2020-11-29 12:39:47 +01:00
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# Contrib modules
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2020-06-19 22:46:19 +02:00
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2020-11-29 12:39:47 +01:00
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Contribs are found in [evennia/contrib/](api:evennia.contrib) and are optional game-specific code-snippets
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or even full systems you can use for your game. They are contributed by the Evennia community and
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released under the same license as Evennia itself. Each contrib has its own installation instructions.
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Bugs are reported to the Evennia [issue tracker](github:issue) as usual.
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## Character-related
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Contribs related to characters and character displays.
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### CharGen
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*Griatch 2011*
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A simple Character creator for OOC mode. Meant as a starting point for a more fleshed-out system.
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### Clothing
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*FlutterSprite 2017*
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A layered clothing system with slots for different types of garments auto-showing in description.
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### Health Bar
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*Tim Ashley Jenkins 2017*
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Tool to create colorful bars/meters.
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### Multidescer
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*Griatch 2016*
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Advanced descriptions combined from many separate description components, inspired by MUSH.
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---
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## Rooms, movement and grid
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Contribs modifying locations, movement or helping to creating rooms.
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### Extended Room
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*Griatch 2012*
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An expanded Room typeclass with multiple descriptions for time and season as well as details.
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### Map Builder
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*CloudKeeper 2016*
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Build a game area based on a 2D "graphical" unicode map. Supports asymmetric exits.
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- [Static in-game map](./Static-In-Game-Map)
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### Simple Door
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*Griatch 2014*
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Example of an exit that can be opened and closed from both sides.
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### Slow exit
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*Griatch 2014*
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Custom Exit class that takes different time to pass depending on if you are walking/running etc.
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### Wilderness
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*titeuf87 2017*
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Make infinitely large wilderness areas with dynamically created locations.
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- [Dynamic in-game map](./Dynamic-In-Game-Map)
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----
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## Roleplaying and rules
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Contribs supporting roleplay and in-game roleplaying actions.
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### Barter system
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*Griatch 2012*
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A safe and effective barter-system for any game. Allows safe trading of any goods (including coin).
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### Crafting
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*Griatch 2020*
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2020-11-28 22:58:07 +01:00
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A full, extendable crafting system.
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- [Crafting overview](./Crafting)
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- [Crafting API documentation](api:evennia.contrib.crafting.crafting)
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- [Example of a sword crafting tree](api:evennia.contrib.crafting.example_recipes)
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2020-11-29 12:39:47 +01:00
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### Dice
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*Griatch 2012*
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A fully featured dice rolling system.
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### Mail
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*grungies1138 2016*
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An in-game mail system for communication.
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### Puzzles
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*Hendher 2019*
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Combine objects to create new items, adventure-game style
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### RP System
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*Griatch 2015*
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Full director-style emoting system replacing names with sdescs/recogs. Supports wearing masks.
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### RP Language
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*Griatch 2015*
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Dynamic obfuscation of emotes when speaking unfamiliar languages. Also obfuscates whispers.
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### Turnbattle
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*FlutterSprite 2017*
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A turn-based combat engine meant as a start to build from. Has attack/disengage and turn timeouts,
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and includes optional expansions for equipment and combat movement, magic and ranged combat.
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----
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## Building and server systems
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### Building menu
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*vincent-lg 2018*
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An `@edit` command for modifying objects using a generated menu. Customizable for different games.
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### Field Fill
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*FlutterSprite 2018*
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A simple system for creating an EvMenu that presents a player with a highly customizable fillable form
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### In-Game-Python
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*Vincent Le Geoff 2017*
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2020-11-28 22:58:07 +01:00
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Allow Builders to add Python-scripted events to their objects (OBS-not for untrusted users!)
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2020-07-11 00:14:13 +02:00
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- [A voice-operated elevator using events](./A-voice-operated-elevator-using-events)
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- [Dialogues using events](./Dialogues-in-events)
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2020-11-29 12:39:47 +01:00
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### Menu-builder
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2020-11-29 12:39:47 +01:00
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A tool for building using an in-game menu instead of the normal build commands. Meant to
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be expanded for the needs of your game.
