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<script src="../../../_static/underscore.js"></script>
<script src="../../../_static/doctools.js"></script>
<script src="../../../_static/language_data.js"></script>
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<link rel="index" title="Index" href="../../../genindex.html" />
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@ -48,11 +50,11 @@
<div class="bodywrapper">
<div class="body" role="main">
<section id="evennia-starting-tutorial-part-3">
<section class="tex2jax_ignore mathjax_ignore" id="evennia-starting-tutorial-part-3">
<h1>Evennia Starting Tutorial (Part 3)<a class="headerlink" href="#evennia-starting-tutorial-part-3" title="Permalink to this headline"></a></h1>
<aside class="sidebar">
<p class="sidebar-title">Tutorial Parts</p>
<dl class="simple">
<p>sidebar:: Tutorial Parts</p>
<blockquote>
<div><dl class="simple">
<dt>Part 1: <a class="reference external" href="../Part1/Starting-Part1.html">What we have</a></dt><dd><p>A tour of Evennia and how to use the tools, including an introduction to Python.</p>
</dd>
<dt>Part 2: <a class="reference external" href="../Part2/Starting-Part2.html">What we want</a></dt><dd><p>Planning our tutorial game and what to think about when planning your own in the future.</p>
@ -64,22 +66,22 @@
<dt>Part 5: <a class="reference external" href="../Part5/Starting-Part5.html">Showing the world</a></dt><dd><p>Taking our new game online and let players try it out</p>
</dd>
</dl>
</aside>
</div></blockquote>
<p>In part three of the Evennia Starting tutorial we will go through the creation of several key parts
of our tutorial game <em>EvAdventure</em>. As we go, we will test each part and create a simple “tech demo” to
show off all the moving parts.</p>
<ol class="simple">
<li><p>Introduction &amp; Overview (you are here)</p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Changing settings</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Applying contribs</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Creating a rule module</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Tweaking the base Typeclasses</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Character creation menu</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Wearing armor and wielding weapons</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Two types of combat</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Monsters and AI</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Questing and rewards</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Overview of Tech demo</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Changing settings</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Applying contribs</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Creating a rule module</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Tweaking the base Typeclasses</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Character creation menu</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Wearing armor and wielding weapons</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Two types of combat</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Monsters and AI</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Questing and rewards</span></a></p></li>
<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Overview of Tech demo</span></a></p></li>
</ol>
<p>If you followed the previous parts of this tutorial you will have some notions about Python and where to find
and make use of things in Evennia. We also have a good idea of the type of game we want.
@ -136,7 +138,7 @@ with using Evennia. This be of much use when doing your own thing later.</p>
<h3>Versions</h3>
<ul>
<li><a href="Starting-Part3.html">1.0-dev (develop branch)</a></li>
<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
<li><a href="../../../../0.95/index.html">0.95 (v0.9.5 branch)</a></li>
</ul>
</div>