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| 42 +- .../Howto/Web-Character-View-Tutorial.md.txt | 6 +- docs/1.0-dev/_sources/Links.md.txt | 24 +- .../Setup/Choosing-An-SQL-Server.md.txt | 32 +- .../_sources/Setup/Client-Support-Grid.md.txt | 137 +- .../Setup/Extended-Installation.md.txt | 74 +- .../_sources/Setup/HAProxy-Config.md.txt | 2 +- .../How-to-connect-Evennia-to-Twitter.md.txt | 8 +- docs/1.0-dev/_sources/Setup/IRC.md.txt | 2 +- .../Setup/Installing-on-Android.md.txt | 12 +- .../_sources/Setup/Online-Setup.md.txt | 71 +- docs/1.0-dev/_sources/Setup/RSS.md.txt | 2 +- .../Setup/Running-Evennia-in-Docker.md.txt | 2 +- docs/1.0-dev/_sources/Setup/Security.md.txt | 20 +- .../{Components => Setup}/Server-Conf.md.txt | 10 +- .../_sources/Setup/Setup-Overview.md.txt | 36 +- .../_sources/Setup/Setup-Quickstart.md.txt | 10 +- .../_sources/Setup/Start-Stop-Reload.md.txt | 8 +- docs/1.0-dev/_sources/Unimplemented.md.txt | 2 +- ...evennia-api.rst.txt => evennia-api.md.txt} | 3 + .../api/evennia.accounts.accounts.md.txt} | 3 + 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evennia.commands.default.help.md.txt} | 3 + ...st.txt => evennia.commands.default.md.txt} | 3 + ...vennia.commands.default.muxcommand.md.txt} | 3 + ...ennia.commands.default.syscommands.md.txt} | 3 + ...=> evennia.commands.default.system.md.txt} | 3 + .../evennia.commands.default.tests.md.txt} | 3 + ...vennia.commands.default.unloggedin.md.txt} | 3 + ...mmands.rst.txt => evennia.commands.md.txt} | 3 + .../_sources/api/evennia.comms.comms.md.txt} | 3 + ....rst.txt => evennia.comms.managers.md.txt} | 3 + ...nia.comms.rst.txt => evennia.comms.md.txt} | 3 + ...ls.rst.txt => evennia.comms.models.md.txt} | 3 + ...nnia.contrib.awsstorage.aws_s3_cdn.md.txt} | 3 + ....txt => evennia.contrib.awsstorage.md.txt} | 3 + ...> evennia.contrib.awsstorage.tests.md.txt} | 3 + .../api/evennia.contrib.barter.md.txt} | 3 + ...t => evennia.contrib.building_menu.md.txt} | 3 + .../api/evennia.contrib.chargen.md.txt} | 3 + .../api/evennia.contrib.clothing.md.txt} | 3 + ...t => evennia.contrib.color_markups.md.txt} | 3 + ... evennia.contrib.crafting.crafting.md.txt} | 3 + ...a.contrib.crafting.example_recipes.md.txt} | 3 + ...st.txt => evennia.contrib.crafting.md.txt} | 3 + ... => evennia.contrib.crafting.tests.md.txt} | 3 + .../evennia.contrib.custom_gametime.md.txt} | 3 + .../_sources/api/evennia.contrib.dice.md.txt} | 3 + .../api/evennia.contrib.email_login.md.txt} | 3 + ...ennia.contrib.evscaperoom.commands.md.txt} | 3 + ...txt => evennia.contrib.evscaperoom.md.txt} | 3 + ...> evennia.contrib.evscaperoom.menu.md.txt} | 3 + ...vennia.contrib.evscaperoom.objects.md.txt} | 3 + ...> evennia.contrib.evscaperoom.room.md.txt} | 3 + ...vennia.contrib.evscaperoom.scripts.md.txt} | 3 + ... evennia.contrib.evscaperoom.state.md.txt} | 3 + ... evennia.contrib.evscaperoom.tests.md.txt} | 3 + ... evennia.contrib.evscaperoom.utils.md.txt} | 3 + ...t => evennia.contrib.extended_room.md.txt} | 3 + ...t.txt => evennia.contrib.fieldfill.md.txt} | 3 + .../api/evennia.contrib.gendersub.md.txt} | 3 + .../api/evennia.contrib.health_bar.md.txt} | 3 + ...trib.ingame_python.callbackhandler.md.txt} | 3 + ...nia.contrib.ingame_python.commands.md.txt} | 3 + ...a.contrib.ingame_python.eventfuncs.md.txt} | 3 + .../api/evennia.contrib.ingame_python.md.txt} | 3 + ...nnia.contrib.ingame_python.scripts.md.txt} | 3 + ...vennia.contrib.ingame_python.tests.md.txt} | 3 + ....contrib.ingame_python.typeclasses.md.txt} | 3 + ...vennia.contrib.ingame_python.utils.md.txt} | 3 + .../_sources/api/evennia.contrib.mail.md.txt} | 3 + .../api/evennia.contrib.mapbuilder.md.txt} | 3 + ...contrib.rst.txt => evennia.contrib.md.txt} | 3 + .../api/evennia.contrib.menu_login.md.txt} | 3 + .../api/evennia.contrib.multidescer.md.txt} | 3 + .../api/evennia.contrib.puzzles.md.txt} | 3 + ...ia.contrib.random_string_generator.md.txt} | 3 + .../api/evennia.contrib.rplanguage.md.txt} | 3 + .../api/evennia.contrib.rpsystem.md.txt} | 3 + .../evennia.contrib.security.auditing.md.txt} | 3 + ....contrib.security.auditing.outputs.md.txt} | 3 + ...a.contrib.security.auditing.server.md.txt} | 3 + ...ia.contrib.security.auditing.tests.md.txt} | 3 + .../api/evennia.contrib.security.md.txt} | 3 + .../api/evennia.contrib.simpledoor.md.txt} | 3 + ...t.txt => evennia.contrib.slow_exit.md.txt} | 3 + .../api/evennia.contrib.talking_npc.md.txt} | 3 + ...txt => evennia.contrib.test_traits.md.txt} | 3 + ....rst.txt => evennia.contrib.traits.md.txt} | 3 + .../api/evennia.contrib.tree_select.md.txt} | 3 + ....txt => evennia.contrib.turnbattle.md.txt} | 3 + ...vennia.contrib.turnbattle.tb_basic.md.txt} | 3 + ...vennia.contrib.turnbattle.tb_equip.md.txt} | 3 + ...vennia.contrib.turnbattle.tb_items.md.txt} | 3 + ...vennia.contrib.turnbattle.tb_magic.md.txt} | 3 + ...vennia.contrib.turnbattle.tb_range.md.txt} | 3 + ...ib.tutorial_examples.bodyfunctions.md.txt} | 3 + ...torial_examples.example_batch_code.md.txt} | 3 + ... evennia.contrib.tutorial_examples.md.txt} | 3 + ...a.contrib.tutorial_examples.mirror.md.txt} | 3 + ...ntrib.tutorial_examples.red_button.md.txt} | 3 + ...ia.contrib.tutorial_examples.tests.md.txt} | 3 + ....contrib.tutorial_world.intro_menu.md.txt} | 3 + .../evennia.contrib.tutorial_world.md.txt} | 3 + ...evennia.contrib.tutorial_world.mob.md.txt} | 3 + ...nia.contrib.tutorial_world.objects.md.txt} | 3 + ...ennia.contrib.tutorial_world.rooms.md.txt} | 3 + ...txt => evennia.contrib.unixcommand.md.txt} | 3 + ....txt => evennia.contrib.wilderness.md.txt} | 3 + ...> evennia.contrib.xyzgrid.commands.md.txt} | 3 + ...=> evennia.contrib.xyzgrid.example.md.txt} | 3 + ... evennia.contrib.xyzgrid.launchcmd.md.txt} | 3 + ...rst.txt => evennia.contrib.xyzgrid.md.txt} | 3 + ...evennia.contrib.xyzgrid.prototypes.md.txt} | 3 + ...t => evennia.contrib.xyzgrid.tests.md.txt} | 3 + ...t => evennia.contrib.xyzgrid.utils.md.txt} | 3 + ...t => evennia.contrib.xyzgrid.xymap.md.txt} | 3 + ...ennia.contrib.xyzgrid.xymap_legend.md.txt} | 3 + ...=> evennia.contrib.xyzgrid.xyzgrid.md.txt} | 3 + ...=> evennia.contrib.xyzgrid.xyzroom.md.txt} | 3 + ...p.rst.txt => evennia.help.filehelp.md.txt} | 3 + .../_sources/api/evennia.help.manager.md.txt} | 3 + ...ennia.help.rst.txt => evennia.help.md.txt} | 3 + .../_sources/api/evennia.help.models.md.txt} | 3 + ...tils.rst.txt => evennia.help.utils.md.txt} | 3 + ...rst.txt => evennia.locks.lockfuncs.md.txt} | 3 + .../api/evennia.locks.lockhandler.md.txt} | 3 + ...nia.locks.rst.txt => evennia.locks.md.txt} | 3 + .../api/{evennia.rst.txt => evennia.md.txt} | 3 + ...rst.txt => evennia.objects.manager.md.txt} | 3 + ...objects.rst.txt => evennia.objects.md.txt} | 3 + .../api/evennia.objects.models.md.txt} | 3 + ...rst.txt => evennia.objects.objects.md.txt} | 3 + ...ypes.rst.txt => evennia.prototypes.md.txt} | 3 + ...st.txt => evennia.prototypes.menus.md.txt} | 3 + ...xt => evennia.prototypes.protfuncs.md.txt} | 3 + .../api/evennia.prototypes.prototypes.md.txt} | 3 + ....txt => evennia.prototypes.spawner.md.txt} | 3 + ...rst.txt => evennia.scripts.manager.md.txt} | 3 + ...scripts.rst.txt => evennia.scripts.md.txt} | 3 + ....rst.txt => evennia.scripts.models.md.txt} | 3 + ... => evennia.scripts.monitorhandler.md.txt} | 3 + .../api/evennia.scripts.scripthandler.md.txt} | 3 + ...rst.txt => evennia.scripts.scripts.md.txt} | 3 + ...txt => evennia.scripts.taskhandler.md.txt} | 3 + .../api/evennia.scripts.tickerhandler.md.txt} | 3 + ...t.txt => evennia.server.amp_client.md.txt} | 3 + .../evennia.server.connection_wizard.md.txt} | 3 + ...txt => evennia.server.deprecations.md.txt} | 3 + .../evennia.server.evennia_launcher.md.txt} | 3 + ...ia.server.game_index_client.client.md.txt} | 3 + .../evennia.server.game_index_client.md.txt} | 3 + ...a.server.game_index_client.service.md.txt} | 3 + ...xt => evennia.server.initial_setup.md.txt} | 3 + ...t.txt => evennia.server.inputfuncs.md.txt} | 3 + ....rst.txt => evennia.server.manager.md.txt} | 3 + ...a.server.rst.txt => evennia.server.md.txt} | 3 + .../api/evennia.server.models.md.txt} | 3 + ...t.txt => evennia.server.portal.amp.md.txt} | 3 + .../evennia.server.portal.amp_server.md.txt} | 3 + .../evennia.server.portal.grapevine.md.txt} | 3 + ...t.txt => evennia.server.portal.irc.md.txt} | 3 + ....txt => evennia.server.portal.mccp.md.txt} | 3 + .../api/evennia.server.portal.md.txt} | 3 + ....txt => evennia.server.portal.mssp.md.txt} | 3 + ...t.txt => evennia.server.portal.mxp.md.txt} | 3 + ....txt => evennia.server.portal.naws.md.txt} | 3 + ...xt => evennia.server.portal.portal.md.txt} | 3 + ...server.portal.portalsessionhandler.md.txt} | 3 + ...t.txt => evennia.server.portal.rss.md.txt} | 3 + ...t.txt => evennia.server.portal.ssh.md.txt} | 3 + ...t.txt => evennia.server.portal.ssl.md.txt} | 3 + .../evennia.server.portal.suppress_ga.md.txt} | 3 + ...xt => evennia.server.portal.telnet.md.txt} | 3 + .../evennia.server.portal.telnet_oob.md.txt} | 3 + ...> evennia.server.portal.telnet_ssl.md.txt} | 3 + ...txt => evennia.server.portal.tests.md.txt} | 3 + ...txt => evennia.server.portal.ttype.md.txt} | 3 + .../evennia.server.portal.webclient.md.txt} | 3 + ...ennia.server.portal.webclient_ajax.md.txt} | 3 + ...ennia.server.profiling.dummyrunner.md.txt} | 3 + ...ver.profiling.dummyrunner_settings.md.txt} | 3 + ...st.txt => evennia.server.profiling.md.txt} | 3 + ...> evennia.server.profiling.memplot.md.txt} | 3 + ...ia.server.profiling.settings_mixin.md.txt} | 3 + ...nnia.server.profiling.test_queries.md.txt} | 3 + ... => evennia.server.profiling.tests.md.txt} | 3 + ...evennia.server.profiling.timetrace.md.txt} | 3 + ...r.rst.txt => evennia.server.server.md.txt} | 3 + ...xt => evennia.server.serversession.md.txt} | 3 + ....rst.txt => evennia.server.session.md.txt} | 3 + ...t => evennia.server.sessionhandler.md.txt} | 3 + ....rst.txt => evennia.server.signals.md.txt} | 3 + ...rst.txt => evennia.server.throttle.md.txt} | 3 + ...t.txt => evennia.server.validators.md.txt} | 3 + ...st.txt => evennia.server.webserver.md.txt} | 3 + ...st.txt => evennia.settings_default.md.txt} | 3 + ... => evennia.typeclasses.attributes.md.txt} | 3 + ...xt => evennia.typeclasses.managers.md.txt} | 3 + ...ses.rst.txt => evennia.typeclasses.md.txt} | 3 + ....txt => evennia.typeclasses.models.md.txt} | 3 + ...st.txt => evennia.typeclasses.tags.md.txt} | 3 + ...ansi.rst.txt => evennia.utils.ansi.md.txt} | 3 + ...t => evennia.utils.batchprocessors.md.txt} | 3 + ...st.txt => evennia.utils.containers.md.txt} | 3 + ...te.rst.txt => evennia.utils.create.md.txt} | 3 + ...t.txt => evennia.utils.dbserialize.md.txt} | 3 + ....rst.txt => evennia.utils.eveditor.md.txt} | 3 + ...rm.rst.txt => evennia.utils.evform.md.txt} | 3 + ...nu.rst.txt => evennia.utils.evmenu.md.txt} | 3 + ...re.rst.txt => evennia.utils.evmore.md.txt} | 3 + ...e.rst.txt => evennia.utils.evtable.md.txt} | 3 + ...st.txt => evennia.utils.funcparser.md.txt} | 3 + ....rst.txt => evennia.utils.gametime.md.txt} | 3 + ... => evennia.utils.idmapper.manager.md.txt} | 3 + ....rst.txt => evennia.utils.idmapper.md.txt} | 3 + ...t => evennia.utils.idmapper.models.md.txt} | 3 + ...xt => evennia.utils.idmapper.tests.md.txt} | 3 + ...er.rst.txt => evennia.utils.logger.md.txt} | 3 + ...nia.utils.rst.txt => evennia.utils.md.txt} | 3 + ...txt => evennia.utils.optionclasses.md.txt} | 3 + ...txt => evennia.utils.optionhandler.md.txt} | 3 + ...t.txt => evennia.utils.picklefield.md.txt} | 3 + ...ch.rst.txt => evennia.utils.search.md.txt} | 3 + ...xt => evennia.utils.test_resources.md.txt} | 3 + ...rst.txt => evennia.utils.text2html.md.txt} | 3 + .../_sources/api/evennia.utils.utils.md.txt} | 3 + ...xt => evennia.utils.validatorfuncs.md.txt} | 3 + ...a.utils.verb_conjugation.conjugate.md.txt} | 3 + ... => evennia.utils.verb_conjugation.md.txt} | 3 + ...ennia.utils.verb_conjugation.tests.md.txt} | 3 + ....txt => evennia.web.admin.accounts.md.txt} | 3 + ...xt => evennia.web.admin.attributes.md.txt} | 3 + ...rst.txt => evennia.web.admin.comms.md.txt} | 3 + ...txt => evennia.web.admin.frontpage.md.txt} | 3 + ....rst.txt => evennia.web.admin.help.md.txt} | 3 + ...admin.rst.txt => evennia.web.admin.md.txt} | 3 + ...t.txt => evennia.web.admin.objects.md.txt} | 3 + ...t.txt => evennia.web.admin.scripts.md.txt} | 3 + ...st.txt => evennia.web.admin.server.md.txt} | 3 + ....rst.txt => evennia.web.admin.tags.md.txt} | 3 + ....rst.txt => evennia.web.admin.urls.md.txt} | 3 + ...rst.txt => evennia.web.admin.utils.md.txt} | 3 + ...rst.txt => evennia.web.api.filters.md.txt} | 3 + ...web.api.rst.txt => evennia.web.api.md.txt} | 3 + ...txt => evennia.web.api.permissions.md.txt} | 3 + ...ot.rst.txt => evennia.web.api.root.md.txt} | 3 + ...txt => evennia.web.api.serializers.md.txt} | 3 + ...s.rst.txt => evennia.web.api.tests.md.txt} | 3 + ...ls.rst.txt => evennia.web.api.urls.md.txt} | 3 + ...s.rst.txt => evennia.web.api.views.md.txt} | 3 + ...evennia.web.rst.txt => evennia.web.md.txt} | 3 + ... evennia.web.templatetags.addclass.md.txt} | 3 + ...st.txt => evennia.web.templatetags.md.txt} | 3 + ...b.urls.rst.txt => evennia.web.urls.md.txt} | 3 + ...txt => evennia.web.utils.adminsite.md.txt} | 3 + ....txt => evennia.web.utils.backends.md.txt} | 3 + .../evennia.web.utils.general_context.md.txt} | 3 + ...utils.rst.txt => evennia.web.utils.md.txt} | 3 + ...xt => evennia.web.utils.middleware.md.txt} | 3 + ...rst.txt => evennia.web.utils.tests.md.txt} | 3 + .../api/evennia.web.webclient.md.txt} | 3 + ....txt => evennia.web.webclient.urls.md.txt} | 3 + ...txt => evennia.web.webclient.views.md.txt} | 3 + ...t.txt => evennia.web.website.forms.md.txt} | 3 + ...ite.rst.txt => evennia.web.website.md.txt} | 3 + ...t.txt => evennia.web.website.tests.md.txt} | 3 + ...st.txt => evennia.web.website.urls.md.txt} | 3 + ...evennia.web.website.views.accounts.md.txt} | 3 + ...evennia.web.website.views.channels.md.txt} | 3 + ...ennia.web.website.views.characters.md.txt} | 3 + ...> evennia.web.website.views.errors.md.txt} | 3 + ... => evennia.web.website.views.help.md.txt} | 3 + ...=> evennia.web.website.views.index.md.txt} | 3 + ...t.txt => evennia.web.website.views.md.txt} | 3 + ...> evennia.web.website.views.mixins.md.txt} | 3 + ... evennia.web.website.views.objects.md.txt} | 3 + docs/1.0-dev/_sources/index.md.txt | 70 +- docs/1.0-dev/_sources/toc.md.txt | 612 ++- docs/1.0-dev/_static/basic.css | 2 +- docs/1.0-dev/_static/nature.css | 19 +- docs/1.0-dev/api/evennia-api.html | 6 +- .../api/evennia.accounts.accounts.html | 6 +- docs/1.0-dev/api/evennia.accounts.bots.html | 6 +- docs/1.0-dev/api/evennia.accounts.html | 6 +- .../1.0-dev/api/evennia.accounts.manager.html | 175 +- docs/1.0-dev/api/evennia.accounts.models.html | 6 +- .../api/evennia.commands.cmdhandler.html | 6 +- .../api/evennia.commands.cmdparser.html | 6 +- docs/1.0-dev/api/evennia.commands.cmdset.html | 6 +- .../api/evennia.commands.cmdsethandler.html | 6 +- .../1.0-dev/api/evennia.commands.command.html | 6 +- .../api/evennia.commands.default.account.html | 6 +- .../api/evennia.commands.default.admin.html | 10 +- ...evennia.commands.default.batchprocess.html | 10 +- .../evennia.commands.default.building.html | 20 +- ...ennia.commands.default.cmdset_account.html | 6 +- ...nia.commands.default.cmdset_character.html | 6 +- ...ennia.commands.default.cmdset_session.html | 6 +- ...ia.commands.default.cmdset_unloggedin.html | 6 +- .../api/evennia.commands.default.comms.html | 189 +- .../api/evennia.commands.default.general.html | 14 +- .../api/evennia.commands.default.help.html | 6 +- .../1.0-dev/api/evennia.commands.default.html | 6 +- .../evennia.commands.default.muxcommand.html | 6 +- .../evennia.commands.default.syscommands.html | 6 +- .../api/evennia.commands.default.system.html | 116 +- .../api/evennia.commands.default.tests.html | 6 +- .../evennia.commands.default.unloggedin.html | 164 +- docs/1.0-dev/api/evennia.commands.html | 6 +- docs/1.0-dev/api/evennia.comms.comms.html | 6 +- docs/1.0-dev/api/evennia.comms.html | 6 +- docs/1.0-dev/api/evennia.comms.managers.html | 6 +- docs/1.0-dev/api/evennia.comms.models.html | 129 +- ...evennia.contrib.awsstorage.aws_s3_cdn.html | 6 +- .../api/evennia.contrib.awsstorage.html | 6 +- .../api/evennia.contrib.awsstorage.tests.html | 6 +- docs/1.0-dev/api/evennia.contrib.barter.html | 10 +- .../api/evennia.contrib.building_menu.html | 6 +- docs/1.0-dev/api/evennia.contrib.chargen.html | 6 +- .../1.0-dev/api/evennia.contrib.clothing.html | 6 +- .../api/evennia.contrib.color_markups.html | 6 +- .../evennia.contrib.crafting.crafting.html | 6 +- ...nnia.contrib.crafting.example_recipes.html | 6 +- .../1.0-dev/api/evennia.contrib.crafting.html | 6 +- .../api/evennia.contrib.crafting.tests.html | 6 +- .../api/evennia.contrib.custom_gametime.html | 6 +- docs/1.0-dev/api/evennia.contrib.dice.html | 10 +- .../api/evennia.contrib.email_login.html | 14 +- .../evennia.contrib.evscaperoom.commands.html | 22 +- .../api/evennia.contrib.evscaperoom.html | 6 +- .../api/evennia.contrib.evscaperoom.menu.html | 6 +- .../evennia.contrib.evscaperoom.objects.html | 8 +- .../api/evennia.contrib.evscaperoom.room.html | 6 +- .../evennia.contrib.evscaperoom.scripts.html | 6 +- .../evennia.contrib.evscaperoom.state.html | 6 +- .../evennia.contrib.evscaperoom.tests.html | 6 +- .../evennia.contrib.evscaperoom.utils.html | 6 +- .../api/evennia.contrib.extended_room.html | 6 +- .../api/evennia.contrib.fieldfill.html | 6 +- .../api/evennia.contrib.gendersub.html | 6 +- .../api/evennia.contrib.health_bar.html | 6 +- docs/1.0-dev/api/evennia.contrib.html | 6 +- ...contrib.ingame_python.callbackhandler.html | 6 +- ...vennia.contrib.ingame_python.commands.html | 10 +- ...nnia.contrib.ingame_python.eventfuncs.html | 6 +- .../api/evennia.contrib.ingame_python.html | 6 +- ...evennia.contrib.ingame_python.scripts.html 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@@ - - - - - - - - - Default Command Help — Evennia 0.9.5 documentation - - - - - - - - - - - - - -
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Default Command Help

