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Updated HTML docs
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.html">evennia.contrib.rpg</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.html">evennia.contrib.rpg.buffs</a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html">evennia.contrib.rpg.buffs.buff</a><ul>
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<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#installation">Installation</a></li>
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<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#using-the-handler">Using the Handler</a></li>
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<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#buffs">Buffs</a></li>
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</ul>
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</li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html">evennia.contrib.rpg.buffs.samplebuffs</a></li>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html">evennia.contrib.rpg.buffs.tests</a></li>
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</ul>
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</li>
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<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.html">evennia.contrib.rpg.dice</a><ul>
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<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html">evennia.contrib.rpg.dice.dice</a><ul>
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<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#dice">Dice</a></li>
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@ -218,7 +218,7 @@ caches are properly updated as well.</p>
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<dl class="py method">
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<dt id="evennia.commands.command.Command.match">
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<code class="sig-name descname">match</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdname</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/command.html#Command.match"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.command.Command.match" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">match</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">cmdname</span></em>, <em class="sig-param"><span class="n">include_prefixes</span><span class="o">=</span><span class="default_value">True</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/commands/command.html#Command.match"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.commands.command.Command.match" title="Permalink to this definition">¶</a></dt>
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<dd><p>This is called by the system when searching the available commands,
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in order to determine if this is the one we wanted. cmdname was
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previously extracted from the raw string by the system.</p>
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@ -226,8 +226,17 @@ previously extracted from the raw string by the system.</p>
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<dt class="field-odd">Parameters</dt>
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<dd class="field-odd"><p><strong>cmdname</strong> (<em>str</em>) – Always lowercase when reaching this point.</p>
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</dd>
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<dt class="field-even">Returns</dt>
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<dd class="field-even"><p><em>result (bool)</em> – Match result.</p>
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</dl>
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<dl class="simple">
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<dt>Kwargs:</dt><dd><dl class="simple">
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<dt>include_prefixes (bool): If false, will compare against the _noprefix</dt><dd><p>variants of commandnames.</p>
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</dd>
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</dl>
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</dd>
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</dl>
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<dl class="field-list simple">
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<dt class="field-odd">Returns</dt>
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<dd class="field-odd"><p><em>result (bool)</em> – Match result.</p>
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</dd>
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</dl>
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</dd></dl>
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@ -84,7 +84,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.account.CmdOOCLook.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -115,7 +115,7 @@ method. Otherwise all text will be returned to all connected sessions.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.account.CmdOOCLook.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look while out-of-character\n\n Usage:\n look\n\n Look in the ooc state.\n '}</em><a class="headerlink" href="#evennia.commands.default.account.CmdOOCLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -268,7 +268,7 @@ to accounts respectively.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.admin.CmdEmit.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['pemit', 'remit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['remit', 'pemit']</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -299,7 +299,7 @@ to accounts respectively.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.admin.CmdEmit.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pemit remit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' pemit remit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'remit pemit', 'category': 'admin', 'key': 'emit', 'no_prefix': ' remit pemit', 'tags': '', 'text': '\n admin command for emitting message to multiple objects\n\n Usage:\n emit[/switches] [<obj>, <obj>, ... =] <message>\n remit [<obj>, <obj>, ... =] <message>\n pemit [<obj>, <obj>, ... =] <message>\n\n Switches:\n room - limit emits to rooms only (default)\n accounts - limit emits to accounts only\n contents - send to the contents of matched objects too\n\n Emits a message to the selected objects or to\n your immediate surroundings. If the object is a room,\n send to its contents. remit and pemit are just\n limited forms of emit, for sending to rooms and\n to accounts respectively.\n '}</em><a class="headerlink" href="#evennia.commands.default.admin.CmdEmit.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -543,7 +543,7 @@ You can specify the /force switch to bypass this confirmation.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdDestroy.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@del', '@delete']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['@delete', '@del']</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -584,7 +584,7 @@ You can specify the /force switch to bypass this confirmation.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdDestroy.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@del @delete', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy del delete', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@delete @del', 'category': 'building', 'key': '@destroy', 'no_prefix': 'destroy delete del', 'tags': '', 'text': '\n permanently delete objects\n\n Usage:\n destroy[/switches] [obj, obj2, obj3, [dbref-dbref], ...]\n\n Switches:\n override - The destroy command will usually avoid accidentally\n destroying account objects. This switch overrides this safety.\n force - destroy without confirmation.\n Examples:\n destroy house, roof, door, 44-78\n destroy 5-10, flower, 45\n destroy/force north\n\n Destroys one or many objects. If dbrefs are used, a range to delete can be\n given, e.g. 4-10. Also the end points will be deleted. This command\n displays a confirmation before destroying, to make sure of your choice.\n You can specify the /force switch to bypass this confirmation.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdDestroy.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1296,7 +1296,7 @@ server settings.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdTypeclass.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@type', '@typeclasses', '@parent', '@update', '@swap']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['@typeclasses', '@swap', '@parent', '@type', '@update']</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -1327,7 +1327,7 @@ server settings.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdTypeclass.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@type @typeclasses @parent @update @swap', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass type typeclasses parent update swap', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@typeclasses @swap @parent @type @update', 'category': 'building', 'key': '@typeclass', 'no_prefix': 'typeclass typeclasses swap parent type update', 'tags': '', 'text': "\n set or change an object's typeclass\n\n Usage:\n typeclass[/switch] <object> [= typeclass.path]\n typeclass/prototype <object> = prototype_key\n\n typeclasses or typeclass/list/show [typeclass.path]\n swap - this is a shorthand for using /force/reset flags.\n update - this is a shorthand for using the /force/reload flag.\n\n Switch:\n show, examine - display the current typeclass of object (default) or, if\n given a typeclass path, show the docstring of that typeclass.\n update - *only* re-run at_object_creation on this object\n meaning locks or other properties set later may remain.\n reset - clean out *all* the attributes and properties on the\n object - basically making this a new clean object. This will also\n reset cmdsets!\n force - change to the typeclass also if the object\n already has a typeclass of the same name.\n list - show available typeclasses. Only typeclasses in modules actually\n imported or used from somewhere in the code will show up here\n (those typeclasses are still available if you know the path)\n prototype - clean and overwrite the object with the specified\n prototype key - effectively making a whole new object.\n\n Example:\n type button = examples.red_button.RedButton\n type/prototype button=a red button\n\n If the typeclass_path is not given, the current object's typeclass is\n assumed.\n\n View or set an object's typeclass. If setting, the creation hooks of the\n new typeclass will be run on the object. If you have clashing properties on\n the old class, use /reset. By default you are protected from changing to a\n typeclass of the same name as the one you already have - use /force to\n override this protection.\n\n The given typeclass must be identified by its location using python\n dot-notation pointing to the correct module and class. If no typeclass is\n given (or a wrong typeclass is given). Errors in the path or new typeclass\n will lead to the old typeclass being kept. The location of the typeclass\n module is searched from the default typeclass directory, as defined in the\n server settings.\n\n "}</em><a class="headerlink" href="#evennia.commands.default.building.CmdTypeclass.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1482,7 +1482,7 @@ If object is not specified, the current location is examined.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdExamine.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@ex', '@exam']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['@exam', '@ex']</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -1750,7 +1750,7 @@ the cases, see the module doc.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdExamine.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@ex @exam', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine ex exam', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@exam @ex', 'category': 'building', 'key': '@examine', 'no_prefix': 'examine exam ex', 'tags': '', 'text': '\n get detailed information about an object\n\n Usage:\n examine [<object>[/attrname]]\n examine [*<account>[/attrname]]\n\n Switch:\n account - examine an Account (same as adding *)\n object - examine an Object (useful when OOC)\n script - examine a Script\n channel - examine a Channel\n\n The examine command shows detailed game info about an\n object and optionally a specific attribute on it.\n If object is not specified, the current location is examined.\n\n Append a * before the search string to examine an account.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdExamine.search_index_entry" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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</dd></dl>
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@ -1784,7 +1784,7 @@ one is given.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdFind.aliases">
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<code class="sig-name descname">aliases</code><em class="property"> = ['@search', '@locate']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
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<code class="sig-name descname">aliases</code><em class="property"> = ['@locate', '@search']</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.aliases" title="Permalink to this definition">¶</a></dt>
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<dd></dd></dl>
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<dl class="py attribute">
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@ -1815,7 +1815,7 @@ one is given.</p>
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<dl class="py attribute">
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<dt id="evennia.commands.default.building.CmdFind.search_index_entry">
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<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@search @locate', 'category': 'building', 'key': '@find', 'no_prefix': 'find search locate', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
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||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@locate @search', 'category': 'building', 'key': '@find', 'no_prefix': 'find locate search', 'tags': '', 'text': '\n search the database for objects\n\n Usage:\n find[/switches] <name or dbref or *account> [= dbrefmin[-dbrefmax]]\n locate - this is a shorthand for using the /loc switch.\n\n Switches:\n room - only look for rooms (location=None)\n exit - only look for exits (destination!=None)\n char - only look for characters (BASE_CHARACTER_TYPECLASS)\n exact - only exact matches are returned.\n loc - display object location if exists and match has one result\n startswith - search for names starting with the string, rather than containing\n\n Searches the database for an object of a particular name or exact #dbref.\n Use *accountname to search for an account. The switches allows for\n limiting object matches to certain game entities. Dbrefmin and dbrefmax\n limits matches to within the given dbrefs range, or above/below if only\n one is given.\n '}</em><a class="headerlink" href="#evennia.commands.default.building.CmdFind.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -126,7 +126,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -157,7 +157,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look at location or object\n\n Usage:\n look\n look <obj>\n look *<account>\n\n Observes your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -219,7 +219,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nickname', 'nicks']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['nicks', 'nickname']</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -251,7 +251,7 @@ for everyone to use, you need build privileges and the alias command.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdNick.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nickname nicks', 'category': 'general', 'key': 'nick', 'no_prefix': ' nickname nicks', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'nicks nickname', 'category': 'general', 'key': 'nick', 'no_prefix': ' nicks nickname', 'tags': '', 'text': '\n define a personal alias/nick by defining a string to\n match and replace it with another on the fly\n\n Usage:\n nick[/switches] <string> [= [replacement_string]]\n nick[/switches] <template> = <replacement_template>\n nick/delete <string> or number\n nicks\n\n Switches:\n inputline - replace on the inputline (default)\n object - replace on object-lookup\n account - replace on account-lookup\n list - show all defined aliases (also "nicks" works)\n delete - remove nick by index in /list\n clearall - clear all nicks\n\n Examples:\n nick hi = say Hello, I\'m Sarah!\n nick/object tom = the tall man\n nick build $1 $2 = create/drop $1;$2\n nick tell $1 $2=page $1=$2\n nick tm?$1=page tallman=$1\n nick tm\\=$1=page tallman=$1\n\n A \'nick\' is a personal string replacement. Use $1, $2, ... to catch arguments.\n Put the last $-marker without an ending space to catch all remaining text. You\n can also use unix-glob matching for the left-hand side <string>:\n\n * - matches everything\n ? - matches 0 or 1 single characters\n [abcd] - matches these chars in any order\n [!abcd] - matches everything not among these chars\n \\= - escape literal \'=\' you want in your <string>\n\n Note that no objects are actually renamed or changed by this command - your nicks\n are only available to you. If you want to permanently add keywords to an object\n for everyone to use, you need build privileges and the alias command.\n\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdNick.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -274,7 +274,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -305,7 +305,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -549,7 +549,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -580,7 +580,7 @@ placing it in their inventory.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -660,7 +660,7 @@ automatically begin with your name.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['emote', ':']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'emote']</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -701,7 +701,7 @@ space.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdPose.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'emote :', 'category': 'general', 'key': 'pose', 'no_prefix': ' emote :', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': emote', 'category': 'general', 'key': 'pose', 'no_prefix': ' : emote', 'tags': '', 'text': "\n strike a pose\n\n Usage:\n pose <pose text>\n pose's <pose text>\n\n Example:\n pose is standing by the wall, smiling.\n -> others will see:\n Tom is standing by the wall, smiling.\n\n Describe an action being taken. The pose text will\n automatically begin with your name.\n "}</em><a class="headerlink" href="#evennia.commands.default.general.CmdPose.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -724,7 +724,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['groups', 'hierarchy']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hierarchy', 'groups']</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -755,7 +755,7 @@ which permission groups you are a member of.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.general.CmdAccess.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'groups hierarchy', 'category': 'general', 'key': 'access', 'no_prefix': ' groups hierarchy', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hierarchy groups', 'category': 'general', 'key': 'access', 'no_prefix': ' hierarchy groups', 'tags': '', 'text': '\n show your current game access\n\n Usage:\n access\n\n This command shows you the permission hierarchy and\n which permission groups you are a member of.\n '}</em><a class="headerlink" href="#evennia.commands.default.general.CmdAccess.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -772,7 +772,7 @@ main test suite started with</p>
