diff --git a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md index 449367eb0f..98330c17f1 100644 --- a/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md +++ b/docs/source/Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Objects.md @@ -248,7 +248,7 @@ class EvAdventureWeapon(EvAdventureObject): quality = AttributeProperty(3, autocreate=False) attack_type = AttributeProperty(Ability.STR, autocreate=False) - defend_type = AttributeProperty(Ability.ARMOR, autocreate=False) + defense_type = AttributeProperty(Ability.ARMOR, autocreate=False) damage_roll = AttributeProperty("1d6", autocreate=False) @@ -387,7 +387,7 @@ class EvAdventureRuneStone(EvAdventureWeapon, EvAdventureConsumable): quality = AttributeProperty(3, autocreate=False) attack_type = AttributeProperty(Ability.INT, autocreate=False) - defend_type = AttributeProperty(Ability.DEX, autocreate=False) + defense_type = AttributeProperty(Ability.DEX, autocreate=False) damage_roll = AttributeProperty("1d8", autocreate=False) @@ -488,4 +488,4 @@ Well, we just figured out all we need! You can go back and update `get_obj_stats When you change this function you must also update the related unit test - so your existing test becomes a nice way to test your new Objects as well! Add more tests showing the output of feeding different object-types to `get_obj_stats`. -Try it out yourself. If you need help, a finished utility example is found in [evennia/contrib/tutorials/evadventure/utils.py](get_obj_stats). \ No newline at end of file +Try it out yourself. If you need help, a finished utility example is found in [evennia/contrib/tutorials/evadventure/utils.py](get_obj_stats).