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Fix link to twitch-combat batch script in docs. Resolve #3332
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@ -920,7 +920,7 @@ Inside the test, we use the `self.call()` method to explicitly fire the Command
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## A small combat test
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```{sidebar}
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You can find an example batch-command script in [evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev](github:evennia/contrib/tutorials/evadventure/batchscripts/turnbased_combat_demo.ev)
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You can find an example batch-command script in [evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev](github:evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev)
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```
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Showing that the individual pieces of code works (unit testing) is not enough to be sure that your combat system is actually working. We need to test all the pieces _together_. This is often called _functional testing_. While functional testing can also be automated, wouldn't it be fun to be able to actually see our code in action?
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