Update chapter eight

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PeridexisErrant 2015-10-19 22:41:42 +11:00
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Soldiers and your army
######################
.. warning::
This information is for an old version of the game. Don't take it
too seriously until it's updated.
See :wiki:`Military` for up-to-date information.
While youre exploring and digging around (see chapter 7), how about we
set up a military? Youre going to need one, goblins are pesky bastards
and likely to bother you more and more (if they havent already).
While you're exploring and digging around, how about we
set up a military? You're going to need one, goblins are pesky bastards
and likely to bother you more and more (if they haven't already).
Soldiers can be a bit fiddly to manipulate, but once you get the hang
of it youll find it second nature.
of it you'll find it second nature.
Drafting some dwarves
=====================
@ -26,39 +20,44 @@ and toughness before drafting them. Others like to use miners (which
train up quickly and are thus easy to replace) as they usually are
quite strong and tough already.
As a further consideration, some dont like to recruit women as
soldiers. When they give birth its not uncommon to see them running
As a further consideration, some don't like to recruit women as
soldiers. When they give birth it's not uncommon to see them running
into battle carrying a baby. This is both somewhat alarming and
somewhat risky as youre going to have potentially dead babies on your
somewhat risky as you're going to have potentially dead babies on your
hands due to combat, something that might cause a lot of emo among your
dwarves.
For this tutorial were not going to worry about detail to much and
were just going to grab 6 peasants which is 10% of my current
For this tutorial we're not going to worry about detail to much and
we're just going to grab 6 peasants which is 10% of my current
fortress population. Something similar will work for you for now. So
heres what well do:
here's what we'll do:
* Hit :kbd:`m` for the :guilabel:`military` screen.
Youll note this screen is not unlike the :kbd:`u`, :guilabel:`units` screen.
You'll note this screen is not unlike the :kbd:`u`, :guilabel:`units` screen.
The difference is that there are a few different commands at the bottom of
the panel. Primarily, this screen lets you organise your squads and it
lets you set squad weapons. Were going to aim for two squads of three
lets you set squad weapons. We're going to aim for two squads of three
dwarves. Smaller squads helps your response time to enemy threat and
gives you a bit more control. Lets get on with it:
* Scroll to one of your no-life peasant dwarves, hit :kbd:`Enter`. Now when
you move your arrow you will see the peasant is marked and theres an
arrow to chose another dwarf. Chose another pleb, hit enter.
* Scroll, chose another dwarf, and hit enter again.
* Hit space to stop promoting. Weve created our first squad.
* Chose another spare peasant, hit enter to promote and then choosing
you move your arrow you will see the peasant is marked and there's an
arrow to chose another dwarf. Chose another pleb, hit :kbd:`Enter`.
* Scroll, chose another dwarf, and hit :kbd:`Enter` again.
* Hit space to stop promoting. We've created our first squad.
* Chose another spare peasant, hit :kbd:`Enter` to promote and then choosing
two more dwarves, create squad two.
You will now note that the dwarves in the same squad are now sharing the
same squad name, 'The Relieved Irons' and 'The Muscular Palaces' for
me, awesome! But theyre not doing anything yet, theyre assigned to
squads but arent active doing soldierly stuff, so:
same squad name, :guilabel:`The Razonrs of Handling` and
:guilabel:`Fortresses of Sorcery` for me!
.. image:: images/08-barracks.png
:align: center
But they're not doing anything yet, they're assigned to
squads but aren't active doing soldierly stuff, so:
* Scroll to the first squad leader, hit :kbd:`a` for activate.
* Scroll to the second squad leaders and :kbd:`a` activate him as well.
@ -66,13 +65,13 @@ squads but arent active doing soldierly stuff, so:
with their names in grey.
* On the first squad leader, hit :kbd:`v` for view squad.
* If the squad is :guilabel:`on duty` hit :kbd:`t` to stand them down.
* Hit :kbd:`f` for :guilabel:`Food carried` and theyll go get backpacks
* Hit :kbd:`f` for :guilabel:`Food carried` and they'll go get backpacks
and put a stock of food in them for long duties.
* Leave other settings and repeat for squad two.
Our dwarves are now soldiers and are going to go do soldierly things.
Whats that you ask? Well, drink, eat and hang around the barracks
sparing mostly. But shouldnt we give them some weapons and armor?
What's that you ask? Well, drink, eat and hang around the barracks
sparing mostly. But shouldn't we give them some weapons and armor?
Maybe, is the answer, lets show you how:
* With the military screen up, hit :kbd:`w` for weapons.
