diff --git a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Combat-Twitch.md b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Combat-Twitch.md index a082eb8d85..c803ffec4d 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Combat-Twitch.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Combat-Twitch.md @@ -920,7 +920,7 @@ Inside the test, we use the `self.call()` method to explicitly fire the Command ## A small combat test ```{sidebar} -You can find an example batch-command script in [evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev](github:evennia/contrib/tutorials/evadventure/batchscripts/turnbased_combat_demo.ev) +You can find an example batch-command script in [evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev](github:evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev) ``` Showing that the individual pieces of code works (unit testing) is not enough to be sure that your combat system is actually working. We need to test all the pieces _together_. This is often called _functional testing_. While functional testing can also be automated, wouldn't it be fun to be able to actually see our code in action?