Reworked unit-testing doc page

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Griatch 2022-01-21 00:18:16 +01:00
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@ -156,7 +156,7 @@ These all use whatever setting you pass to them and works well for testing code
connecting to the game. It is used by `.account1` and has a sessid of 1.
- `EvenniaCommandTest` - has the same environment like `EvenniaTest` but also adds a special
[.call()](evennia.utils.test_resources.EvenniaCommandTestMixin.call) method specifically for
testing Evennia [Commands](Commands.md). It allows you to compare what the command _actually_
testing Evennia [Commands](../Components/Commands.md). It allows you to compare what the command _actually_
returns to the player with what you expect. Read the `call` api doc for more info.
- `EvenniaTestCase` - This is identical to the regular Python `TestCase` class, it's
just there for naming symmetry with `BaseEvenniaTestCase` below.