Add new images

This commit is contained in:
Griatch 2020-10-17 16:37:00 +02:00
parent 79559d6ec9
commit 69d19df150
8 changed files with 23 additions and 2 deletions

BIN
images/book.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 47 KiB

BIN
images/dice.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

1
images/grey.jpg Symbolic link
View file

@ -0,0 +1 @@
/home/griatch/Pictures/Art/wip/EvenniaHomepageBackground/grey_by_griatch.jpg

BIN
images/grey_by_griatch.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

BIN
images/inkwell.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

BIN
images/ships.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

View file

@ -52,6 +52,8 @@
href="#features-and-philosophy"><span class="octicon
octicon-link"></span></a>Features and Philosophy</h2>
<img class="img floatleft" src="images/inkwell.png" alt="Inkwell">
<p>Evennia aims to supply a bare-bones MU* codebase that allows vast
flexibility for game designers while taking care of all the gritty networking
and database-handling behind the scenes. Evennia offers an easy API for
@ -65,6 +67,8 @@ codebase extremely flexible. The code is heavily documented and you use Python
classes to represent your objects, scripts and players. The database layer is
abstracted away.</p>
<img class="img floatright" src="images/dice.png" alt="Dice">
<p>Evennia offers extensive connectivity options. A single server instance may
offer connections over Telnet, SSH, SSL and HTTP. The latter is possible since
Evennia is also its own web server: A default website as well as a
@ -76,6 +80,8 @@ a third-party webserver too if you prefer though). Evennia in-game channels can
also be interlinked with external IRC and IMC2 channels so players can chat
with people "outside" the game.</p>
<img class="img floatleft" src="images/ships.png" alt="Book">
<p>Whereas Evennia is intended to be customized to almost any level you like,
we do offer some defaults you can build from. The code base comes with basic
classes for objects, exits, rooms and characters. There is also a default
@ -102,6 +108,8 @@ development of your own games.</p>
<a name="more-information" class="anchor" href="#more-information"><span
class="octicon octicon-link"></span></a>More Information</h2>
<img class="img floatleft" src="images/book.png" alt="Book">
<p>To learn how to get your hands on the code base, the <a
href="docs/latest/Getting-Started.html">Getting Started</a> page is the way to go. Otherwise you could browse the <a
href="docs/latest/index.html">Documentation</a> or why

View file

@ -148,7 +148,6 @@ img {
max-width: 650px;
padding: 5px;
margin: 10px 0 32px 0;
border: 1px solid #ccc;
}
p img {
@ -162,6 +161,15 @@ p img {
}
.img.floatleft {
float: left;
}
.img.floatright {
float: right;
}
/* Code blocks */
code, pre {
@ -208,6 +216,7 @@ td {
}
/* Wrapper */
.wrapper {
width:960px;
@ -236,7 +245,9 @@ header {
margin: -10px 25px 0 0;
-webkit-font-smoothing: antialiased;
height: 94vh;
opacity: 0.9;
opacity: 0.8;
border-radius: 60px;
}
}
p.header {22px
@ -451,6 +462,7 @@ footer {
header > h1.header,
header > p.header,
.img,
.logo {
display: none;
}