|
|||
<p>Test the batch processor.</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.tests.TestBatchProcess.red_button">
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmppa13r6sb/78167dfd3f20cf80799bed0efadf376904813569/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">red_button</code><em class="property"> = <module 'evennia.contrib.tutorials.red_button.red_button' from '/tmp/tmp9h38qvwr/9d1f35a8883a595ebf829cfbe47630b5d973d4ee/evennia/contrib/tutorials/red_button/red_button.py'></em><a class="headerlink" href="#evennia.commands.default.tests.TestBatchProcess.red_button" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ connect “account name” “pass word”</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -108,7 +108,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n connect to the game\n\n Usage (at login screen):\n connect accountname password\n connect "account name" "pass word"\n\n Use the create command to first create an account before logging in.\n\n If you have spaces in your name, enclose it in double quotes.\n '}</em><a class="headerlink" href="#evennia.commands.default.unloggedin.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ the module given by settings.CONNECTION_SCREEN_MODULE.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['conn', 'co', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['co', 'conn', 'con']</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -120,7 +120,7 @@ there is no object yet before the account has logged in)</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'conn co con', 'category': 'general', 'key': 'connect', 'no_prefix': ' conn co con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'co conn con', 'category': 'general', 'key': 'connect', 'no_prefix': ' co conn con', 'tags': '', 'text': '\n Connect to the game.\n\n Usage (at login screen):\n connect <email> <password>\n\n Use the create command to first create an account before logging in.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.email_login.email_login.CmdUnconnectedConnect.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callback', '@callbacks', '@calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['@callbacks', '@callback', '@calls']</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -148,7 +148,7 @@ on user permission.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callback @callbacks @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callback callbacks calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '@callbacks @callback @calls', 'category': 'building', 'key': '@call', 'no_prefix': 'call callbacks callback calls', 'tags': '', 'text': '\n Command to edit callbacks.\n '}</em><a class="headerlink" href="#evennia.contrib.base_systems.ingame_python.commands.CmdCallback.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ the operation will be general or on the room.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'chicken out', 'q', 'quit']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['abort', 'quit', 'chicken out', 'q']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -186,7 +186,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort chicken out q quit', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort chicken out q quit', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'abort quit chicken out q', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' abort quit chicken out q', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGiveUp.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -207,7 +207,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -241,7 +241,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -322,7 +322,7 @@ shout</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [';', 'whisper', 'shout']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shout', 'whisper', ';']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -351,7 +351,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '; whisper shout', 'category': 'general', 'key': 'say', 'no_prefix': ' ; whisper shout', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shout whisper ;', 'category': 'general', 'key': 'say', 'no_prefix': ' shout whisper ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdSpeak.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -379,7 +379,7 @@ emote /me points to /box and /lever.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['pose', ':']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':', 'pose']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -418,7 +418,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ': pose', 'category': 'general', 'key': 'emote', 'no_prefix': ' : pose', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdEmote.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -441,7 +441,7 @@ looks and what actions is available.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['unfocus', 'ex', 'e', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ex', 'unfocus', 'e', 'examine']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -470,7 +470,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'unfocus ex e examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' unfocus ex e examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ex unfocus e examine', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' ex unfocus e examine', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdFocus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -532,7 +532,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inventory', 'i', 'inv', 'give']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['give', 'inv', 'i', 'inventory']</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
|
|
@ -556,7 +556,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inventory i inv give', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory i inv give', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'give inv i inventory', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' give inv i inventory', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}</em><a class="headerlink" href="#evennia.contrib.full_systems.evscaperoom.commands.CmdGet.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -696,7 +696,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['offers', 'deal']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['deal', 'offers']</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -722,7 +722,7 @@ try to influence the other part in the deal.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'offers deal', 'category': 'trading', 'key': 'status', 'no_prefix': ' offers deal', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'deal offers', 'category': 'trading', 'key': 'status', 'no_prefix': ' deal offers', 'tags': '', 'text': "\n show a list of the current deal\n\n Usage:\n status\n deal\n offers\n\n Shows the currently suggested offers on each sides of the deal. To\n accept the current deal, use the 'accept' command. Use 'offer' to\n change your deal. You might also want to use 'say', 'emote' etc to\n try to influence the other part in the deal.\n "}</em><a class="headerlink" href="#evennia.contrib.game_systems.barter.barter.CmdStatus.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -643,7 +643,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['i', 'inv']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['inv', 'i']</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -674,7 +674,7 @@ inv</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'i inv', 'category': 'general', 'key': 'inventory', 'no_prefix': ' i inv', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'inv i', 'category': 'general', 'key': 'inventory', 'no_prefix': ' inv i', 'tags': '', 'text': '\n view inventory\n\n Usage:\n inventory\n inv\n\n Shows your inventory.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.clothing.clothing.CmdInventory.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -623,7 +623,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -649,7 +649,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_basic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -518,7 +518,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -538,7 +538,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_equip.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -641,7 +641,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -661,7 +661,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_items.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -420,7 +420,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -440,7 +440,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_magic.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -880,7 +880,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['hold', 'wait']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['wait', 'hold']</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -900,7 +900,7 @@ if there are still any actions you can take.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'hold wait', 'category': 'combat', 'key': 'pass', 'no_prefix': ' hold wait', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'wait hold', 'category': 'combat', 'key': 'pass', 'no_prefix': ' wait hold', 'tags': '', 'text': '\n Passes on your turn.\n\n Usage:\n pass\n\n When in a fight, you can use this command to end your turn early, even\n if there are still any actions you can take.\n '}</em><a class="headerlink" href="#evennia.contrib.game_systems.turnbattle.tb_range.CmdPass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -291,7 +291,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -311,7 +311,7 @@ look <a href="#id1"><span class="problematic" id="id2">*</span></a><account&g
