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# Contribs
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_Contribs_ are optional code snippets and systems contributed by
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the Evennia community. They vary in size and complexity and
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may be more specific about game types and styles than 'core' Evennia.
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This page is auto-generated and summarizes all contribs currently included.
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All contrib categories are imported from `evennia.contrib`, such as
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from evennia.contrib.base_systems import building_menu
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Each contrib contains installation instructions for how to integrate it
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with your other code. If you want to tweak the code of a contrib, just
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copy its entire folder to your game directory and modify/use it from there.
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If you want to contribute yourself, see [here](../Contributing.md)!
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> Hint: Additional (potentially un-maintained) code snippets from the community can be found
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in our discussion forum's [Community Contribs & Snippets](https://github.com/evennia/evennia/discussions/categories/community-contribs-snippets) category.
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## base_systems
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_This category contains systems that are not necessarily tied to a specific
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in-game mechanic but is useful for the game as a whole. Examples include
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login systems, new command syntaxes, and build helpers._
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2022-01-08 00:58:56 +01:00
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### Contrib: `awsstorage`
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2022-01-08 00:58:56 +01:00
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Contrib by The Right Honourable Reverend (trhr) 2020
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## What is this for?
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[Read the documentation](./Contrib-AWSStorage.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `building_menu`
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Module containing the building menu system.
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2021-07-23 00:19:28 +02:00
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Evennia contributor: vincent-lg 2018
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[Read the documentation](./Contrib-Building-Menu.md)
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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### Contrib: `color_markups`
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Contribution, Griatch 2017
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Additional color markup styles for Evennia (extending or replacing the default
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`|r`, `|234` etc).
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[Read the documentation](./Contrib-Color-Markups.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `custom_gametime`
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Contrib - Griatch 2017, vlgeoff 2017
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This reimplements the `evennia.utils.gametime` module but supporting a custom
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calendar for your game world. It allows for scheduling events to happen at given
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in-game times, taking this custom calendar into account.
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[Read the documentation](./Contrib-Custom-Gametime.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `email_login`
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Evennia contrib - Griatch 2012
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This is a variant of the login system that requires an email-address
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instead of a username to login.
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[Read the documentation](./Contrib-Email-Login.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `ingame_python`
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2022-01-08 00:58:56 +01:00
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Vincent Le Goff 2017
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This contrib adds the system of in-game Python in Evennia, allowing immortals
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(or other trusted builders) to dynamically add features to individual objects.
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Using custom Python set in-game, every immortal or privileged users could have a
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specific room, exit, character, object or something else behave differently from
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its "cousins". For these familiar with the use of softcode in MU`*`, like SMAUG
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MudProgs, the ability to add arbitrary behavior to individual objects is a step
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toward freedom. Keep in mind, however, the warning below, and read it carefully
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before the rest of the documentation.
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[Read the documentation](./Contrib-Ingame-Python.md)
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2020-06-19 22:46:19 +02:00
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### Contrib: `menu_login`
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Contribution - Vincent-lg 2016, Griatch 2019 (rework for modern EvMenu)
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This changes the Evennia login to ask for the account name and password in
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sequence instead of requiring you to enter both at once. It uses EvMenu under
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the hood.
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[Read the documentation](./Contrib-Menu-Login.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `mux_comms_cmds`
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Contribution - Griatch 2021
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2022-01-08 00:58:56 +01:00
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In Evennia 1.0, the old Channel commands (originally inspired by MUX) were
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replaced by the single `channel` command that performs all these function.
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That command is still required to talk on channels. This contrib (extracted
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from Evennia 0.9.5) reuses the channel-management of the base Channel command
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but breaks out its functionality into separate Commands with MUX-familiar names.
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[Read the documentation](./Contrib-Mux-Comms-Cmds.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `unixcommand`
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Evennia contribution, Vincent Le Geoff 2017
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This module contains a command class that allows for unix-style command syntax
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in-game, using --options, positional arguments and stuff like -n 10 etc
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similarly to a unix command. It might not the best syntax for the average player
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but can be really useful for builders when they need to have a single command do
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many things with many options. It uses the ArgumentParser from Python's standard
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library under the hood.
