Change IN_GAME_ERRORS setting to True by default. This should make it easier to handle debugging for newcomers (although some errors will still have to only go to the log, such as critical reload errors). Note that this should be turned off in production for security reasons.

This commit is contained in:
Griatch 2016-12-18 09:21:42 +01:00
parent 31096331d9
commit 744cf4dd08

View file

@ -210,9 +210,9 @@ MAX_CHAR_LIMIT = 6000
MAX_CHAR_LIMIT_WARNING="You entered a string that was too long. Please break it up into multiple parts."
# If this is true, errors and tracebacks from the engine will be
# echoed as text in-game as well as to the log. This can speed up
# debugging. Showing full tracebacks to regular users could be a
# security problem - this should *not* be active in a production game!
IN_GAME_ERRORS = False
# debugging. OBS: Showing full tracebacks to regular users could be a
# security problem -turn this off in a production game!
IN_GAME_ERRORS = True
######################################################################
# Evennia Database config