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Further tutorial text writing
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@ -431,12 +431,11 @@ Perma-death means that once your character dies, it's gone and you have to make
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Perma-death comes with some severe disadvantages however.
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- It's impopular. Many players will just not play a game where they risk losing their beloved character just like that.
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- Many players say they like the _idea_ of permadeath except when it could happen to them.
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- It can limit roleplaying freedom and make people refuse to take any risks.
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- Some players refuse to take any risks if death is permanent.
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- It may make players even more reluctant to play conflict-driving 'bad guys'.
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- Game balance is much, much more important when results are "final". This escalates the severity of 'unfairness'
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a hundred-fold. Things like bugs or exploits can also lead to much more server effects.
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- Balancing PvP becomes very hard. Fairness and avoiding exploits becomes critical when the outcome
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is permanent.
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For these reasons, it's very common to do hybrid systems. Some tried variations:
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@ -450,7 +449,10 @@ For these reasons, it's very common to do hybrid systems. Some tried variations:
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**EvAdventure Answer**
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In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/6 chance of immediate death (otherwise you lose points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly randomized).
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In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/8 chance of immediate death (otherwise you lose
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points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when
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you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly
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randomized).
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## Conclusions
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