Updated HTML docs

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<script src="../_static/underscore.js"></script>
<script src="../_static/doctools.js"></script>
<script src="../_static/language_data.js"></script>
<script async="async" src="https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.7/latest.js?config=TeX-AMS-MML_HTMLorMML"></script>
<script type="text/x-mathjax-config">MathJax.Hub.Config({"tex2jax": {"processClass": "tex2jax_process|mathjax_process|math|output_area"}})</script>
<link rel="shortcut icon" href="../_static/favicon.ico"/>
<link rel="index" title="Index" href="../genindex.html" />
<link rel="search" title="Search" href="../search.html" />
@ -46,9 +48,9 @@
<div class="bodywrapper">
<div class="body" role="main">
<section id="contrib-modules">
<section class="tex2jax_ignore mathjax_ignore" id="contrib-modules">
<h1>Contrib modules<a class="headerlink" href="#contrib-modules" title="Permalink to this headline"></a></h1>
<p>Contribs are found in <a class="reference external" href="../api/evennia.contrib.html">evennia/contrib/</a> and are optional game-specific code-snippets
<p>Contribs are found in <a class="reference internal" href="../api/evennia.contrib.html#evennia-contrib"><span class="std std-ref">evennia/contrib/</span></a> and are optional game-specific code-snippets
or even full systems you can use for your game. They are contributed by the Evennia community and
released under the same license as Evennia itself. Each contrib has its own installation instructions.
Bugs are reported to the Evennia <a class="reference external" href="https://github.com/evennia/evennia/issues/new/choose">issue tracker</a> as usual.</p>
@ -86,7 +88,7 @@ Bugs are reported to the Evennia <a class="reference external" href="https://git
<p>Adds an XYZgrid to Evennia, with map-display and pathfinding. Created via map
strings and maintained outside of the game via Evennia launch commands.</p>
<ul class="simple">
<li><p><a class="reference internal" href="XYZGrid.html"><span class="doc">XYZGrid documentation</span></a></p></li>
<li><p><a class="reference internal" href="XYZGrid.html"><span class="doc std std-doc">XYZGrid documentation</span></a></p></li>
</ul>
</section>
<section id="extended-room">
@ -99,7 +101,7 @@ strings and maintained outside of the game via Evennia launch commands.</p>
<p><em>CloudKeeper 2016</em></p>
<p>Build a game area based on a 2D “graphical” unicode map. Supports asymmetric exits.</p>
<ul class="simple">
<li><p><a class="reference internal" href="Static-In-Game-Map.html"><span class="doc">Static in-game map</span></a></p></li>
<li><p><a class="reference internal" href="Static-In-Game-Map.html"><span class="doc std std-doc">Static in-game map</span></a></p></li>
</ul>
</section>
<section id="simple-door">
@ -117,7 +119,7 @@ strings and maintained outside of the game via Evennia launch commands.</p>
<p><em>titeuf87 2017</em></p>
<p>Make infinitely large wilderness areas with dynamically created locations.</p>
<ul class="simple">
<li><p><a class="reference internal" href="Dynamic-In-Game-Map.html"><span class="doc">Dynamic in-game map</span></a></p></li>
<li><p><a class="reference internal" href="Dynamic-In-Game-Map.html"><span class="doc std std-doc">Dynamic in-game map</span></a></p></li>
</ul>
</section>
</section>
@ -135,9 +137,9 @@ strings and maintained outside of the game via Evennia launch commands.</p>
<p><em>Griatch 2020</em></p>
<p>A full, extendable crafting system.</p>
<ul class="simple">
<li><p><a class="reference internal" href="Crafting.html"><span class="doc">Crafting overview</span></a></p></li>
<li><p><a class="reference external" href="../api/evennia.contrib.crafting.crafting.html">Crafting API documentation</a></p></li>
<li><p><a class="reference external" href="../api/evennia.contrib.crafting.example_recipes.html">Example of a sword crafting tree</a></p></li>
<li><p><a class="reference internal" href="Crafting.html"><span class="doc std std-doc">Crafting overview</span></a></p></li>
<li><p><a class="reference internal" href="../api/evennia.contrib.crafting.crafting.html#evennia-contrib-crafting-crafting"><span class="std std-ref">Crafting API documentation</span></a></p></li>
<li><p><a class="reference internal" href="../api/evennia.contrib.crafting.example_recipes.html#evennia-contrib-crafting-example-recipes"><span class="std std-ref">Example of a sword crafting tree</span></a></p></li>