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This page is auto-generated. Do not modify - your changes will be lost. Report problems to the -issue tracker.

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The full set of default Evennia commands currently contains 92 commands in 9 source -files. Our policy for adding default commands is outlined here. More -information about how commands work can be found in the documentation for Commands.

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A-Z

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  • __unloggedin_look_command - look when in unlogged-in state

  • -
  • about - show Evennia info

  • -
  • access - show your current game access

  • -
  • addcom - add a channel alias and/or subscribe to a -channel

  • -
  • alias - adding permanent aliases for object

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  • allcom - perform admin operations on all channels

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  • ban - ban an account from the server

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  • batchcode - build from batch-code file

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  • batchcommands - build from batch- -command file

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  • boot - kick an account from the server.

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  • cboot - kick an account from a channel you control

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  • ccreate - create a new channel

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  • cdesc - describe a channel you control

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  • cdestroy - destroy a channel you created

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  • cemit - send an admin message to a channel you control

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  • channels - list all channels available to you

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  • charcreate - create a new character

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  • chardelete - delete a character - this -cannot be undone!

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  • clock - change channel locks of a channel you control

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  • cmdsets - list command sets defined on an -object

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  • color - testing which colors your client support

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  • command - This is a parent class for some of -the defining objmanip commands

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  • connect - connect to the game

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  • copy - copy an object and its properties

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  • cpattr - copy attributes between objects

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  • create - create a new account account

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  • create - create new objects

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  • cwho - show who is listening to a channel

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  • delcom - remove a channel alias and/or unsubscribe -from channel

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  • desc - describe an object or the current room.

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  • destroy - permanently delete objects

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  • dig - build new rooms and connect them to the current -location

  • -
  • drop - drop something

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  • emit - admin command for emitting message to multiple -objects

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  • examine - get detailed information about an object

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  • find - search the database for objects

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  • force - forces an object to execute a command

  • -
  • get - pick up something

  • -
  • give - give away something to someone

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  • help - get help when in unconnected-in state

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  • help - View help or a list of topics

  • -
  • home - move to your character’s home location

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  • ic - control an object you have permission to puppet

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  • inventory - view inventory

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  • irc2chan - Link an evennia channel to an -external IRC channel

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  • link - link existing rooms together with exits

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  • lock - assign a lock definition to an object

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  • look - look at location or object

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  • look - look while out-of-character

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  • mvattr - move attributes between objects

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  • name - change the name and/or aliases of an object

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  • nick - define a personal alias/nick by defining a string -to

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  • objects - statistics on objects in the database

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  • ooc - stop puppeting and go ooc

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  • open - open a new exit from the current room

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  • option - Set an account option

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  • page - send a private message to another account

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  • password - change your password

  • -
  • perm - set the permissions of an account/object

  • -
  • pose - strike a pose

  • -
  • py - execute a snippet of python code

  • -
  • quell - use character’s permissions instead of -account’s

  • -
  • quit - quit when in unlogged-in state

  • -
  • quit - quit the game

  • -
  • reload - reload the server

  • -
  • reset - reset and reboot the server

  • -
  • rss2chan - link an evennia channel to an -external RSS feed

  • -
  • say - speak as your character

  • -
  • script - attach a script to an object

  • -
  • scripts - list and manage all running scripts

  • -
  • server - show server load and memory statistics

  • -
  • service - manage system services

  • -
  • sessions - check your connected session(s)

  • -
  • set - set attribute on an object or account

  • -
  • setdesc - describe yourself

  • -
  • sethelp - Edit the help database.

