mirror of
https://github.com/evennia/evennia.git
synced 2026-03-29 03:57:17 +02:00
docs updates
This commit is contained in:
parent
7fc1f08bc5
commit
30834af5ac
4 changed files with 29 additions and 18 deletions
|
|
@ -1,5 +1,5 @@
|
|||
# Containers
|
||||
*Contribution by InspectorCaracal (2023)*
|
||||
Contribution by InspectorCaracal (2023)
|
||||
|
||||
Adds the ability to put objects into other container objects by providing a container typeclass and extending certain base commands.
|
||||
|
||||
|
|
@ -22,11 +22,11 @@ This will replace the default `look` and `get` commands with the container-frien
|
|||
|
||||
## Usage
|
||||
|
||||
The contrib includes a `ContainerObject` typeclass which has all of the set-up necessary to be used as a container. To use, all you need to do is create an object in-game with that typeclass - it will automatically inherit anything you implemented in your base Object typeclass as well.
|
||||
The contrib includes a `ContribContainer` typeclass which has all of the set-up necessary to be used as a container. To use, all you need to do is create an object in-game with that typeclass - it will automatically inherit anything you implemented in your base Object typeclass as well.
|
||||
|
||||
create bag:game_systems.containers.ContainerObject
|
||||
create bag:game_systems.containers.ContribContainer
|
||||
|
||||
The contrib's `ContainerObject` comes with a capacity limit of a maximum number of items it can hold. This can be changed per individual object.
|
||||
The contrib's `ContribContainer` comes with a capacity limit of a maximum number of items it can hold. This can be changed per individual object.
|
||||
|
||||
In code:
|
||||
```py
|
||||
|
|
@ -42,14 +42,14 @@ You can also make any other objects usable as containers by setting the `get_fro
|
|||
|
||||
## Extending
|
||||
|
||||
The `ContainerObject` class is intended to be usable as-is, but you can also inherit from it for your own container classes to extend its functionality. Aside from having the container lock pre-set on object creation, it comes with three main additions:
|
||||
The `ContribContainer` class is intended to be usable as-is, but you can also inherit from it for your own container classes to extend its functionality. Aside from having the container lock pre-set on object creation, it comes with three main additions:
|
||||
|
||||
### `capacity` property
|
||||
|
||||
`ContainerObject.capacity` is an `AttributeProperty` - meaning you can access it in code with `obj.capacity` and also set it in game with `set obj/capacity = 5` - which represents the capacity of the container as an integer. You can override this with a more complex representation of capacity on your own container classes.
|
||||
`ContribContainer.capacity` is an `AttributeProperty` - meaning you can access it in code with `obj.capacity` and also set it in game with `set obj/capacity = 5` - which represents the capacity of the container as an integer. You can override this with a more complex representation of capacity on your own container classes.
|
||||
|
||||
### `at_pre_get_from` and `at_pre_put_in` methods
|
||||
|
||||
These two methods on `ContainerObject` are called as extra checks when attempting to either get an object from, or put an object in, a container. The contrib's `ContainerObject.at_pre_get_from` doesn't do any additional validation by default, while `ContainerObject.at_pre_put_in` does a simple capacity check.
|
||||
These two methods on `ContribContainer` are called as extra checks when attempting to either get an object from, or put an object in, a container. The contrib's `ContribContainer.at_pre_get_from` doesn't do any additional validation by default, while `ContribContainer.at_pre_put_in` does a simple capacity check.
|
||||
|
||||
You can override these methods on your own child class to do any additional capacity or access checks.
|
||||
|
|
@ -1 +1 @@
|
|||
from .containers import ContainerCmdSet, ContainerObject
|
||||
from .containers import ContainerCmdSet, ContribContainer # noqa
|
||||
|
|
|
|||
|
|
@ -22,10 +22,10 @@ The ContainerCmdSet includes:
|
|||
- a modified `get` command to get objects from your location or inside objects
|
||||
- a new `put` command to put objects from your inventory into other objects
|
||||
|
||||
Create objects with the `ContainerObject` typeclass to easily create containers,
|
||||
Create objects with the `ContribContainer` typeclass to easily create containers,
|
||||
or implement the same locks/hooks in your own typeclasses.
|
||||
|
||||
`ContainerObject` implements the following new methods:
|
||||
`ContribContainer` implements the following new methods:
|
||||
|
||||
at_pre_get_from(getter, target, **kwargs) - called with the pre-get hooks
|
||||
at_pre_put_in(putter, target, **kwargs) - called with the pre-put hooks
|
||||
|
|
@ -40,7 +40,7 @@ from evennia.utils import class_from_module
|
|||
_BASE_OBJECT_TYPECLASS = class_from_module(settings.BASE_OBJECT_TYPECLASS, DefaultObject)
|
||||
|
||||
|
||||
class ContainerObject(_BASE_OBJECT_TYPECLASS):
|
||||
class ContribContainer(_BASE_OBJECT_TYPECLASS):
|
||||
"""
|
||||
A type of Object which can be used as a container.
|
||||
|
||||
|
|
@ -51,10 +51,15 @@ class ContainerObject(_BASE_OBJECT_TYPECLASS):
|
|||
capacity = AttributeProperty(default=20)
|
||||
|
||||
def at_object_creation(self):
|
||||
"""
|
||||
Extends the base object `at_object_creation` method by setting the "get_from" lock to "true",
|
||||
allowing other objects to be put inside and removed from this object.
|
||||
|
||||
By default, a lock type not being explicitly set will fail access checks, so objects without
|
||||
the new "get_from" access lock will fail the access checks and continue behaving as
|
||||
non-container objects.
|
||||
"""
|
||||
super().at_object_creation()
|
||||
# adds a lock permission to allow items to be put inside or taken out
|
||||
# by default, a lock type not being explicitly set will fail access checks, so normal
|
||||
# objects without the get_from type set will fail get_from access checks
|
||||
self.locks.add("get_from:true()")
|
||||
|
||||
def at_pre_get_from(self, getter, target, **kwargs):
|
||||
|
|
@ -65,6 +70,9 @@ class ContainerObject(_BASE_OBJECT_TYPECLASS):
|
|||
Args:
|
||||
getter (Object): The actor attempting to take something from this object.
|
||||
target (Object): The thing this object contains that is being removed.
|
||||
|
||||
Returns:
|
||||
boolean: Whether the object `target` should be gotten or not.
|
||||
"""
|
||||
return True
|
||||
|
||||
|
|
@ -76,7 +84,10 @@ class ContainerObject(_BASE_OBJECT_TYPECLASS):
|
|||
putter (Object): The actor attempting to put something in this object.
|
||||
target (Object): The thing being put into this object.
|
||||
|
||||
NOTE:
|
||||
Returns:
|
||||
boolean: Whether the object `target` should be put down or not.
|
||||
|
||||
Note:
|
||||
To add more complex capacity checks, modify this method on your child typeclass.
|
||||
"""
|
||||
# check if we're already at capacity
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
from evennia import create_object
|
||||
from evennia.utils.test_resources import BaseEvenniaTest, BaseEvenniaCommandTest # noqa
|
||||
from .containers import ContainerObject, CmdContainerGet, CmdContainerLook, CmdPut
|
||||
from .containers import ContribContainer, CmdContainerGet, CmdContainerLook, CmdPut
|
||||
|
||||
|
||||
class TestContainer(BaseEvenniaTest):
|
||||
def setUp(self):
|
||||
super().setUp()
|
||||
# create a container to test with
|
||||
self.container = create_object(key="Box", typeclass=ContainerObject, location=self.room1)
|
||||
self.container = create_object(key="Box", typeclass=ContribContainer, location=self.room1)
|
||||
|
||||
def test_capacity(self):
|
||||
# limit capacity to 1
|
||||
|
|
@ -22,7 +22,7 @@ class TestContainerCmds(BaseEvenniaCommandTest):
|
|||
def setUp(self):
|
||||
super().setUp()
|
||||
# create a container to test with
|
||||
self.container = create_object(key="Box", typeclass=ContainerObject, location=self.room1)
|
||||
self.container = create_object(key="Box", typeclass=ContribContainer, location=self.room1)
|
||||
|
||||
def test_look_in(self):
|
||||
# make sure the object is in the container so we can look at it
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue