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Format chapter 9
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@ -84,7 +84,7 @@ way) and they can even be used to fling bad guys into the air! Lets
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build on!
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* Go to your entrance.
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* Set a couple of squares to be dug down into using “d” and “h” for
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* Set a couple of squares to be dug down into using :kbd:`d` and :kbd:`h` for
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channel.
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* Maybe something like this will suit. Monsters can’t cross a pit.
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@ -93,7 +93,7 @@ build on!
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* Once it’s dug you’ll end up with a pit, trapping your dwarfs inside
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and outside. So lets move quickly and get this bridge built!
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* Hit “b” and then “g”, you will have one green square. Expand the
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* Hit :kbd:`b` and then :kbd:`g`, you will have one green square. Expand the
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bridge’s width to cover the width of the hall and make it one higher
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and deeper than the channel. It’s not really required to be that big, I
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just think it looks cooler. Here’s how mine will be laid out.
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@ -101,14 +101,15 @@ build on!
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.. image:: images/dftutorial9916.png
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:align: center
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* **DO NOT HIT ENTER** just yet (if you have, “q” over the bridge and
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hit “x” to cancel the construction). Look at the top of the
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placing/size window. See the text that says “Bridge (retracts)”? This
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is where you can change the bridge to either retract (pretty much
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* Don't hit :kbd:`Enter` just yet (if you have, :kbd:`q` over the bridge and
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hit :kbd:`x` to cancel the construction). Look at the top of the
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placing/size window. See the text that says :guilabel:`Bridge (retracts)`?
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This is where you can change the bridge to either retract (pretty much
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vanish) or to raise in one of the cardinal directions. Work through
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“w”, “a”, “s”, “d” and “x” and see how the arrow changes. Me, I hit “x”
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:kbd:`w`, :kbd:`a`, :kbd:`s`, :kbd:`d` and :kbd:`x` and see how the
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arrow changes. Me, I hit :kbd:`x`
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as I want it to raise downwards, sealing my dwarfs into the fortress.
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* Hit “enter” and then select the stone you wish to build with.
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* Hit :kbd:`Enter` and then select the stone you wish to build with.
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* Your bridge now needs someone with architecture enabled to come and
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plan it, and then it needs masons to come place the stone. It will
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happen in due course.
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@ -126,29 +127,29 @@ with mechanics enabled. Follow along:
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dwarfs, who then went mad and killed most of the immigrants who arrived
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at his fortress, and who then died of thirst (he was to busy chasing
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immigrants to bother with drink)).
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* Hit “b”, “T”, chose “Lever”, place the lever in a corner of your
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dining room, choosing a mechanism along the way.
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* Hit :kbd:`b`, :kbd:`T`, chose :guilabel:`Lever`, place the lever in a
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corner of your dining room, choosing a mechanism along the way.
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* Wait for the lever to be built.
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* With the lever and bridge built you need to hook the lever up to the
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bridge.
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* Hit “q” over the lever.
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* Hit “a” and then “b” to link up the lever with a bridge.
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* Hit :kbd:`q` over the lever.
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* Hit :kbd:`a` and then :kbd:`b` to link up the lever with a bridge.
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* You only have one bridge right now so it should go right to it with a
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big yellow X over it, like this:
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.. image:: images/dftutorial9917.png
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:align: center
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* Hit “enter”, and then hit “enter” twice to select the two mechanisms
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* Hit :kbd:`Enter`, and then hit :kbd:`Enter` twice to select two mechanisms
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for the lever/bridge hookup (one at the bridge end, one at the lever
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end). Since we don’t have to worry about magma, chose any mechanism. If
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there was magma involved we’d want to be using bauxite mechanisms as
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they are magma proof.
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Now simply sit back and wait! Once the hook-up job is done (check by
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doing a “q” over your lever) have a bit of fun and go “q” and then “P”
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to “Pull the Lever”. It might take a few seconds, but hopefully someone
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comes over and pulls the lever promptly and then a few seconds later
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doing a :kbd:`q` over your lever) have a bit of fun and go :kbd:`q`, :kbd:`P`
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to :guilabel:`Pull the Lever`. It might take a few seconds, but hopefully
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someone pulls the lever promptly and then a few seconds later
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your bridge should be up. Here’s mine up!
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.. image:: images/dftutorial9918.png
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@ -161,10 +162,9 @@ I’m guessing! Pull the lever again and let the dwarfs get in and out of
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your fortress once more.
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…Er, a quick note about that. If your dwarfs are under the bridge when
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it comes down you you get this message (click for big):
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it comes down you you get this message:
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.. image:: images/dftutorial9919.png
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:align: center
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:guilabel:`Urdin Amalstinthad, Miner, has been crushed under a drawbridge.`
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This is an example of the :wiki:`Dwarven Atom Smasher <bridge>` in
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practice! Oopsie! Right, with that dwarf murdering job done, lets get
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@ -188,17 +188,17 @@ this? Some sort of grate might be handy, right?
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We could use a wall grate (constructable at a masons), but lets
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practice another technique. The last space we’ve dug to the magma
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should be smoothed, (“d”, “s”) and then carved, like this:
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should be smoothed, (:kbd:`d`, :kbd:`s`) and then carved, like this:
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.. image:: images/dftutorial9920.png
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:align: center
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From here we’re going to do something cunning. We’re going to “d”
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designate that same square of wall to be a “a”, “carve fortification”.
