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< h1 > EvAdventure< a class = "headerlink" href = "#evadventure" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p > Contrib by Griatch 2023-< / p >
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< div class = "admonition warning" >
< p class = "admonition-title" > Warning< / p >
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< p > NOTE - this tutorial is WIP and NOT complete yet! You will still learn
things from it, but don’ t expect perfection.< / p >
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< / div >
< p > A complete example MUD using Evennia. This is the final result of what is
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implemented if you follow < a class = "reference internal" href = "../Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Part3-Overview.html" > < span class = "doc std std-doc" > Part 3 of the Getting-Started tutorial< / span > < / a > .
It’ s recommended that you follow the tutorial step by step and write your own
code. But if you prefer you can also pick apart or use this as a starting point
for your own game.< / p >
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< h2 > Features< a class = "headerlink" href = "#features" title = "Permalink to this headline" > ¶< / a > < / h2 >
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< li > < p > Uses a MUD-version of the < a class = "reference external" href = "https://rpggeek.com/rpg/50827/knave" > Knave< / a > old-school
fantasy ruleset by Ben Milton (classless and overall compatible with early
edition D& D), released under the Creative Commons Attribution (all uses,
including commercial are allowed
as long as attribution is given).< / p > < / li >
< li > < p > Character creation using an editable character sheet< / p > < / li >
< li > < p > Weapons, effects, healing and resting< / p > < / li >
< li > < p > Two alternative combat systems (turn-based and twitch based)< / p > < / li >
< li > < p > Magic (three spells)< / p > < / li >
< li > < p > NPC/mobs with simple AI.< / p > < / li >
< li > < p > Simple Quest system.< / p > < / li >
< li > < p > Small game world.< / p > < / li >
< li > < p > Coded using best Evennia practices, with unit tests.< / p > < / li >
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< / section >
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< h2 > Installation< a class = "headerlink" href = "#installation" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > TODO< / p >
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