  • -
  • sethome - set an object’s home location

  • -
  • shutdown - stop the server completely

  • -
  • spawn - spawn objects from prototype

  • -
  • style - In-game style options

  • -
  • tag - handles the tags of an object

  • -
  • tel - teleport object to another location

  • -
  • time - show server time statistics

  • -
  • tunnel - create new rooms in cardinal directions -only

  • -
  • typeclass - set or change an object’s -typeclass

  • -
  • unban - remove a ban from an account

  • -
  • unlink - remove exit-connections between rooms

  • -
  • userpassword - change the password of an -account

  • -
  • wall - make an announcement to all

  • -
  • whisper - Speak privately as your character to -another

  • -
  • who - list who is currently online

  • -
  • wipe - clear all attributes from an object

  • -
-
-
-

A-Z by source file

- -
-
-

Command details

-

These are generated from the auto-documentation and are ordered by their source file location in -evennia/commands/default/

-
-

account.py

-

View account.py source

-
-

charcreate (CmdCharCreate)

-
    create a new character
-
-    Usage:
-      charcreate <charname> [= desc]
-
-    Create a new character, optionally giving it a description. You
-    may use upper-case letters in the name - you will nevertheless
-    always be able to access your character using lower-case letters
-    if you want.
-
-
-
    -
  • key: charcreate

  • -
  • aliases:

  • -
  • locks: “cmd:pperm(Player)”

  • -
  • help_category: “General”

  • -
  • Source: class CmdCharCreate in -account.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

chardelete (CmdCharDelete)

-
    delete a character - this cannot be undone!
-
-    Usage:
-        chardelete <charname>
-
-    Permanently deletes one of your characters.
-
-
-
    -
  • key: chardelete

  • -
  • aliases:

  • -
  • locks: “cmd:pperm(Player)”

  • -
  • help_category: “General”

  • -
  • Source: class CmdCharDelete in -account.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

color (CmdColorTest)

-
    testing which colors your client support
-
-    Usage:
-      color ansi||xterm256
-
-    Prints a color map along with in-mud color codes to use to produce
-    them.  It also tests what is supported in your client. Choices are
-    16-color ansi (supported in most muds) or the 256-color xterm256
-    standard. No checking is done to determine your client supports
-    color - if not you will see rubbish appear.
-
-
- -
-
-

ic (CmdIC)

-
    control an object you have permission to puppet
-
-    Usage:
-      ic <character>
-
-    Go in-character (IC) as a given Character.
-
-    This will attempt to "become" a different object assuming you have
-    the right to do so. Note that it's the ACCOUNT character that puppets
-    characters/objects and which needs to have the correct permission!
-
-    You cannot become an object that is already controlled by another
-    account. In principle <character> can be any in-game object as long
-    as you the account have access right to puppet it.
-
-
- -
-
-

look (CmdOOCLook)

-
    look while out-of-character
-
-    Usage:
-      look
-
-    Look in the ooc state.
-
-
- -
-
-

ooc (CmdOOC)

-
    stop puppeting and go ooc
-
-    Usage:
-      ooc
-
-    Go out-of-character (OOC).
-
-    This will leave your current character and put you in a incorporeal OOC state.
-
-
- -
-
-

option (CmdOption)

-
    Set an account option
-
-    Usage:
-      option[/save] [name = value]
-
-    Switches:
-      save - Save the current option settings for future logins.
-      clear - Clear the saved options.
-
-    This command allows for viewing and setting client interface
-    settings. Note that saved options may not be able to be used if
-    later connecting with a client with different capabilities.
-
-
- -
-
-

password (CmdPassword)

-
    change your password
-
-    Usage:
-      password <old password> = <new password>
-
-    Changes your password. Make sure to pick a safe one.
-
-
- -
-
-

quell (CmdQuell)

-
    use character's permissions instead of account's
-
-    Usage:
-      quell
-      unquell
-
-    Normally the permission level of the Account is used when puppeting a
-    Character/Object to determine access. This command will switch the lock
-    system to make use of the puppeted Object's permissions instead. This is
-    useful mainly for testing.
-    Hierarchical permission quelling only work downwards, thus an Account cannot
-    use a higher-permission Character to escalate their permission level.
-    Use the unquell command to revert back to normal operation.
-
-
-
    -
  • key: quell

  • -
  • aliases: unquell

  • -
  • locks: “cmd:pperm(Player)”

  • -
  • help_category: “General”

  • -
  • Source: class CmdQuell in -account.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in [cmdset_account.py](https://gi -thub.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py).

  • -
-
-
-

quit (CmdQuit)

-
    quit the game
-
-    Usage:
-      quit
-
-    Switch:
-      all - disconnect all connected sessions
-
-    Gracefully disconnect your current session from the
-    game. Use the /all switch to disconnect from all sessions.
-
-
-
    -
  • key: quit

  • -
  • aliases:

  • -
  • locks: “cmd:all()”

  • -
  • help_category: “General”

  • -
  • Source: class CmdQuit in -account.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in [cmdset_account.py](https://gi -thub.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py).

  • -
-
-
-

sessions (CmdSessions)

-
    check your connected session(s)
-
-    Usage:
-      sessions
-
-    Lists the sessions currently connected to your account.
-
-
- -
-
-

style (CmdStyle)

-
    In-game style options
-
-    Usage:
-      style
-      style <option> = <value>
-
-    Configure stylings for in-game display elements like table borders, help
-    entriest etc. Use without arguments to see all available options.
-
-
- -
-
-

who (CmdWho)

-
    list who is currently online
-
-    Usage:
-      who
-      doing
-
-    Shows who is currently online. Doing is an alias that limits info
-    also for those with all permissions.
-
-
- -
-
-
-

admin.py

-

View admin.py source

-
-

ban (CmdBan)

-
    ban an account from the server
-
-    Usage:
-      ban [<name or ip> [: reason]]
-
-    Without any arguments, shows numbered list of active bans.
-
-    This command bans a user from accessing the game. Supply an optional
-    reason to be able to later remember why the ban was put in place.
-
-    It is often preferable to ban an account from the server than to
-    delete an account with accounts/delete. If banned by name, that account
-    account can no longer be logged into.
-
-    IP (Internet Protocol) address banning allows blocking all access
-    from a specific address or subnet. Use an asterisk (*) as a
-    wildcard.
-
-    Examples:
-      ban thomas             - ban account 'thomas'
-      ban/ip 134.233.2.111   - ban specific ip address
-      ban/ip 134.233.2.*     - ban all in a subnet
-      ban/ip 134.233.*.*     - even wider ban
-
-    A single IP filter can be easy to circumvent by changing computers
-    or requesting a new IP address. Setting a wide IP block filter with
-    wildcards might be tempting, but remember that it may also
-    accidentally block innocent users connecting from the same country
-    or region.
-
-
-
    -
  • key: ban

  • -
  • aliases: bans

  • -
  • locks: “cmd:perm(ban) or perm(Developer)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdBan in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

boot (CmdBoot)

-
    kick an account from the server.
-
-    Usage
-      boot[/switches] <account obj> [: reason]
-
-    Switches:
-      quiet - Silently boot without informing account
-      sid - boot by session id instead of name or dbref
-
-    Boot an account object from the server. If a reason is
-    supplied it will be echoed to the user unless /quiet is set.
-
-
-
    -
  • key: boot

  • -
  • aliases:

  • -
  • locks: “cmd:perm(boot) or perm(Admin)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdBoot in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

emit (CmdEmit)

-
    admin command for emitting message to multiple objects
-
-    Usage:
-      emit[/switches] [<obj>, <obj>, ... =] <message>
-      remit           [<obj>, <obj>, ... =] <message>
-      pemit           [<obj>, <obj>, ... =] <message>
-
-    Switches:
-      room     -  limit emits to rooms only (default)
-      accounts -  limit emits to accounts only
-      contents -  send to the contents of matched objects too
-
-    Emits a message to the selected objects or to
-    your immediate surroundings. If the object is a room,
-    send to its contents. remit and pemit are just
-    limited forms of emit, for sending to rooms and
-    to accounts respectively.
-
-
-
    -
  • key: emit

  • -
  • aliases: remit, pemit

  • -
  • locks: “cmd:perm(emit) or perm(Builder)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdEmit in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

force (CmdForce)

-
    forces an object to execute a command
-
-    Usage:
-        force <object>=<command string>
-
-    Example:
-        force bob=get stick
-
-
-
    -
  • key: force

  • -
  • aliases:

  • -
  • locks: “cmd:perm(spawn) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdForce in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

perm (CmdPerm)

-
    set the permissions of an account/object
-
-    Usage:
-      perm[/switch] <object> [= <permission>[,<permission>,...]]
-      perm[/switch] *<account> [= <permission>[,<permission>,...]]
-
-    Switches:
-      del     -  delete the given permission from <object> or <account>.
-      account -  set permission on an account (same as adding * to name)
-
-    This command sets/clears individual permission strings on an object
-    or account. If no permission is given, list all permissions on <object>.
-
-
-
    -
  • key: perm

  • -
  • aliases: setperm

  • -
  • locks: “cmd:perm(perm) or perm(Developer)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdPerm in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

unban (CmdUnban)

-
    remove a ban from an account
-
-    Usage:
-      unban <banid>
-
-    This will clear an account name/ip ban previously set with the ban
-    command.  Use this command without an argument to view a numbered
-    list of bans. Use the numbers in this list to select which one to
-    unban.
-
-
-
    -
  • key: unban

  • -
  • aliases:

  • -
  • locks: “cmd:perm(unban) or perm(Developer)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdUnban in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

userpassword (CmdNewPassword)

-
    change the password of an account
-
-    Usage:
-      userpassword <user obj> = <new password>
-
-    Set an account's password.
-
-
-
    -
  • key: userpassword

  • -
  • aliases:

  • -
  • locks: “cmd:perm(newpassword) or perm(Admin)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdNewPassword in -admin.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

wall (CmdWall)

-
    make an announcement to all
-
-    Usage:
-      wall <message>
-
-    Announces a message to all connected sessions
-    including all currently unlogged in.
-
-
-
    -
  • key: wall

  • -
  • aliases:

  • -
  • locks: “cmd:perm(wall) or perm(Admin)”

  • -
  • help_category: “Admin”

  • -
  • Source: class CmdWall in -admin.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-
-

batchprocess.py

-

View batchprocess.py source

-
-

batchcode (CmdBatchCode)

-
    build from batch-code file
-
-    Usage:
-     batchcode[/interactive] <python path to file>
-
-    Switch:
-       interactive - this mode will offer more control when
-                     executing the batch file, like stepping,
-                     skipping, reloading etc.
-       debug - auto-delete all objects that has been marked as
-               deletable in the script file (see example files for
-               syntax). This is useful so as to to not leave multiple
-               object copies behind when testing out the script.
-
-    Runs batches of commands from a batch-code text file (*.py).
-
-
- -
-
-

batchcommands (CmdBatchCommands)

-
    build from batch-command file
-
-    Usage:
-     batchcommands[/interactive] <python.path.to.file>
-
-    Switch:
-       interactive - this mode will offer more control when
-                     executing the batch file, like stepping,
-                     skipping, reloading etc.
-
-    Runs batches of commands from a batch-cmd text file (*.ev).
-
-
-
    -
  • key: batchcommands

  • -
  • aliases: batchcmd, batchcommand

  • -
  • locks: “cmd:perm(batchcommands) or perm(Developer)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdBatchCommands in batchprocess.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-
-

building.py

-

View building.py source

-
-

alias (CmdSetObjAlias)

-
    adding permanent aliases for object
-
-    Usage:
-      alias <obj> [= [alias[,alias,alias,...]]]
-      alias <obj> =
-      alias/category <obj> = [alias[,alias,...]:<category>
-
-    Switches:
-      category - requires ending input with :category, to store the
-        given aliases with the given category.
-
-    Assigns aliases to an object so it can be referenced by more
-    than one name. Assign empty to remove all aliases from object. If
-    assigning a category, all aliases given will be using this category.
-
-    Observe that this is not the same thing as personal aliases
-    created with the 'nick' command! Aliases set with alias are
-    changing the object in question, making those aliases usable
-    by everyone.
-
-
-
    -
  • key: alias

  • -
  • aliases: setobjalias

  • -
  • locks: “cmd:perm(setobjalias) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdSetObjAlias in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

cmdsets (CmdListCmdSets)

-
    list command sets defined on an object
-
-    Usage:
-      cmdsets <obj>
-
-    This displays all cmdsets assigned
-    to a user. Defaults to yourself.
-
-
-
    -
  • key: cmdsets

  • -
  • aliases: listcmsets

  • -
  • locks: “cmd:perm(listcmdsets) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdListCmdSets in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

command (ObjManipCommand)

-
    This is a parent class for some of the defining objmanip commands
-    since they tend to have some more variables to define new objects.
-
-    Each object definition can have several components. First is
-    always a name, followed by an optional alias list and finally an
-    some optional data, such as a typeclass or a location. A comma ','
-    separates different objects. Like this:
-
-        name1;alias;alias;alias:option, name2;alias;alias ...
-
-    Spaces between all components are stripped.
-
-    A second situation is attribute manipulation. Such commands
-    are simpler and offer combinations
-
-        objname/attr/attr/attr, objname/attr, ...
-
-
-
    -
  • key: command

  • -
  • aliases:

  • -
  • locks: “cmd:all()”

  • -
  • help_category: “General”

  • -
  • Source: class ObjManipCommand in -building.py. -Belongs to command set of class <Unknown> in -.

