diff --git a/docs/source/Concepts/Colors.md b/docs/source/Concepts/Colors.md index 3e0f6c6a14..d50eda3aea 100644 --- a/docs/source/Concepts/Colors.md +++ b/docs/source/Concepts/Colors.md @@ -56,8 +56,14 @@ For the webclient, Evennia will translate the codes to CSS tags. |\|X | normal black foreground color | | \|\[# | background colours, e.g. \|\[c for bright cyan background and \|\[C a normal cyan background. | | \|!# | foreground color that inherits brightness from previous tags. Always uppcase, like \|!R | -| \|h | make any following foreground ANSI colors bright (also known as bold, no effect on Xterm colors). Use with \|!#. Technically, \|h\|G == \|g. | -| \|H | negates the effects of \|h, return foreground to normal (no effect on Xterm colors) | +| \|h | make any following foreground ANSI colors bright (for Xterm256/true color makes the font bold if client supports it). Use with \|!#. Technically, \|h\|G == \|g. | +| \|H | negates the effects of \|h | +| \|u | underline font if client supports it | +| \|U | negates the effects of \|u | +| \|i | italic font if client supports it | +| \|I | negates the effects of \|i | +| \|s | strikethrough font if client supports it | +| \|S | negates the effects of \|s | | \|/ | line break. Use instead of Python \\n when adding strings from in-game. | | \|- | tab character when adding strings in-game. Can vay per client, so usually better with spaces. | | \|_ | a space. Only needed to avoid auto-cropping at the end of a in-game input |