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Reworked unit-testing doc page
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@ -156,7 +156,7 @@ These all use whatever setting you pass to them and works well for testing code
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connecting to the game. It is used by `.account1` and has a sessid of 1.
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- `EvenniaCommandTest` - has the same environment like `EvenniaTest` but also adds a special
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[.call()](evennia.utils.test_resources.EvenniaCommandTestMixin.call) method specifically for
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testing Evennia [Commands](Commands.md). It allows you to compare what the command _actually_
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testing Evennia [Commands](../Components/Commands.md). It allows you to compare what the command _actually_
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returns to the player with what you expect. Read the `call` api doc for more info.
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- `EvenniaTestCase` - This is identical to the regular Python `TestCase` class, it's
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just there for naming symmetry with `BaseEvenniaTestCase` below.
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