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<script src="../../../_static/underscore.js"></script>
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<script src="../../../_static/doctools.js"></script>
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<script src="../../../_static/language_data.js"></script>
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<script async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
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<link rel="shortcut icon" href="../../../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../../../genindex.html" />
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<link rel="search" title="Search" href="../../../search.html" />
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<div class="bodywrapper">
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<div class="body" role="main">
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<section id="evennia-starting-tutorial-part-3">
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<section class="tex2jax_ignore mathjax_ignore" id="evennia-starting-tutorial-part-3">
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<h1>Evennia Starting Tutorial (Part 3)<a class="headerlink" href="#evennia-starting-tutorial-part-3" title="Permalink to this headline">¶</a></h1>
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<aside class="sidebar">
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<p class="sidebar-title">Tutorial Parts</p>
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<dl class="simple">
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<p>sidebar:: Tutorial Parts</p>
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<blockquote>
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<div><dl class="simple">
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<dt>Part 1: <a class="reference external" href="../Part1/Starting-Part1.html">What we have</a></dt><dd><p>A tour of Evennia and how to use the tools, including an introduction to Python.</p>
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</dd>
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<dt>Part 2: <a class="reference external" href="../Part2/Starting-Part2.html">What we want</a></dt><dd><p>Planning our tutorial game and what to think about when planning your own in the future.</p>
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@ -64,22 +66,22 @@
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<dt>Part 5: <a class="reference external" href="../Part5/Starting-Part5.html">Showing the world</a></dt><dd><p>Taking our new game online and let players try it out</p>
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</dd>
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</dl>
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</aside>
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</div></blockquote>
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<p>In part three of the Evennia Starting tutorial we will go through the creation of several key parts
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of our tutorial game <em>EvAdventure</em>. As we go, we will test each part and create a simple “tech demo” to
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show off all the moving parts.</p>
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<ol class="simple">
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<li><p>Introduction & Overview (you are here)</p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Changing settings</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Applying contribs</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Creating a rule module</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Tweaking the base Typeclasses</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Character creation menu</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Wearing armor and wielding weapons</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Two types of combat</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Monsters and AI</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Questing and rewards</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc">Overview of Tech demo</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Changing settings</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Applying contribs</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Creating a rule module</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Tweaking the base Typeclasses</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Character creation menu</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Wearing armor and wielding weapons</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Two types of combat</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Monsters and AI</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Questing and rewards</span></a></p></li>
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<li><p><a class="reference internal" href="../../../Unimplemented.html"><span class="doc std std-doc">Overview of Tech demo</span></a></p></li>
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</ol>
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<p>If you followed the previous parts of this tutorial you will have some notions about Python and where to find
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and make use of things in Evennia. We also have a good idea of the type of game we want.
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@ -136,7 +138,7 @@ with using Evennia. This be of much use when doing your own thing later.</p>
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<h3>Versions</h3>
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<ul>
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<li><a href="Starting-Part3.html">1.0-dev (develop branch)</a></li>
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<li><a href="../../../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
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<li><a href="../../../../0.95/index.html">0.95 (v0.9.5 branch)</a></li>
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</ul>
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</div>
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