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docs/source/Setup/Channels-to-Discord.md
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docs/source/Setup/Channels-to-Discord.md
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# Connect Evennia channels to Discord
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[Discord](https://discord.com) is a popular chat service, especially for game
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communities. If you have a discord server for your game, you can connect it
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to your in-game channels to communicate between in-game and out.
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## Configuring Discord
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The first thing you'll need is to set up a Discord bot to connect to your game.
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Go to the [bot applications](https://discord.com/developers/applications) page page and make a new application. You'll need the
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"MESSAGE CONTENT" toggle flipped On, and to add your bot token to your settings.
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```python
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# mygame/server/conf/secret_settings.py
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DISCORD_BOT_TOKEN = <your Discord bot token>
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```
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You will also need the `pyopenssl` module, if it isn't already installed.
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Install it into your Evennia python environment with
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pip install pyopenssl
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Lastly, enable Discord in your settings
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```python
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DISCORD_ENABLED = True
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```
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Start/reload Evennia and log in as a privileged user. You should now have a new
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command available: `@discord2chan`. Enter `help discord2chan` for an explanation
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of its options.
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Adding a new channel link is done with the following command:
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@discord2chan <evennia_channel> = <discord_channel_id>
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The `evennia_channel` argument must be the name of an existing Evennia channel,
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and `discord_channel_id` is the full numeric ID of the Discord channel.
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> Your bot needs to be added to the correct server with access to the channel
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> in order to send or receive messages. This command does NOT verify that your
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> bot has access!
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## Step-By-Step Discord Setup
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This section will walk through the entire process of setting up a Discord
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connection to your Evennia game, step by step. If you've completed any of the
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steps already, feel free to skip to the next.
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### Creating a Discord Bot Application
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> You will need an active Discord account and admin access to a Discord server
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> in order to connect Evennia to it. This assumes you already do.
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Make sure you're logged in on the Discord website, then visit
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[https://discord.com/developers/applications]. Click the "New Application"
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button in the upper right corner, then enter the name for your new app - the
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name of your Evennia game is a good option.
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You'll next be brought to the settings page for the new application. Click "Bot"
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on the sidebar menu, then "Build-a-Bot" to create your bot account.
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**Save the displayed token!** This will be the ONLY time that Discord will allow
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you to see that token - if you lose it, you will have to reset it. This token is
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how your bot confirms its identity, so it's very important.
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Next, add this token to your _secret_ settings.
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```python
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# file: mygame/server/conf/secret_settings.py
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DISCORD_BOT_TOKEN = <token>
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```
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Once that is saved, scroll down the Bot page a little more and find the toggle for
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"Message Content Intent". You'll need this to be toggled to ON, or you bot won't
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be able to read anyone's messages.
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Finally, you can add any additional settings to your new bot account: a display image,
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display nickname, bio, etc. You can come back and change these at any time, so
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don't worry about it too much now.
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### Adding your bot to your server
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While still in your new application, click "OAuth2" on the side menu, then "URL
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Generator". On this page, you'll generate an invite URL for your app, then visit
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that URL to add it to your server.
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In the top box, find the checkbox for `bot` and check it: this will make a second
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permissions box appear. In that box, you'll want to check off at least the
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following boxes:
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- Read Messages/View Channels (in "General Permissions")
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- Send Messages (in "Text Permissions")
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Lastly, scroll down to the bottom of the page and copy the resulting URL. It should
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look something like this:
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https://discord.com/api/oauth2/authorize?client_id=55555555555555555&permissions=3072&scope=bot
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Visit that link, select the server for your Evennia connection, and confirm.
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After the bot is added to your server, you can fine-tune the permissions further
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through the usual Discord server administration.
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### Activating Discord in Evennia
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You'll need to do two additional things with your Evennia game before it can connect
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to Discord.
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First, install `pyopenssl` to your virtual environment, if you haven't already.
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pip install pyopenssl
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Second, enable the Discord integration in your settings file.
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```python
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# file: server/conf/settings.py
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DISCORD_ENABLED = True
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```
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Start or reload your game to apply the changed settings, then log in as an account
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with at least `Developer` permissions and initialize the bot account on Evennia:
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@discord2chan/name <your bot name>
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The name you assign it can be anything; it will show up in the `who` list for your
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game and your game's channels, but is otherwise unused.
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Lastly, confirm that it's fully enabled by entering `@discord2chan` on its own.
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You should receive a message that there are no active connections to Discord.
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### Connecting an Evennia channel to a Discord channel
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You will need the name of your Evennia channel, and the channel ID for your Discord
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channel. The channel ID is the last part of the URL when you visit a channel.
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e.g. if the url is `https://discord.com/channels/55555555555555555/12345678901234567890`
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then your channel ID is `12345678901234567890`
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Link the two channels with the following command:
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@discord2chan <evennia channel> = <discord channel id>
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The two channels should now relay to each other. Confirm this works by posting a
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message on the evennia channel, and another on the Discord channel - they should
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both show up on the other end.
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> If you don't see any messages coming to or from Discord, make sure that your bot
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> has permission to read and send messages and that your application has the
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> "Message Content Intents" flag set.
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### Further Customization
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The help file for `discord2chan` has more information on how to use the command to
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customize your relayed messages.
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For anything more complex, however, you can create your own child class of
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`DiscordBot` and add it to your settings.
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```python
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# file: mygame/server/conf/settings.py
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# EXAMPLE
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DISCORD_BOT_CLASS = 'accounts.bots.DiscordBot'
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```
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> If you had already set up a Discord relay and are changing this, make sure you
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> either delete the old bot account in Evennia or change its typeclass or it won't
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> take effect.
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@ -620,13 +620,8 @@ class DiscordBot(Bot):
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from evennia.server.sessionhandler import SESSIONS as _SESSIONS
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# these will be made available as properties on the protocol factory
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configdict = {"uid": self.dbid}
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logger.log_info("starting discord bot session")
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_SESSIONS.start_bot_session(self.factory_path, configdict)
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def at_msg_send(self, **kwargs):
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"Skip this to avoid looping, presumably"
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pass
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def at_pre_channel_msg(self, message, channel, senders=None, **kwargs):
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"""
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Called by the Channel just before passing a message into `channel_msg`.
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@ -96,7 +96,6 @@ class DiscordWebsocketServerFactory(WebSocketClientFactory, protocol.Reconnectin
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callback for when the URL is gotten
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"""
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data = json.loads(str(payload, "utf-8"))
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logger.log_info(f"payload: {data}")
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if url := data.get("url"):
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self.gateway = f"{url}/?v={DISCORD_API_VERSION}&encoding=json".encode("utf-8")
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useragent = kwargs.pop("useragent", DISCORD_USER_AGENT)
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@ -485,10 +484,8 @@ class DiscordClient(WebSocketClientProtocol, _BASE_SESSION_CLASS):
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"""
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action_type = data.get("t", "UNKNOWN")
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logger.log_msg(f"DISCORD: Received an action of type {action_type}.")
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if action_type == "MESSAGE_CREATE":
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logger.log_msg(str(data))
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data = data["d"]
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if data["author"]["id"] == self.discord_id:
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return
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