diff --git a/evennia/contrib/tutorial_world/build.ev b/evennia/contrib/tutorial_world/build.ev index 682171f66c..1184865004 100644 --- a/evennia/contrib/tutorial_world/build.ev +++ b/evennia/contrib/tutorial_world/build.ev @@ -749,9 +749,9 @@ hole to the ground together with the stone archway that once help it up. # # We lock the bridge exit for the mob, so it don't wander out on the bridge. Only -# traversing objects controlled by a player (i.e. Characters) may cross the bridge. +# traversing objects controlled by an account (i.e. Characters) may cross the bridge. # -@lock bridge = traverse:has_player() +@lock bridge = traverse:has_account() #------------------------------------------------------------ # @@ -997,7 +997,7 @@ mobon ghost The stairs are worn by the age-old passage of feet. # # Lock the antechamber so the ghost cannot get in there. -@lock stairs down = traverse:has_player() +@lock stairs down = traverse:has_account() # # Go down # diff --git a/evennia/contrib/tutorial_world/rooms.py b/evennia/contrib/tutorial_world/rooms.py index 15bddefb01..780f774af7 100644 --- a/evennia/contrib/tutorial_world/rooms.py +++ b/evennia/contrib/tutorial_world/rooms.py @@ -747,7 +747,7 @@ class CmdLookDark(Command): """ caller = self.caller - if random.random() < 0.8: + if random.random() < 0.75: # we don't find anything caller.msg(random.choice(DARK_MESSAGES)) else: