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<script src="../_static/underscore.js"></script>
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<script src="../_static/doctools.js"></script>
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<script src="../_static/language_data.js"></script>
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<script async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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<link rel="search" title="Search" href="../search.html" />
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@ -38,43 +40,43 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<section id="start-stop-reload">
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<section class="tex2jax_ignore mathjax_ignore" id="start-stop-reload">
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<h1>Start Stop Reload<a class="headerlink" href="#start-stop-reload" title="Permalink to this headline">¶</a></h1>
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<p>You control Evennia from your game folder (we refer to it as <code class="docutils literal notranslate"><span class="pre">mygame/</span></code> here), using the <code class="docutils literal notranslate"><span class="pre">evennia</span></code>
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program. If the <code class="docutils literal notranslate"><span class="pre">evennia</span></code> program is not available on the command line you must first install
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Evennia as described in the <a class="reference internal" href="Setup-Quickstart.html"><span class="doc">Setup Quickstart</span></a> page.</p>
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Evennia as described in the <a class="reference internal" href="Setup-Quickstart.html"><span class="doc std std-doc">Setup Quickstart</span></a> page.</p>
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<blockquote>
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<div><p>Hint: If you ever try the <code class="docutils literal notranslate"><span class="pre">evennia</span></code> command and get an error complaining that the command is not
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available, make sure your <a class="reference external" href="Glossary.html#virtualenv">virtualenv</a> is active.</p>
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available, make sure your <a class="reference internal" href="../Glossary.html#virtualenv"><span class="std std-doc">virtualenv</span></a> is active.</p>
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</div></blockquote>
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<p>Below are described the various management options. Run</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="o">-</span><span class="n">h</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia -h
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</pre></div>
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</div>
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<p>to give you a brief help and</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">menu</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia menu
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</pre></div>
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</div>
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<p>to give you a menu with options.</p>
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<section id="starting-evennia">
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<h2>Starting Evennia<a class="headerlink" href="#starting-evennia" title="Permalink to this headline">¶</a></h2>
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<p>Evennia consists of two components, the Evennia <a class="reference internal" href="../Components/Portal-And-Server.html"><span class="doc">Server and Portal</span></a>. Briefly,
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<p>Evennia consists of two components, the Evennia <a class="reference internal" href="../Components/Portal-And-Server.html"><span class="doc std std-doc">Server and Portal</span></a>. Briefly,
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the <em>Server</em> is what is running the mud. It handles all game-specific things but doesn’t care
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exactly how players connect, only that they have. The <em>Portal</em> is a gateway to which players
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connect. It knows everything about telnet, ssh, webclient protocols etc but very little about the
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game. Both are required for a functioning mud.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">evennia</span> <span class="n">start</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> evennia start
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</pre></div>
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</div>
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<p>The above command will start the Portal, which in turn will boot up the Server. The command will
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print a summary of the process and unless there is an error you will see no further output. Both
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components will instead log to log files in <code class="docutils literal notranslate"><span class="pre">mygame/server/logs/</span></code>. For convenience you can follow
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those logs directly in your terminal by attaching <code class="docutils literal notranslate"><span class="pre">-l</span></code> to commands:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">evennia</span> <span class="o">-</span><span class="n">l</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> evennia -l
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</pre></div>
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</div>
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<p>Will start following the logs of an already running server. When starting Evennia you can also do</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">evennia</span> <span class="n">start</span> <span class="o">-</span><span class="n">l</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> evennia start -l
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</pre></div>
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</div>
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<blockquote>
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@ -87,12 +89,12 @@ those logs directly in your terminal by attaching <code class="docutils literal
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processes (but not both) as foreground processes in <em>interactive</em> mode. This means they will log
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directly to the terminal (rather than to log files that we then echo to the terminal) and you can
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kill the process (not just the log-file view) with <code class="docutils literal notranslate"><span class="pre">Ctrl-C</span></code>.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">istart</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia istart
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</pre></div>
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</div>
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<p>will start/restart the <em>Server</em> in interactive mode. This is required if you want to run a
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<em>debugger</em>. Next time you reload the server, it will return to normal mode.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">ipstart</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia ipstart
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</pre></div>
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</div>
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<p>will start the <em>Portal</em> in interactive mode. This is usually only necessary if you want to run
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@ -105,11 +107,11 @@ again. Everyone will get a message and the game will be briefly paused for all a
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server
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reboots. Since they are connected to the <em>Portal</em>, their connections are not lost.</p>
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<p>Reloading is as close to a “warm reboot” you can get. It reinitializes all code of Evennia, but
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doesn’t kill “persistent” <a class="reference internal" href="../Components/Scripts.html"><span class="doc">Scripts</span></a>. It also calls <code class="docutils literal notranslate"><span class="pre">at_server_reload()</span></code> hooks on all
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doesn’t kill “persistent” <a class="reference internal" href="../Components/Scripts.html"><span class="doc std std-doc">Scripts</span></a>. It also calls <code class="docutils literal notranslate"><span class="pre">at_server_reload()</span></code> hooks on all
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objects so you
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can save eventual temporary properties you want.</p>
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<p>From in-game the <code class="docutils literal notranslate"><span class="pre">@reload</span></code> command is used. You can also reload the server from outside the game:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">evennia</span> <span class="n">reload</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> evennia reload
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</pre></div>
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</div>
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<p>Sometimes reloading from “the outside” is necessary in case you have added some sort of bug that
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@ -123,7 +125,7 @@ will be disconnected during a
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reset. A reset will however purge all non-persistent scripts and will call <code class="docutils literal notranslate"><span class="pre">at_server_shutdown()</span></code>
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hooks. It can be a good way to clean unsafe scripts during development, for example.</p>
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<p>From in-game the <code class="docutils literal notranslate"><span class="pre">@reset</span></code> command is used. From the terminal:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">reset</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia reset
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</pre></div>
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</div>
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</section>
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@ -131,12 +133,12 @@ hooks. It can be a good way to clean unsafe scripts during development, for exam
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<h2>Rebooting<a class="headerlink" href="#rebooting" title="Permalink to this headline">¶</a></h2>
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<p>This will shut down <em>both</em> Server and Portal, which means all connected players will lose their
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connection. It can only be initiated from the terminal:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">reboot</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia reboot
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</pre></div>
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</div>
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<p>This is identical to doing these two commands:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">evennia</span> <span class="n">stop</span>
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<span class="n">evennia</span> <span class="n">start</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> evennia stop
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evennia start
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</pre></div>
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</div>
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</section>
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@ -145,7 +147,7 @@ connection. It can only be initiated from the terminal:</p>
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<p>A full shutdown closes Evennia completely, both Server and Portal. All accounts will be booted and
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systems saved and turned off cleanly.</p>
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<p>From inside the game you initiate a shutdown with the <code class="docutils literal notranslate"><span class="pre">@shutdown</span></code> command. From command line you do</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span> <span class="n">evennia</span> <span class="n">stop</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span> evennia stop
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</pre></div>
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</div>
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<p>You will see messages of both Server and Portal closing down. All accounts will see the shutdown
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@ -156,11 +158,11 @@ runs in interactive mode.</p>
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<h2>Status and info<a class="headerlink" href="#status-and-info" title="Permalink to this headline">¶</a></h2>
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<p>To check basic Evennia settings, such as which ports and services are active, this will repeat the
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initial return given when starting the server:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">info</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia info
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</pre></div>
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</div>
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<p>You can also get a briefer run-status from both components with this command</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">status</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia status
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</pre></div>
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</div>
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<p>This can be useful for automating checks to make sure the game is running and is responding.</p>
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@ -169,11 +171,11 @@ initial return given when starting the server:</p>
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<h2>Killing (Linux/Mac only)<a class="headerlink" href="#killing-linux-mac-only" title="Permalink to this headline">¶</a></h2>
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<p>In the extreme case that neither of the server processes locks up and does not respond to commands,
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you can send them kill-signals to force them to shut down. To kill only the Server:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">skill</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia skill
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</pre></div>
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</div>
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<p>To kill both Server and Portal:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">kill</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia kill
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</pre></div>
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</div>
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<p>Note that this functionality is not supported on Windows.</p>
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<h2>Django options<a class="headerlink" href="#django-options" title="Permalink to this headline">¶</a></h2>
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<p>The <code class="docutils literal notranslate"><span class="pre">evennia</span></code> program will also pass-through options used by the <code class="docutils literal notranslate"><span class="pre">django-admin</span></code>. These operate on
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the database in various ways.</p>
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<div class="highlight-bash notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span> evennia migrate <span class="c1"># migrate the database</span>
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<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span> evennia migrate <span class="c1"># migrate the database</span>
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evennia shell <span class="c1"># launch an interactive, django-aware python shell</span>
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evennia dbshell <span class="c1"># launch database shell</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>For (many) more options, see <a class="reference external" href="https://docs.djangoproject.com/en/1.7/ref/django-admin/#usage">the django-admin
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docs</a>.</p>
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</section>
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@ -218,7 +218,7 @@ Evennia failed to restart (that is, it remains in a shut-down state). Look at yo
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terminal to see what the problem is - you will usually see a clear traceback showing what went
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wrong.</p>
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<p>Fix your bug then run</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">evennia</span> <span class="n">start</span>
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<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>evennia start
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</pre></div>
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</div>
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<p>Assuming the bug was fixed, this will start the Server manually (while not restarting the Portal).
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@ -287,7 +287,7 @@ In-game you should now get the message that the Server has successfully restarte
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<h3>Versions</h3>
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<ul>
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<li><a href="Start-Stop-Reload.html">1.0-dev (develop branch)</a></li>
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<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
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<li><a href="../../0.95/index.html">0.95 (v0.9.5 branch)</a></li>
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</ul>
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</div>
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