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245 lines
12 KiB
ReStructuredText
.. _tutorial-trading:
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##########################
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Trading for Fun and Profit
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##########################
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This will be a bit shorter, but we’re going to cover some important
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information, none-the-less. So stay tuned for more dwarfy goodness!
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Blankets, beads, muskets and cat skull totems!
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==============================================
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Trading is very important for your fortress. Every few months you’re
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likely to get a trade caravan and envoy arrive at your fortress looking
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to trade with you. They offer a wide range of goods and one of the most
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common things we trade back to them is crafts made from the
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craftsdwarf’s workshop. And the easiest crafts to trade are rock ones.
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Rock mugs and instruments are popular as well, so get a bunch made of
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all of the above when you’ve got the time.
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But for the traders to visit properly they need a trade depot. This is
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a big structure which requires a 3-wide corridor for the trader wagons
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to access. Often people build them close to the fortress entrance, but
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there’s no reason you couldn’t build a trade depot deep inside your
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fortress to keep it nice and safe.
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For now, we’re going to enlarge the space we have upstairs with a
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little digging and get this depot set up. Here’s what I’ve set to be
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dug out:
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.. image:: images/dftutorial50.png
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:align: center
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Once the space is dug out, hit “b” and then “D” for “Trade Depot”,
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note, that’s a capital-d, not the usual lower case “d”. Place it near
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the back. Here’s mine:
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.. image:: images/dftutorial51.png
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:align: center
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Now that we have the depot up we can expect to see traders turn up to
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unload their goods here now and then. To trade with them you :kbd:`q` over
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the building and follow the options: :kbd:`g` to move goods to the trade
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depot, and :kbd:`r` to request your boss dwarf to go do the trading. Once he
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turns up you hit :kbd:`t` and then enter the trade screens. Note again, do
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not trade anything wooden to the elves, including wooden barrels and
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bins! They will get pissy, leave, and attack you some years later!
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Trading is beyond the scope of this current tutorial as there’s quite a
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lot to it, but you can read a lot more about it on the Dwarf Fortress
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Wiki. I suggest you make an effort to trade as trading encourages new
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immigrants to come to your fortress and provides you with items you
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can’t make or find yourself. Speaking of which…
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Trading for fun and profit
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==========================
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At some point you’re going to get some traders turn up and with your
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depot up, they’ll soon make themselves at home in your depot. They’ll
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unload all their goods and stand around waiting for something to
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happen. This is how it will look when traders have arrived and unloaded:
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.. image:: images/dftutorial61.png
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:align: center
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Look at them, filling our trade depot with their mess! Lets get trading
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so they’ll bugger off and we can make the place all tidy again. Yes, I
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like things tidy in my fortress, it helps my fortress run like a
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well-oiled machine! So how do we gouge the visitors, I mean, trade with
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our friends?
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Essentially, trading is a five step process:
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#. Set goods to be moved to the trade depot for us to trade with.
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#. Call the trader dwarf to the depot.
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#. Engage in trade.
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#. Deal with the trade liaison and his questions.
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#. Wave goodbye to the traders and enjoy your loot!
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So lets get through these stages! First up, move goods. Go “q” over the
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trade depot, and with traders in there, the options will be quite
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different to what you see when it’s empty. What we’re looking for is
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hitting “g” for “Move goods to/from the depot”. Do it and you’ll get
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this screen:
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.. image:: images/dftutorial62.png
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:align: center
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This is a list of everything in our fortress. On the left we have item
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categories. In the middle, we’ve got the items themselves, and on the
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right, the distance from the trade depot. Looking at the distance
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measure you now know why some people prefer to put the depot all the
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way inside – remembering the 3-wide corridor or ramp all the way to the
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depot, of course.
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Don’t worry about all of this detail for now, just scroll down to
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“Crafts” using the down arrow key. Once you’re there, this is what
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you’ll see:
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.. image:: images/dftutorial63.png
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:align: center
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What do you see? All of the crafts we’ve been making listed on the
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right! You’ll also notice weird symbols to the left and right of each
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named item, these are the quality symbols. Don’t worry about what they
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mean as the only one worth remembering is the “masterwork” quality
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symbol, which looks like a pile of metal bars. Later on you may want to
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manage the quality of goods your dwarfs use, especially weapons, so
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knowing that the pile of bars = much good item, is worth remembering.
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Now we want to move these goods to the trade depot so we can trade them
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away. I mean really, how many “Limestone earrings” do we really need?
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So, hit the “right arrow” to move to the item list (rather than the
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category list) and then hit enter. On the right you’ll see “Pending”
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next to the item we’ve selected. Scroll down and set most of the items
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to “Pending”.
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At the bottom of the list you’ll see some “Finished Goods” bins. This
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is good! Moving a single bin full of stuff is much better than moving
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dozens of items one by one! How do I know there’s heaps of stuff in
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those bins? Because I am your god of course! Or perhaps I hit “v” with
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a bin highlighted…
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.. image:: images/dftutorial64.png
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:align: center
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You don’t need to select those individual items to move, selecting the
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bin in the menu above will move the bin and everything it contains.