  • -
-
-
-

copy (CmdCopy)

-
    copy an object and its properties
-
-    Usage:
-      copy[/reset] <original obj> [= <new_name>][;alias;alias..]
-      [:<new_location>] [,<new_name2> ...]
-
-    switch:
-      reset - make a 'clean' copy off the object, thus
-              removing any changes that might have been made to the original
-              since it was first created.
-
-    Create one or more copies of an object. If you don't supply any targets,
-    one exact copy of the original object will be created with the name *_copy.
-
-
- -
-
-

cpattr (CmdCpAttr)

-
    copy attributes between objects
-
-    Usage:
-      cpattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
-      cpattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
-      cpattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
-      cpattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]
-
-    Switches:
-      move - delete the attribute from the source object after copying.
-
-    Example:
-      cpattr coolness = Anna/chillout, Anna/nicety, Tom/nicety
-      ->
-      copies the coolness attribute (defined on yourself), to attributes
-      on Anna and Tom.
-
-    Copy the attribute one object to one or more attributes on another object.
-    If you don't supply a source object, yourself is used.
-
-
-
    -
  • key: cpattr

  • -
  • aliases:

  • -
  • locks: “cmd:perm(cpattr) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdCpAttr in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

create (CmdCreate)

-
    create new objects
-
-    Usage:
-      create[/drop] <objname>[;alias;alias...][:typeclass], <objname>...
-
-    switch:
-       drop - automatically drop the new object into your current
-              location (this is not echoed). This also sets the new
-              object's home to the current location rather than to you.
-
-    Creates one or more new objects. If typeclass is given, the object
-    is created as a child of this typeclass. The typeclass script is
-    assumed to be located under types/ and any further
-    directory structure is given in Python notation. So if you have a
-    correct typeclass 'RedButton' defined in
-    types/examples/red_button.py, you could create a new
-    object of this type like this:
-
-       create/drop button;red : examples.red_button.RedButton
-
-
-
    -
  • key: create

  • -
  • aliases:

  • -
  • locks: “cmd:perm(create) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdCreate in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

desc (CmdDesc)

-
    describe an object or the current room.
-
-    Usage:
-      desc [<obj> =] <description>
-
-    Switches:
-      edit - Open up a line editor for more advanced editing.
-
-    Sets the "desc" attribute on an object. If an object is not given,
-    describe the current room.
-
-
-
    -
  • key: desc

  • -
  • aliases: describe

  • -
  • locks: “cmd:perm(desc) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdDesc in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

destroy (CmdDestroy)

-
    permanently delete objects
-
-    Usage:
-       destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]
-
-    Switches:
-       override - The destroy command will usually avoid accidentally
-                  destroying account objects. This switch overrides this safety.
-       force - destroy without confirmation.
-    Examples:
-       destroy house, roof, door, 44-78
-       destroy 5-10, flower, 45
-       destroy/force north
-
-    Destroys one or many objects. If dbrefs are used, a range to delete can be
-    given, e.g. 4-10. Also the end points will be deleted. This command
-    displays a confirmation before destroying, to make sure of your choice.
-    You can specify the /force switch to bypass this confirmation.
-
-
-
    -
  • key: destroy

  • -
  • aliases: del, delete

  • -
  • locks: “cmd:perm(destroy) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdDestroy in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

dig (CmdDig)

-
    build new rooms and connect them to the current location
-
-    Usage:
-      dig[/switches] <roomname>[;alias;alias...][:typeclass]
-            [= <exit_to_there>[;alias][:typeclass]]
-               [, <exit_to_here>[;alias][:typeclass]]
-
-    Switches:
-       tel or teleport - move yourself to the new room
-
-    Examples:
-       dig kitchen = north;n, south;s
-       dig house:myrooms.MyHouseTypeclass
-       dig sheer cliff;cliff;sheer = climb up, climb down
-
-    This command is a convenient way to build rooms quickly; it creates the
-    new room and you can optionally set up exits back and forth between your
-    current room and the new one. You can add as many aliases as you
-    like to the name of the room and the exits in question; an example
-    would be 'north;no;n'.
-
-
- -
-
-

examine (CmdExamine)

-
    get detailed information about an object
-
-    Usage:
-      examine [<object>[/attrname]]
-      examine [*<account>[/attrname]]
-
-    Switch:
-      account - examine an Account (same as adding *)
-      object - examine an Object (useful when OOC)
-
-    The examine command shows detailed game info about an
-    object and optionally a specific attribute on it.
-    If object is not specified, the current location is examined.
-
-    Append a * before the search string to examine an account.
-
-
-
    -
  • key: examine

  • -
  • aliases: exam, ex

  • -
  • locks: “cmd:perm(examine) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdExamine in -building.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

find (CmdFind)

-
    search the database for objects
-
-    Usage:
-      find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]
-      locate - this is a shorthand for using the /loc switch.
-
-    Switches:
-      room       - only look for rooms (location=None)
-      exit       - only look for exits (destination!=None)
-      char       - only look for characters (BASE_CHARACTER_TYPECLASS)
-      exact      - only exact matches are returned.
-      loc        - display object location if exists and match has one result
-      startswith - search for names starting with the string, rather than containing
-
-    Searches the database for an object of a particular name or exact #dbref.
-    Use *accountname to search for an account. The switches allows for
-    limiting object matches to certain game entities. Dbrefmin and dbrefmax
-    limits matches to within the given dbrefs range, or above/below if only
-    one is given.
-
-
-
    -
  • key: find

  • -
  • aliases: locate, search

  • -
  • locks: “cmd:perm(find) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdFind in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
- -
-

lock (CmdLock)

-
    assign a lock definition to an object
-
-    Usage:
-      lock <object or *account>[ = <lockstring>]
-      or
-      lock[/switch] <object or *account>/<access_type>
-
-    Switch:
-      del - delete given access type
-      view - view lock associated with given access type (default)
-
-    If no lockstring is given, shows all locks on
-    object.
-
-    Lockstring is of the form
-       access_type:[NOT] func1(args)[ AND|OR][ NOT] func2(args) ...]
-    Where func1, func2 ... valid lockfuncs with or without arguments.
-    Separator expressions need not be capitalized.
-
-    For example:
-       'get: id(25) or perm(Admin)'
-    The 'get' lock access_type is checked e.g. by the 'get' command.
-    An object locked with this example lock will only be possible to pick up
-    by Admins or by an object with id=25.
-
-    You can add several access_types after one another by separating
-    them by ';', i.e:
-       'get:id(25); delete:perm(Builder)'
-
-
-
    -
  • key: lock

  • -
  • aliases: locks

  • -
  • locks: “cmd: perm(locks) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdLock in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

mvattr (CmdMvAttr)

-
    move attributes between objects
-
-    Usage:
-      mvattr[/switch] <obj>/<attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
-      mvattr[/switch] <obj>/<attr> = <obj1> [,<obj2>,<obj3>,...]
-      mvattr[/switch] <attr> = <obj1>/<attr1> [,<obj2>/<attr2>,<obj3>/<attr3>,...]
-      mvattr[/switch] <attr> = <obj1>[,<obj2>,<obj3>,...]
-
-    Switches:
-      copy - Don't delete the original after moving.
-
-    Move an attribute from one object to one or more attributes on another
-    object. If you don't supply a source object, yourself is used.
-
-
-
    -
  • key: mvattr

  • -
  • aliases:

  • -
  • locks: “cmd:perm(mvattr) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdMvAttr in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

name (CmdName)

-
    change the name and/or aliases of an object
-
-    Usage:
-      name <obj> = <newname>;alias1;alias2
-
-    Rename an object to something new. Use *obj to
-    rename an account.
-
-
-
    -
  • key: name

  • -
  • aliases: rename

  • -
  • locks: “cmd:perm(rename) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdName in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

open (CmdOpen)

-
    open a new exit from the current room
-
-    Usage:
-      open <new exit>[;alias;alias..][:typeclass] [,<return exit>[;alias;..][:typeclass]]] = <destination>
-
-    Handles the creation of exits. If a destination is given, the exit
-    will point there. The <return exit> argument sets up an exit at the
-    destination leading back to the current room. Destination name
-    can be given both as a #dbref and a name, if that name is globally
-    unique.
-
-
- -
-
-

script (CmdScript)

-
    attach a script to an object
-
-    Usage:
-      script[/switch] <obj> [= script_path or <scriptkey>]
-
-    Switches:
-      start - start all non-running scripts on object, or a given script only
-      stop - stop all scripts on objects, or a given script only
-
-    If no script path/key is given, lists all scripts active on the given
-    object.
-    Script path can be given from the base location for scripts as given in
-    settings. If adding a new script, it will be started automatically
-    (no /start switch is needed). Using the /start or /stop switches on an
-    object without specifying a script key/path will start/stop ALL scripts on
-    the object.
-
-
-
    -
  • key: script

  • -
  • aliases: addscript

  • -
  • locks: “cmd:perm(script) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdScript in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

set (CmdSetAttribute)

-
    set attribute on an object or account
-
-    Usage:
-      set <obj>/<attr> = <value>
-      set <obj>/<attr> =
-      set <obj>/<attr>
-      set *<account>/<attr> = <value>
-
-    Switch:
-        edit: Open the line editor (string values only)
-        script: If we're trying to set an attribute on a script
-        channel: If we're trying to set an attribute on a channel
-        account: If we're trying to set an attribute on an account
-        room: Setting an attribute on a room (global search)
-        exit: Setting an attribute on an exit (global search)
-        char: Setting an attribute on a character (global search)
-        character: Alias for char, as above.
-
-    Sets attributes on objects. The second example form above clears a
-    previously set attribute while the third form inspects the current value of
-    the attribute (if any). The last one (with the star) is a shortcut for
-    operating on a player Account rather than an Object.
-
-    The most common data to save with this command are strings and
-    numbers. You can however also set Python primitives such as lists,
-    dictionaries and tuples on objects (this might be important for
-    the functionality of certain custom objects).  This is indicated
-    by you starting your value with one of |c'|n, |c"|n, |c(|n, |c[|n
-    or |c{ |n.
-
-    Once you have stored a Python primitive as noted above, you can include
-    |c[<key>]|n in <attr> to reference nested values in e.g. a list or dict.
-
-    Remember that if you use Python primitives like this, you must
-    write proper Python syntax too - notably you must include quotes
-    around your strings or you will get an error.
-
-
-
    -
  • key: set

  • -
  • aliases:

  • -
  • locks: “cmd:perm(set) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdSetAttribute in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

sethome (CmdSetHome)

-
    set an object's home location
-
-    Usage:
-      sethome <obj> [= <home_location>]
-      sethom <obj>
-
-    The "home" location is a "safety" location for objects; they
-    will be moved there if their current location ceases to exist. All
-    objects should always have a home location for this reason.
-    It is also a convenient target of the "home" command.
-
-    If no location is given, just view the object's home location.
-
-
-
    -
  • key: sethome

  • -
  • aliases:

  • -
  • locks: “cmd:perm(sethome) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdSetHome in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

spawn (CmdSpawn)

-
    spawn objects from prototype
-
-    Usage:
-      spawn[/noloc] <prototype_key>
-      spawn[/noloc] <prototype_dict>
-
-      spawn/search [prototype_keykey][;tag[,tag]]
-      spawn/list [tag, tag, ...]
-      spawn/show [<prototype_key>]
-      spawn/update <prototype_key>
-
-      spawn/save <prototype_dict>
-      spawn/edit [<prototype_key>]
-      olc     - equivalent to spawn/edit
-
-    Switches:
-      noloc - allow location to be None if not specified explicitly. Otherwise,
-              location will default to caller's current location.
-      search - search prototype by name or tags.
-      list - list available prototypes, optionally limit by tags.
-      show, examine - inspect prototype by key. If not given, acts like list.
-      save - save a prototype to the database. It will be listable by /list.
-      delete - remove a prototype from database, if allowed to.
-      update - find existing objects with the same prototype_key and update
-               them with latest version of given prototype. If given with /save,
-               will auto-update all objects with the old version of the prototype
-               without asking first.
-      edit, olc - create/manipulate prototype in a menu interface.
-
-    Example:
-      spawn GOBLIN
-      spawn {"key":"goblin", "typeclass":"monster.Monster", "location":"#2"}
-      spawn/save {"key": "grunt", prototype: "goblin"};;mobs;edit:all()
-    
-    Dictionary keys:
-      |wprototype_parent  |n - name of parent prototype to use. Required if typeclass is
-                        not set. Can be a path or a list for multiple inheritance (inherits
-                        left to right). If set one of the parents must have a typeclass.
-      |wtypeclass  |n - string. Required if prototype_parent is not set.
-      |wkey        |n - string, the main object identifier
-      |wlocation   |n - this should be a valid object or #dbref
-      |whome       |n - valid object or #dbref
-      |wdestination|n - only valid for exits (object or dbref)
-      |wpermissions|n - string or list of permission strings
-      |wlocks      |n - a lock-string
-      |waliases    |n - string or list of strings.
-      |wndb_|n<name>  - value of a nattribute (ndb_ is stripped)
-
-      |wprototype_key|n   - name of this prototype. Unique. Used to store/retrieve from db
-                            and update existing prototyped objects if desired.
-      |wprototype_desc|n  - desc of this prototype. Used in listings
-      |wprototype_locks|n - locks of this prototype. Limits who may use prototype
-      |wprototype_tags|n  - tags of this prototype. Used to find prototype
-
-      any other keywords are interpreted as Attributes and their values.
-
-    The available prototypes are defined globally in modules set in
-    settings.PROTOTYPE_MODULES. If spawn is used without arguments it
-    displays a list of available prototypes.
-
-
-
    -
  • key: spawn

