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<script src="../_static/underscore.js"></script>
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<script src="../_static/doctools.js"></script>
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<script src="../_static/language_data.js"></script>
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<script async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
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<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
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<link rel="shortcut icon" href="../_static/favicon.ico"/>
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<link rel="index" title="Index" href="../genindex.html" />
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<link rel="search" title="Search" href="../search.html" />
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@ -38,7 +40,7 @@
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<div class="bodywrapper">
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<div class="body" role="main">
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<section id="gametime-tutorial">
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<section class="tex2jax_ignore mathjax_ignore" id="gametime-tutorial">
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<h1>Gametime Tutorial<a class="headerlink" href="#gametime-tutorial" title="Permalink to this headline">¶</a></h1>
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<p>A lot of games use a separate time system we refer to as <em>game time</em>. This runs in parallel to what
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we usually think of as <em>real time</em>. The game time might run at a different speed, use different
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@ -62,16 +64,7 @@ calendar).</p>
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<h3>Setting up game time for a standard calendar<a class="headerlink" href="#setting-up-game-time-for-a-standard-calendar" title="Permalink to this headline">¶</a></h3>
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<p>All is done through the settings. Here are the settings you should use if you want a game time with
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a standard calendar:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal"> 3</span>
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<span class="normal"> 4</span>
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<span class="normal"> 5</span>
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<span class="normal"> 6</span>
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<span class="normal"> 7</span>
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<span class="normal"> 8</span>
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<span class="normal"> 9</span>
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<span class="normal">10</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<span class="c1"># The time factor dictates if the game world runs faster (timefactor>1)</span>
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<span class="c1"># or slower (timefactor<1) than the real world.</span>
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<span class="n">TIME_FACTOR</span> <span class="o">=</span> <span class="mf">2.0</span>
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@ -82,7 +75,7 @@ a standard calendar:</p>
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<span class="c1"># module.</span>
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<span class="n">TIME_GAME_EPOCH</span> <span class="o">=</span> <span class="kc">None</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>By default, the game time runs twice as fast as the real time. You can set the time factor to be 1
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(the game time would run exactly at the same speed than the real time) or lower (the game time will
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be slower than the real time). Most games choose to have the game time spinning faster (you will
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@ -92,26 +85,20 @@ real time, a minute in real time would be an hour in game time).</p>
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indicate the time your game started. As indicated, an epoch of 0 would mean January 1st, 1970. If
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you want to set your time in the future, you just need to find the starting point in seconds. There
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are several ways to do this in Python, this method will show you how to do it in local time:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># We're looking for the number of seconds representing</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># We're looking for the number of seconds representing</span>
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<span class="c1"># January 1st, 2020</span>
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<span class="kn">from</span> <span class="nn">datetime</span> <span class="kn">import</span> <span class="n">datetime</span>
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<span class="kn">import</span> <span class="nn">time</span>
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<span class="n">start</span> <span class="o">=</span> <span class="n">datetime</span><span class="p">(</span><span class="mi">2020</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
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<span class="n">time</span><span class="o">.</span><span class="n">mktime</span><span class="p">(</span><span class="n">start</span><span class="o">.</span><span class="n">timetuple</span><span class="p">())</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>This should return a huge number - the number of seconds since Jan 1 1970. Copy that directly into
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your settings (editing <code class="docutils literal notranslate"><span class="pre">server/conf/settings.py</span></code>):</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<span class="n">TIME_GAME_EPOCH</span> <span class="o">=</span> <span class="mi">1577865600</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>Reload the game with <code class="docutils literal notranslate"><span class="pre">@reload</span></code>, and then use the <code class="docutils literal notranslate"><span class="pre">@time</span></code> command. You should see something like
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this:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">+----------------------------+-------------------------------------+</span>
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@ -140,7 +127,7 @@ time updated correctly… and going (by default) twice as fast as the real time.