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From here we’re going to do something cunning. We’re going to :kbd:`d`
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designate that same square of wall :kbd:`a`, :guilabel:`carve fortification`.
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What happens then is that the wall will have slots cut in it so as to
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potentially let your crossbow dwarfs shoot out. But while we won’t have
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dwarfs down here, the holes will let magma through, but not monsters!
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So go “d” and “a” that same smoothed square.
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So go :kbd:`d` and :kbd:`a` that same smoothed square.
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While you wait, go to a mason’s workshop and get a floodgate built. It
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will be a boxy shaped thing with an X on it. This is what we’ll use to
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@ -214,21 +214,21 @@ all completed:
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So now what? Clearly we need to remove the stone. To do that we need to
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channel from above, which is relatively safe. Lets do that now:
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* Viewing your tunnel complex hit “d”, and then “h”.
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* Viewing your tunnel complex hit :kbd:`d`, and then :kbd:`h`.
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* Place your X over the first spot to be removed, like this:
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.. image:: images/dftutorial9922.png
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:align: center
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* Now go up a level and you will see your X near the edge of the magma.
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* Hit “enter” and move the cursor across three places, hit “enter
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again”, the end result will look like this:
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* Hit :kbd:`Enter` and move the cursor across three places, hit :kbd:`Enter`
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again, the end result will look like this:
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.. image:: images/dftutorial9923.png
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:align: center
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* Wait, the channel will be dug and magma will flow into your channels,
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through your fortification grill (which you can’t see unless you “k”
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through your fortification grill (which you can’t see unless you :kbd:`k`
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and place it over the spot, by the way). Awesome!
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.. image:: images/dftutorial9924.png
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@ -248,9 +248,9 @@ workshops access to the lovely hot stuff.
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Now, to build:
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* “b”, then “e” for smelters.
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* “l” for “Magma Smelter”.
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* Place the dark green X over your magma hole, hit “enter”.
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* :kbd:`b`, then :kbd:`e` for smelters.
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* :kbd:`l` for :guilabel:`Magma Smelter`.
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* Place the dark green X over your magma hole, hit :kbd:`Enter`.
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* Check out my finished magma smelter!
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.. image:: images/dftutorial9926.png
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@ -288,14 +288,14 @@ above our furnaces without having to walk all the way over to the
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central staircase? But how can we when we’ve dug out all this dirt? We
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have no chance at designating some up-stairs!
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But we can construct some. Using the “b”, “C” menu. Constructed stairs
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But we can construct some, using :kbd:`b`, :kbd:`C`. Constructed stairs
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and ramps can be put anywhere, as long as they are connected to the
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ground below them or to one side. The same rule applies to floors, and
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walls, as you saw earlier. So lets get some more stairs going.
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* Hit “b”, and then “C”.
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* Chose the “Up Stair” option.
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* Chose a spot, hit “enter”, select the materials, hit “enter”.
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* Hit :kbd:`b`, and then :kbd:`C`.
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* Chose the :guilabel:`Up Stair` option.
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* Chose a spot, hit :kbd:`Enter`, select the materials, hit :kbd:`Enter`.
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* Here are two stairs set to be constructed, with one more due to be set:
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.. image:: images/dftutorial9928.png
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@ -303,27 +303,27 @@ walls, as you saw earlier. So lets get some more stairs going.
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The stairs will quickly be done, but they won’t be in use. Why not? Go
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up a level! There’s no down stair! Thankfully, because there’s dirt
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between the floor above and the floor below, we can use the “d”, “j”
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(for “downward stairway”) and the steps will be dug, connecting up with
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between the floor above and the floor below, we can use the :kbd:`d`, :kbd:`j`
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(for :guilabel:`downward stairway`) and the steps will be dug, connecting to
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the up-stairs below.
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If there wasn’t dirt, and there was space instead, we would have to
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“d”, “C”, construct some stairs down.
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:kbd:`d`, :kbd:`C`, construct some stairs down.
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Now would be a good time to answer a common question is how you remove
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steps and walls in Dwarf Fortress. You’ve got a few ways, one of which
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will always work:
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“d”, “n” for “remove construction”. All items that are constructed will
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flash with a green C. Select in the usual way and the constructed items
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will be smashed down.
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“d”, “h” for “channel”. If you’re above something that has been dug and
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you want it removed, you can channel the dug space away. To fill the
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gap you’ll either need to construct a floor on top or you’ll need to
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construct something in there.
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You can dig your way through anything constructed, thus removing it.
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* :kbd:`d`, :kbd:`n` for :guilabel:`Remove construction`. All items that
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are constructed will flash with a green C. Select in the usual way
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and the constructed items will be smashed down.
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* :kbd:`d`, :kbd:`h` for :guilabel:`Channel`. If you’re above something
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that has been dug and you want it removed, you can channel the dug space
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away. To fill the gap you’ll either need to construct a floor on top
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or you’ll need to construct something in there.
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* You can dig your way through anything constructed, thus removing it.
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There you go! Magma! In our final lesson we’ll cover building defences
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and siting a new entrance! Hope you’ve had fun, now go away and make a
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and a new entrance! Hope you’ve had fun, now go away and make a
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ton of awesome steel items and set some more traps up.
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