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Made a more updated doc string.
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1 changed files with 12 additions and 11 deletions
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@ -11,21 +11,22 @@ from evennia import DefaultCharacter
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class Character(DefaultCharacter):
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"""
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The Character defaults to implementing some of its hook methods with the
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following standard functionality:
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The Character defaults to reimplementing some of base Object's hook methods with the
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following functionality:
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at_basetype_setup - always assigns the DefaultCmdSet to this object type
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(important!)sets locks so character cannot be picked up
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and its commands only be called by itself, not anyone else.
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(to change things, use at_object_creation() instead)
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at_after_move - launches the "look" command
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at_post_puppet(player) - when Player disconnects from the Character, we
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store the current location, so the "unconnected" character
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object does not need to stay on grid but can be given a
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None-location while offline.
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at_pre_puppet - just before Player re-connects, retrieves the character's
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old location and puts it back on the grid with a "charname
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has connected" message echoed to the room
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(to change things, use at_object_creation() instead).
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at_after_move - Launches the "look" command after every move.
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at_post_unpuppet(player) - when Player disconnects from the Character, we
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store the current location in the pre_logout_location Attribute and
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move it to a None-location so the "unpuppeted" character
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object does not need to stay on grid. Echoes "Player has disconnected"
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to the room.
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at_pre_puppet - Just before Player re-connects, retrieves the character's
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pre_logout_location Attribute and move it back on the grid.
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at_post_puppet - Echoes "PlayerName has entered the game" to the room.
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"""
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pass
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