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[Read the documentation](./Contrib-Unixcommand.md)
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2021-08-30 22:33:21 +02:00
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## full_systems
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_This category contains 'complete' game engines that can be used directly
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to start creating content without no further additions (unless you want to)._
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### Contrib: `evscaperoom`
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Evennia contrib - Griatch 2019
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2022-01-08 00:58:56 +01:00
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This 'Evennia escaperoom game engine' was created for the MUD Coders Guild game
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Jam, April 14-May 15 2019. The theme for the jam was "One Room". This contains the
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utilities and base classes and an empty example room.
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[Read the documentation](./Contrib-Evscaperoom.md)
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## game_systems
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_This category holds code implementing in-game gameplay systems like
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crafting, mail, combat and more. Each system is meant to be adopted
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piecemeal and adopted for your game. This does not include
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roleplaying-specific systems, those are found in the `rpg` folder._
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2020-11-28 22:58:07 +01:00
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### Contrib: `barter`
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Evennia contribution - Griatch 2012
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This implements a full barter system - a way for players to safely
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trade items between each other using code rather than simple free-form
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talking. The advantage of this is increased buy/sell safety but it
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also streamlines the process and makes it faster when doing many
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transactions (since goods are automatically exchanged once both
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agree).
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[Read the documentation](./Contrib-Barter.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `clothing`
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Evennia contribution - Tim Ashley Jenkins 2017
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Provides a typeclass and commands for wearable clothing,
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which is appended to a character's description when worn.
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[Read the documentation](./Contrib-Clothing.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `cooldowns`
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Evennia contrib - owllex, 2021
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2022-01-08 00:58:56 +01:00
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This contrib provides a simple cooldown handler that can be attached to any
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typeclassed Object or Account. A cooldown is a lightweight persistent
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asynchronous timer that you can query to see if it is ready.
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[Read the documentation](./Contrib-Cooldowns.md)
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2022-01-08 00:58:56 +01:00
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### Contrib: `crafting`
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Contrib - Griatch 2020
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This implements a full crafting system. The principle is that of a 'recipe':
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[Read the documentation](./Contrib-Crafting.md)
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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### Contrib: `gendersub`
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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Contrib - Griatch 2015
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2022-01-08 00:58:56 +01:00
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This is a simple gender-aware Character class for allowing users to
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insert custom markers in their text to indicate gender-aware
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messaging. It relies on a modified msg() and is meant as an
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inspiration and starting point to how to do stuff like this.
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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[Read the documentation](./Contrib-Gendersub.md)
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2020-06-19 22:46:19 +02:00
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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### Contrib: `mail`
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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Evennia Contribution - grungies1138 2016
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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A simple Brandymail style mail system that uses the Msg class from Evennia
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Core. It has two Commands, both of which can be used on their own:
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2022-01-08 00:58:56 +01:00
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[Read the documentation](./Contrib-Mail.md)
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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### Contrib: `multidescer`
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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Contrib - Griatch 2016
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2022-01-08 00:58:56 +01:00
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A "multidescer" is a concept from the MUSH world. It allows for
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creating, managing and switching between multiple character
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descriptions. This multidescer will not require any changes to the
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Character class, rather it will use the `multidescs` Attribute (a
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list) and create it if it does not exist.
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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[Read the documentation](./Contrib-Multidescer.md)
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2020-11-29 12:39:47 +01:00
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2022-01-08 00:58:56 +01:00
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### Contrib: `puzzles`
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2020-11-29 12:39:47 +01:00
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|
2022-01-08 00:58:56 +01:00
|
|
|
Evennia contribution - Henddher 2018
|
2020-11-29 12:39:47 +01:00
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|
2022-01-08 00:58:56 +01:00
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|
|
Provides a typeclass and commands for objects that can be combined (i.e. 'use'd)
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|
|
to produce new objects.
|
2020-11-29 12:39:47 +01:00
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|
2022-01-08 00:58:56 +01:00
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|
|
[Read the documentation](./Contrib-Puzzles.md)
|
2020-06-19 22:46:19 +02:00
|
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|
2020-11-28 22:58:07 +01:00
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|
2020-06-19 22:46:19 +02:00
|
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|
2022-01-08 00:58:56 +01:00
|
|
|
### Contrib: `turnbattle`
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Contrib - Tim Ashley Jenkins 2017
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|
|
This is a framework for a simple turn-based combat system, similar
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|
|
to those used in D&D-style tabletop role playing games. It allows
|
|
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|
|
any character to start a fight in a room, at which point initiative
|
|
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|
|
is rolled and a turn order is established. Each participant in combat
|
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|
|
has a limited time to decide their action for that turn (30 seconds by
|
|
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|
|
default), and combat progresses through the turn order, looping through
|
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|
|
the participants until the fight ends.
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|
[Read the documentation](./Contrib-Turnbattle.md)
|
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|
## grid
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|
_Systems related to the game world's topology and structure. This has
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|
|
contribs related to rooms, exits and map building._
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|
### Contrib: `extended_room`
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|
Evennia Contribution - Griatch 2012, vincent-lg 2019
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|
|
This is an extended Room typeclass for Evennia. It is supported
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|
|
by an extended `Look` command and an extended `desc` command, also
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in this module.
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[Read the documentation](./Contrib-Extended-Room.md)
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### Contrib: `mapbuilder`
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|
Contribution - Cloud_Keeper 2016
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Build a map from a 2D ASCII map.
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[Read the documentation](./Contrib-Mapbuilder.md)
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|
### Contrib: `simpledoor`
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Contribution - Griatch 2016
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|
A simple two-way exit that represents a door that can be opened and
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|
closed. Can easily be expanded from to make it lockable, destroyable
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|
|
etc. Note that the simpledoor is based on Evennia locks, so it will
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|
|
not work for a superuser (which bypasses all locks) - the superuser
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|
|
will always appear to be able to close/open the door over and over
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|
|
without the locks stopping you. To use the door, use `@quell` or a
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|
|
non-superuser account.
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|
[Read the documentation](./Contrib-Simpledoor.md)
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|
### Contrib: `slow_exit`
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|
Contribution - Griatch 2014
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|
|
This is an example of an Exit-type that delays its traversal. This simulates
|
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|
|
slow movement, common in many different types of games. The contrib also
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|
|
contains two commands, `CmdSetSpeed` and CmdStop for changing the movement speed
|
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|
|
and abort an ongoing traversal, respectively.
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|
[Read the documentation](./Contrib-Slow-Exit.md)
|
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|
|
### Contrib: `wilderness`
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|
Evennia contrib - titeuf87 2017
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|
|
This contrib provides a wilderness map without actually creating a large number
|
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|
|
of rooms - as you move, your room is instead updated with different
|
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|
|
descriptions. This means you can make huge areas with little database use as
|
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|
|
long as the rooms are relatively similar (name/desc changing).
|
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|
[Read the documentation](./Contrib-Wilderness.md)
|
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|
### Contrib: `xyzgrid`
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|
|
Full grid coordinate- pathfinding and visualization system
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|
|
Evennia Contrib by Griatch 2021
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|
|
The default Evennia's rooms are non-euclidian - they can connect
|
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|
|
to each other with any types of exits without necessarily having a clear
|
|
|
|
|
position relative to each other. This gives maximum flexibility, but many games
|
|
|
|
|
want to use cardinal movements (north, east etc) and also features like finding
|
|
|
|
|
the shortest-path between two points.
|
|
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|
|
[Read the documentation](./Contrib-XYZGrid.md)
|
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|
|
## rpg
|
|
|
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|
|
_These are systems specifically related to roleplaying
|
|
|
|
|
and rule implementation like character traits, dice rolling and emoting._
|
|
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|
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|
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|
|
|
### Contrib: `dice`
|
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|
|
Rolls dice for roleplaying, in-game gambling or GM:ing
|
|
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|
|
|
|
|
|
Evennia contribution - Griatch 2012
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Dice.md)
|
|
|
|
|
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|
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|
|
|
|
### Contrib: `health_bar`
|
|
|
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|
|
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|
|
Contrib - Tim Ashley Jenkins 2017
|
|
|
|
|
|
|
|
|
|
The function provided in this module lets you easily display visual
|
|
|
|
|
bars or meters - "health bar" is merely the most obvious use for this,
|
|
|
|
|
though these bars are highly customizable and can be used for any sort
|
|
|
|
|
of appropriate data besides player health.