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'general', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'general', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n look\n\n Usage:\n look\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects in your vicinity.\n '}</em><a class="headerlink" href="#evennia.contrib.grid.extended_room.extended_room.CmdExtendedRoomLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -257,6 +257,23 @@ useful but are deemed too game-specific to go into the core library.</p>
|
|||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l1"><a class="reference internal" href="evennia.contrib.rpg.html">evennia.contrib.rpg</a><ul>
|
||||
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.buffs.html">evennia.contrib.rpg.buffs</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html">evennia.contrib.rpg.buffs.buff</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#installation">Installation</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#using-the-handler">Using the Handler</a><ul>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#applying-a-buff">Applying a Buff</a></li>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#modify">Modify</a></li>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#trigger">Trigger</a></li>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#tick">Tick</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#buffs">Buffs</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html">evennia.contrib.rpg.buffs.samplebuffs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html">evennia.contrib.rpg.buffs.tests</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.dice.html">evennia.contrib.rpg.dice</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html">evennia.contrib.rpg.dice.dice</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#dice">Dice</a></li>
|
||||
|
|
|
|||
1074
docs/1.0-dev/api/evennia.contrib.rpg.buffs.buff.html
Normal file
1074
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Normal file
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Load diff
159
docs/1.0-dev/api/evennia.contrib.rpg.buffs.html
Normal file
159
docs/1.0-dev/api/evennia.contrib.rpg.buffs.html
Normal file
|
|
@ -0,0 +1,159 @@
|
|||
|
||||
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<section id="module-evennia.contrib.rpg.buffs">
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<span id="evennia-contrib-rpg-buffs"></span><h1>evennia.contrib.rpg.buffs<a class="headerlink" href="#module-evennia.contrib.rpg.buffs" title="Permalink to this headline">¶</a></h1>
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<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#using-the-handler">Using the Handler</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#applying-a-buff">Applying a Buff</a></li>
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<section id="module-evennia.contrib.rpg.buffs.samplebuffs">
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<span id="evennia-contrib-rpg-buffs-samplebuffs"></span><h1>evennia.contrib.rpg.buffs.samplebuffs<a class="headerlink" href="#module-evennia.contrib.rpg.buffs.samplebuffs" title="Permalink to this headline">¶</a></h1>
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.samplebuffs.</code><code class="sig-name descname">Exploit</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploit"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.rpg.buffs.buff.BaseBuff</span></code></a></p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.key">
|
||||
<code class="sig-name descname">key</code><em class="property"> = 'exploit'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.key" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.name">
|
||||
<code class="sig-name descname">name</code><em class="property"> = 'Exploit'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.name" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor">
|
||||
<code class="sig-name descname">flavor</code><em class="property"> = "You are learning your opponent's weaknesses."</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.flavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration">
|
||||
<code class="sig-name descname">duration</code><em class="property"> = -1</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.duration" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks">
|
||||
<code class="sig-name descname">maxstacks</code><em class="property"> = 20</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.maxstacks" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers">
|
||||
<code class="sig-name descname">triggers</code><em class="property"> = ['hit']</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.triggers" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg">
|
||||
<code class="sig-name descname">stack_msg</code><em class="property"> = {1: "You begin to notice flaws in your opponent's defense.", 10: "You've begun to match the battle's rhythm.", 20: "You've found a gap in the guard!"}</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.stack_msg" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional">
|
||||
<code class="sig-name descname">conditional</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploit.conditional"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.conditional" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook function for conditional evaluation.</p>
|
||||
<p>This must return True for a buff to apply modifiers, trigger effects, or tick.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger">
|
||||
<code class="sig-name descname">at_trigger</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">trigger</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploit.at_trigger"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploit.at_trigger" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook for the code you want to run whenever the effect is triggered.
|
||||
Passes the trigger string to the function, so you can have multiple
|
||||
triggers on one buff.</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.samplebuffs.</code><code class="sig-name descname">Exploited</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploited"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.rpg.buffs.buff.BaseBuff</span></code></a></p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.key">
|
||||
<code class="sig-name descname">key</code><em class="property"> = 'exploited'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.key" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.name">
|
||||
<code class="sig-name descname">name</code><em class="property"> = 'Exploited'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.name" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor">
|
||||
<code class="sig-name descname">flavor</code><em class="property"> = "You have sensed your target's vulnerability, and are poised to strike."</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.flavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration">
|
||||
<code class="sig-name descname">duration</code><em class="property"> = 30</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.duration" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods">
|
||||
<code class="sig-name descname">mods</code><em class="property"> = [<evennia.contrib.rpg.buffs.buff.Mod object>]</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.mods" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check">
|
||||
<code class="sig-name descname">at_post_check</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploited.at_post_check"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_post_check" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook function to run after this buff’s mods are checked.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove">
|
||||
<code class="sig-name descname">at_remove</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Exploited.at_remove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Exploited.at_remove" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook function to run when this buff is removed from an object.</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.samplebuffs.</code><code class="sig-name descname">Leeching</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Leeching"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.rpg.buffs.buff.BaseBuff</span></code></a></p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.key">
|
||||
<code class="sig-name descname">key</code><em class="property"> = 'leeching'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.key" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.name">
|
||||
<code class="sig-name descname">name</code><em class="property"> = 'Leeching'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.name" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor">
|
||||
<code class="sig-name descname">flavor</code><em class="property"> = 'Attacking this target fills you with vigor.'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.flavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration">
|
||||
<code class="sig-name descname">duration</code><em class="property"> = 30</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.duration" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers">
|
||||
<code class="sig-name descname">triggers</code><em class="property"> = ['taken_damage']</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.triggers" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger">
|
||||
<code class="sig-name descname">at_trigger</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">trigger</span><span class="p">:</span> <span class="n">str</span></em>, <em class="sig-param"><span class="n">attacker</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="n">damage</span><span class="o">=</span><span class="default_value">None</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Leeching.at_trigger"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Leeching.at_trigger" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook for the code you want to run whenever the effect is triggered.
