@parent', '@update', '@typeclasses']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@type', '@swap', '@update', '@typeclasses', '@parent']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -1376,7 +1376,7 @@ server settings.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@swap @type @parent @update @typeclasses', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass swap type parent update typeclasses', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@type @swap @update @typeclasses @parent', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type swap update typeclasses parent', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -323,7 +323,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -354,7 +354,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -598,7 +598,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -629,7 +629,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -709,7 +709,7 @@ automatically begin with your name.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -750,7 +750,7 @@ space.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -902,7 +902,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpr1a9ucg3/bae9f56d2d98a1cfcf555f098688cb379b5e33c7/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmpk82ky06k/62c2558e985dde08c5adcf4fac22b6a2ef5e778f/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -157,7 +157,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -181,7 +181,7 @@ create “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -212,7 +212,7 @@ create “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n create a new account account\n\n Usage (at login screen):\n create <accountname> <password>\n create "account name" "pass word"\n\n This creates a new account account.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -236,7 +236,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -262,7 +262,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n quit when in unlogged-in state\n\n Usage:\n quit\n\n We maintain a different version of the quit command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -286,7 +286,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -312,7 +312,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n look when in unlogged-in state\n\n Usage:\n look\n\n This is an unconnected version of the look command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -335,7 +335,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -361,7 +361,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n get help when in unconnected-in state\n\n Usage:\n help\n\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['con', 'co', 'conn']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -169,7 +169,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'con co conn', 'category': 'general', 'key': 'connect', 'no_prefix': ' con co conn', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -191,7 +191,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cre', 'cr']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['cr', 'cre']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -227,7 +227,7 @@ name enclosed in quotes:</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cre cr', 'category': 'general', 'key': 'create', 'no_prefix': ' cre cr', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'cr cre', 'category': 'general', 'key': 'create', 'no_prefix': ' cr cre', 'tags': '', 'text': '\n Create a new account.\n\n Usage (at login screen):\n create "accountname" <email> <password>\n\n This creates a new account account.\n\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedCreate.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -246,7 +246,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['q', 'qu']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['qu', 'q']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -272,7 +272,7 @@ version is a bit more complicated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'q qu', 'category': 'general', 'key': 'quit', 'no_prefix': ' q qu', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'qu q', 'category': 'general', 'key': 'quit', 'no_prefix': ' qu q', 'tags': '', 'text': '\n We maintain a different version of the `quit` command\n here for unconnected accounts for the sake of simplicity. The logged in\n version is a bit more complicated.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedQuit.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -291,7 +291,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'look']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['look', 'l']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -317,7 +317,7 @@ All it does is display the connect screen.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l look', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' l look', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'look l', 'category': 'general', 'key': '__unloggedin_look_command', 'no_prefix': ' look l', 'tags': '', 'text': '\n This is an unconnected version of the `look` command for simplicity.\n\n This is called by the server and kicks everything in gear.\n All it does is display the connect screen.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -335,7 +335,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -361,7 +361,7 @@ for simplicity. It shows a pane of info.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'general', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'general', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n This is an unconnected version of the help command,\n for simplicity. It shows a pane of info.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callback', '@calls', '@callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@calls', '@callback', '@callbacks']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -197,7 +197,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callback @calls @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback calls callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@calls @callback @callbacks', 'category': 'building', 'key': '@call', 'no_prefix': 'call calls callback callbacks', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -160,7 +160,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['aliaschan', 'chanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chanalias', 'aliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -191,7 +191,7 @@ aliases to an already joined channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'aliaschan chanalias', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' aliaschan chanalias', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chanalias aliaschan', 'category': 'comms', 'key': 'addcom', 'no_prefix': ' chanalias aliaschan', 'tags': '', 'text': '\n Add a channel alias and/or subscribe to a channel\n\n Usage:\n addcom [alias=] <channel>\n\n Joins a given channel. If alias is given, this will allow you to\n refer to the channel by this alias rather than the full channel\n name. Subsequent calls of this command can be used to add multiple\n aliases to an already joined channel.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdAddCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -217,7 +217,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delaliaschan', 'delchanalias']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['delchanalias', 'delaliaschan']</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -248,7 +248,7 @@ for that channel.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delaliaschan delchanalias', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delaliaschan delchanalias', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'delchanalias delaliaschan', 'category': 'comms', 'key': 'delcom', 'no_prefix': ' delchanalias delaliaschan', 'tags': '', 'text': "\n remove a channel alias and/or unsubscribe from channel\n\n Usage:\n delcom <alias or channel>\n delcom/all <channel>\n\n If the full channel name is given, unsubscribe from the\n channel. If an alias is given, remove the alias but don't\n unsubscribe. If the 'all' switch is used, remove all aliases\n for that channel.\n "}</em><a class="headerlink" href="#evennia.contrib.base_systems.mux_comms_cmds.mux_comms_cmds.CmdDelCom.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -211,7 +211,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'q', 'chicken out', 'abort']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chicken out', 'q', 'abort', 'quit']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -235,7 +235,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit q chicken out abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit q chicken out abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chicken out q abort quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' chicken out q abort quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -371,7 +371,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['whisper', ';', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -400,7 +400,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'whisper ; shout', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper ; shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -490,7 +490,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'examine', 'e', 'ex']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'e', 'unfocus', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -519,7 +519,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus examine e ex', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus examine e ex', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex e unfocus examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex e unfocus examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -581,7 +581,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'give', 'i', 'inv']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'give', 'inventory', 'i']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -605,7 +605,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory give i inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory give i inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv give inventory i', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inv give inventory i', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -692,7 +692,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -723,7 +723,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -305,7 +305,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@dice', 'roll']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['roll', '@dice']</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -331,7 +331,7 @@ everyone but the person rolling.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@dice roll', 'category': 'general', 'key': 'dice', 'no_prefix': ' dice roll', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'roll @dice', 'category': 'general', 'key': 'dice', 'no_prefix': ' roll dice', 'tags': '', 'text': "\n roll dice\n\n Usage:\n dice[/switch] <nr>d<sides> [modifier] [success condition]\n\n Switch:\n hidden - tell the room the roll is being done, but don't show the result\n secret - don't inform the room about neither roll nor result\n\n Examples:\n dice 3d6 + 4\n dice 1d100 - 2 < 50\n\n This will roll the given number of dice with given sides and modifiers.\n So e.g. 2d6 + 3 means to 'roll a 6-sided die 2 times and add the result,\n then add 3 to the total'.\n Accepted modifiers are +, -, * and /.\n A success condition is given as normal Python conditionals\n (<,>,<=,>=,==,!=). So e.g. 2d6 + 3 > 10 means that the roll will succeed\n only if the final result is above 8. If a success condition is given, the\n outcome (pass/fail) will be echoed along with how much it succeeded/failed\n with. The hidden/secret switches will hide all or parts of the roll from\n everyone but the person rolling.\n "}</em><a class="headerlink" href="#evennia.contrib.rpg.dice.dice.CmdDice.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -695,7 +695,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -726,7 +726,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -865,7 +865,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['recognize', 'forget']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['forget', 'recognize']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -892,7 +892,7 @@ Using the command without arguments will list all current recogs.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'recognize forget', 'category': 'general', 'key': 'recog', 'no_prefix': ' recognize forget', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'forget recognize', 'category': 'general', 'key': 'recog', 'no_prefix': ' forget recognize', 'tags': '', 'text': '\n Recognize another person in the same room.\n\n Usage:\n recog\n recog sdesc as alias\n forget alias\n\n Example:\n recog tall man as Griatch\n forget griatch\n\n This will assign a personal alias for a person, or forget said alias.\n Using the command without arguments will list all current recogs.\n\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdRecog.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -280,7 +280,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n View your inventory\n\n Usage:\n inventory\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.evadventure.commands.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -153,7 +153,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -182,7 +182,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -252,7 +252,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'smash lid', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'break lid', 'smash']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -279,7 +279,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash smash lid break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash smash lid break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid break lid smash', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid break lid smash', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -379,7 +379,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'push', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -408,7 +408,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button push press', 'category': 'general', 'key': 'push button', 'no_prefix': ' press button push press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -506,7 +506,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['examine', 'l', 'feel', 'get', 'listen', 'ex']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['get', 'examine', 'ex', 'feel', 'listen', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -532,7 +532,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'examine l feel get listen ex', 'category': 'general', 'key': 'look', 'no_prefix': ' examine l feel get listen ex', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'get examine ex feel listen l', 'category': 'general', 'key': 'look', 'no_prefix': ' get examine ex feel listen l', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -556,7 +556,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'push', 'pull', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'pull', 'shiftroot', 'move']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -592,7 +592,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot push pull move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push pull move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push pull shiftroot move', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push pull shiftroot move', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -609,7 +609,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['press button', 'button', 'push button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -635,7 +635,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'press button button push button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' press button button push button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -779,7 +779,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['defend', 'pierce', 'kill', 'slash', 'chop', 'hit', 'stab', 'fight', 'bash', 'parry', 'thrust']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['chop', 'bash', 'kill', 'slash', 'stab', 'parry', 'fight', 'hit', 'thrust', 'defend', 'pierce']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -805,7 +805,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'defend pierce kill slash chop hit stab fight bash parry thrust', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' defend pierce kill slash chop hit stab fight bash parry thrust', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'chop bash kill slash stab parry fight hit thrust defend pierce', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' chop bash kill slash stab parry fight hit thrust defend pierce', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -816,7 +816,7 @@ if they fall off the bridge.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['?', 'h']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['h', '?']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -842,7 +842,7 @@ if they fall off the bridge.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '? h', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' ? h', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'h ?', 'category': 'tutorial world', 'key': 'help', 'no_prefix': ' h ?', 'tags': '', 'text': '\n Overwritten help command while on the bridge.