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<section class="tex2jax_ignore mathjax_ignore" id="evadventure">
<h1>EvAdventure<a class="headerlink" href="#evadventure" title="Permalink to this headline"></a></h1>
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<p>Contrib by Griatch 2023-</p>
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<div class="admonition warning">
<p class="admonition-title">Warning</p>
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<p>NOTE - this tutorial is WIP and NOT complete yet! You will still learn
things from it, but dont expect perfection.</p>
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</div>
<p>A complete example MUD using Evennia. This is the final result of what is
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implemented if you follow <a class="reference internal" href="../Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Part3-Overview.html"><span class="doc std std-doc">Part 3 of the Getting-Started tutorial</span></a>.
Its recommended that you follow the tutorial step by step and write your own
code. But if you prefer you can also pick apart or use this as a starting point
for your own game.</p>
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<section id="features">
<h2>Features<a class="headerlink" href="#features" title="Permalink to this headline"></a></h2>
<ul class="simple">
<li><p>Uses a MUD-version of the <a class="reference external" href="https://rpggeek.com/rpg/50827/knave">Knave</a> old-school
fantasy ruleset by Ben Milton (classless and overall compatible with early
edition D&amp;D), released under the Creative Commons Attribution (all uses,
including commercial are allowed
as long as attribution is given).</p></li>
<li><p>Character creation using an editable character sheet</p></li>
<li><p>Weapons, effects, healing and resting</p></li>
<li><p>Two alternative combat systems (turn-based and twitch based)</p></li>
<li><p>Magic (three spells)</p></li>
<li><p>NPC/mobs with simple AI.</p></li>
<li><p>Simple Quest system.</p></li>
<li><p>Small game world.</p></li>
<li><p>Coded using best Evennia practices, with unit tests.</p></li>
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<h2>Installation<a class="headerlink" href="#installation" title="Permalink to this headline"></a></h2>
<p>TODO</p>
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