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- [Building Menus](./Building-menus)
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### Security/Auditing
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*Johhny 2018*
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Log server input/output for debug/security.
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### Tree Select
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*FlutterSprite 2017*
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A simple system for creating a branching EvMenu with selection options sourced from a single
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multi-line string.
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---
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## Snippets and config
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Contribs meant to be used as part of other code, or as replacements for default settings.
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### Color-markups
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*Griatch, 2017*
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Alternative in-game color markups.
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### Custom gametime
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*Griatch, vlgeoff 2017*
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Implements Evennia's gametime module but for custom game world-specific calendars.
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### Logins
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#### Email login
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*Griatch 2012*
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A variant of the standard login system that requires an email to login rather then just name+password.
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#### Menu login
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*Griatch 2011, 2019, Vincent-lg 2016*
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A login system using menus asking for name/password rather than giving them as one command.
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### Random String Generator
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*Vincent Le Goff 2017*
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Simple pseudo-random generator of strings with rules, avoiding repetitions.
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### UnixCommand
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*Vincent Le Geoff 2017*
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Add commands with UNIX-style syntax.
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----
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## Examples
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Contribs not meant to be used as-is, but just as examples to learn from.
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### GenderSub
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*Griatch 2015*
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Simple example (only) of storing gender on a character and access it in an emote with a custom marker.
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### Talking NPC
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*Griatch 2011*
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A talking NPC object that offers a menu-driven conversation tree.
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### Tutorial examples
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*Griatch 2011, 2015*
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A folder of basic example objects, commands and scripts.
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### The tutorial-world
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*Griatch 2011, 2015*
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2020-11-28 22:58:07 +01:00
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The Evennia single-player sole quest. Made to be analyzed to learn.
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2020-07-01 21:28:04 +02:00
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- [The tutorial world introduction](../Howto/Starting/Part1/Tutorial-World-Introduction)
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----
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## Full game systems
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Full game-dir replacement systems.
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### Ainneve
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*Evennia community 2015-?*
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This is a community attempt to make an Evennia 'example game' using good practices. It is also a good
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place to jump in if you want to help in another project rather than run it alone. Development of this
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has stalled a bit so we are looking for enthusiastic people to lead the charge.
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- [evennia/ainneve repository](https://github.com/evennia/ainneve)
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- [Original discussion thread](https://groups.google.com/g/evennia/c/48PMDirb7go/m/Z9EAuvXZn7UJ) (external link)
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### Arxcode
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*Tehom 2019*
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Open source code release of the popular Evennia-based [Arx, after the reckoning](https://play.arxgame.org/).
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This is a fantasy game with a focus on roleplay and code-supported political intrigue. This code-release
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is maintained by Tehom in its own repository so bug reports should be directed there.
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- [Arxcode repository on github](https://github.com/Arx-Game/arxcode)
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- [Arxcode issue tracker](https://github.com/Arx-Game/arxcode/issues)
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- [Arxcode installation help](./Arxcode-installing-help) - this may not always be fully up-to-date with
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latest Evennia. Report your findings!
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### Evscaperoom
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*Griatch 2019*
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A full engine for making multiplayer 'escape-rooms' completely in code.
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This is based on the 2019 MUD Game jam winner *Evscaperoom*.
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- [contrib/evscaperoom](api:evennia.contrib.evscaperoom) - game engine to make your own escape rooms.
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- [https://demo.evennia.com](https://demo.evennia.com) - a full installation of the original game can
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be played by entering the *evscaperoom* exit in the first Limbo room.
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- https://github.com/Griatch/evscaperoom - the original game's source code (warning for spoilers if you
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want to solve the puzzles and mystery yourself).
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2020-11-28 22:58:07 +01:00
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```toctree::
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:hidden:
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./Crafting
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../api/evennia.contrib.crafting.crafting
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../api/evennia.contrib.crafting.example_recipes
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./A-voice-operated-elevator-using-events
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./Dialogues-in-events
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./Dynamic-In-Game-Map
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./Static-In-Game-Map
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../Howto/Starting/Part1/Tutorial-World-Introduction
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./Building-menus
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2020-11-29 12:39:47 +01:00
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```
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