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112 lines
4 KiB
Markdown
112 lines
4 KiB
Markdown
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# Installation
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```{warning}
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pip install evennia is not yet available in develop branch. Use the [git installation](./Installation-Git.md).
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```
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```{important}
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If you are converting an existing game from a previous version, [see here](./Installation-Upgrade.md).
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```
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- Evennia requires [Python](https://www.python.org/downloads/) 3.9 or 3.10.
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- Using a [Python virtualenv](../Glossary.md#virtualenv) is highly recommended in order to keep your
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Evennia installation independent from the system libraries.
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- Don't install Evennia as
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administrator or superuser.
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Evennia is managed from the terminal (console/CMD on Windows). If you have a suitable Python installed, you can install with
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pip install evennia
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Alternatively, you can [install Evennia from github](./Installation-Git.md) or use [docker](./Installation-Docker.md).
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Installing doesn't make anything visible online. Apart from installation and updating, you can develop your game without any internet connection.
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Once installed, make sure the `evennia` command works. Use `evennia -h` for usage help. If you are using a virtualenv, make sure it's active whenever you need to use the `evennia` command.
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> Check out [installation troubleshooting](./Installation-Troubleshooting.md) if you run into problems. Some
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users have also experimented with [installing Evennia on Android](./Installation-Android.md).
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## Initialize a new game
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Use `cd` to enter a folder where you want to do your game development. Here (and in
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the rest of the Evennia documentation) we call this folder `mygame`, but you should of course
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name your game whatever you like.
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evennia --init mygame
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This will create a new folder `mygame` (or whatever you chose) in your current location. This
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contains empty templates and all the default settings needed to start the server.
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## Start the new game
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cd mygame
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evennia migrate
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This will create the default database (Sqlite3). The database file ends up as `mygame/server/evennia.db3`. If you ever want to start from a fresh database, just delete this file and re-run `evennia migrate` again.
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evennia start
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Set your user-name and password when prompted. This will be the "god user" or "superuser" in-game. The email is optional.
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> You can also [automate](./Installation-Non-Interactive.md) the creation of the super user.
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If all went well, the server is now up and running. Point a legacy MUD/telnet client to `localhost:4000` or a web browser at [http://localhost:4001](http://localhost:4001) to play your new (if empty) game!
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Log in as a new account or use the superuser you just created.
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## Restarting and stopping
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You can restart the server without disconnecting players:
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evennia restart
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To do a full stop and restart (will disconnect players):
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evennia reboot
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Full stop of the server (use `evennia start` to restart):
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evennia stop
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## See server logs
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Log files are in `mygame/server/logs`. You can tail them live with
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evennia --log
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or
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evennia -l
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You can start viewing the log immediately when running `evennia` commands, such as
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evennia start -l
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To exit the log tailing, enter `Ctrl-C` (`Cmd-C` for Mac). This will not affect the server.
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## Server configuration
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The server configuration file is `mygame/server/settings.py`. It's empty by default. Copy and change only the settings you want from the [default settings file](./Settings-Default.md).
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## Register with the Evennia Game Index (optional)
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You can optionally let the world know that you are working on a new Evennia-based game by
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registering your server with the _Evennia game index_. You don't have to be
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open for players to do this - you just mark your game as closed and "pre-alpha".
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evennia connections
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See [here](./Evennia-Game-Index.md) for more instructions and please [check out the index](http:games.evennia.com)
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beforehand to make sure you don't pick a game name that is already taken - be nice!
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## The Next steps
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You are good to go!
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Next, why not head into the [Starting Tutorial](../Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Part1-Intro.md) to learn how to start making your new game!
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