</ul>
</section>
<section id="dice">
@ -198,8 +200,8 @@ and includes optional expansions for equipment and combat movement, magic and ra
<p><em>Vincent Le Geoff 2017</em></p>
<p>Allow Builders to add Python-scripted events to their objects (OBS-not for untrusted users!)</p>
<ul class="simple">
<li><p><a class="reference internal" href="A-voice-operated-elevator-using-events.html"><span class="doc">A voice-operated elevator using events</span></a></p></li>
<li><p><a class="reference internal" href="Dialogues-in-events.html"><span class="doc">Dialogues using events</span></a></p></li>
<li><p><a class="reference internal" href="A-voice-operated-elevator-using-events.html"><span class="doc std std-doc">A voice-operated elevator using events</span></a></p></li>
<li><p><a class="reference internal" href="Dialogues-in-events.html"><span class="doc std std-doc">Dialogues using events</span></a></p></li>
</ul>
</section>
<section id="menu-builder">
@ -207,7 +209,7 @@ and includes optional expansions for equipment and combat movement, magic and ra
<p>A tool for building using an in-game menu instead of the normal build commands. Meant to
be expanded for the needs of your game.</p>
<ul class="simple">
<li><p><a class="reference internal" href="Building-menus.html"><span class="doc">Building Menus</span></a></p></li>
<li><p><a class="reference internal" href="Building-menus.html"><span class="doc std std-doc">Building Menus</span></a></p></li>
</ul>
</section>
<section id="security-auditing">
@ -284,7 +286,7 @@ multi-line string.</p>
<p><em>Griatch 2011, 2015</em></p>
<p>The Evennia single-player sole quest. Made to be analyzed to learn.</p>
<ul class="simple">
<li><p><a class="reference internal" href="../Howto/Starting/Part1/Tutorial-World-Introduction.html"><span class="doc">The tutorial world introduction</span></a></p></li>
<li><p><a class="reference internal" href="../Howto/Starting/Part1/Tutorial-World-Introduction.html"><span class="doc std std-doc">The tutorial world introduction</span></a></p></li>
</ul>
</section>
</section>
@ -312,7 +314,7 @@ is maintained by Tehom in its own repository so bug reports should be directed t
<ul class="simple">
<li><p><a class="reference external" href="https://github.com/Arx-Game/arxcode">Arxcode repository on github</a></p></li>
<li><p><a class="reference external" href="https://github.com/Arx-Game/arxcode/issues">Arxcode issue tracker</a></p></li>
<li><p><a class="reference internal" href="Arxcode-installing-help.html"><span class="doc">Arxcode installation help</span></a> - this may not always be fully up-to-date with
<li><p><a class="reference internal" href="Arxcode-installing-help.html"><span class="doc std std-doc">Arxcode installation help</span></a> - this may not always be fully up-to-date with
latest Evennia. Report your findings!</p></li>
</ul>
</section>
@ -322,10 +324,10 @@ latest Evennia. Report your findings!</p></li>
<p>A full engine for making multiplayer escape-rooms completely in code.
This is based on the 2019 MUD Game jam winner <em>Evscaperoom</em>.</p>
<ul class="simple">
<li><p><a class="reference external" href="../api/evennia.contrib.evscaperoom.html">contrib/evscaperoom</a> - game engine to make your own escape rooms.</p></li>
<li><p><a class="reference internal" href="../api/evennia.contrib.evscaperoom.html#evennia-contrib-evscaperoom"><span class="std std-ref">contrib/evscaperoom</span></a> - game engine to make your own escape rooms.</p></li>
<li><p><a class="reference external" href="https://demo.evennia.com">https://demo.evennia.com</a> - a full installation of the original game can
be played by entering the <em>evscaperoom</em> exit in the first Limbo room.</p></li>
<li><p>https://github.com/Griatch/evscaperoom - the original games source code (warning for spoilers if you
<li><p><a class="reference external" href="https://github.com/Griatch/evscaperoom">https://github.com/Griatch/evscaperoom</a> - the original games source code (warning for spoilers if you
want to solve the puzzles and mystery yourself).</p></li>
</ul>
<div class="toctree-wrapper compound">
@ -449,7 +451,7 @@ want to solve the puzzles and mystery yourself).</p></li>
<h3>Versions</h3>
<ul>
<li><a href="Contrib-Overview.html">1.0-dev (develop branch)</a></li>
<li><a href="../../0.9.5/index.html">0.9.5 (v0.9.5 branch)</a></li>
<li><a href="../../0.95/index.html">0.95 (v0.9.5 branch)</a></li>
</ul>
</div>