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# Evennia Starting Tutorial (Part 3)
```sidebar:: Tutorial Parts
```{eval-rst}
sidebar:: Tutorial Parts
Part 1: `What we have <../Part1/Starting-Part1.html>`_
A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
Taking our new game online and let players try it out
```
In part three of the Evennia Starting tutorial we will go through the creation of several key parts
of our tutorial game _EvAdventure_. As we go, we will test each part and create a simple "tech demo" to
show off all the moving parts.
In part three of the Evennia Starting tutorial we will go through the creation of several key parts
of our tutorial game _EvAdventure_. As we go, we will test each part and create a simple "tech demo" to
show off all the moving parts.
1. Introduction & Overview (you are here)
1. [Changing settings](../../../Unimplemented)
1. [Applying contribs](../../../Unimplemented)
1. [Creating a rule module](../../../Unimplemented)
1. [Tweaking the base Typeclasses](../../../Unimplemented)
1. [Character creation menu](../../../Unimplemented)
1. [Wearing armor and wielding weapons](../../../Unimplemented)
1. [Two types of combat](../../../Unimplemented)
1. [Monsters and AI](../../../Unimplemented)
1. [Questing and rewards](../../../Unimplemented)
1. [Overview of Tech demo](../../../Unimplemented)
1. [Changing settings](../../../Unimplemented.md)
1. [Applying contribs](../../../Unimplemented.md)
1. [Creating a rule module](../../../Unimplemented.md)
1. [Tweaking the base Typeclasses](../../../Unimplemented.md)
1. [Character creation menu](../../../Unimplemented.md)
1. [Wearing armor and wielding weapons](../../../Unimplemented.md)
1. [Two types of combat](../../../Unimplemented.md)
1. [Monsters and AI](../../../Unimplemented.md)
1. [Questing and rewards](../../../Unimplemented.md)
1. [Overview of Tech demo](../../../Unimplemented.md)
If you followed the previous parts of this tutorial you will have some notions about Python and where to find
and make use of things in Evennia. We also have a good idea of the type of game we want.
Even if this is not the game-style you are interested in, following along will give you a lot of experience
with using Evennia. This be of much use when doing your own thing later.
and make use of things in Evennia. We also have a good idea of the type of game we want.
Even if this is not the game-style you are interested in, following along will give you a lot of experience
with using Evennia. This be of much use when doing your own thing later.
_TODO_
```toctree::
:hidden:
```{toctree}
:hidden:
../../../Unimplemented
../../../Unimplemented
```
```