|
|
|
|
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|
|
|
|
|
[Read the documentation](./Contrib-Health-Bar.md)
|
|
|
|
|
|
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|
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|
|
|
|
### Contrib: `rpsystem`
|
|
|
|
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|
Roleplaying emotes/sdescs - Griatch, 2015
|
|
|
|
|
Language/whisper emotes - Griatch, 2015
|
|
|
|
|
|
|
|
|
|
## Roleplaying emotes
|
|
|
|
|
|
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|
|
[Read the documentation](./Contrib-RPSystem.md)
|
2020-11-29 12:39:47 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-08 00:58:56 +01:00
|
|
|
### Contrib: `traits`
|
2020-11-29 12:39:47 +01:00
|
|
|
|
2022-01-08 00:58:56 +01:00
|
|
|
Whitenoise 2014, Ainneve contributors,
|
|
|
|
|
Griatch 2020
|
2020-11-29 12:39:47 +01:00
|
|
|
|
2022-01-08 00:58:56 +01:00
|
|
|
A `Trait` represents a modifiable property on (usually) a Character. They can
|
|
|
|
|
be used to represent everything from attributes (str, agi etc) to skills
|
|
|
|
|
(hunting 10, swords 14 etc) and dynamically changing things like HP, XP etc.
|
2020-11-29 12:39:47 +01:00
|
|
|
|
2022-01-08 00:58:56 +01:00
|
|
|
[Read the documentation](./Contrib-Traits.md)
|
2020-11-29 12:39:47 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-07-23 00:19:28 +02:00
|
|
|
|
2020-11-29 12:39:47 +01:00
|
|
|
|
2022-01-08 00:58:56 +01:00
|
|
|
## tutorials
|
|
|
|
|
|
|
|
|
|
_Helper resources specifically meant to teach a development concept or
|
|
|
|
|
to exemplify an Evennia system. Any extra resources tied to documentation
|
|
|
|
|
tutorials are found here. Also the home of the Tutorial World demo adventure._
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `batchprocessor`
|
|
|
|
|
|
|
|
|
|
Contibution - Griatch 2012
|
|
|
|
|
|
|
|
|
|
The batch processor is used for generating in-game content from one or more
|
|
|
|
|
static files. Files can be stored with version control and then 'applied'
|
|
|
|
|
to the game to create content.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Batchprocessor.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `bodyfunctions`
|
|
|
|
|
|
|
|
|
|
Griatch - 2012
|
|
|
|
|
|
|
|
|
|
Example script for testing. This adds a simple timer that has your
|
|
|
|
|
character make observations and notices at irregular intervals.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Bodyfunctions.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `mirror`
|
|
|
|
|
|
|
|
|
|
A simple mirror object to experiment with.
|
|
|
|
|
|
|
|
|
|
A simple mirror object that
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Mirror.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `red_button`
|
|
|
|
|
|
|
|
|
|
Griatch - 2011
|
|
|
|
|
|
|
|
|
|
This is a more advanced example object with its own functionality (commands)
|
|
|
|
|
on it.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Red-Button.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `talking_npc`
|
|
|
|
|
|
|
|
|
|
Contribution - Griatch 2011, grungies1138, 2016
|
|
|
|
|
|
|
|
|
|
This is a static NPC object capable of holding a simple menu-driven
|
|
|
|
|
conversation. It's just meant as an example.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Talking-Npc.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `tutorial_world`
|
|
|
|
|
|
|
|
|
|
Griatch 2011, 2015
|
|
|
|
|
|
|
|
|
|
This is a stand-alone tutorial area for an unmodified Evennia install.
|
|
|
|
|
Think of it as a sort of single-player adventure rather than a
|
|
|
|
|
full-fledged multi-player game world. The various rooms and objects
|
|
|
|
|
herein are designed to show off features of the engine, not to be a
|
|
|
|
|
very challenging (nor long) gaming experience. As such it's of course
|
|
|
|
|
only skimming the surface of what is possible.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Tutorial-World.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## utils
|
|
|
|
|
|
|
|
|
|
_Miscellaneous, optional tools for manipulating text, auditing connections
|
|
|
|
|
and more._
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `auditing`
|
|
|
|
|
|
|
|
|
|
Contrib - Johnny 2017
|
|
|
|
|
|
|
|
|
|
This is a tap that optionally intercepts all data sent to/from clients and the
|
|
|
|
|
server and passes it to a callback of your choosing.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Auditing.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `fieldfill`
|
|
|
|
|
|
|
|
|
|
Contrib - Tim Ashley Jenkins 2018
|
|
|
|
|
|
|
|
|
|
This module contains a function that calls an easily customizable EvMenu - this
|
|
|
|
|
menu presents the player with a fillable form, with fields that can be filled
|
|
|
|
|
out in any order. Each field's value can be verified, with the function
|
|
|
|
|
allowing easy checks for text and integer input, minimum and maximum values /
|
|
|
|
|
character lengths, or can even be verified by a custom function. Once the form
|
|
|
|
|
is submitted, the form's data is submitted as a dictionary to any callable of
|
|
|
|
|
your choice.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Fieldfill.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `random_string_generator`
|
|
|
|
|
|
|
|
|
|
Contribution - Vincent Le Goff 2017
|
|
|
|
|
|
|
|
|
|
This contrib can be used to generate pseudo-random strings of information
|
|
|
|
|
with specific criteria. You could, for instance, use it to generate
|
|
|
|
|
phone numbers, license plate numbers, validation codes, non-sensivite
|
|
|
|
|
passwords and so on. The strings generated by the generator will be
|
|
|
|
|
stored and won't be available again in order to avoid repetition.