|
||||
Passes the trigger string to the function, so you can have multiple
|
||||
triggers on one buff.</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.samplebuffs.</code><code class="sig-name descname">Poison</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.rpg.buffs.buff.BaseBuff</span></code></a></p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.key">
|
||||
<code class="sig-name descname">key</code><em class="property"> = 'poison'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.key" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.name">
|
||||
<code class="sig-name descname">name</code><em class="property"> = 'Poison'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.name" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor">
|
||||
<code class="sig-name descname">flavor</code><em class="property"> = 'A poison wracks this body with painful spasms.'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.flavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.duration">
|
||||
<code class="sig-name descname">duration</code><em class="property"> = 120</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.duration" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks">
|
||||
<code class="sig-name descname">maxstacks</code><em class="property"> = 5</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.maxstacks" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate">
|
||||
<code class="sig-name descname">tickrate</code><em class="property"> = 5</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.tickrate" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg">
|
||||
<code class="sig-name descname">dmg</code><em class="property"> = 5</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.dmg" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime">
|
||||
<code class="sig-name descname">playtime</code><em class="property"> = True</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.playtime" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause">
|
||||
<code class="sig-name descname">at_pause</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison.at_pause"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_pause" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook for when this buff is paused</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause">
|
||||
<code class="sig-name descname">at_unpause</code><span class="sig-paren">(</span><em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison.at_unpause"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_unpause" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook for when this buff is unpaused.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick">
|
||||
<code class="sig-name descname">at_tick</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">initial</span><span class="o">=</span><span class="default_value">True</span></em>, <em class="sig-param"><span class="o">*</span><span class="n">args</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Poison.at_tick"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Poison.at_tick" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Hook for actions that occur per-tick, a designer-set sub-duration.
|
||||
<strong>initial</strong> tells you if it’s the first tick that happens (when a buff is applied).</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.samplebuffs.</code><code class="sig-name descname">Sated</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#Sated"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.rpg.buffs.buff.BaseBuff</span></code></a></p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated.key">
|
||||
<code class="sig-name descname">key</code><em class="property"> = 'sated'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.key" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated.name">
|
||||
<code class="sig-name descname">name</code><em class="property"> = 'Sated'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.name" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor">
|
||||
<code class="sig-name descname">flavor</code><em class="property"> = 'You have eaten a great meal!'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.flavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated.duration">
|
||||
<code class="sig-name descname">duration</code><em class="property"> = 180</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.duration" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks">
|
||||
<code class="sig-name descname">maxstacks</code><em class="property"> = 3</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.maxstacks" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.Sated.mods">
|
||||
<code class="sig-name descname">mods</code><em class="property"> = [<evennia.contrib.rpg.buffs.buff.Mod object>]</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.Sated.mods" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.samplebuffs.</code><code class="sig-name descname">StatBuff</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span><span class="o">=</span><span class="default_value">{}</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#StatBuff"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#evennia.contrib.rpg.buffs.buff.BaseBuff" title="evennia.contrib.rpg.buffs.buff.BaseBuff"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.contrib.rpg.buffs.buff.BaseBuff</span></code></a></p>
|
||||
<p>Customize the stat this buff affects by feeding a list in the order [stat, mod, base, perstack] to the cache argument when added</p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key">
|
||||
<code class="sig-name descname">key</code><em class="property"> = 'statbuff'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.key" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name">
|
||||
<code class="sig-name descname">name</code><em class="property"> = 'statbuff'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.name" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks">
|
||||
<code class="sig-name descname">maxstacks</code><em class="property"> = 0</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.maxstacks" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh">
|
||||
<code class="sig-name descname">refresh</code><em class="property"> = True</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.refresh" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique">
|
||||
<code class="sig-name descname">unique</code><em class="property"> = False</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.unique" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache">
|
||||
<code class="sig-name descname">cache</code><em class="property"> = {'modgen': ['foo', 'add', 0, 0]}</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.cache" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__">
|
||||
<code class="sig-name descname">__init__</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">handler</span></em>, <em class="sig-param"><span class="n">buffkey</span></em>, <em class="sig-param"><span class="n">cache</span><span class="o">=</span><span class="default_value">{}</span></em><span class="sig-paren">)</span> → None<a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/samplebuffs.html#StatBuff.__init__"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.__init__" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Args:
|
||||
handler: The handler this buff is attached to
|
||||
buffkey: The key this buff uses on the cache
|
||||
cache: The cache dictionary (what you get if you use <strong>handler.buffcache.get(key)</strong>)</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor">
|
||||
<code class="sig-name descname">flavor</code><em class="property"> = 'This buff affects the following stats: {stats}'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.samplebuffs.StatBuff.flavor" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
|
||||
|
||||
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<section id="module-evennia.contrib.rpg.buffs.tests">
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<span id="evennia-contrib-rpg-buffs-tests"></span><h1>evennia.contrib.rpg.buffs.tests<a class="headerlink" href="#module-evennia.contrib.rpg.buffs.tests" title="Permalink to this headline">¶</a></h1>
|
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<p>Tests for the buff system contrib</p>
|
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<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.tests.</code><code class="sig-name descname">BuffableObject</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">id</span></em>, <em class="sig-param"><span class="n">db_key</span></em>, <em class="sig-param"><span class="n">db_typeclass_path</span></em>, <em class="sig-param"><span class="n">db_date_created</span></em>, <em class="sig-param"><span class="n">db_lock_storage</span></em>, <em class="sig-param"><span class="n">db_account</span></em>, <em class="sig-param"><span class="n">db_sessid</span></em>, <em class="sig-param"><span class="n">db_location</span></em>, <em class="sig-param"><span class="n">db_home</span></em>, <em class="sig-param"><span class="n">db_destination</span></em>, <em class="sig-param"><span class="n">db_cmdset_storage</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#BuffableObject"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject" title="evennia.objects.objects.DefaultObject"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject</span></code></a></p>
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.stat1">
|
||||
<code class="sig-name descname">stat1</code><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.stat1" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>An example of a way you can extend AttributeProperty to create properties that automatically check buffs for you.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.buffs">
|
||||
<code class="sig-name descname">buffs</code><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#BuffableObject.buffs"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.buffs" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.at_init">
|
||||
<code class="sig-name descname">at_init</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#BuffableObject.at_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.at_init" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>This is always called whenever this object is initiated –
|
||||
that is, whenever it its typeclass is cached from memory. This
|
||||
happens on-demand first time the object is used or activated
|
||||
in some way after being created but also after each server
|
||||
restart or reload.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py exception">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.DoesNotExist">
|
||||
<em class="property">exception </em><code class="sig-name descname">DoesNotExist</code><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.DoesNotExist" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.DoesNotExist" title="evennia.objects.objects.DefaultObject.DoesNotExist"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.DoesNotExist</span></code></a></p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py exception">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.MultipleObjectsReturned">
|
||||
<em class="property">exception </em><code class="sig-name descname">MultipleObjectsReturned</code><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.MultipleObjectsReturned" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.objects.objects.html#evennia.objects.objects.DefaultObject.MultipleObjectsReturned" title="evennia.objects.objects.DefaultObject.MultipleObjectsReturned"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.objects.objects.DefaultObject.MultipleObjectsReturned</span></code></a></p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.path">
|
||||
<code class="sig-name descname">path</code><em class="property"> = 'evennia.contrib.rpg.buffs.tests.BuffableObject'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.path" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.BuffableObject.typename">
|
||||
<code class="sig-name descname">typename</code><em class="property"> = 'BuffableObject'</em><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.BuffableObject.typename" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py class">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler">
|
||||
<em class="property">class </em><code class="sig-prename descclassname">evennia.contrib.rpg.buffs.tests.</code><code class="sig-name descname">TestBuffsAndHandler</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">methodName</span><span class="o">=</span><span class="default_value">'runTest'</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Bases: <a class="reference internal" href="evennia.utils.test_resources.html#evennia.utils.test_resources.EvenniaTest" title="evennia.utils.test_resources.EvenniaTest"><code class="xref py py-class docutils literal notranslate"><span class="pre">evennia.utils.test_resources.EvenniaTest</span></code></a></p>
|
||||
<p>This tests a number of things about buffs.</p>
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.setUp">
|
||||
<code class="sig-name descname">setUp</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.setUp"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.setUp" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Sets up testing environment</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.tearDown">
|
||||
<code class="sig-name descname">tearDown</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.tearDown"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.tearDown" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>done after every test_* method below</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_addremove">
|
||||
<code class="sig-name descname">test_addremove</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_addremove"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_addremove" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests adding and removing buffs</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_getters">
|
||||
<code class="sig-name descname">test_getters</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_getters"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_getters" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests all built-in getters</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_details">
|
||||
<code class="sig-name descname">test_details</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_details"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_details" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests that buff details like name and flavor are correct</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modify">
|
||||
<code class="sig-name descname">test_modify</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_modify"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modify" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests to ensure that values are modified correctly, and stack across mods</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_trigger">
|
||||
<code class="sig-name descname">test_trigger</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_trigger"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_trigger" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests to ensure triggers correctly fire</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_context_conditional">
|
||||
<code class="sig-name descname">test_context_conditional</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_context_conditional"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_context_conditional" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests to ensure context is passed to buffs, and also tests conditionals</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_complex">
|
||||
<code class="sig-name descname">test_complex</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_complex"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_complex" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests a complex mod (conditionals, multiple triggers/mods)</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_timing">
|
||||
<code class="sig-name descname">test_timing</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">mock_delay</span><span class="p">:</span> <span class="n">unittest.mock.Mock</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_timing"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_timing" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests timing-related features, such as ticking and duration</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_buffableproperty">
|
||||
<code class="sig-name descname">test_buffableproperty</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_buffableproperty"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_buffableproperty" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests buffable properties</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_stresstest">
|
||||
<code class="sig-name descname">test_stresstest</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_stresstest"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_stresstest" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>tests large amounts of buffs, and related removal methods</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modgen">
|
||||
<code class="sig-name descname">test_modgen</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/buffs/tests.html#TestBuffsAndHandler.test_modgen"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.buffs.tests.TestBuffsAndHandler.test_modgen" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>test generating mods on the fly</p>
|
||||
</dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
||||
</section>
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@ -54,6 +54,23 @@
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<span id="evennia-contrib-rpg"></span><h1>evennia.contrib.rpg<a class="headerlink" href="#module-evennia.contrib.rpg" title="Permalink to this headline">¶</a></h1>
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<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#dice">Dice</a></li>
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@ -129,8 +146,8 @@
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|
|
@ -337,7 +337,7 @@ _PREFIX-tagged structures in the emote:
|
|||
|
||||
<dl class="py function">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.send_emote">
|
||||
<code class="sig-prename descclassname">evennia.contrib.rpg.rpsystem.rpsystem.</code><code class="sig-name descname">send_emote</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sender</span></em>, <em class="sig-param"><span class="n">receivers</span></em>, <em class="sig-param"><span class="n">emote</span></em>, <em class="sig-param"><span class="n">anonymous_add</span><span class="o">=</span><span class="default_value">'first'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/rpsystem/rpsystem.html#send_emote"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.send_emote" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-prename descclassname">evennia.contrib.rpg.rpsystem.rpsystem.</code><code class="sig-name descname">send_emote</code><span class="sig-paren">(</span><em class="sig-param"><span class="n">sender</span></em>, <em class="sig-param"><span class="n">receivers</span></em>, <em class="sig-param"><span class="n">emote</span></em>, <em class="sig-param"><span class="n">msg_type</span><span class="o">=</span><span class="default_value">'pose'</span></em>, <em class="sig-param"><span class="n">anonymous_add</span><span class="o">=</span><span class="default_value">'first'</span></em>, <em class="sig-param"><span class="o">**</span><span class="n">kwargs</span></em><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/contrib/rpg/rpsystem/rpsystem.html#send_emote"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.send_emote" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>Main access function for distribute an emote.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters</dt>
|
||||
|
|
@ -347,6 +347,9 @@ _PREFIX-tagged structures in the emote:
|
|||
will also form the basis for which sdescs are
|
||||
‘valid’ to use in the emote.</p></li>
|
||||
<li><p><strong>emote</strong> (<em>str</em>) – The raw emote string as input by emoter.</p></li>
|
||||
<li><p><strong>msg_type</strong> (<em>str</em>) – The type of emote this is. “say” or “pose”
|
||||
for example. This is arbitrary and used for generating
|
||||
extra data for .msg(text) tuple.</p></li>
|
||||
<li><p><strong>anonymous_add</strong> (<em>str</em><em> or </em><em>None</em><em>, </em><em>optional</em>) – If <strong>sender</strong> is not
|
||||
self-referencing in the emote, this will auto-add
|
||||
<strong>sender</strong>’s data to the emote. Possible values are
|
||||
|
|
@ -640,7 +643,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ["'", '"']</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['"', "'"]</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -671,7 +674,7 @@ a different language.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '\' "', 'category': 'general', 'key': 'say', 'no_prefix': ' \' "', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': '" \'', 'category': 'general', 'key': 'say', 'no_prefix': ' " \'', 'tags': '', 'text': '\n speak as your character\n\n Usage:\n say <message>\n\n Talk to those in your current location.\n '}</em><a class="headerlink" href="#evennia.contrib.rpg.rpsystem.rpsystem.CmdSay.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@ such as when closing the lid and un-blinding a character.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -125,7 +125,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button (lid closed)\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidClosed.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -195,7 +195,7 @@ check if the lid is open or closed.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash lid', 'smash', 'break lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['smash', 'break lid', 'smash lid']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -222,7 +222,7 @@ break.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash lid smash break lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash lid smash break lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'smash break lid smash lid', 'category': 'general', 'key': 'smash glass', 'no_prefix': ' smash break lid smash lid', 'tags': '', 'text': '\n Smash the protective glass.\n\n Usage:\n smash glass\n\n Try to smash the glass of the button.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdSmashGlass.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -322,7 +322,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press button', 'press']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'press', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -351,7 +351,7 @@ set in self.parse())</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press button press', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press button press', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push press press button', 'category': 'general', 'key': 'push button', 'no_prefix': ' push press press button', 'tags': '', 'text': '\n Push the red button\n\n Usage:\n push button\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdPushLidOpen.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -449,7 +449,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['listen', 'get', 'feel', 'examine', 'l', 'ex']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'get', 'feel', 'listen', 'ex', 'examine']</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -475,7 +475,7 @@ be mutually exclusive.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'listen get feel examine l ex', 'category': 'general', 'key': 'look', 'no_prefix': ' listen get feel examine l ex', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l get feel listen ex examine', 'category': 'general', 'key': 'look', 'no_prefix': ' l get feel listen ex examine', 'tags': '', 'text': "\n Looking around in darkness\n\n Usage:\n look <obj>\n\n ... not that there's much to see in the dark.\n\n "}</em><a class="headerlink" href="#evennia.contrib.tutorials.red_button.red_button.CmdBlindLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -507,7 +507,7 @@ shift green root up/down</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['shiftroot', 'push', 'move', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push', 'shiftroot', 'move', 'pull']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -543,7 +543,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'shiftroot push move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' shiftroot push move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push shiftroot move pull', 'category': 'tutorialworld', 'key': 'shift', 'no_prefix': ' push shiftroot move pull', 'tags': '', 'text': '\n Shifts roots around.\n\n Usage:\n shift blue root left/right\n shift red root left/right\n shift yellow root up/down\n shift green root up/down\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdShiftRoot.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -560,7 +560,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['push button', 'press button', 'button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['button', 'push button', 'press button']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -586,7 +586,7 @@ yellow/green - horizontal roots</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'push button press button button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' push button press button button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'button push button press button', 'category': 'tutorialworld', 'key': 'press', 'no_prefix': ' button push button press button', 'tags': '', 'text': '\n Presses a button.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdPressButton.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -730,7 +730,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['defend', 'stab', 'parry', 'thrust', 'pierce', 'hit', 'kill', 'slash', 'fight', 'chop', 'bash']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['kill', 'chop', 'pierce', 'bash', 'thrust', 'hit', 'stab', 'parry', 'slash', 'defend', 'fight']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -756,7 +756,7 @@ parry - forgoes your attack but will make you harder to hit on next</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'defend stab parry thrust pierce hit kill slash fight chop bash', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' defend stab parry thrust pierce hit kill slash fight chop bash', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'kill chop pierce bash thrust hit stab parry slash defend fight', 'category': 'tutorialworld', 'key': 'attack', 'no_prefix': ' kill chop pierce bash thrust hit stab parry slash defend fight', 'tags': '', 'text': '\n Attack the enemy. Commands:\n\n stab <enemy>\n slash <enemy>\n parry\n\n stab - (thrust) makes a lot of damage but is harder to hit with.\n slash - is easier to land, but does not make as much damage.\n parry - forgoes your attack but will make you harder to hit on next\n enemy attack.\n\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.objects.CmdAttack.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -199,7 +199,7 @@ code except for adding in the details.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['ls', 'l']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'ls']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -214,7 +214,7 @@ code except for adding in the details.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'ls l', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' ls l', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l ls', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n looks at the room and on details\n\n Usage:\n look <obj>\n look <room detail>\n look *<account>\n\n Observes your location, details at your location or objects\n in your vicinity.\n\n Tutorial: This is a child of the default Look command, that also\n allows us to look at "details" in the room. These details are\n things to examine and offers some extra description without\n actually having to be actual database objects. It uses the\n return_detail() hook on TutorialRooms for this.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdTutorialLook.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