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time, and assuming a standard calendar (see below for the same feature with a custom calendar). For
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instance, it can be used to have a specific message every (in-game) day at 6:00 AM showing how the
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sun rises.</p>
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<p>The function <code class="docutils literal notranslate"><span class="pre">schedule()</span></code> should be used here. It will create a <a class="reference internal" href="../Components/Scripts.html"><span class="doc">script</span></a> with some
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<p>The function <code class="docutils literal notranslate"><span class="pre">schedule()</span></code> should be used here. It will create a <a class="reference internal" href="../Components/Scripts.html"><span class="doc std std-doc">script</span></a> with some
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additional features to make sure the script is always executed when the game time matches the given
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parameters.</p>
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<p>The <code class="docutils literal notranslate"><span class="pre">schedule</span></code> function takes the following arguments:</p>
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@ -152,23 +139,9 @@ repeatedly.</p></li>
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to schedule. If the parameter isn’t given, it assumes the current time value of this specific unit.</p></li>
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</ul>
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<p>Here is a short example for making the sun rise every day:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal">15</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in a file ingame_time.py in mygame/world/</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in a file ingame_time.py in mygame/world/</span>
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<span class="kn">from</span> <span class="nn">evennia.utils</span> <span class="kn">import</span> <span class="n">gametime</span>
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<span class="kn">from</span> <span class="nn">evennia.utils</span> <span class="kn">import</span> <span class="n">gametime</span>
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<span class="kn">from</span> <span class="nn">typeclasses.rooms</span> <span class="kn">import</span> <span class="n">Room</span>
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<span class="k">def</span> <span class="nf">at_sunrise</span><span class="p">():</span>
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@ -182,7 +155,7 @@ to schedule. If the parameter isn’t given, it assumes the current time value
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<span class="n">script</span> <span class="o">=</span> <span class="n">gametime</span><span class="o">.</span><span class="n">schedule</span><span class="p">(</span><span class="n">at_sunrise</span><span class="p">,</span> <span class="n">repeat</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">hour</span><span class="o">=</span><span class="mi">6</span><span class="p">,</span> <span class="nb">min</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">sec</span><span class="o">=</span><span class="mi">0</span><span class="p">)</span>
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<span class="n">script</span><span class="o">.</span><span class="n">key</span> <span class="o">=</span> <span class="s2">"at sunrise"</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>If you want to test this function, you can easily do something like:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="nd">@py</span> <span class="kn">from</span> <span class="nn">world</span> <span class="kn">import</span> <span class="n">ingame_time</span><span class="p">;</span> <span class="n">ingame_time</span><span class="o">.</span><span class="n">start_sunrise_event</span><span class="p">()</span>
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</pre></div>
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@ -204,9 +177,8 @@ For example, if you set a script to run every month on the 31st it will run in J
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such day in February, April etc. Similarly, leap years may change the number of days in the year.</p>
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</div></blockquote>
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</section>
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</section>
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<section id="a-game-time-with-a-custom-calendar">
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<h2>A game time with a custom calendar<a class="headerlink" href="#a-game-time-with-a-custom-calendar" title="Permalink to this headline">¶</a></h2>
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<h3>A game time with a custom calendar<a class="headerlink" href="#a-game-time-with-a-custom-calendar" title="Permalink to this headline">¶</a></h3>
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<p>Using a custom calendar to handle game time is sometimes needed if you want to place your game in a
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fictional universe. For instance you may want to create the Shire calendar which Tolkien described
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having 12 months, each which 30 days. That would give only 360 days per year (presumably hobbits
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@ -215,6 +187,7 @@ creating a planet in a different solar system with, say, days 29 hours long and
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days.</p>
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<p>Evennia handles custom calendars through an optional <em>contrib</em> module, called <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code>.
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Contrary to the normal <code class="docutils literal notranslate"><span class="pre">gametime</span></code> module described above it is not active by default.</p>
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</section>
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<section id="setting-up-the-custom-calendar">
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<h3>Setting up the custom calendar<a class="headerlink" href="#setting-up-the-custom-calendar" title="Permalink to this headline">¶</a></h3>
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<p>In our first example of the Shire calendar, used by hobbits in books by Tolkien, we don’t really
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@ -224,13 +197,7 @@ dictionary containing as keys the name of the units, and as value the number of
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smallest unit for us) in this unit. Its keys must be picked among the following: “sec”, “min”,
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“hour”, “day”, “week”, “month” and “year” but you don’t have to include them all. Here is the
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configuration for the Shire calendar:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal">1</span>
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<span class="normal">2</span>
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<span class="normal">3</span>
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<span class="normal">4</span>
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<span class="normal">5</span>
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<span class="normal">6</span>
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<span class="normal">7</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<span class="n">TIME_UNITS</span> <span class="o">=</span> <span class="p">{</span><span class="s2">"sec"</span><span class="p">:</span> <span class="mi">1</span><span class="p">,</span>
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<span class="s2">"min"</span><span class="p">:</span> <span class="mi">60</span><span class="p">,</span>
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<span class="s2">"hour"</span><span class="p">:</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">60</span><span class="p">,</span>
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@ -238,29 +205,14 @@ configuration for the Shire calendar:</p>
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<span class="s2">"month"</span><span class="p">:</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">24</span> <span class="o">*</span> <span class="mi">30</span><span class="p">,</span>
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<span class="s2">"year"</span><span class="p">:</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">24</span> <span class="o">*</span> <span class="mi">30</span> <span class="o">*</span> <span class="mi">12</span> <span class="p">}</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>We give each unit we want as keys. Values represent the number of seconds in that unit. Hour is
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set to 60 * 60 (that is, 3600 seconds per hour). Notice that we don’t specify the week unit in this
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configuration: instead, we skip from days to months directly.</p>
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<p>In order for this setting to work properly, remember all units have to be multiples of the previous
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units. If you create “day”, it needs to be multiple of hours, for instance.</p>
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<p>So for our example, our settings may look like this:</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal"> 2</span>
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<span class="normal">16</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in a file settings.py in mygame/server/conf</span>
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<span class="c1"># Time factor</span>
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<span class="n">TIME_FACTOR</span> <span class="o">=</span> <span class="mi">4</span>
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@ -277,45 +229,19 @@ units. If you create “day”, it needs to be multiple of hours, for instance.
