Fix 'defend_type' vs 'defense_type' typos in beginner tutorial

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feyrkh 2024-09-29 05:23:12 -05:00 committed by GitHub
parent 86174b7a20
commit 321da9b694
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@ -248,7 +248,7 @@ class EvAdventureWeapon(EvAdventureObject):
quality = AttributeProperty(3, autocreate=False)
attack_type = AttributeProperty(Ability.STR, autocreate=False)
defend_type = AttributeProperty(Ability.ARMOR, autocreate=False)
defense_type = AttributeProperty(Ability.ARMOR, autocreate=False)
damage_roll = AttributeProperty("1d6", autocreate=False)
@ -387,7 +387,7 @@ class EvAdventureRuneStone(EvAdventureWeapon, EvAdventureConsumable):
quality = AttributeProperty(3, autocreate=False)
attack_type = AttributeProperty(Ability.INT, autocreate=False)
defend_type = AttributeProperty(Ability.DEX, autocreate=False)
defense_type = AttributeProperty(Ability.DEX, autocreate=False)
damage_roll = AttributeProperty("1d8", autocreate=False)
@ -488,4 +488,4 @@ Well, we just figured out all we need! You can go back and update `get_obj_stats
When you change this function you must also update the related unit test - so your existing test becomes a nice way to test your new Objects as well! Add more tests showing the output of feeding different object-types to `get_obj_stats`.
Try it out yourself. If you need help, a finished utility example is found in [evennia/contrib/tutorials/evadventure/utils.py](get_obj_stats).
Try it out yourself. If you need help, a finished utility example is found in [evennia/contrib/tutorials/evadventure/utils.py](get_obj_stats).