  • -
  • aliases: olc

  • -
  • locks: “cmd:perm(spawn) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdSpawn in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

tag (CmdTag)

-
    handles the tags of an object
-
-    Usage:
-      tag[/del] <obj> [= <tag>[:<category>]]
-      tag/search <tag>[:<category]
-
-    Switches:
-      search - return all objects with a given Tag
-      del - remove the given tag. If no tag is specified,
-            clear all tags on object.
-
-    Manipulates and lists tags on objects. Tags allow for quick
-    grouping of and searching for objects.  If only <obj> is given,
-    list all tags on the object.  If /search is used, list objects
-    with the given tag.
-    The category can be used for grouping tags themselves, but it
-    should be used with restrain - tags on their own are usually
-    enough to for most grouping schemes.
-
-
- -
-
-

tel (CmdTeleport)

-
    teleport object to another location
-
-    Usage:
-      tel/switch [<object> to||=] <target location>
-
-    Examples:
-      tel Limbo
-      tel/quiet box = Limbo
-      tel/tonone box
-
-    Switches:
-      quiet  - don't echo leave/arrive messages to the source/target
-               locations for the move.
-      intoexit - if target is an exit, teleport INTO
-                 the exit object instead of to its destination
-      tonone - if set, teleport the object to a None-location. If this
-               switch is set, <target location> is ignored.
-               Note that the only way to retrieve
-               an object from a None location is by direct #dbref
-               reference. A puppeted object cannot be moved to None.
-      loc - teleport object to the target's location instead of its contents
-
-    Teleports an object somewhere. If no object is given, you yourself are
-    teleported to the target location.
-
-
-
    -
  • key: tel

  • -
  • aliases: teleport

  • -
  • locks: “cmd:perm(teleport) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdTeleport in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

tunnel (CmdTunnel)

-
    create new rooms in cardinal directions only
-
-    Usage:
-      tunnel[/switch] <direction>[:typeclass] [= <roomname>[;alias;alias;...][:typeclass]]
-
-    Switches:
-      oneway - do not create an exit back to the current location
-      tel - teleport to the newly created room
-
-    Example:
-      tunnel n
-      tunnel n = house;mike's place;green building
-
-    This is a simple way to build using pre-defined directions:
-     |wn,ne,e,se,s,sw,w,nw|n (north, northeast etc)
-     |wu,d|n (up and down)
-     |wi,o|n (in and out)
-    The full names (north, in, southwest, etc) will always be put as
-    main name for the exit, using the abbreviation as an alias (so an
-    exit will always be able to be used with both "north" as well as
-    "n" for example). Opposite directions will automatically be
-    created back from the new room unless the /oneway switch is given.
-    For more flexibility and power in creating rooms, use dig.
-
-
-
    -
  • key: tunnel

  • -
  • aliases: tun

  • -
  • locks: “cmd: perm(tunnel) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdTunnel in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

typeclass (CmdTypeclass)

-
    set or change an object's typeclass
-
-    Usage:
-      typeclass[/switch] <object> [= typeclass.path]
-      typeclass/prototype <object> = prototype_key
-
-      typeclass/list/show [typeclass.path]
-      swap - this is a shorthand for using /force/reset flags.
-      update - this is a shorthand for using the /force/reload flag.
-
-    Switch:
-      show, examine - display the current typeclass of object (default) or, if
-            given a typeclass path, show the docstring of that typeclass.
-      update - *only* re-run at_object_creation on this object
-              meaning locks or other properties set later may remain.
-      reset - clean out *all* the attributes and properties on the
-              object - basically making this a new clean object.
-      force - change to the typeclass also if the object
-              already has a typeclass of the same name.
-      list - show available typeclasses. Only typeclasses in modules actually
-             imported or used from somewhere in the code will show up here
-             (those typeclasses are still available if you know the path)
-      prototype - clean and overwrite the object with the specified
-               prototype key - effectively making a whole new object.
-
-    Example:
-      type button = examples.red_button.RedButton
-      type/prototype button=a red button
-
-    If the typeclass_path is not given, the current object's typeclass is
-    assumed.
-
-    View or set an object's typeclass. If setting, the creation hooks of the
-    new typeclass will be run on the object. If you have clashing properties on
-    the old class, use /reset. By default you are protected from changing to a
-    typeclass of the same name as the one you already have - use /force to
-    override this protection.
-
-    The given typeclass must be identified by its location using python
-    dot-notation pointing to the correct module and class. If no typeclass is
-    given (or a wrong typeclass is given). Errors in the path or new typeclass
-    will lead to the old typeclass being kept. The location of the typeclass
-    module is searched from the default typeclass directory, as defined in the
-    server settings.
-
-
-
    -
  • key: typeclass

  • -
  • aliases: swap, parent, type, update

  • -
  • locks: “cmd:perm(typeclass) or perm(Builder)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdTypeclass in -building.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
- -
-

wipe (CmdWipe)

-
    clear all attributes from an object
-
-    Usage:
-      wipe <object>[/<attr>[/<attr>...]]
-
-    Example:
-      wipe box
-      wipe box/colour
-
-    Wipes all of an object's attributes, or optionally only those
-    matching the given attribute-wildcard search string.
-
-
- -
-
-
-

comms.py

-

View comms.py source

-
-

addcom (CmdAddCom)

-
    add a channel alias and/or subscribe to a channel
-
-    Usage:
-       addcom [alias=] <channel>
-
-    Joins a given channel. If alias is given, this will allow you to
-    refer to the channel by this alias rather than the full channel
-    name. Subsequent calls of this command can be used to add multiple
-    aliases to an already joined channel.
-
-
-
    -
  • key: addcom

  • -
  • aliases: aliaschan, chanalias

  • -
  • locks: “cmd:not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdAddCom in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

allcom (CmdAllCom)

-
    perform admin operations on all channels
-
-    Usage:
-      allcom [on | off | who | destroy]
-
-    Allows the user to universally turn off or on all channels they are on, as
-    well as perform a 'who' for all channels they are on. Destroy deletes all
-    channels that you control.
-
-    Without argument, works like comlist.
-
-
-
    -
  • key: allcom

  • -
  • aliases:

  • -
  • locks: “cmd: not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdAllCom in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

cboot (CmdCBoot)

-
    kick an account from a channel you control
-
-    Usage:
-       cboot[/quiet] <channel> = <account> [:reason]
-
-    Switch:
-       quiet - don't notify the channel
-
-    Kicks an account or object from a channel you control.
-
-
-
    -
  • key: cboot

  • -
  • aliases:

  • -
  • locks: “cmd: not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdCBoot in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

ccreate (CmdChannelCreate)

-
    create a new channel
-
-    Usage:
-     ccreate <new channel>[;alias;alias...] = description
-
-    Creates a new channel owned by you.
-
-
-
    -
  • key: ccreate

  • -
  • aliases: channelcreate

  • -
  • locks: “cmd:not pperm(channel_banned) and pperm(Player)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdChannelCreate in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

cdesc (CmdCdesc)

-
    describe a channel you control
-
-    Usage:
-      cdesc <channel> = <description>
-
-    Changes the description of the channel as shown in
-    channel lists.
-
-
-
    -
  • key: cdesc

  • -
  • aliases:

  • -
  • locks: “cmd:not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdCdesc in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

cdestroy (CmdCdestroy)

-
    destroy a channel you created
-
-    Usage:
-      cdestroy <channel>
-
-    Destroys a channel that you control.
-
-
-
    -
  • key: cdestroy

  • -
  • aliases:

  • -
  • locks: “cmd: not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdCdestroy in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

cemit (CmdCemit)

-
    send an admin message to a channel you control
-
-    Usage:
-      cemit[/switches] <channel> = <message>
-
-    Switches:
-      sendername - attach the sender's name before the message
-      quiet - don't echo the message back to sender
-
-    Allows the user to broadcast a message over a channel as long as
-    they control it. It does not show the user's name unless they
-    provide the /sendername switch.
-
-
-
    -
  • key: cemit

  • -
  • aliases: cmsg

  • -
  • locks: “cmd: not pperm(channel_banned) and pperm(Player)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdCemit in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

channels (CmdChannels)

-
    list all channels available to you
-
-    Usage:
-      channels
-      clist
-      comlist
-
-    Lists all channels available to you, whether you listen to them or not.
-    Use 'comlist' to only view your current channel subscriptions.
-    Use addcom/delcom to join and leave channels
-
-
-
    -
  • key: channels

  • -
  • aliases: chanlist, channellist, clist, comlist, all channels

  • -
  • locks: “cmd: not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdChannels in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

clock (CmdClock)

-
    change channel locks of a channel you control
-
-    Usage:
-      clock <channel> [= <lockstring>]
-
-    Changes the lock access restrictions of a channel. If no
-    lockstring was given, view the current lock definitions.
-
-
-
    -
  • key: clock

  • -
  • aliases:

  • -
  • locks: “cmd:not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdClock in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

cwho (CmdCWho)

-
    show who is listening to a channel
-
-    Usage:
-      cwho <channel>
-
-    List who is connected to a given channel you have access to.
-
-
-
    -
  • key: cwho

  • -
  • aliases:

  • -
  • locks: “cmd: not pperm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdCWho in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

delcom (CmdDelCom)

-
    remove a channel alias and/or unsubscribe from channel
-
-    Usage:
-       delcom <alias or channel>
-       delcom/all <channel>
-
-    If the full channel name is given, unsubscribe from the
-    channel. If an alias is given, remove the alias but don't
-    unsubscribe. If the 'all' switch is used, remove all aliases
-    for that channel.
-
-
-
    -
  • key: delcom

  • -
  • aliases: delaliaschan, delchanalias

  • -
  • locks: “cmd:not perm(channel_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdDelCom in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

irc2chan (CmdIRC2Chan)

-
    Link an evennia channel to an external IRC channel
-
-    Usage:
-      irc2chan[/switches] <evennia_channel> = <ircnetwork> <port> <#irchannel> <botname>[:typeclass]
-      irc2chan/delete botname|#dbid
-
-    Switches:
-      /delete     - this will delete the bot and remove the irc connection
-                    to the channel. Requires the botname or #dbid as input.
-      /remove     - alias to /delete
-      /disconnect - alias to /delete
-      /list       - show all irc<->evennia mappings
-      /ssl        - use an SSL-encrypted connection
-
-    Example:
-      irc2chan myircchan = irc.dalnet.net 6667 #mychannel evennia-bot
-      irc2chan public = irc.freenode.net 6667 #evgaming #evbot:accounts.mybot.MyBot
-
-    This creates an IRC bot that connects to a given IRC network and
-    channel. If a custom typeclass path is given, this will be used
-    instead of the default bot class.
-    The bot will relay everything said in the evennia channel to the
-    IRC channel and vice versa. The bot will automatically connect at
-    server start, so this command need only be given once. The
-    /disconnect switch will permanently delete the bot. To only
-    temporarily deactivate it, use the  |wservices|n command instead.
-    Provide an optional bot class path to use a custom bot.
-
-
-
    -
  • key: irc2chan

  • -
  • aliases:

  • -
  • locks: “cmd:serversetting(IRC_ENABLED) and pperm(Developer)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdIRC2Chan in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

page (CmdPage)

-
    send a private message to another account
-
-    Usage:
-      page[/switches] [<account>,<account>,... = <message>]
-      tell        ''
-      page <number>
-
-    Switch:
-      last - shows who you last messaged
-      list - show your last <number> of tells/pages (default)
-
-    Send a message to target user (if online). If no
-    argument is given, you will get a list of your latest messages.
-
-
-
    -
  • key: page

  • -
  • aliases: tell

  • -
  • locks: “cmd:not pperm(page_banned)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdPage in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

rss2chan (CmdRSS2Chan)

-
    link an evennia channel to an external RSS feed
-
-    Usage:
-      rss2chan[/switches] <evennia_channel> = <rss_url>
-
-    Switches:
-      /disconnect - this will stop the feed and remove the connection to the
-                    channel.
-      /remove     -                                 "
-      /list       - show all rss->evennia mappings
-
-    Example:
-      rss2chan rsschan = http://code.google.com/feeds/p/evennia/updates/basic
-
-    This creates an RSS reader  that connects to a given RSS feed url. Updates
-    will be echoed as a title and news link to the given channel. The rate of
-    updating is set with the RSS_UPDATE_INTERVAL variable in settings (default
-    is every 10 minutes).
-
-    When disconnecting you need to supply both the channel and url again so as
-    to identify the connection uniquely.
-
-
-
    -
  • key: rss2chan

  • -
  • aliases:

  • -
  • locks: “cmd:serversetting(RSS_ENABLED) and pperm(Developer)”

  • -
  • help_category: “Comms”

  • -
  • Source: class CmdRSS2Chan in -comms.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-
-

general.py

-

View general.py source

-
-

access (CmdAccess)

-
    show your current game access
-
-    Usage:
-      access
-
-    This command shows you the permission hierarchy and
-    which permission groups you are a member of.
-
-
-
    -
  • key: access

  • -
  • aliases: groups, hierarchy

  • -
  • locks: “cmd:all()”

  • -
  • help_category: “General”

  • -
  • Source: class CmdAccess in -general.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in [cmdset_character.py](http -s://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_character.py).