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdBridgeHelp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -968,7 +968,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'feel', 'search', 'fiddle', 'feel around']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['search', 'feel', 'feel around', 'fiddle', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -996,7 +996,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l feel search fiddle feel around', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l feel search fiddle feel around', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'search feel feel around fiddle l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' search feel feel around fiddle l', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ git evennia pull - Pull the latest evennia code.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpr1a9ucg3/bae9f56d2d98a1cfcf555f098688cb379b5e33c7/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpk82ky06k/62c2558e985dde08c5adcf4fac22b6a2ef5e778f/evennia'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGitEvennia.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -269,7 +269,7 @@ git pull - Pull the latest code from your current branch.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.utils.git_integration.git_integration.CmdGit.directory">
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpr1a9ucg3/bae9f56d2d98a1cfcf555f098688cb379b5e33c7/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">directory</code><em class="property"> = '/tmp/tmpk82ky06k/62c2558e985dde08c5adcf4fac22b6a2ef5e778f/evennia/game_template'</em><a class="headerlink" href="#evennia.contrib.utils.git_integration.git_integration.CmdGit.directory" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
|
|||
|
|
@ -336,7 +336,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':A', ':UU', ':::', ':q', ':uu', ':wq', ':w', ':dw', ':fd', ':dd', ':>', ':f', ':fi', ':=', ':DD', ':<', ':h', ':y', ':p', ':x', ':!', ':i', ':j', ':r', ':', ':S', ':u', '::', ':I', ':echo', ':s', ':q!']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':w', ':dd', ':f', ':j', ':wq', ':i', ':<', ':=', ':S', ':A', ':::', ':u', ':>', ':echo', ':s', ':p', ':x', ':q', ':h', ':dw', ':uu', ':I', ':DD', ':fd', '::', ':UU', ':q!', ':fi', ':!', ':r', ':', ':y']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -364,7 +364,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':A :UU ::: :q :uu :wq :w :dw :fd :dd :> :f :fi := :DD :< :h :y :p :x :! :i :j :r : :S :u :: :I :echo :s :q!', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :A :UU ::: :q :uu :wq :w :dw :fd :dd :> :f :fi := :DD :< :h :y :p :x :! :i :j :r : :S :u :: :I :echo :s :q!', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':w :dd :f :j :wq :i :< := :S :A ::: :u :> :echo :s :p :x :q :h :dw :uu :I :DD :fd :: :UU :q! :fi :! :r : :y', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :w :dd :f :j :wq :i :< := :S :A ::: :u :> :echo :s :p :x :q :h :dw :uu :I :DD :fd :: :UU :q! :fi :! :r : :y', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -931,7 +931,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['__nomatch_command', 'n', 'abort', 'yes', 'no', 'a', 'y']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['y', 'a', 'no', 'n', 'abort', '__nomatch_command', 'yes']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -957,7 +957,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '__nomatch_command n abort yes no a y', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' __nomatch_command n abort yes no a y', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'y a no n abort __nomatch_command yes', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' y a no n abort __nomatch_command yes', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['quit', 'n', 'previous', 'abort', 'end', 'p', 'q', 'next', 'a', 'top', 'e', 't']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['top', 'a', 't', 'previous', 'n', 'quit', 'e', 'end', 'q', 'abort', 'p', 'next']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -163,7 +163,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'quit n previous abort end p q next a top e t', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' quit n previous abort end p q next a top e t', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'top a t previous n quit e end q abort p next', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top a t previous n quit e end q abort p next', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -113,13 +113,13 @@ or the original github wiki. You have been warned.</p>
|
|||
<h1>Evennia Documentation<a class="headerlink" href="#evennia-documentation" title="Permalink to this headline">¶</a></h1>
|
||||
<p>This is the manual of <a class="reference external" href="https://www.evennia.com">Evennia</a>, the open source Python <code class="docutils literal notranslate"><span class="pre">MU*</span></code> creation system. Use the Search bar on the left to find or discover interesting articles.</p>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Evennia-Introduction.html"><span class="doc std std-doc">Evennia Introduction</span></a> - what is this?</p></li>
|
||||
<li><p><a class="reference internal" href="Evennia-Introduction.html"><span class="doc std std-doc">Introduction</span></a> - what is this Evennia thing?</p></li>
|
||||
<li><p><a class="reference internal" href="Contributing.html"><span class="doc std std-doc">Getting help and Contribute</span></a> - when you get stuck or want to chip in</p></li>
|
||||
</ul>
|
||||
<section id="setup">
|
||||
<h2>Setup<a class="headerlink" href="#setup" title="Permalink to this headline">¶</a></h2>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Setup/Setup-Overview.html#installation-and-running"><span class="std std-doc">Installation and running</span></a> - getting started!</p></li>
|
||||
<li><p><a class="reference internal" href="Setup/Setup-Overview.html#installation-and-running"><span class="std std-doc">Setup Quickstart</span></a> - installing Evennia and get going</p></li>
|
||||
<li><p><a class="reference internal" href="Setup/Start-Stop-Reload.html"><span class="doc std std-doc">Starting, Stopping and Reloading</span></a> - how to manage the Evennia server</p></li>
|
||||
