# Installation ```{warning} pip install evennia is not yet available in develop branch. Use the [git installation](./Installation-Git.md). ``` ```{important} If you are converting an existing game from a previous version, [see here](./Installation-Upgrade.md). ``` - Evennia requires [Python](https://www.python.org/downloads/) 3.9 or 3.10. - Using a [Python virtualenv](../Glossary.md#virtualenv) is highly recommended in order to keep your Evennia installation independent from the system libraries. - Don't install Evennia as administrator or superuser. Evennia is managed from the terminal (console/CMD on Windows). If you have a suitable Python installed, you can install with pip install evennia Alternatively, you can [install Evennia from github](./Installation-Git.md) or use [docker](./Installation-Docker.md). Installing doesn't make anything visible online. Apart from installation and updating, you can develop your game without any internet connection. Once installed, make sure the `evennia` command works. Use `evennia -h` for usage help. If you are using a virtualenv, make sure it's active whenever you need to use the `evennia` command. > Check out [installation troubleshooting](./Installation-Troubleshooting.md) if you run into problems. Some users have also experimented with [installing Evennia on Android](./Installation-Android.md). ## Initialize a new game Use `cd` to enter a folder where you want to do your game development. Here (and in the rest of the Evennia documentation) we call this folder `mygame`, but you should of course name your game whatever you like. evennia --init mygame This will create a new folder `mygame` (or whatever you chose) in your current location. This contains empty templates and all the default settings needed to start the server. ## Start the new game cd mygame evennia migrate This will create the default database (Sqlite3). The database file ends up as `mygame/server/evennia.db3`. If you ever want to start from a fresh database, just delete this file and re-run `evennia migrate` again. evennia start Set your user-name and password when prompted. This will be the "god user" or "superuser" in-game. The email is optional. > You can also [automate](./Installation-Non-Interactive.md) the creation of the super user. If all went well, the server is now up and running. Point a legacy MUD/telnet client to `localhost:4000` or a web browser at [http://localhost:4001](http://localhost:4001) to play your new (if empty) game! Log in as a new account or use the superuser you just created. ## Restarting and stopping You can restart the server without disconnecting players: evennia restart To do a full stop and restart (will disconnect players): evennia reboot Full stop of the server (use `evennia start` to restart): evennia stop ## See server logs Log files are in `mygame/server/logs`. You can tail them live with evennia --log or evennia -l You can start viewing the log immediately when running `evennia` commands, such as evennia start -l To exit the log tailing, enter `Ctrl-C` (`Cmd-C` for Mac). This will not affect the server. ## Server configuration The server configuration file is `mygame/server/settings.py`. It's empty by default. Copy and change only the settings you want from the [default settings file](./Settings-Default.md). ## Register with the Evennia Game Index (optional) You can optionally let the world know that you are working on a new Evennia-based game by registering your server with the _Evennia game index_. You don't have to be open for players to do this - you just mark your game as closed and "pre-alpha". evennia connections See [here](./Evennia-Game-Index.md) for more instructions and please [check out the index](http:games.evennia.com) beforehand to make sure you don't pick a game name that is already taken - be nice! ## The Next steps You are good to go! Next, why not head into the [Starting Tutorial](../Howtos/Beginner-Tutorial/Part1/Beginner-Tutorial-Part1-Intro.md) to learn how to start making your new game!