@ -83,8 +82,8 @@ Maybe, is the answer, lets show you how:
Then go to the next column and hit :kbd:`Enter` until you see
:guilabel:`Shd` for shield.
* If you look further down your weapons list you may note how
woodcutters are armed with an axe. And note that any youve told to be
woodcutters who dont have an axe wont cut wood… although they might
woodcutters are armed with an axe. And note that any you've told to be
woodcutters who don't have an axe won't cut wood… although they might
try and arm themselves due to being tasked. Anyway…
* Space back out.
@ -106,39 +105,42 @@ to spar unarmed? A few reasons:
micromanagement in the stocks screen (ie. forcing them to pick up
wooden weapons and later on dropping them in favour of proper weapons).
One thing you might want to think about is providing food and drink and
somewhere to eat close to your military dwarves. That way they will
hopefully spend more time training and less time walking! Heres how I
set up a small dining room and a small food stockpile. Note, the whole
area is outside Im hoping that some regular exposure to the sun
while the soldiers eat will prevent them getting too cave adapted. Ive
had to roof over the bit with the tables and chairs though, those need
to be placed inside. You can :kbd:`b`, :kbd:`C` construct a ramp in
the outdoors area and then :kbd:`b`, :kbd:`C` construct a floor to
cover the area (you go up a
level, build a floor over the space, and it thus becomes a roof). But
we will cover some of this in another tutorial as well.
Using the :kbd:`m` military :kbd:`a` alerts system, start training!
.. image:: images/08-barracks.png
.. image:: images/08-training.png
:align: center
…hmm, actually, I have so many bloody dwarves Im going to put each
squad up to four members each. That means well have up to 8 dwarves
Specifically: we want them training in small groups, in every month.
This is the fastest way to build martial skill, since they don't all stop
if one lazy midget wants a drink.
.. image:: images/08-schedule.png
:align: center
One thing you might want to think about is providing food and drink and
somewhere to eat close to your military dwarves. That way they will
hopefully spend more time training and less time walking!
.. image:: images/08-squad.png
:align: center
...hmm, actually, I have so many bloody dwarves I'm going to put each
squad up to four members each. That means we'll have up to 8 dwarves
sparing at once, good stuff. To add more dwarves, go to the military
screen again, hit enter on the leader and then chose a dwarf to add to
the squad.
Note: Its possible to end up with really convoluted command structures
Note: It's possible to end up with really convoluted command structures
by accidentally making the boss of one squad the boss of another squad.
This is annoying and pointless, as far as I can tell. To fix it, chose
the problematic squad or person, hit enter on them, and then hit enter
again. Hopefully that will remove them back up the chain of command.
Or, hit enter on the boss and then enter on the dwarves 2 steps down,
that will pull them back up to being directly under the bosss command.
that will pull them back up to being directly under the boss's command.
While the boys are sparring go to your leather workshop and make sure
youve got some backpacks, armor and helms on order. You can check your
stocks too, to make sure theres enough kit to go around. In time well
you've got some backpacks, armor and helms on order. You can check your
stocks too, to make sure there's enough kit to go around. In time we'll
get our lads into steel chainmail and plate, but for now, we need to
get them into leather, and yes, armor does stack later.
@ -153,7 +155,7 @@ on (so it gets built and so you will be training animals).
Then, go to the kennels using :kbd:`q` and hit :kbd:`a` for add task
and then :kbd:`w` for :guilabel:`Train War Dog`. Hit :kbd:`r` to set
the task on repeat. Hopefully all
the adult dogs will now go about being trained. Youll soon start
the adult dogs will now go about being trained. You'll soon start
getting messages like :guilabel:`An animal has become a stray war dog`. Good!
How can these help us? Well, we can either assign them to restraints we
@ -170,19 +172,7 @@ can assign them to soldiers. Lets assign one to each soldier:
You can also train hunting dogs at a kennels and they are quite handy
for hunters, since they too have the ambush skill that Hunters use. I
dont usually bother with hunter dwarves so wardogs is all I want!
Hordes of the buggers! Oh, a note on caged animals. Cages, when built
(:kbd:`b`, :kbd:`j`), allow the assigning of animals to them, and can be
used as a zoo. dwarves enjoy relaxing in Zoos and looking at animals they
like (happy thoughts). Consider building a zoo near the dining room.
When placing cages, if you already have animals in them, hit :kbd:`x` to
expand the view and chose the exact cage you want to place. Heres my
zoo, where the old housing used to be before we moved it all down stairs.
.. image:: images/08-zoo.png
:align: center
Right, where were we!?
don't usually bother with hunter dwarves so wardogs is all I want!
Get tough, little guys!
