diff --git a/chapters/chap08-military.rst b/chapters/chap08-military.rst index 0c1ee4f..b77fdd3 100644 --- a/chapters/chap08-military.rst +++ b/chapters/chap08-military.rst @@ -2,18 +2,12 @@ Soldiers and your army ###################### -.. warning:: - - This information is for an old version of the game. Don't take it - too seriously until it's updated. - - See :wiki:`Military` for up-to-date information. - -While you’re exploring and digging around (see chapter 7), how about we -set up a military? You’re going to need one, goblins are pesky bastards -and likely to bother you more and more (if they haven’t already). +While you're exploring and digging around, how about we +set up a military? You're going to need one, goblins are pesky bastards +and likely to bother you more and more (if they haven't already). Soldiers can be a bit fiddly to manipulate, but once you get the hang -of it you’ll find it second nature. +of it you'll find it second nature. + Drafting some dwarves ===================== @@ -26,39 +20,44 @@ and toughness before drafting them. Others like to use miners (which train up quickly and are thus easy to replace) as they usually are quite strong and tough already. -As a further consideration, some don’t like to recruit women as -soldiers. When they give birth it’s not uncommon to see them running +As a further consideration, some don't like to recruit women as +soldiers. When they give birth it's not uncommon to see them running into battle carrying a baby. This is both somewhat alarming and -somewhat risky as you’re going to have potentially dead babies on your +somewhat risky as you're going to have potentially dead babies on your hands due to combat, something that might cause a lot of emo among your dwarves. -For this tutorial we’re not going to worry about detail to much and -we’re just going to grab 6 peasants – which is 10% of my current +For this tutorial we're not going to worry about detail to much and +we're just going to grab 6 peasants – which is 10% of my current fortress population. Something similar will work for you for now. So -here’s what we’ll do: +here's what we'll do: * Hit :kbd:`m` for the :guilabel:`military` screen. -You’ll note this screen is not unlike the :kbd:`u`, :guilabel:`units` screen. +You'll note this screen is not unlike the :kbd:`u`, :guilabel:`units` screen. The difference is that there are a few different commands at the bottom of the panel. Primarily, this screen lets you organise your squads and it -lets you set squad weapons. We’re going to aim for two squads of three +lets you set squad weapons. We're going to aim for two squads of three dwarves. Smaller squads helps your response time to enemy threat and gives you a bit more control. Lets get on with it: * Scroll to one of your no-life peasant dwarves, hit :kbd:`Enter`. Now when - you move your arrow you will see the peasant is marked and there’s an - arrow to chose another dwarf. Chose another pleb, hit enter. -* Scroll, chose another dwarf, and hit enter again. -* Hit space to stop promoting. We’ve created our first squad. -* Chose another spare peasant, hit enter to promote and then choosing + you move your arrow you will see the peasant is marked and there's an + arrow to chose another dwarf. Chose another pleb, hit :kbd:`Enter`. +* Scroll, chose another dwarf, and hit :kbd:`Enter` again. +* Hit space to stop promoting. We've created our first squad. +* Chose another spare peasant, hit :kbd:`Enter` to promote and then choosing two more dwarves, create squad two. You will now note that the dwarves in the same squad are now sharing the -same squad name, 'The Relieved Irons' and 'The Muscular Palaces' for -me, awesome! But they’re not doing anything yet, they’re assigned to -squads but aren’t active doing soldierly stuff, so: +same squad name, :guilabel:`The Razonrs of Handling` and +:guilabel:`Fortresses of Sorcery` for me! + +.. image:: images/08-barracks.png + :align: center + +But they're not doing anything yet, they're assigned to +squads but aren't active doing soldierly stuff, so: * Scroll to the first squad leader, hit :kbd:`a` for activate. * Scroll to the second squad leaders and :kbd:`a` activate him as well. @@ -66,13 +65,13 @@ squads but aren’t active doing soldierly stuff, so: with their names in grey. * On the first squad leader, hit :kbd:`v` for view squad. * If the squad is :guilabel:`on duty` hit :kbd:`t` to stand them down. -* Hit :kbd:`f` for :guilabel:`Food carried` and they’ll go get backpacks +* Hit :kbd:`f` for :guilabel:`Food carried` and they'll go get backpacks and put a stock of food in them for long duties. * Leave other settings and repeat for squad two. Our dwarves are now soldiers and are going to go do soldierly things. -What’s that you ask? Well, drink, eat and hang around the barracks -sparing mostly. But shouldn’t we give them some weapons and armor? +What's that you ask? Well, drink, eat and hang around the barracks +sparing mostly. But shouldn't we give them some weapons and armor? Maybe, is the answer, lets show you how: * With the military screen up, hit :kbd:`w` for weapons. @@ -83,8 +82,8 @@ Maybe, is the answer, lets show you how: Then go to the next column and hit :kbd:`Enter` until you see :guilabel:`Shd` for shield. * If you look further down your weapons list you may note how - woodcutters are armed with an axe. And note that any you’ve told to be - woodcutters who don’t have an axe won’t cut wood… although they might + woodcutters are armed with an axe. And note that any