@ -919,7 +919,7 @@ to find something.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['feel', 'feel around', 'search', 'l', 'fiddle']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['l', 'feel around', 'feel', 'fiddle', 'search']</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -947,7 +947,7 @@ random chance of eventually finding a light source.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'feel feel around search l fiddle', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' feel feel around search l fiddle', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'l feel around feel fiddle search', 'category': 'tutorialworld', 'key': 'look', 'no_prefix': ' l feel around feel fiddle search', 'tags': '', 'text': '\n Look around in darkness\n\n Usage:\n look\n\n Look around in the darkness, trying\n to find something.\n '}</em><a class="headerlink" href="#evennia.contrib.tutorials.tutorial_world.rooms.CmdLookDark.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -392,6 +392,23 @@ with ‘q’, remove the break line and restart server when finished.</p></li>
|
|||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="evennia.contrib.rpg.html">evennia.contrib.rpg</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.buffs.html">evennia.contrib.rpg.buffs</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html">evennia.contrib.rpg.buffs.buff</a><ul>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#installation">Installation</a></li>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#using-the-handler">Using the Handler</a><ul>
|
||||
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#applying-a-buff">Applying a Buff</a></li>
|
||||
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#modify">Modify</a></li>
|
||||
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#trigger">Trigger</a></li>
|
||||
<li class="toctree-l6"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#tick">Tick</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.buffs.buff.html#buffs">Buffs</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.samplebuffs.html">evennia.contrib.rpg.buffs.samplebuffs</a></li>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.buffs.tests.html">evennia.contrib.rpg.buffs.tests</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="evennia.contrib.rpg.dice.html">evennia.contrib.rpg.dice</a><ul>
|
||||
<li class="toctree-l4"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html">evennia.contrib.rpg.dice.dice</a><ul>
|
||||
<li class="toctree-l5"><a class="reference internal" href="evennia.contrib.rpg.dice.dice.html#dice">Dice</a></li>
|
||||
|
|
|
|||
|
|
@ -649,7 +649,10 @@ messages and/or overloaded hook behaviors.</p></li>
|
|||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Keyword Arguments</dt>
|
||||
<dd class="field-even"><p><strong>on to announce_move_to and announce_move_from hooks.</strong> (<em>Passed</em>) – </p>
|
||||
<dd class="field-even"><ul class="simple">
|
||||
<li><p><strong>on to announce_move_to and announce_move_from hooks.</strong> (<em>Passed</em>) – </p></li>
|
||||
<li><p><strong>will set the "exit_obj" kwarg to themselves.</strong> (<em>Exits</em>) – </p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-odd">Returns</dt>
|
||||
<dd class="field-odd"><p><p><em>result (bool)</em> –</p>
|
||||
|
|
|
|||
|
|
@ -142,6 +142,12 @@ dead/stopping already.</p>
|
|||
<dd><p>Return the server info, for display.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.server.server.Evennia.at_server_init">
|
||||
<code class="sig-name descname">at_server_init</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/server.html#Evennia.at_server_init"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.server.Evennia.at_server_init" title="Permalink to this definition">¶</a></dt>
|
||||
<dd><p>This is called first when the server is starting, before any other hooks, regardless of how it’s starting.</p>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="py method">
|
||||
<dt id="evennia.server.server.Evennia.at_server_start">
|
||||
<code class="sig-name descname">at_server_start</code><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../_modules/evennia/server/server.html#Evennia.at_server_start"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#evennia.server.server.Evennia.at_server_start" title="Permalink to this definition">¶</a></dt>
|
||||
|
|
|
|||
|
|
@ -287,7 +287,7 @@ indentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':r', ':j', ':h', ':UU', ':s', ':y', ':i', ':w', ':::', ':dw', ':x', ':echo', ':u', ':S', ':<', '::', ':>', ':!', ':dd', ':uu', ':', ':I', ':q', ':wq', ':fi', ':p', ':DD', ':q!', ':fd', ':=', ':f', ':A']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = [':wq', ':echo', ':y', ':q!', ':w', ':i', '::', ':r', ':h', ':', ':=', ':fi', ':u', ':A', ':>', ':!', ':s', ':fd', ':p', ':x', ':uu', ':dw', ':q', ':UU', ':DD', ':dd', ':f', ':S', ':<', ':j', ':I', ':::']</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -315,7 +315,7 @@ efficient presentation.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.eveditor.CmdEditorGroup.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':r :j :h :UU :s :y :i :w ::: :dw :x :echo :u :S :< :: :> :! :dd :uu : :I :q :wq :fi :p :DD :q! :fd := :f :A', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :r :j :h :UU :s :y :i :w ::: :dw :x :echo :u :S :< :: :> :! :dd :uu : :I :q :wq :fi :p :DD :q! :fd := :f :A', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': ':wq :echo :y :q! :w :i :: :r :h : := :fi :u :A :> :! :s :fd :p :x :uu :dw :q :UU :DD :dd :f :S :< :j :I :::', 'category': 'general', 'key': ':editor_command_group', 'no_prefix': ' :wq :echo :y :q! :w :i :: :r :h : := :fi :u :A :> :! :s :fd :p :x :uu :dw :q :UU :DD :dd :f :S :< :j :I :::', 'tags': '', 'text': '\n Commands for the editor\n '}</em><a class="headerlink" href="#evennia.utils.eveditor.CmdEditorGroup.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -954,7 +954,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['n', 'a', 'abort', 'no', '__nomatch_command', 'yes', 'y']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['no', 'abort', 'yes', 'y', '__nomatch_command', 'n', 'a']</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -980,7 +980,7 @@ single question.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'n a abort no __nomatch_command yes y', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' n a abort no __nomatch_command yes y', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'no abort yes y __nomatch_command n a', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' no abort yes y __nomatch_command n a', 'tags': '', 'text': '\n Handle a prompt for yes or no. Press [return] for the default choice.\n\n '}</em><a class="headerlink" href="#evennia.utils.evmenu.CmdYesNoQuestion.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.aliases">
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['top', 't', 'end', 'n', 'a', 'p', 'e', 'abort', 'next', 'q', 'quit', 'previous']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">aliases</code><em class="property"> = ['end', 'next', 'quit', 'q', 'abort', 'p', 'top', 'previous', 'n', 'a', 't', 'e']</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.aliases" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
<dl class="py attribute">
|
||||
|
|
@ -114,7 +114,7 @@ the <strong>caller.msg()</strong> construct every time the page is updated.</p>
|
|||
|
||||
<dl class="py attribute">
|
||||
<dt id="evennia.utils.evmore.CmdMore.search_index_entry">
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'top t end n a p e abort next q quit previous', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' top t end n a p e abort next q quit previous', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<code class="sig-name descname">search_index_entry</code><em class="property"> = {'aliases': 'end next quit q abort p top previous n a t e', 'category': 'general', 'key': '__noinput_command', 'no_prefix': ' end next quit q abort p top previous n a t e', 'tags': '', 'text': '\n Manipulate the text paging. Catch no-input with aliases.\n '}</em><a class="headerlink" href="#evennia.utils.evmore.CmdMore.search_index_entry" title="Permalink to this definition">¶</a></dt>
|
||||
<dd></dd></dl>
|
||||
|
||||
</dd></dl>
|
||||
|
|
|
|||
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