evennia/src/scripts/manager.py

196 lines
6.9 KiB
Python
Raw Normal View History

"""
The custom manager for Scripts.
"""
from src.typeclasses.managers import TypedObjectManager
from src.typeclasses.managers import returns_typeclass_list
VALIDATE_ITERATION = 0
class ScriptManager(TypedObjectManager):
"""
ScriptManager get methods
"""
@returns_typeclass_list
def get_all_scripts_on_obj(self, obj, key=None):
"""
Returns as result all the Scripts related to a particular object
"""
if not obj:
return []
scripts = self.filter(db_obj=obj)
if key:
return scripts.filter(db_key=key)
return scripts
@returns_typeclass_list
def get_all_scripts(self, key=None):
"""
Return all scripts, alternative only
scripts with a certain key/dbref or path.
"""
if key:
dbref = self.dbref(key)
if dbref:
# try to see if this is infact a dbref
script = self.dbref_search(dbref)
if script:
return script
# not a dbref. Normal key search
scripts = self.filter(db_key=key)
else:
scripts = list(self.all())
return scripts
def delete_script(self, dbref):
"""
This stops and deletes a specific script directly
from the script database. This might be
needed for global scripts not tied to
a specific game object.
"""
scripts = self.get_id(dbref)
for script in scripts:
script.stop()
def remove_non_persistent(self, obj=None):
"""
This cleans up the script database of all non-persistent
scripts, or only those on obj. It is called every time the server restarts
and
"""
if obj:
to_stop = self.filter(db_persistent=False, db_obj=obj)
else:
to_stop = self.filter(db_persistent=False)
nr_deleted = to_stop.count()
for script in to_stop.filter(db_is_active=True):
script.stop()
for script in to_stop.filter(db_is_active=False):
script.delete()
return nr_deleted
def validate(self, scripts=None, obj=None, key=None, dbref=None,
init_mode=False):
"""
This will step through the script database and make sure
all objects run scripts that are still valid in the context
they are in. This is called by the game engine at regular
intervals but can also be initiated by player scripts.
If key and/or obj is given, only update the related
script/object.
Only one of the arguments are supposed to be supplied
at a time, since they are exclusive to each other.
scripts = a list of scripts objects obtained somewhere.
obj = validate only scripts defined on a special object.
key = validate only scripts with a particular key
dbref = validate only the single script with this particular id.
init_mode - When this mode is active, non-persistent scripts
will be removed and persistent scripts will be
force-restarted.
This method also makes sure start any scripts it validates,
this should be harmless, since already-active scripts
have the property 'is_running' set and will be skipped.
"""
# we store a variable that tracks if we are calling a
# validation from within another validation (avoids
# loops).
global VALIDATE_ITERATION
if VALIDATE_ITERATION > 0:
# we are in a nested validation. Exit.
VALIDATE_ITERATION -= 1
return None, None
VALIDATE_ITERATION += 1
# not in a validation - loop. Validate as normal.
nr_started = 0
nr_stopped = 0
if init_mode:
# special mode when server starts or object logs in.
# This deletes all non-persistent scripts from database
nr_stopped += self.remove_non_persistent(obj=obj)
# turn off the activity flag for all remaining scripts
for script in self.all():
script.is_active = False
if dbref and self.dbref(dbref):
scripts = self.get_id(dbref)
elif scripts:
pass
elif obj:
scripts = self.get_all_scripts_on_obj(obj, key=key)
else:
scripts = self.model.get_all_cached_instances()#get_all_scripts(key=key)
if not scripts:
VALIDATE_ITERATION -= 1
return None, None
#print "scripts to validate: [%s]" % (", ".join(script.key for script in scripts))
for script in scripts:
if script.is_valid():
#print "validating %s (%i)" % (script.key, id(script.dbobj))
nr_started += script.start(force_restart=init_mode)
#print "back from start."
else:
script.stop()
nr_stopped += 1
VALIDATE_ITERATION -= 1
return nr_started, nr_stopped
@returns_typeclass_list
def script_search(self, ostring, obj=None, only_timed=False):
"""
Search for a particular script.
ostring - search criterion - a script ID or key
obj - limit search to scripts defined on this object
only_timed - limit search only to scripts that run
on a timer.
"""
ostring = ostring.strip()
dbref = self.dbref(ostring)
if dbref:
# this is a dbref, try to find the script directly
dbref_match = self.dbref_search(dbref)
if dbref_match:
ok = True
if obj and obj != dbref_match.obj:
ok = False
if only_timed and dbref_match.interval:
ok = False
if ok:
return [dbref_match]
# not a dbref; normal search
scripts = self.filter(db_key__iexact=ostring)
if obj:
scripts = scripts.exclude(db_obj=None).filter(db_obj__db_key__iexact=ostring)
if only_timed:
scripts = scripts.exclude(interval=0)
return scripts
def copy_script(self, original_script, new_key=None, new_obj=None, new_locks=None):
"""
Make an identical copy of the original_script
"""
typeclass = original_script.typeclass_path
if not new_key:
new_key = original_script.key
if not new_obj:
new_obj = original_script.obj
if not new_locks:
new_locks = original_script.db_lock_storage
from src.utils import create
new_script = create.create_script(typeclass, key=new_key, obj=new_obj, locks=new_locks, autostart=True)
return new_script