you've told to be + woodcutters who don't have an axe won't cut wood… although they might try and arm themselves due to being tasked. Anyway… * Space back out. @@ -106,39 +105,42 @@ to spar unarmed? A few reasons: micromanagement in the stocks screen (ie. forcing them to pick up wooden weapons and later on dropping them in favour of proper weapons). -One thing you might want to think about is providing food and drink and -somewhere to eat close to your military dwarves. That way they will -hopefully spend more time training and less time walking! Here’s how I -set up a small dining room and a small food stockpile. Note, the whole -area is outside – I’m hoping that some regular exposure to the sun -while the soldiers eat will prevent them getting too cave adapted. I’ve -had to roof over the bit with the tables and chairs though, those need -to be placed inside. You can :kbd:`b`, :kbd:`C` construct a ramp in -the outdoors area and then :kbd:`b`, :kbd:`C` construct a floor to -cover the area (you go up a -level, build a floor over the space, and it thus becomes a roof). But -we will cover some of this in another tutorial as well. +Using the :kbd:`m` military :kbd:`a` alerts system, start training! -.. image:: images/08-barracks.png +.. image:: images/08-training.png :align: center -…hmm, actually, I have so many bloody dwarves I’m going to put each -squad up to four members each. That means we’ll have up to 8 dwarves +Specifically: we want them training in small groups, in every month. +This is the fastest way to build martial skill, since they don't all stop +if one lazy midget wants a drink. + +.. image:: images/08-schedule.png + :align: center + +One thing you might want to think about is providing food and drink and +somewhere to eat close to your military dwarves. That way they will +hopefully spend more time training and less time walking! + +.. image:: images/08-squad.png + :align: center + +...hmm, actually, I have so many bloody dwarves I'm going to put each +squad up to four members each. That means we'll have up to 8 dwarves sparing at once, good stuff. To add more dwarves, go to the military screen again, hit enter on the leader and then chose a dwarf to add to the squad. -Note: It’s possible to end up with really convoluted command structures +Note: It's possible to end up with really convoluted command structures by accidentally making the boss of one squad the boss of another squad. This is annoying and pointless, as far as I can tell. To fix it, chose the problematic squad or person, hit enter on them, and then hit enter again. Hopefully that will remove them back up the chain of command. Or, hit enter on the boss and then enter on the dwarves 2 steps down, -that will pull them back up to being directly under the boss’s command. +that will pull them back up to being directly under the boss's command. While the boys are sparring go to your leather workshop and make sure -you’ve got some backpacks, armor and helms on order. You can check your -stocks too, to make sure there’s enough kit to go around. In time we’ll +you've got some backpacks, armor and helms on order. You can check your +stocks too, to make sure there's enough kit to go around. In time we'll get our lads into steel chainmail and plate, but for now, we need to get them into leather, and yes, armor does stack later. @@ -153,7 +155,7 @@ on (so it gets built and so you will be training animals). Then, go to the kennels using :kbd:`q` and hit :kbd:`a` for add task and then :kbd:`w` for :guilabel:`Train War Dog`. Hit :kbd:`r` to set the task on repeat. Hopefully all -the adult dogs will now go about being trained. You’ll soon start +the adult dogs will now go about being trained. You'll soon start getting messages like :guilabel:`An animal has become a stray war dog`. Good! How can these help us? Well, we can either assign them to restraints we @@ -170,19 +172,7 @@ can assign them to soldiers. Lets assign one to each soldier: You can also train hunting dogs at a kennels and they are quite handy for hunters, since they too have the ambush skill that Hunters use. I -don’t usually bother with hunter dwarves so wardogs is all I want! -Hordes of the buggers! Oh, a note on caged animals. Cages, when built -(:kbd:`b`, :kbd:`j`), allow the assigning of animals to them, and can be -used as a zoo. dwarves enjoy relaxing in Zoos and looking at animals they -like (happy thoughts). Consider building a zoo near the dining room. -When placing cages, if you already have animals in them, hit :kbd:`x` to -expand the view and chose the exact cage you want to place. Here’s my -zoo, where the old housing used to be before we moved it all down stairs. - -.. image:: images/08-zoo.png - :align: center - -Right, where were we!? +don't usually bother with hunter dwarves so wardogs is all I want! Get tough, little guys! ======================= @@ -196,46 +186,42 @@ point they will no longer accept work dogs and become impossible to assign other jobs. The good news though, is that champions will actually use artifact items! Yay! So, let them train and while that goes on, keep digging as per the last chapter. Grid up all the digable -space on the various levels and find gems, ore and a special surprise! -You’ll know it when you find it, you’ll be alerted by DF’s equivalent -of a popup. We’ll cover what to do with your special surprise later. If -you come across it put a door on the passage to the surprise and leave -it until later. +space on the various levels and find gems, ore and whatever