<li><p><a class="reference internal" href="Setup/Setup-Overview.html#configuration"><span class="std std-doc">Configuration</span></a> - how to set up your server the way you like it</p></li>
|
||||
<li><p><a class="reference internal" href="Setup/Setup-Overview.html#going-public"><span class="std std-doc">Going public</span></a> - taking your game online</p></li>
|
||||
|
|
@ -137,18 +137,18 @@ or the original github wiki. You have been warned.</p>
|
|||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Components/Components-Overview.html"><span class="doc std std-doc">Core components</span></a> - the core building blocks of Evennia</p></li>
|
||||
<li><p><a class="reference internal" href="Concepts/Concepts-Overview.html"><span class="doc std std-doc">Concepts</span></a> - larger-scale concepts and features</p></li>
|
||||
<li><p><a class="reference internal" href="Coding/Coding-Overview.html"><span class="doc std std-doc">Coding</span></a> - coding and development hints and resources</p></li>
|
||||
<li><p><a class="reference internal" href="Evennia-API.html"><span class="doc std std-doc">API</span></a> - the full API-reference, generated from source</p></li>
|
||||
<li><p><a class="reference internal" href="Components/Default-Commands.html"><span class="doc std std-doc">Default Commands</span></a> - list of game commands included out of the box</p></li>
|
||||
<li><p><a class="reference internal" href="Coding/Coding-Overview.html"><span class="doc std std-doc">Coding</span></a> - coding and development hints and resources</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<section id="contributions-and-info">
|
||||
<h2>Contributions and Info<a class="headerlink" href="#contributions-and-info" title="Permalink to this headline">¶</a></h2>
|
||||
<ul class="simple">
|
||||
<li><p><a class="reference internal" href="Contribs/Contribs-Overview.html"><span class="doc std std-doc">Contribs</span></a> - game-specific code and snippets to use for your game</p></li>
|
||||
<li><p><a class="reference internal" href="Contributing-Docs.html"><span class="doc std std-doc">How to contribute to these docs</span></a> - if you want to help out</p></li>
|
||||
<li><p><a class="reference internal" href="Links.html"><span class="doc std std-doc">MU- and Evennia Links</span></a> - useful external links for extra reading</p></li>
|
||||
<li><p><a class="reference internal" href="Licensing.html"><span class="doc std std-doc">BSD License</span></a> - Evennia licensing FAQ</p></li>
|
||||
<li><p><a class="reference internal" href="Contributing-Docs.html"><span class="doc std std-doc">Documentation - how to contribute</span></a> - if you want to help out</p></li>
|
||||
<li><p><a class="reference internal" href="Links.html"><span class="doc std std-doc">Links</span></a> - useful external links for extra reading</p></li>
|
||||
<li><p><a class="reference internal" href="Licensing.html"><span class="doc std std-doc">License</span></a> - Evennia licensing FAQ</p></li>
|
||||
</ul>
|
||||
</section>
|
||||
<hr class="docutils" />
|
||||
|
|
@ -374,7 +374,12 @@ or the original github wiki. You have been warned.</p>
|
|||
<li class="toctree-l3"><a class="reference internal" href="Coding/Quirks.html">Quirks</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Coding/Coding-Overview.html#evennia-changelog">Evennia Changelog</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Coding/Coding-Overview.html#evennia-changelog">Evennia Changelog</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Changelog.html">Changelog</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Changelog.html#overview-changelogs">Overview-Changelogs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Changelog.html#older">Older</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Coding/Coding-Overview.html#third-party-integrations">Third-party integrations</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Continuous-Integration.html">Continuous Integration</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Coding/Setting-up-PyCharm.html">Setting up PyCharm with Evennia</a></li>
|
||||
|
|
@ -547,23 +552,21 @@ or the original github wiki. You have been warned.</p>
|
|||
<li class="toctree-l1"><a class="reference internal" href="Links.html">Links</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#official-evennia-resources">Official Evennia resources</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#evennia-community">Evennia Community</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#third-party-evennia-tools">Third-party Evennia tools</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#evennia-based-projects">Evennia-Based Projects</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#code-bases">Code bases</a></li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#third-party">Third-party</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#other">Other</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#general-mu-resources">General MU* resources</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#tools">Tools</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#informational">Informational</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#community">Community</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#interesting-communities">Interesting Communities</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="Links.html#general-game-dev-resources">General Game-Dev Resources</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#id1">Tools</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#frameworks">Frameworks</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#learning-python">Learning Python</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#blogs">Blogs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#general-rpg">General RPG</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="Links.html#literature">Literature</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
|
|
|
|||
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