From 96264d192d796aebeaa5555b8447bf82f6fbd46c Mon Sep 17 00:00:00 2001 From: Griatch Date: Tue, 9 Aug 2022 19:16:06 +0200 Subject: [PATCH] Further tutorial text writing --- .../Part2/Planning-The-Tutorial-Game.md | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/docs/source/Howtos/Beginner-Tutorial/Part2/Planning-The-Tutorial-Game.md b/docs/source/Howtos/Beginner-Tutorial/Part2/Planning-The-Tutorial-Game.md index 76cfbcf607..f73a41b566 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part2/Planning-The-Tutorial-Game.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part2/Planning-The-Tutorial-Game.md @@ -431,12 +431,11 @@ Perma-death means that once your character dies, it's gone and you have to make Perma-death comes with some severe disadvantages however. -- It's impopular. Many players will just not play a game where they risk losing their beloved character just like that. - Many players say they like the _idea_ of permadeath except when it could happen to them. -- It can limit roleplaying freedom and make people refuse to take any risks. +- Some players refuse to take any risks if death is permanent. - It may make players even more reluctant to play conflict-driving 'bad guys'. -- Game balance is much, much more important when results are "final". This escalates the severity of 'unfairness' - a hundred-fold. Things like bugs or exploits can also lead to much more server effects. +- Balancing PvP becomes very hard. Fairness and avoiding exploits becomes critical when the outcome +is permanent. For these reasons, it's very common to do hybrid systems. Some tried variations: @@ -450,7 +449,10 @@ For these reasons, it's very common to do hybrid systems. Some tried variations: **EvAdventure Answer** -In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/6 chance of immediate death (otherwise you lose points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly randomized). +In _Knave_, when you hit 0 HP, you roll on a death table, with a 1/8 chance of immediate death (otherwise you lose +points in a random stat). We will offer an "Insurance" that allows you to resurrect if you carry enough coin on you when +you die. If not, you are perma-dead and have to create a new character (which is easy and quick since it's mostly +randomized). ## Conclusions