else is around! Ok, lets assume your boys have trained up to pretty damn good -wrestlers, getting very tough and agile in the process. What’s the next -step? Well, we’d like them to use chainmail, right? We could set them -right into plate, but plate slows them down if they aren’t very good -armor users (they won’t be yet). Chain will be just fine. Hopefully -you’ve build a good pile of steel chainmail, helms, shields, grieves -and whatever else you can see on the list. Now it’s time to assign. +wrestlers, getting very tough and agile in the process. What's the next +step? Well, we'd like them to use chainmail, right? We could set them +right into plate, but plate slows them down if they aren't very good +armor users (they won't be yet). Chain will be just fine. Hopefully +you've build a good pile of iron chainmail, helms, shields, grieves +and whatever else you can see on the list. Now it's time to assign. -At the same time you’ve set a lot of steel warhammers to be built, +At the same time you've set a lot of iron warhammers to be built, right? Good! But before we assign the weapons we want to make sure our soldiers -don’t pick up the wrong armor, right? So this is what we do: +don't pick up the wrong armor, right? So this is what we do: * Go to your stocks menu under :kbd:`z`. You should now see all your stocks updated by your bookkeeper, handy! * Find the :guilabel:`weapons` first. Scroll through and look for any other - hammers. Chances are :guilabel:`steel hammers` are all you have. For good + hammers. Chances are :guilabel:`iron hammers` are all you have. For good measure, set everything that looks useless (ie, not an axe or a pick) to :kbd:`m` for melt. Or put that trash into weapon traps. * Go to the :guilabel:`armor` list (and subsequent clothing lists) and look for - chainmail. Any chain item that isn’t steel chainmail set to :guilabel:`forbid` - using :kbd:`f`. Now your boys won’t go picking up the rubbish when you - change their armor setting. Make sure you’ve got enough suits of - chainmail armor, steel shields, helms, etc, to equip your lads. Or near + chainmail. Any chain item that isn't iron chainmail set to :guilabel:`forbid` + using :kbd:`f`. Now your boys won't go picking up the rubbish when you + change their armor setting. Make sure you've got enough suits of + chainmail armor, shields, helms, etc, to equip your lads. Or near enough. -* If you’re unhappy with how your armor settings turn out, set everyone - to no armor and once they’ve dumped all their items, go back through +* If you're unhappy with how your armor settings turn out, set everyone + to no armor and once they've dumped all their items, go back through the equiping process again. Now, you can go to the :kbd:`m` military menu and hit :kbd:`w` for the weapons and change them from :guilabel:`Lth` to :guilabel:`Chn` and the weapon to :guilabel:`Ham`. Your -dwarves will rush off, grab a warhammer and throw some steel chainmail +dwarves will rush off, grab a warhammer and throw some chainmail on top of their leather armor, great! If a few of them get to be awesome armor users you can change them to plate and they will even put the plate on top of their chain on top of their leather. A tiny, cute, @@ -243,7 +229,7 @@ drunk, ball of fury! MAD: Mutually Assured Dwarfiness ================================ -How do you use your dwarves then? Well, when they aren’t mucking about +How do you use your dwarves then? Well, when they aren't mucking about your barracks working on their skills they can be out fighting bad guys! How I do it, when invaded is: @@ -258,14 +244,14 @@ guys! How I do it, when invaded is: point (and keep hitting :kbd:`p` to place more). Your soldiers will now stop what they are doing and rush to the station -point. Sometimes it’s a good idea to set it in a safe place first, so +point. Sometimes it's a good idea to set it in a safe place first, so you can at least get a few moving all at the same time. If you just drop the station point in the middle of the bad guys you risk your lads charging in one by one. -There’s a lot of ways of handling military, and we haven’t even covered +There's a lot of ways of handling military, and we haven't even covered crossbow weilding marksdwarves, multiple weapons, archery targets, or any of that stuff. For now, go and build your military and come back -for the next tutorial where we’ll round out your Dwarf Fortress lesson -with some thoughts on magma, construction and fortress design! +for the next tutorial where we'll round out your Dwarf Fortress lesson +with some final touches! diff --git a/chapters/images/08-barracks.png b/chapters/images/08-barracks.png index cddb84f..0fe8379 100644 Binary files a/chapters/images/08-barracks.png and b/chapters/images/08-barracks.png differ diff --git a/chapters/images/08-schedule.png b/chapters/images/08-schedule.png new file mode 100644 index 0000000..4c82635 Binary files /dev/null and b/chapters/images/08-schedule.png differ diff --git a/chapters/images/08-squad.png b/chapters/images/08-squad.png new file mode 100644 index 0000000..6cabc0c Binary files /dev/null and b/chapters/images/08-squad.png differ diff --git a/chapters/images/08-training.png b/chapters/images/08-training.png new file mode 100644 index 0000000..bb257a9 Binary files /dev/null and b/chapters/images/08-training.png differ diff --git a/chapters/images/08-zoo.png b/chapters/images/08-zoo.png deleted file mode 100644 index 7d824b0..0000000 Binary files a/chapters/images/08-zoo.png and /dev/null differ