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<span class="s2">"year"</span><span class="p">:</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">60</span> <span class="o">*</span> <span class="mi">24</span> <span class="o">*</span> <span class="mi">30</span> <span class="o">*</span> <span class="mi">12</span><span class="p">,</span>
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<span class="p">}</span>
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</pre></div>
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</td></tr></table></div>
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</div>
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<p>Notice we have set a time epoch of 0. Using a custom calendar, we will come up with a nice display
|
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of time on our own. In our case the game time starts at year 0, month 0, day 0, and at midnight.</p>
|
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<p>Note that while we use “month”, “week” etc in the settings, your game may not use those terms in-
|
||||
game, instead referring to them as “cycles”, “moons”, “sand falls” etc. This is just a matter of you
|
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displaying them differently. See next section.</p>
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</section>
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<section id="a-command-to-display-the-current-game-time">
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<h3>A command to display the current game time<a class="headerlink" href="#a-command-to-display-the-current-game-time" title="Permalink to this headline">¶</a></h3>
|
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<h4>A command to display the current game time<a class="headerlink" href="#a-command-to-display-the-current-game-time" title="Permalink to this headline">¶</a></h4>
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<p>As pointed out earlier, the <code class="docutils literal notranslate"><span class="pre">@time</span></code> command is meant to be used with a standard calendar, not a
|
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custom one. We can easily create a new command though. We’ll call it <code class="docutils literal notranslate"><span class="pre">time</span></code>, as is often the case
|
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on other MU*. Here’s an example of how we could write it (for the example, you can create a file
|
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<code class="docutils literal notranslate"><span class="pre">showtime.py</span></code> in your <code class="docutils literal notranslate"><span class="pre">commands</span></code> directory and paste this code in it):</p>
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<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
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<span class="normal">26</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in a file mygame/commands/gametime.py</span>
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<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in a file mygame/commands/gametime.py</span>
|
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|
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<span class="kn">from</span> <span class="nn">evennia.contrib</span> <span class="kn">import</span> <span class="n">custom_gametime</span>
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@ -342,31 +268,11 @@ on other MU*. Here’s an example of how we could write it (for the example, yo
|
|||
<span class="n">time_string</span> <span class="o">+=</span> <span class="sa">f</span><span class="s2">"</span><span class="se">\n</span><span class="s2">It's </span><span class="si">{</span><span class="n">hour</span><span class="si">:</span><span class="s2">02</span><span class="si">}</span><span class="s2">:</span><span class="si">{</span><span class="n">mins</span><span class="si">:</span><span class="s2">02</span><span class="si">}</span><span class="s2">:</span><span class="si">{</span><span class="n">secs</span><span class="si">:</span><span class="s2">02</span><span class="si">}</span><span class="s2">."</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">msg</span><span class="p">(</span><span class="n">time_string</span><span class="p">)</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
</div>
|
||||
<p>Don’t forget to add it in your CharacterCmdSet to see this command:</p>
|
||||
<div class="highlight-python notranslate"><table class="highlighttable"><tr><td class="linenos"><div class="linenodiv"><pre><span class="normal"> 1</span>
|
||||
<span class="normal"> 2</span>
|
||||
<span class="normal"> 3</span>
|
||||
<span class="normal"> 4</span>
|
||||
<span class="normal"> 5</span>
|
||||
<span class="normal"> 6</span>
|
||||
<span class="normal"> 7</span>
|
||||
<span class="normal"> 8</span>
|
||||
<span class="normal"> 9</span>
|
||||
<span class="normal">10</span>
|
||||
<span class="normal">11</span>
|
||||
<span class="normal">12</span>
|
||||
<span class="normal">13</span>
|
||||
<span class="normal">14</span>
|
||||
<span class="normal">15</span>
|
||||
<span class="normal">16</span>
|
||||
<span class="normal">17</span>
|
||||
<span class="normal">18</span>
|
||||
<span class="normal">19</span>
|
||||
