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Fix to tutorial_world's locks
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2 changed files with 4 additions and 4 deletions
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@ -749,9 +749,9 @@ hole
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to the ground together with the stone archway that once help it up.
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#
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# We lock the bridge exit for the mob, so it don't wander out on the bridge. Only
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# traversing objects controlled by a player (i.e. Characters) may cross the bridge.
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# traversing objects controlled by an account (i.e. Characters) may cross the bridge.
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#
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@lock bridge = traverse:has_player()
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@lock bridge = traverse:has_account()
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#------------------------------------------------------------
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#
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@ -997,7 +997,7 @@ mobon ghost
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The stairs are worn by the age-old passage of feet.
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#
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# Lock the antechamber so the ghost cannot get in there.
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@lock stairs down = traverse:has_player()
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@lock stairs down = traverse:has_account()
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#
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# Go down
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#
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@ -747,7 +747,7 @@ class CmdLookDark(Command):
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"""
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caller = self.caller
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if random.random() < 0.8:
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if random.random() < 0.75:
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# we don't find anything
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caller.msg(random.choice(DARK_MESSAGES))
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else:
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