From 89773e58608660f49b56d0c0a73169fdc52f76c6 Mon Sep 17 00:00:00 2001 From: FlutterSprite Date: Mon, 30 Oct 2017 05:11:53 -0700 Subject: [PATCH] Moved 'turnbattle' to packages section in readme --- evennia/contrib/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/evennia/contrib/README.md b/evennia/contrib/README.md index e37b1ee294..63abb2f713 100644 --- a/evennia/contrib/README.md +++ b/evennia/contrib/README.md @@ -50,8 +50,6 @@ things you want from here into your game folder and change them there. time to pass depending on if you are walking/running etc. * Talking NPC (Griatch 2011) - A talking NPC object that offers a menu-driven conversation tree. -* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant - as a start to build from. Has attack/disengage and turn timeouts. * Wilderness (titeuf87 2017) - Make infinitely large wilderness areas with dynamically created locations. * UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax. @@ -62,6 +60,9 @@ things you want from here into your game folder and change them there. to the Evennia game index (games.evennia.com) * In-game Python (Vincent Le Goff 2017) - Allow trusted builders to script objects and events using Python from in-game. +* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant + as a start to build from. Has attack/disengage and turn timeouts, + and includes optional expansions for equipment and combat movement. * Tutorial examples (Griatch 2011, 2015) - A folder of basic example objects, commands and scripts. * Tutorial world (Griatch 2011, 2015) - A folder containing the