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document existing underline tag, add info for underline reset, italic, strikethrough. change bold/highlite description
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@ -56,8 +56,14 @@ For the webclient, Evennia will translate the codes to CSS tags.
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|\|X | normal black foreground color |
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| \|\[# | background colours, e.g. \|\[c for bright cyan background and \|\[C a normal cyan background. |
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| \|!# | foreground color that inherits brightness from previous tags. Always uppcase, like \|!R |
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| \|h | make any following foreground ANSI colors bright (also known as bold, no effect on Xterm colors). Use with \|!#. Technically, \|h\|G == \|g. |
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| \|H | negates the effects of \|h, return foreground to normal (no effect on Xterm colors) |
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| \|h | make any following foreground ANSI colors bright (for Xterm256/true color makes the font bold if client supports it). Use with \|!#. Technically, \|h\|G == \|g. |
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| \|H | negates the effects of \|h |
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| \|u | underline font if client supports it |
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| \|U | negates the effects of \|u |
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| \|i | italic font if client supports it |
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| \|I | negates the effects of \|i |
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| \|s | strikethrough font if client supports it |
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| \|S | negates the effects of \|s |
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| \|/ | line break. Use instead of Python \\n when adding strings from in-game. |
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| \|- | tab character when adding strings in-game. Can vay per client, so usually better with spaces. |
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| \|_ | a space. Only needed to avoid auto-cropping at the end of a in-game input |
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