|
|
|
|
|
Here's a very simple example:
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Random-String-Generator.md)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
### Contrib: `tree_select`
|
|
|
|
|
|
|
|
|
|
Contrib - Tim Ashley Jenkins 2017
|
|
|
|
|
|
|
|
|
|
This module allows you to create and initialize an entire branching EvMenu
|
|
|
|
|
instance with nothing but a multi-line string passed to one function.
|
|
|
|
|
|
|
|
|
|
[Read the documentation](./Contrib-Tree-Select.md)
|
2020-11-29 12:39:47 +01:00
|
|
|
|
|
|
|
|
|
2020-06-19 22:46:19 +02:00
|
|
|
|
2020-11-28 22:58:07 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-10-21 21:04:14 +02:00
|
|
|
```{toctree}
|
2022-01-08 00:58:56 +01:00
|
|
|
:depth: 2
|
|
|
|
|
|
|
|
|
|
Contribs/Contrib-AWSStorage.md
|
|
|
|
|
Contribs/Contrib-Building-Menu.md
|
|
|
|
|
Contribs/Contrib-Color-Markups.md
|
|
|
|
|
Contribs/Contrib-Custom-Gametime.md
|
|
|
|
|
Contribs/Contrib-Email-Login.md
|
|
|
|
|
Contribs/Contrib-Ingame-Python.md
|
|
|
|
|
Contribs/Contrib-Menu-Login.md
|
|
|
|
|
Contribs/Contrib-Mux-Comms-Cmds.md
|
|
|
|
|
Contribs/Contrib-Unixcommand.md
|
|
|
|
|
Contribs/Contrib-Evscaperoom.md
|
|
|
|
|
Contribs/Contrib-Barter.md
|
|
|
|
|
Contribs/Contrib-Clothing.md
|
|
|
|
|
Contribs/Contrib-Cooldowns.md
|
|
|
|
|
Contribs/Contrib-Crafting.md
|
|
|
|
|
Contribs/Contrib-Gendersub.md
|
|
|
|
|
Contribs/Contrib-Mail.md
|
|
|
|
|
Contribs/Contrib-Multidescer.md
|
|
|
|
|
Contribs/Contrib-Puzzles.md
|
|
|
|
|
Contribs/Contrib-Turnbattle.md
|
|
|
|
|
Contribs/Contrib-Extended-Room.md
|
|
|
|
|
Contribs/Contrib-Mapbuilder.md
|
|
|
|
|
Contribs/Contrib-Simpledoor.md
|
|
|
|
|
Contribs/Contrib-Slow-Exit.md
|
|
|
|
|
Contribs/Contrib-Wilderness.md
|
|
|
|
|
Contribs/Contrib-XYZGrid.md
|
|
|
|
|
Contribs/Contrib-Dice.md
|
|
|
|
|
Contribs/Contrib-Health-Bar.md
|
|
|
|
|
Contribs/Contrib-RPSystem.md
|
|
|
|
|
Contribs/Contrib-Traits.md
|
|
|
|
|
Contribs/Contrib-Batchprocessor.md
|
|
|
|
|
Contribs/Contrib-Bodyfunctions.md
|
|
|
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Contribs/Contrib-Mirror.md
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Contribs/Contrib-Red-Button.md
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Contribs/Contrib-Talking-Npc.md
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Contribs/Contrib-Tutorial-World.md
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Contribs/Contrib-Auditing.md
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Contribs/Contrib-Fieldfill.md
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Contribs/Contrib-Random-String-Generator.md
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Contribs/Contrib-Tree-Select.md
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----
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<small>This document page is auto-generated from the sources. Manual changes
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will be overwritten.</small>
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