<span class="normal">20</span>
|
||||
<span class="normal">21</span></pre></div></td><td class="code"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands/default_cmdset.py</span>
|
||||
<div class="highlight-python notranslate"><div class="highlight"><pre><span></span><span class="c1"># in mygame/commands/default_cmdset.py</span>
|
||||
|
||||
<span class="kn">from</span> <span class="nn">commands.gametime</span> <span class="kn">import</span> <span class="n">CmdTime</span> <span class="c1"># <-- Add </span>
|
||||
<span class="kn">from</span> <span class="nn">commands.gametime</span> <span class="kn">import</span> <span class="n">CmdTime</span> <span class="c1"># <-- Add</span>
|
||||
|
||||
<span class="c1"># ...</span>
|
||||
|
||||
|
|
@ -383,27 +289,28 @@ on other MU*. Here’s an example of how we could write it (for the example, yo
|
|||
<span class="sd"> Populates the cmdset</span>
|
||||
<span class="sd"> """</span>
|
||||
<span class="nb">super</span><span class="p">()</span><span class="o">.</span><span class="n">at_cmdset_creation</span><span class="p">()</span>
|
||||
<span class="c1"># ... </span>
|
||||
<span class="c1"># ...</span>
|
||||
<span class="bp">self</span><span class="o">.</span><span class="n">add</span><span class="p">(</span><span class="n">CmdTime</span><span class="p">())</span> <span class="c1"># <- Add</span>
|
||||
</pre></div>
|
||||
</td></tr></table></div>
|
||||
</div>
|
||||
<p>Reload your game with the <code class="docutils literal notranslate"><span class="pre">@reload</span></code> command. You should now see the <code class="docutils literal notranslate"><span class="pre">time</span></code> command. If you enter
|
||||
it, you might see something like:</p>
|
||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">We</span> <span class="n">are</span> <span class="ow">in</span> <span class="n">year</span> <span class="mi">0</span><span class="p">,</span> <span class="n">day</span> <span class="mi">0</span><span class="p">,</span> <span class="n">month</span> <span class="mf">0.</span>
|
||||
<span class="n">It</span><span class="s1">'s 00:52:17.</span>
|
||||
<div class="highlight-none notranslate"><div class="highlight"><pre><span></span>We are in year 0, day 0, month 0.
|
||||
It's 00:52:17.
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>You could display it a bit more prettily with names for months and perhaps even days, if you want.
|
||||
And if “months” are called “moons” in your game, this is where you’d add that.</p>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
<section id="time-related-events-in-custom-gametime">
|
||||
<h3>Time-related events in custom gametime<a class="headerlink" href="#time-related-events-in-custom-gametime" title="Permalink to this headline">¶</a></h3>
|
||||
<h2>Time-related events in custom gametime<a class="headerlink" href="#time-related-events-in-custom-gametime" title="Permalink to this headline">¶</a></h2>
|
||||
<p>The <code class="docutils literal notranslate"><span class="pre">custom_gametime</span></code> module also has a way to schedule game-related events, taking into account
|
||||
your game time (and your custom calendar). It can be used to have a specific message every day at
|
||||
6:00 AM, to show the sun rises, for instance. The <code class="docutils literal notranslate"><span class="pre">custom_gametime.schedule</span></code> function works in the
|
||||
same way as described for the default one above.</p>
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
|
|
@ -432,16 +339,16 @@ same way as described for the default one above.</p>
|
|||
<li><a class="reference internal" href="#a-game-time-with-a-standard-calendar">A game time with a standard calendar</a><ul>
|
||||
<li><a class="reference internal" href="#setting-up-game-time-for-a-standard-calendar">Setting up game time for a standard calendar</a></li>
|
||||
<li><a class="reference internal" href="#time-related-events">Time-related events</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#a-game-time-with-a-custom-calendar">A game time with a custom calendar</a><ul>
|
||||
<li><a class="reference internal" href="#setting-up-the-custom-calendar">Setting up the custom calendar</a></li>
|
||||
<li><a class="reference internal" href="#a-game-time-with-a-custom-calendar">A game time with a custom calendar</a></li>
|
||||
<li><a class="reference internal" href="#setting-up-the-custom-calendar">Setting up the custom calendar</a><ul>
|
||||
<li><a class="reference internal" href="#a-command-to-display-the-current-game-time">A command to display the current game time</a></li>
|
||||
<li><a class="reference internal" href="#time-related-events-in-custom-gametime">Time-related events in custom gametime</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a class="reference internal" href="#time-related-events-in-custom-gametime">Time-related events in custom gametime</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<div role="note" aria-label="source link">
|
||||
|
|
@ -464,7 +371,7 @@ same way as described for the default one above.</p>
|
|||
<h3>Versions</h3>
|
||||
<ul>
|
||||
<li><a href="Gametime-Tutorial.html">1.0-dev (develop branch)</a></li>
|
||||
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
|
||||
<li><a href="../../0.95/index.html">0.95 (v0.9.5 branch)</a></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue