Further tutorial text writing

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Griatch 2022-08-09 19:16:06 +02:00
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@ -431,12 +431,11 @@ Perma-death means that once your character dies, it's gone and you have to make
Perma-death comes with some severe disadvantages however.
- It's impopular. Many players will just not play a game where they risk losing their beloved character just like that.
- Many players say they like the _idea_ of permadeath except when it could happen to them.
- It can limit roleplaying freedom and make people refuse to take any risks.
- Some players refuse to take any risks if death is permanent.
- It may make players even more reluctant to play conflict-driving 'bad guys'.
- Game balance is much, much more important when results are "final". This escalates the severity of 'unfairness'
a hundred-fold. Things like bugs or exploits can also lead to much more server effects.
- Balancing PvP becomes very hard. Fairness and avoiding exploits becomes critical when the outcome
is permanent.
For these reasons, it's very common to do hybrid systems. Some tried variations:
@ -450,7 +449,10 @@ For these reasons, it's very common to do hybrid systems. Some tried variations:
**EvAdventure Answer**
In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/6 chance of immediate death (otherwise you lose points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly randomized).
In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/8 chance of immediate death (otherwise you lose
points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when
you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly
randomized).
## Conclusions