=======================
@ -196,46 +186,42 @@ point they will no longer accept work dogs and become impossible to
assign other jobs. The good news though, is that champions will
actually use artifact items! Yay! So, let them train and while that
goes on, keep digging as per the last chapter. Grid up all the digable
space on the various levels and find gems, ore and a special surprise!
Youll know it when you find it, youll be alerted by DFs equivalent
of a popup. Well cover what to do with your special surprise later. If
you come across it put a door on the passage to the surprise and leave
it until later.
space on the various levels and find gems, ore and whatever else is around!
Ok, lets assume your boys have trained up to pretty damn good
wrestlers, getting very tough and agile in the process. Whats the next
step? Well, wed like them to use chainmail, right? We could set them
right into plate, but plate slows them down if they arent very good
armor users (they wont be yet). Chain will be just fine. Hopefully
youve build a good pile of steel chainmail, helms, shields, grieves
and whatever else you can see on the list. Now its time to assign.
wrestlers, getting very tough and agile in the process. What's the next
step? Well, we'd like them to use chainmail, right? We could set them
right into plate, but plate slows them down if they aren't very good
armor users (they won't be yet). Chain will be just fine. Hopefully
you've build a good pile of iron chainmail, helms, shields, grieves
and whatever else you can see on the list. Now it's time to assign.
At the same time youve set a lot of steel warhammers to be built,
At the same time you've set a lot of iron warhammers to be built,
right? Good!
But before we assign the weapons we want to make sure our soldiers
dont pick up the wrong armor, right? So this is what we do:
don't pick up the wrong armor, right? So this is what we do:
* Go to your stocks menu under :kbd:`z`. You should now see all your stocks
updated by your bookkeeper, handy!
* Find the :guilabel:`weapons` first. Scroll through and look for any other
hammers. Chances are :guilabel:`steel hammers` are all you have. For good
hammers. Chances are :guilabel:`iron hammers` are all you have. For good
measure, set everything that looks useless (ie, not an axe or a pick)
to :kbd:`m` for melt. Or put that trash into weapon traps.
* Go to the :guilabel:`armor` list (and subsequent clothing lists) and look for
chainmail. Any chain item that isnt steel chainmail set to :guilabel:`forbid`
using :kbd:`f`. Now your boys wont go picking up the rubbish when you
change their armor setting. Make sure youve got enough suits of
chainmail armor, steel shields, helms, etc, to equip your lads. Or near
chainmail. Any chain item that isn't iron chainmail set to :guilabel:`forbid`
using :kbd:`f`. Now your boys won't go picking up the rubbish when you
change their armor setting. Make sure you've got enough suits of
chainmail armor, shields, helms, etc, to equip your lads. Or near
enough.
* If youre unhappy with how your armor settings turn out, set everyone
to no armor and once theyve dumped all their items, go back through
* If you're unhappy with how your armor settings turn out, set everyone
to no armor and once they've dumped all their items, go back through
the equiping process again.
Now, you can go to the :kbd:`m` military menu and hit :kbd:`w` for the weapons
and change them from :guilabel:`Lth` to :guilabel:`Chn` and the
weapon to :guilabel:`Ham`. Your
dwarves will rush off, grab a warhammer and throw some steel chainmail
dwarves will rush off, grab a warhammer and throw some chainmail
on top of their leather armor, great! If a few of them get to be
awesome armor users you can change them to plate and they will even put
the plate on top of their chain on top of their leather. A tiny, cute,
@ -243,7 +229,7 @@ drunk, ball of fury!
MAD: Mutually Assured Dwarfiness
================================
How do you use your dwarves then? Well, when they arent mucking about
How do you use your dwarves then? Well, when they aren't mucking about
your barracks working on their skills they can be out fighting bad
guys! How I do it, when invaded is:
@ -258,14 +244,14 @@ guys! How I do it, when invaded is:
point (and keep hitting :kbd:`p` to place more).
Your soldiers will now stop what they are doing and rush to the station
point. Sometimes its a good idea to set it in a safe place first, so
point. Sometimes it's a good idea to set it in a safe place first, so
you can at least get a few moving all at the same time. If you just
drop the station point in the middle of the bad guys you risk your lads
charging in one by one.
Theres a lot of ways of handling military, and we havent even covered
There's a lot of ways of handling military, and we haven't even covered
crossbow weilding marksdwarves, multiple weapons, archery targets, or
any of that stuff. For now, go and build your military and come back
for the next tutorial where well round out your Dwarf Fortress lesson
with some thoughts on magma, construction and fortress design!
for the next tutorial where we'll round out your Dwarf Fortress lesson
with some final touches!

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