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Right! One we “space” back out we need to hit “F9” to get back to the
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game, confirming our move orders. From here the trade depot is still
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selected so lets take the chance to hit “r” which cycles the trader
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status. It now says “Trader requested at depot”, which is what we’re
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aiming for. The trader should now consider heading up to talk to the
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traders.
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With the game resumed goods are tagged to be moved and pretty soon
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dwarfs will start hauling goods to your trade depot. The hauling of
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trade goods seems to be set at quite a high priority, so it shouldn’t
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take long for them all to be offloaded. Of course, it would be much
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quicker if I had more bins, that way a dwarf isn’t wasted carrying a
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single earring, and we’ll have lots of wasted time with this hauling!
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More bins are on my “to do” list.
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After a minute, hit “q” again and move over the trade depot, you’ll see
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the status of the depot. If “t: Trade” is grey, then the trader hasn’t
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got there yet. Below the menu field it tells me my trader is “On
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break”.. oh no, I lie, now he’s asleep! Hurry up dood, I’ve got crap to
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offload to the visitors!
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While you’re waiting, why not go and set a bunch of barrels and bins
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and booze to be made. You can never, ever have too much of any of that
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stuff!
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Oh, look! Trader dood finally bothered to turn up to trade! See, it
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says “Trade at Depot” for his current job, and the “Trade” option is
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white and therefore, usable.
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.. image:: images/dftutorial65.png
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:align: center
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Now hit “t” and we’ll be taken to the trade screen, which looks like
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this:
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.. image:: images/dftutorial66.png
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:align: center
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On the left, we have what the traders are offering. On the right, we
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have our stuff. At this point you can start selecting stuff to trade
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away. Left and right arrows move between the panels and up and down
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through the list. Remember, don’t trade bins or wooden items to elves!
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Not sure if they’re elves? Look at the top of the screen and you’ll see
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who you’re trading with, in my case I’m trading with traders from
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“Riseilime”. If I “space” back out of the trading to the main menu and
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hit “c” I will see a list of in this world civilisations. I see that
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Riseilime is an elf civilisation. I can hit “enter” and learn more
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about it and then “Tab” through more info. Interesting.
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In case you’re wondering you can actually read all of the history of
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each of those civilisations in :wiki:`legends` mode. There’s some crazy
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stuff that the game auto-generates and the detail is remarkable (like
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stories about dwarf children, kidnapped by goblins, who go native and
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in adulthood lead goblin raiding parties against dwarf cities!). But
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don’t worry about that for now, lets get back to trading.
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Go through your list of items, and being careful not to select the
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wooden bins, hit enter on all those crafts.
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.. image:: images/dftutorial67.png
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:align: center
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As you can see, I’ve got lots of stuff up for trade (marked with a
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“T”). On the left bottom there it tells me how much my junk is worth,
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4980! That’s a lot of loot I can get off the elves! On the right,
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allowed weight is 14. This number starts much higher and drops as you
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add goods and represents the amount of weight the traders can take away
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with them.
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So now we’ve set a huge pile of junk for us to sell, lets pick a bunch
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of junk off the elves! I suggest buying food, booze, animals in cages,
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weapons (but not the very best ones) like steel crossbows, chainmail
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(steel and iron), shields, etc. But don’t stress, buy what amuses you!
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Oh, definitely buy a few cloth or leather bags (what seeds get stored
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in) and some rope (for setting up animals as guards). Type of rope or
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bags doesn’t really matter. So much shopping to do!
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One important point! Your dwarfs can’t wear anything “Narrow” or
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“Large”, so don’t buy it.
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Once you’ve chosen all that’s useful you should have a look at the
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bottom left, “Trader Profit”. If it’s more than a token tip you will
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want to un-select some of your own trade goods. No point in giving away
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lots of junk for free!
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When you’re happy with your trading, hit “t”, the trade will either go
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through, or you’ll get a counter offer. “Enter” lets you consider the
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counter offer, which you can adjust down more in your favour. Hit “t”
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again and hopefully the trade completes. Keep working at it until it
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pans out. Until your trader is experienced your “tip” could be quite
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large.
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If the trade completes you will see the message “[name] seems pleased
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with the trading”. Job done! Hit “space” to go back to the local map
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and let the game resume. You don’t need to do anything else now, dwarfs
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will come and haul your spoils and the traders will leave happy with
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their trinkets. Even better, they will take news of your awesome
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limestone mugs, earrings and bracelets back to the world and that will
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attract even more immigrants. Super!
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The next likely thing to happen is that the trade liaison will want to
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talk to you about what goods you want. Feel free to suggest to the
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trader items you’d like (using the arrow keys to scroll and upgrade the
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“Want” of an item). Note, the more you want the item, the higher the
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price they will charge when they bring it, so mild suggestions for
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preferred items are probably better than setting the “want” meter all
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the way over to the right.
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The trader will also tell you what they’re interested in getting in
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trade goods. The higher the priority the more they will pay for the
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good. I largely ignore this as, frankly, if you churn out a ton of good
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crafts, and trade regularly, you should have plenty of junk to trade
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for most things you want, let alone junk from dead invading goblins
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etc. If/when you do get those screens, read the screen prompts
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carefully, and experiment! It can’t hurt!
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That’s all for now folks. Next time we’ll cover managing your dwarfs,
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which is an interesting challenge of immense potential depth. But don’t
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worry it’s not that hard, really!
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