From 744cf4dd0850d2d4f0c60b40fbd3d54d0a2c6426 Mon Sep 17 00:00:00 2001 From: Griatch Date: Sun, 18 Dec 2016 09:21:42 +0100 Subject: [PATCH] Change IN_GAME_ERRORS setting to True by default. This should make it easier to handle debugging for newcomers (although some errors will still have to only go to the log, such as critical reload errors). Note that this should be turned off in production for security reasons. --- evennia/settings_default.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/evennia/settings_default.py b/evennia/settings_default.py index acc4a2e171..f413713e54 100644 --- a/evennia/settings_default.py +++ b/evennia/settings_default.py @@ -210,9 +210,9 @@ MAX_CHAR_LIMIT = 6000 MAX_CHAR_LIMIT_WARNING="You entered a string that was too long. Please break it up into multiple parts." # If this is true, errors and tracebacks from the engine will be # echoed as text in-game as well as to the log. This can speed up -# debugging. Showing full tracebacks to regular users could be a -# security problem - this should *not* be active in a production game! -IN_GAME_ERRORS = False +# debugging. OBS: Showing full tracebacks to regular users could be a +# security problem -turn this off in a production game! +IN_GAME_ERRORS = True ###################################################################### # Evennia Database config