  • -
-
-
-

drop (CmdDrop)

-
    drop something
-
-    Usage:
-      drop <obj>
-
-    Lets you drop an object from your inventory into the
-    location you are currently in.
-
-
- -
-
-

get (CmdGet)

-
    pick up something
-
-    Usage:
-      get <obj>
-
-    Picks up an object from your location and puts it in
-    your inventory.
-
-
- -
-
-

give (CmdGive)

-
    give away something to someone
-
-    Usage:
-      give <inventory obj> <to||=> <target>
-
-    Gives an items from your inventory to another character,
-    placing it in their inventory.
-
-
- -
-
-

home (CmdHome)

-
    move to your character's home location
-
-    Usage:
-      home
-
-    Teleports you to your home location.
-
-
- -
-
-

inventory (CmdInventory)

-
    view inventory
-
-    Usage:
-      inventory
-      inv
-
-    Shows your inventory.
-
-
- -
-
-

look (CmdLook)

-
    look at location or object
-
-    Usage:
-      look
-      look <obj>
-      look *<account>
-
-    Observes your location or objects in your vicinity.
-
-
- -
-
-

nick (CmdNick)

-
    define a personal alias/nick by defining a string to
-    match and replace it with another on the fly
-
-    Usage:
-      nick[/switches] <string> [= [replacement_string]]
-      nick[/switches] <template> = <replacement_template>
-      nick/delete <string> or number
-      nicks
-
-    Switches:
-      inputline - replace on the inputline (default)
-      object    - replace on object-lookup
-      account   - replace on account-lookup
-      list      - show all defined aliases (also "nicks" works)
-      delete    - remove nick by index in /list
-      clearall  - clear all nicks
-
-    Examples:
-      nick hi = say Hello, I'm Sarah!
-      nick/object tom = the tall man
-      nick build $1 $2 = create/drop $1;$2
-      nick tell $1 $2=page $1=$2
-      nick tm?$1=page tallman=$1
-      nick tm\=$1=page tallman=$1
-
-    A 'nick' is a personal string replacement. Use $1, $2, ... to catch arguments.
-    Put the last $-marker without an ending space to catch all remaining text. You
-    can also use unix-glob matching for the left-hand side <string>:
-
-        * - matches everything
-        ? - matches 0 or 1 single characters
-        [abcd] - matches these chars in any order
-        [!abcd] - matches everything not among these chars
-        \= - escape literal '=' you want in your <string>
-
-    Note that no objects are actually renamed or changed by this command - your nicks
-    are only available to you. If you want to permanently add keywords to an object
-    for everyone to use, you need build privileges and the alias command.
-
-
- -
-
-

pose (CmdPose)

-
    strike a pose
-
-    Usage:
-      pose <pose text>
-      pose's <pose text>
-
-    Example:
-      pose is standing by the wall, smiling.
-       -> others will see:
-      Tom is standing by the wall, smiling.
-
-    Describe an action being taken. The pose text will
-    automatically begin with your name.
-
-
- -
-
-

say (CmdSay)

-
    speak as your character
-
-    Usage:
-      say <message>
-
-    Talk to those in your current location.
-
-
- -
-
-

setdesc (CmdSetDesc)

-
    describe yourself
-
-    Usage:
-      setdesc <description>
-
-    Add a description to yourself. This
-    will be visible to people when they
-    look at you.
-
-
- -
-
-

whisper (CmdWhisper)

-
    Speak privately as your character to another
-
-    Usage:
-      whisper <character> = <message>
-      whisper <char1>, <char2> = <message>
-
-    Talk privately to one or more characters in your current location, without
-    others in the room being informed.
-
-
- -
-
-
-

help.py

-

View help.py -source

-
-

help (CmdHelp)

-
    View help or a list of topics
-
-    Usage:
-      help <topic or command>
-      help list
-      help all
-
-    This will search for help on commands and other
-    topics related to the game.
-
-
- -
-
-

sethelp (CmdSetHelp)

-
    Edit the help database.
-
-    Usage:
-      help[/switches] <topic>[[;alias;alias][,category[,locks]] [= <text>]
-
-    Switches:
-      edit - open a line editor to edit the topic's help text.
-      replace - overwrite existing help topic.
-      append - add text to the end of existing topic with a newline between.
-      extend - as append, but don't add a newline.
-      delete - remove help topic.
-
-    Examples:
-      sethelp throw = This throws something at ...
-      sethelp/append pickpocketing,Thievery = This steals ...
-      sethelp/replace pickpocketing, ,attr(is_thief) = This steals ...
-      sethelp/edit thievery
-
-    This command manipulates the help database. A help entry can be created,
-    appended/merged to and deleted. If you don't assign a category, the
-    "General" category will be used. If no lockstring is specified, default
-    is to let everyone read the help file.
-
-
-
    -
  • key: sethelp

  • -
  • aliases:

  • -
  • locks: “cmd:perm(Helper)”

  • -
  • help_category: “Building”

  • -
  • Source: class CmdSetHelp in -help.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-
-

system.py

-

View system.py source

-
-

about (CmdAbout)

-
    show Evennia info
-
-    Usage:
-      about
-
-    Display info about the game engine.
-
-
- -
-
-

objects (CmdObjects)

-
    statistics on objects in the database
-
-    Usage:
-      objects [<nr>]
-
-    Gives statictics on objects in database as well as
-    a list of <nr> latest objects in database. If not
-    given, <nr> defaults to 10.
-
-
-
    -
  • key: objects

  • -
  • aliases: db, listobjs, stats, listobjects

  • -
  • locks: “cmd:perm(listobjects) or perm(Builder)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdObjects in -system.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

py (CmdPy)

-
    execute a snippet of python code
-
-    Usage:
-      py [cmd]
-      py/edit
-      py/time <cmd>
-      py/clientraw <cmd>
-      py/noecho
-
-    Switches:
-      time - output an approximate execution time for <cmd>
-      edit - open a code editor for multi-line code experimentation
-      clientraw - turn off all client-specific escaping. Note that this may
-        lead to different output depending on prototocol (such as angular brackets
-        being parsed as HTML in the webclient but not in telnet clients)
-      noecho - in Python console mode, turn off the input echo (e.g. if your client
-        does this for you already)
-
-    Without argument, open a Python console in-game. This is a full console,
-    accepting multi-line Python code for testing and debugging. Type `exit()` to
-    return to the game. If Evennia is reloaded, the console will be closed.
-
-    Enter a line of instruction after the 'py' command to execute it
-    immediately.  Separate multiple commands by ';' or open the code editor
-    using the /edit switch (all lines added in editor will be executed
-    immediately when closing or using the execute command in the editor).
-
-    A few variables are made available for convenience in order to offer access
-    to the system (you can import more at execution time).
-
-    Available variables in py environment:
-      self, me                   : caller
-      here                       : caller.location
-      evennia                    : the evennia API
-      inherits_from(obj, parent) : check object inheritance
-
-    You can explore The evennia API from inside the game by calling
-    the `__doc__` property on entities:
-        py evennia.__doc__
-        py evennia.managers.__doc__
-
-    |rNote: In the wrong hands this command is a severe security risk.  It
-    should only be accessible by trusted server admins/superusers.|n
-
-
-
    -
  • key: py

  • -
  • aliases: !

  • -
  • locks: “cmd:perm(py) or perm(Developer)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdPy in -system.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

reload (CmdReload)

-
    reload the server
-
-    Usage:
-      reload [reason]
-
-    This restarts the server. The Portal is not
-    affected. Non-persistent scripts will survive a reload (use
-    reset to purge) and at_reload() hooks will be called.
-
-
-
    -
  • key: reload

  • -
  • aliases: restart

  • -
  • locks: “cmd:perm(reload) or perm(Developer)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdReload in -system.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

reset (CmdReset)

-
    reset and reboot the server
-
-    Usage:
-      reset
-
-    Notes:
-      For normal updating you are recommended to use reload rather
-      than this command. Use shutdown for a complete stop of
-      everything.
-
-    This emulates a cold reboot of the Server component of Evennia.
-    The difference to shutdown is that the Server will auto-reboot
-    and that it does not affect the Portal, so no users will be
-    disconnected. Contrary to reload however, all shutdown hooks will
-    be called and any non-database saved scripts, ndb-attributes,
-    cmdsets etc will be wiped.
-
-
-
    -
  • key: reset

  • -
  • aliases: reboot

  • -
  • locks: “cmd:perm(reload) or perm(Developer)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdReset in -system.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

scripts (CmdScripts)

-
    list and manage all running scripts
-
-    Usage:
-      scripts[/switches] [#dbref, key, script.path or <obj>]
-
-    Switches:
-      start - start a script (must supply a script path)
-      stop - stops an existing script
-      kill - kills a script - without running its cleanup hooks
-      validate - run a validation on the script(s)
-
-    If no switches are given, this command just views all active
-    scripts. The argument can be either an object, at which point it
-    will be searched for all scripts defined on it, or a script name
-    or #dbref. For using the /stop switch, a unique script #dbref is
-    required since whole classes of scripts often have the same name.
-
-    Use script for managing commands on objects.
-
-
-
    -
  • key: scripts

  • -
  • aliases: globalscript, listscripts

  • -
  • locks: “cmd:perm(listscripts) or perm(Admin)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdScripts in -system.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

server (CmdServerLoad)

-
    show server load and memory statistics
-
-    Usage:
-       server[/mem]
-
-    Switches:
-        mem - return only a string of the current memory usage
-        flushmem - flush the idmapper cache
-
-    This command shows server load statistics and dynamic memory
-    usage. It also allows to flush the cache of accessed database
-    objects.
-
-    Some Important statistics in the table:
-
-    |wServer load|n is an average of processor usage. It's usually
-    between 0 (no usage) and 1 (100% usage), but may also be
-    temporarily higher if your computer has multiple CPU cores.
-
-    The |wResident/Virtual memory|n displays the total memory used by
-    the server process.
-
-    Evennia |wcaches|n all retrieved database entities when they are
-    loaded by use of the idmapper functionality. This allows Evennia
-    to maintain the same instances of an entity and allowing
-    non-persistent storage schemes. The total amount of cached objects
-    are displayed plus a breakdown of database object types.
-
-    The |wflushmem|n switch allows to flush the object cache. Please
-    note that due to how Python's memory management works, releasing
-    caches may not show you a lower Residual/Virtual memory footprint,
-    the released memory will instead be re-used by the program.
-
-
-
    -
  • key: server

  • -
  • aliases: serverprocess, serverload

  • -
  • locks: “cmd:perm(list) or perm(Developer)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdServerLoad in -system.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

service (CmdService)

-
    manage system services
-
-    Usage:
-      service[/switch] <service>
-
-    Switches:
-      list   - shows all available services (default)
-      start  - activates or reactivate a service
-      stop   - stops/inactivate a service (can often be restarted)
-      delete - tries to permanently remove a service
-
-    Service management system. Allows for the listing,
-    starting, and stopping of services. If no switches
-    are given, services will be listed. Note that to operate on the
-    service you have to supply the full (green or red) name as given
-    in the list.
-
-
-
    -
  • key: service

  • -
  • aliases: services

  • -
  • locks: “cmd:perm(service) or perm(Developer)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdService in -system.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-

shutdown (CmdShutdown)

-
    stop the server completely
-
-    Usage:
-      shutdown [announcement]
-
-    Gracefully shut down both Server and Portal.
-
-
-
    -
  • key: shutdown

  • -
  • aliases:

  • -
  • locks: “cmd:perm(shutdown) or perm(Developer)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdShutdown in -system.py. -Belongs to command set ‘DefaultAccount’ of class AccountCmdSet in cmdset_account.py.

  • -
-
-
-

time (CmdTime)

-
    show server time statistics
-
-    Usage:
-      time
-
-    List Server time statistics such as uptime
-    and the current time stamp.
-
-
-
    -
  • key: time

  • -
  • aliases: uptime

  • -
  • locks: “cmd:perm(time) or perm(Player)”

  • -
  • help_category: “System”

  • -
  • Source: class CmdTime in -system.py. -Belongs to command set ‘DefaultCharacter’ of class CharacterCmdSet in cmdset_character.py.

  • -
-
-
-
-

unloggedin.py

-

View unloggedin.py source

-
-

__unloggedin_look_command (CmdUnconnectedLook)

-
    look when in unlogged-in state
-
-    Usage:
-      look
-
-    This is an unconnected version of the look command for simplicity.
-
-    This is called by the server and kicks everything in gear.
-    All it does is display the connect screen.
-
-
-
    -
  • key: __unloggedin_look_command

  • -
  • aliases: l, look

  • -
  • locks: “cmd:all()”

  • -
  • help_category: “General”

  • -
  • Source: class CmdUnconnectedLook in [unloggedin.py](https://github.com/evennia/evennia/tree/ -master/evennia/commands/default/unloggedin.py). -Belongs to command set ‘DefaultUnloggedin’ of class UnloggedinCmdSet in cmdset_unloggedin.py.

  • -
-

OBS: This is a [[System Command|Commands]]. System commands have fixed keys and are called by the -server in specific situations.

-
-
-

connect (CmdUnconnectedConnect)

-
    connect to the game
-
-    Usage (at login screen):
-      connect accountname password
-      connect "account name" "pass word"
-
-    Use the create command to first create an account before logging in.
-
-    If you have spaces in your name, enclose it in double quotes.
-
-
- -
-
-

create (CmdUnconnectedCreate)

-
    create a new account account
-
-    Usage (at login screen):
-      create <accountname> <password>
-      create "account name" "pass word"
-
-    This creates a new account account.
-
-    If you have spaces in your name, enclose it in double quotes.
-
-
- -
-
-

help (CmdUnconnectedHelp)

-
    get help when in unconnected-in state
-
-    Usage:
-      help
-
-    This is an unconnected version of the help command,
-    for simplicity. It shows a pane of info.
-
-
- -
-
-

quit (CmdUnconnectedQuit)

-
    quit when in unlogged-in state
-
-    Usage:
-      quit
-
-    We maintain a different version of the quit command
-    here for unconnected accounts for the sake of simplicity. The logged in
-    version is a bit more complicated.
-
-
- -
-
-
-
- - -
-
-
-
- -
-
- - - - \ No newline at end of file diff --git a/docs/0.9.5/Evennia-API.html b/docs/0.9.5/Evennia-API.html deleted file mode 100644 index dc0a9e510b..0000000000 --- a/docs/0.9.5/Evennia-API.html +++ /dev/null @@ -1,264 +0,0 @@ - - - - - - - - - API Summary — Evennia 0.9.5 documentation - - - - - - - - - - - - - - - -
-
-
-
- -
-

API Summary

-

evennia - library root

- -
-

Shortcuts

-

Evennia’s ‘flat API’ has shortcuts to common tools, available by only importing evennia. -The flat API is defined in __init__.py viewable here

-
-

Main config

- -
-
-

Search functions

- -
-
-

Create functions

- -
-
-

Typeclasses

- -
-
-

Commands

- -
-
-

Utilities

- -
-
-

Global singleton handlers

- -
-
-

Database core models (for more advanced lookups)

- -
-
-

Contributions

- -
-
-
- - -
-
-
-
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Wiki Index

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This wiki index is automatically generated. Do not modify, your changes will be lost.

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There are 141 entries in the wiki.

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- - - - \ No newline at end of file diff --git a/docs/0.9.5/_sources/Builder-Docs.md.txt b/docs/0.9.5/_sources/Builder-Docs.md.txt deleted file mode 100644 index 48331464ab..0000000000 --- a/docs/0.9.5/_sources/Builder-Docs.md.txt +++ /dev/null @@ -1,43 +0,0 @@ -# Builder Docs - -This section contains information useful to world builders. - -### Building basics - -- [Default in-game commands](api:evennia.commands.default) -- [Building Quick-start](./Building-Quickstart) -- [Giving build permissions to others](./Building-Permissions) -- [Adding text tags](./TextTags) - - [Colored text](./TextTags#coloured-text) - - [Clickable links](./TextTags#clickable-links) - - [Inline functions](./TextTags#inline-functions) -- [Customizing the connection screen](./Connection-Screen) - -### Advanced building and World building - -- [Overview of batch processors](./Batch-Processors) - - [Batch-command processor](./Batch-Command-Processor) - - [Batch-code processor](./Batch-Code-Processor) -- [Using the Spawner for individualizing objects](./Spawner-and-Prototypes) -- [Adding Zones](./Zones) - -### The Tutorial world - -- [Introduction and setup](./Tutorial-World-Introduction) - - -```toctree:: - :hidden: - - Building-Quickstart - Building-Permissions - TextTags - Connection-Screen - Batch-Processors - Batch-Command-Processor - Batch-Code-Processor - Spawner-and-Prototypes - Zones - Tutorial-World-Introduction - -``` \ No newline at end of file diff --git a/docs/0.9.5/_sources/Client-Support-Grid.md.txt b/docs/0.9.5/_sources/Client-Support-Grid.md.txt deleted file mode 100644 index 1a9fc0ef61..0000000000 --- a/docs/0.9.5/_sources/Client-Support-Grid.md.txt +++ /dev/null @@ -1,109 +0,0 @@ -# Client Support Grid - -This grid tries to gather info about different MU clients when used with Evennia. -If you want to report a problem, update an entry or add a client, make a -new [documentation issue](github:issue) for it. Everyone's encouraged to report their findings. - -##### Legend: - - - **Name**: The name of the client. Also note if it's OS-specific. - - **Version**: Which version or range of client versions were tested. - - **Comments**: Any quirks on using this client with Evennia should be added here. - -## Client Grid - -```eval_rst - -+----------------------------+-----------+----------------------------------------------------------------+ -| Name | Version | Comments | -+============================+===========+================================================================+ -| `Evennia Webclient`_ | 0.9 | Evennia-specific | -+----------------------------+-----------+----------------------------------------------------------------+ -| `tintin++`_ | 2.0+ | No MXP support | -+----------------------------+-----------+----------------------------------------------------------------+ -| tinyfugue_ | 5.0+ | No UTF-8 support | -+----------------------------+-----------+----------------------------------------------------------------+ -| MUSHclient_ (Win) | 4.94 | NAWS reports full text area | -+----------------------------+-----------+----------------------------------------------------------------+ -| Zmud_ (Win) | 7.21 | *UNTESTED* | -+----------------------------+-----------+----------------------------------------------------------------+ -| Cmud_ (Win) | v3 | *UNTESTED* | -+----------------------------+-----------+----------------------------------------------------------------+ -| Potato_ | 2.0.0b16 | No MXP, MCCP support. Win 32bit does not understand | -| | | "localhost", must use `127.0.0.1`. | -+----------------------------+-----------+----------------------------------------------------------------+ -| Mudlet_ | 3.4+ | No known issues. Some older versions showed <> as html | -| | | under MXP. | -+----------------------------+-----------+----------------------------------------------------------------+ -| SimpleMU_ (Win) | full | Discontinued. NAWS reports pixel size. | -+----------------------------+-----------+----------------------------------------------------------------+ -| Atlantis_ (Mac) | 0.9.9.4 | No known issues. | -+----------------------------+-----------+----------------------------------------------------------------+ -| GMUD_ | 0.0.1 | Can't handle any telnet handshakes. Not recommended. | -+----------------------------+-----------+----------------------------------------------------------------+ -| BeipMU_ (Win) | 3.0.255 | No MXP support. Best to enable "MUD prompt handling", disable | -| | | "Handle HTML tags". | -+----------------------------+-----------+----------------------------------------------------------------+ -| MudRammer_ (IOS) | 1.8.7 | Bad Telnet Protocol compliance: displays spurious characters. | -+----------------------------+-----------+----------------------------------------------------------------+ -| MUDMaster_ | 1.3.1 | *UNTESTED* | -+----------------------------+-----------+----------------------------------------------------------------+ -| BlowTorch_ (Andr) | 1.1.3 | Telnet NOP displays as spurious character. | -+----------------------------+-----------+----------------------------------------------------------------+ -| Mukluk_ (Andr) | 2015.11.20| Telnet NOP displays as spurious character. Has UTF-8/Emoji | -| | | support. | -+----------------------------+-----------+----------------------------------------------------------------+ -| Gnome-MUD_ (Unix) | 0.11.2 | Telnet handshake errors. First (only) attempt at logging in | -| | | fails. | -+----------------------------+-----------+----------------------------------------------------------------+ -| Spyrit_ | 0.4 | No MXP, OOB support. | -+----------------------------+-----------+----------------------------------------------------------------+ -| JamochaMUD_ | 5.2 | Does not support ANSI within MXP text. | -+----------------------------+-----------+----------------------------------------------------------------+ -| DuckClient_ (Chrome) | 4.2 | No MXP support. Displays Telnet Go-Ahead and | -| | | WILL SUPPRESS-GO-AHEAD as ù character. Also seems to run | -| | | the `version` command on connection, which will not work in | -| | | `MULTISESSION_MODES` above 1. | -+----------------------------+-----------+----------------------------------------------------------------+ -| KildClient_ | 2.11.1 | No known issues. | -+----------------------------+-----------+----------------------------------------------------------------+ - -.. _Evennia Webclient: ../Components/Webclient.html -.. _tintin++: http://tintin.sourceforge.net/ -.. _tinyfugue: http://tinyfugue.sourceforge.net/ -.. _MUSHclient: http://mushclient.com/ -.. _Zmud: http://forums.zuggsoft.com/index.php?page=4&action=file&file_id=65 -.. _Cmud: http://forums.zuggsoft.com/index.php?page=4&action=category&cat_id=11 -.. _Potato: http://www.potatomushclient.com/ -.. _Mudlet: http://www.mudlet.org/ -.. _SimpleMU: https://archive.org/details/tucows_196173_SimpleMU_MU_Client -.. _Atlantis: http://www.riverdark.net/atlantis/ -.. _GMUD: https://sourceforge.net/projects/g-mud/ -.. _BeipMU: http://www.beipmu.com/ -.. _MudRammer: https://itunes.apple.com/us/app/mudrammer-a-modern-mud-client/id597157072 -.. _MUDMaster: https://itunes.apple.com/us/app/mudmaster/id341160033 -.. _BlowTorch: http://bt.happygoatstudios.com/ -.. _Mukluk: https://play.google.com/store/apps/details?id=com.crap.mukluk -.. _Gnome-MUD: https://github.com/GNOME/gnome-mud -.. _Spyrit: https://spyrit.ierne.eu.org/ -.. _JamochaMUD: http://jamochamud.org/ -.. _DuckClient: http://duckclient.com/ -.. _KildClient: https://www.kildclient.org/ - -``` -## Workarounds for client issues: - -### Issue: Telnet NOP displays as spurious character. - -Known clients: - -* BlowTorch (Andr) -* Mukluk (Andr) - -Workaround: - -* In-game: Use `@option NOPKEEPALIVE=off` for the session, or use the `/save` -parameter to disable it for that Evennia account permanently. -* Client-side: Set a gag-type trigger on the NOP character to make it invisible to the client. - - diff --git a/docs/0.9.5/_sources/Command-System.md.txt b/docs/0.9.5/_sources/Command-System.md.txt deleted file mode 100644 index 1288202ce5..0000000000 --- a/docs/0.9.5/_sources/Command-System.md.txt +++ /dev/null @@ -1,9 +0,0 @@ -# Command System - -- [Commands](./Commands) -- [Command Sets](./Command-Sets) -- [Command Auto-help](./Help-System#command-auto-help-system) - -See also: -- [Default Command Help](./Default-Command-Help) -- [Adding Command Tutorial](./Adding-Command-Tutorial) \ No newline at end of file diff --git a/docs/0.9.5/_sources/Default-Command-Help.md.txt b/docs/0.9.5/_sources/Default-Command-Help.md.txt deleted file mode 100644 index 42601a0a69..0000000000 --- a/docs/0.9.5/_sources/Default-Command-Help.md.txt +++ /dev/null @@ -1,2538 +0,0 @@ -# Default Command Help - - -> *This page is auto-generated. Do not modify - your changes will be lost. Report problems to the -[issue tracker](https://github.com/evennia/evennia/issues).* - -The full set of default Evennia commands currently contains 92 commands in 9 source -files. Our policy for adding default commands is outlined [here](./Using-MUX-as-a-Standard). More -information about how commands work can be found in the documentation for [Commands](./Commands). - - - -## A-Z - -- [`__unloggedin_look_command`](https://github.com/evennia/evennia/wiki/Default-Command-Help#wiki-`--unloggedin-look-command`-cmdunconnectedlook) - look when in unlogged-in state -- [about](./Default-Command-Help#wiki-about-cmdabout) - show Evennia info -- [access](./Default-Command-Help#wiki-access-cmdaccess) - show your current game access -- [addcom](./Default-Command-Help#wiki-addcom-cmdaddcom) - add a channel alias and/or subscribe to a -channel -- [alias](./Default-Command-Help#wiki-alias-cmdsetobjalias) - adding permanent aliases for object -- [allcom](./Default-Command-Help#wiki-allcom-cmdallcom) - perform admin operations on all channels -- [ban](./Default-Command-Help#wiki-ban-cmdban) - ban an account from the server -- [batchcode](./Default-Command-Help#wiki-batchcode-cmdbatchcode) - build from batch-code file -- [batchcommands](./Default-Command-Help#wiki-batchcommands-cmdbatchcommands) - build from batch- -command file -- [boot](./Default-Command-Help#wiki-boot-cmdboot) - kick an account from the server. -- [cboot](./Default-Command-Help#wiki-cboot-cmdcboot) - kick an account from a channel you control -- [ccreate](./Default-Command-Help#wiki-ccreate-cmdchannelcreate) - create a new channel -- [cdesc](./Default-Command-Help#wiki-cdesc-cmdcdesc) - describe a channel you control -- [cdestroy](./Default-Command-Help#wiki-cdestroy-cmdcdestroy) - destroy a channel you created -- [cemit](./Default-Command-Help#wiki-cemit-cmdcemit) - send an admin message to a channel you control -- [channels](./Default-Command-Help#wiki-channels-cmdchannels) - list all channels available to you -- [charcreate](./Default-Command-Help#wiki-charcreate-cmdcharcreate) - create a new character -- [chardelete](./Default-Command-Help#wiki-chardelete-cmdchardelete) - delete a character - this -cannot be undone! -- [clock](./Default-Command-Help#wiki-clock-cmdclock) - change channel locks of a channel you control -- [cmdsets](./Default-Command-Help#wiki-cmdsets-cmdlistcmdsets) - list command sets defined on an -object -- [color](./Default-Command-Help#wiki-color-cmdcolortest) - testing which colors your client support -- [command](./Default-Command-Help#wiki-command-objmanipcommand) - This is a parent class for some of -the defining objmanip commands -- [connect](./Default-Command-Help#wiki-connect-cmdunconnectedconnect) - connect to the game -- [copy](./Default-Command-Help#wiki-copy-cmdcopy) - copy an object and its properties -- [cpattr](./Default-Command-Help#wiki-cpattr-cmdcpattr) - copy attributes between objects -- [create](./Default-Command-Help#wiki-create-cmdunconnectedcreate) - create a new account account -- [create](./Default-Command-Help#wiki-create-cmdcreate) - create new objects -- [cwho](./Default-Command-Help#wiki-cwho-cmdcwho) - show who is listening to a channel -- [delcom](./Default-Command-Help#wiki-delcom-cmddelcom) - remove a channel alias and/or unsubscribe -from channel -- [desc](./Default-Command-Help#wiki-desc-cmddesc) - describe an object or the current room. -- [destroy](./Default-Command-Help#wiki-destroy-cmddestroy) - permanently delete objects -- [dig](./Default-Command-Help#wiki-dig-cmddig) - build new rooms and connect them to the current -location -- [drop](./Default-Command-Help#wiki-drop-cmddrop) - drop something -- [emit](./Default-Command-Help#wiki-emit-cmdemit) - admin command for emitting message to multiple -objects -- [examine](./Default-Command-Help#wiki-examine-cmdexamine) - get detailed information about an object -- [find](./Default-Command-Help#wiki-find-cmdfind) - search the database for objects -- [force](./Default-Command-Help#wiki-force-cmdforce) - forces an object to execute a command -- [get](./Default-Command-Help#wiki-get-cmdget) - pick up something -- [give](./Default-Command-Help#wiki-give-cmdgive) - give away something to someone -- [help](./Default-Command-Help#wiki-help-cmdunconnectedhelp) - get help when in unconnected-in state -- [help](./Default-Command-Help#wiki-help-cmdhelp) - View help or a list of topics -- [home](./Default-Command-Help#wiki-home-cmdhome) - move to your character's home location -- [ic](./Default-Command-Help#wiki-ic-cmdic) - control an object you have permission to puppet -- [inventory](./Default-Command-Help#wiki-inventory-cmdinventory) - view inventory -- [irc2chan](./Default-Command-Help#wiki-irc2chan-cmdirc2chan) - Link an evennia channel to an -external IRC channel -- [link](./Default-Command-Help#wiki-link-cmdlink) - link existing rooms together with exits -- [lock](./Default-Command-Help#wiki-lock-cmdlock) - assign a lock definition to an object -- [look](./Default-Command-Help#wiki-look-cmdlook) - look at location or object -- [look](./Default-Command-Help#wiki-look-cmdooclook) - look while out-of-character -- [mvattr](./Default-Command-Help#wiki-mvattr-cmdmvattr) - move attributes between objects -- [name](./Default-Command-Help#wiki-name-cmdname) - change the name and/or aliases of an object -- [nick](./Default-Command-Help#wiki-nick-cmdnick) - define a personal alias/nick by defining a string -to -- [objects](./Default-Command-Help#wiki-objects-cmdobjects) - statistics on objects in the database -- [ooc](./Default-Command-Help#wiki-ooc-cmdooc) - stop puppeting and go ooc -- [open](./Default-Command-Help#wiki-open-cmdopen) - open a new exit from the current room -- [option](./Default-Command-Help#wiki-option-cmdoption) - Set an account option -- [page](./Default-Command-Help#wiki-page-cmdpage) - send a private message to another account -- [password](./Default-Command-Help#wiki-password-cmdpassword) - change your password -- [perm](./Default-Command-Help#wiki-perm-cmdperm) - set the permissions of an account/object -- [pose](./Default-Command-Help#wiki-pose-cmdpose) - strike a pose -- [py](./Default-Command-Help#wiki-py-cmdpy) - execute a snippet of python code -- [quell](./Default-Command-Help#wiki-quell-cmdquell) - use character's permissions instead of -account's -- [quit](./Default-Command-Help#wiki-quit-cmdunconnectedquit) - quit when in unlogged-in state -- [quit](./Default-Command-Help#wiki-quit-cmdquit) - quit the game -- [reload](./Default-Command-Help#wiki-reload-cmdreload) - reload the server -- [reset](./Default-Command-Help#wiki-reset-cmdreset) - reset and reboot the server -- [rss2chan](./Default-Command-Help#wiki-rss2chan-cmdrss2chan) - link an evennia channel to an -external RSS feed -- [say](./Default-Command-Help#wiki-say-cmdsay) - speak as your character -- [script](./Default-Command-Help#wiki-script-cmdscript) - attach a script to an object -- [scripts](./Default-Command-Help#wiki-scripts-cmdscripts) - list and manage all running scripts -- [server](./Default-Command-Help#wiki-server-cmdserverload) - show server load and memory statistics -- [service](./Default-Command-Help#wiki-service-cmdservice) - manage system services -- [sessions](./Default-Command-Help#wiki-sessions-cmdsessions) - check your connected session(s) -- [set](./Default-Command-Help#wiki-set-cmdsetattribute) - set attribute on an object or account -- [setdesc](./Default-Command-Help#wiki-setdesc-cmdsetdesc) - describe yourself -- [sethelp](./Default-Command-Help#wiki-sethelp-cmdsethelp) - Edit the help database. -- [sethome](./Default-Command-Help#wiki-sethome-cmdsethome) - set an object's home location -- [shutdown](./Default-Command-Help#wiki-shutdown-cmdshutdown) - stop the server completely -- [spawn](./Default-Command-Help#wiki-spawn-cmdspawn) - spawn objects from prototype -- [style](./Default-Command-Help#wiki-style-cmdstyle) - In-game style options -- [tag](./Default-Command-Help#wiki-tag-cmdtag) - handles the tags of an object -- [tel](./Default-Command-Help#wiki-tel-cmdteleport) - teleport object to another location -- [time](./Default-Command-Help#wiki-time-cmdtime) - show server time statistics -- [tunnel](./Default-Command-Help#wiki-tunnel-cmdtunnel) - create new rooms in cardinal directions -only -- [typeclass](./Default-Command-Help#wiki-typeclass-cmdtypeclass) - set or change an object's -typeclass -- [unban](./Default-Command-Help#wiki-unban-cmdunban) - remove a ban from an account -- [unlink](./Default-Command-Help#wiki-unlink-cmdunlink) - remove exit-connections between rooms -- [userpassword](./Default-Command-Help#wiki-userpassword-cmdnewpassword) - change the password of an -account -- [wall](./Default-Command-Help#wiki-wall-cmdwall) - make an announcement to all -- [whisper](./Default-Command-Help#wiki-whisper-cmdwhisper) - Speak privately as your character to -another -- [who](./Default-Command-Help#wiki-who-cmdwho) - list who is currently online -- [wipe](./Default-Command-Help#wiki-wipe-cmdwipe) - clear all attributes from an object - -## A-Z by source file - -- [account.py](./Default-Command-Help#accountpy) -- [admin.py](./Default-Command-Help#adminpy) -- [batchprocess.py](./Default-Command-Help#batchprocesspy) -- [building.py](./Default-Command-Help#buildingpy) -- [comms.py](./Default-Command-Help#commspy) -- [general.py](./Default-Command-Help#generalpy) -- [help.py](./Default-Command-Help#helppy) -- [system.py](./Default-Command-Help#systempy) -- [unloggedin.py](./Default-Command-Help#unloggedinpy) - -## Command details - -These are generated from the auto-documentation and are ordered by their source file location in -[evennia/commands/default/](https://github.com/evennia/evennia/tree/master/evennia/commands/default/) - - -### `account.py` - -[View account.py source](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py) - - -#### charcreate (CmdCharCreate) -``` - create a new character - - Usage: - charcreate [= desc] - - Create a new character, optionally giving it a description. You - may use upper-case letters in the name - you will nevertheless - always be able to access your character using lower-case letters - if you want. -``` -- **key:** *charcreate* -- **aliases:** -- **[locks](./Locks):** *"cmd:pperm(Player)"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdCharCreate` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### chardelete (CmdCharDelete) -``` - delete a character - this cannot be undone! - - Usage: - chardelete - - Permanently deletes one of your characters. -``` -- **key:** *chardelete* -- **aliases:** -- **[locks](./Locks):** *"cmd:pperm(Player)"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdCharDelete` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### color (CmdColorTest) -``` - testing which colors your client support - - Usage: - color ansi||xterm256 - - Prints a color map along with in-mud color codes to use to produce - them. It also tests what is supported in your client. Choices are - 16-color ansi (supported in most muds) or the 256-color xterm256 - standard. No checking is done to determine your client supports - color - if not you will see rubbish appear. -``` -- **key:** *color* -- **aliases:** -- **[locks](./Locks):** *"cmd:all()"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdColorTest` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### ic (CmdIC) -``` - control an object you have permission to puppet - - Usage: - ic - - Go in-character (IC) as a given Character. - - This will attempt to "become" a different object assuming you have - the right to do so. Note that it's the ACCOUNT character that puppets - characters/objects and which needs to have the correct permission! - - You cannot become an object that is already controlled by another - account. In principle can be any in-game object as long - as you the account have access right to puppet it. -``` -- **key:** *ic* -- **aliases:** *puppet* -- **[locks](./Locks):** *"cmd:all()"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdIC` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### look (CmdOOCLook) -``` - look while out-of-character - - Usage: - look - - Look in the ooc state. -``` -- **key:** *look* -- **aliases:** *l*, *ls* -- **[locks](./Locks):** *"cmd:all()"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdOOCLook` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### ooc (CmdOOC) -``` - stop puppeting and go ooc - - Usage: - ooc - - Go out-of-character (OOC). - - This will leave your current character and put you in a incorporeal OOC state. -``` -- **key:** *ooc* -- **aliases:** *unpuppet* -- **[locks](./Locks):** *"cmd:pperm(Player)"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdOOC` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### option (CmdOption) -``` - Set an account option - - Usage: - option[/save] [name = value] - - Switches: - save - Save the current option settings for future logins. - clear - Clear the saved options. - - This command allows for viewing and setting client interface - settings. Note that saved options may not be able to be used if - later connecting with a client with different capabilities. -``` -- **key:** *option* -- **aliases:** *options* -- **[locks](./Locks):** *"cmd:all()"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdOption` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### password (CmdPassword) -``` - change your password - - Usage: - password = - - Changes your password. Make sure to pick a safe one. -``` -- **key:** *password* -- **aliases:** -- **[locks](./Locks):** *"cmd:pperm(Player)"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdPassword` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### quell (CmdQuell) -``` - use character's permissions instead of account's - - Usage: - quell - unquell - - Normally the permission level of the Account is used when puppeting a - Character/Object to determine access. This command will switch the lock - system to make use of the puppeted Object's permissions instead. This is - useful mainly for testing. - Hierarchical permission quelling only work downwards, thus an Account cannot - use a higher-permission Character to escalate their permission level. - Use the unquell command to revert back to normal operation. -``` -- **key:** *quell* -- **aliases:** *unquell* -- **[locks](./Locks):** *"cmd:pperm(Player)"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdQuell` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://gi -thub.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### quit (CmdQuit) -``` - quit the game - - Usage: - quit - - Switch: - all - disconnect all connected sessions - - Gracefully disconnect your current session from the - game. Use the /all switch to disconnect from all sessions. -``` -- **key:** *quit* -- **aliases:** -- **[locks](./Locks):** *"cmd:all()"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdQuit` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultAccount'* of class `AccountCmdSet` in [cmdset_account.py](https://gi -thub.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_account.py). - - -#### sessions (CmdSessions) -``` - check your connected session(s) - - Usage: - sessions - - Lists the sessions currently connected to your account. -``` -- **key:** *sessions* -- **aliases:** -- **[locks](./Locks):** *"cmd:all()"* -- **[`help_category`](./Help-System):** *"General"* -- **Source:** class `CmdSessions` in -[account.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/account.py). -Belongs to command set *'DefaultSession'* of class `SessionCmdSet` in [cmdset_session.py](https://github.com/evennia/evennia/tree/master/evennia/commands/default/cmdset_session.py). - - -#### style (CmdStyle) -``` - In-game style options - - Usage: - style - style