Format chapter 8

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Soldiers and your army
######################
.. note::
.. warning::
This information is for an old version of the game. Don't take it
too seriously until it's updated.
While youre exploring and digging around (see Tutorial 9) how about we
See :wiki:`Military` for up-to-date information.
While youre exploring and digging around (see chapter 7), how about we
set up a military? Youre going to need one, goblins are pesky bastards
and likely to bother you more and more (if they havent already).
Soldiers can be a bit fiddly to manipulate, but once you get the hang
of it youll find it second nature.
Drafting some dwarfs
====================
The first thing you will need to do, fairly obviously, is draft some
dwarfs into your military. There are a few different strategies for
Drafting some dwarves
=====================
The first thing you will need to do is draft some
dwarves into your military. There are a few different strategies for
this. First up, you can pick complete newbies and let them work up
their skills and strength through sparing. Another strategy is to have
some peasants work on screw pumps to quickly build up their strength
@ -29,56 +31,57 @@ soldiers. When they give birth its not uncommon to see them running
into battle carrying a baby. This is both somewhat alarming and
somewhat risky as youre going to have potentially dead babies on your
hands due to combat, something that might cause a lot of emo among your
dwarfs.
dwarves.
For this tutorial were not going to worry about detail to much and
were just going to grab 6 peasants which is 10% of my current
fortress population. Something similar will work for you for now. So
heres what well do:
* Hit “m” for the “military” screen.
* Hit :kbd:`m` for the :guilabel:`military` screen.
Youll note this screen is not unlike the “u”, “units” screen. The
difference is that there are a few different commands at the bottom of
Youll note this screen is not unlike the :kbd:`u`, :guilabel:`units` screen.
The difference is that there are a few different commands at the bottom of
the panel. Primarily, this screen lets you organise your squads and it
lets you set squad weapons. Were going to aim for two squads of three
dwarfs. Smaller squads helps your response time to enemy threat and
dwarves. Smaller squads helps your response time to enemy threat and
gives you a bit more control. Lets get on with it:
* Scroll to one of your no-life peasant dwarfs, hit “enter”. Now when
* Scroll to one of your no-life peasant dwarves, hit :kbd:`Enter`. Now when
you move your arrow you will see the peasant is marked and theres an
arrow to chose another dwarf. Chose another pleb, hit enter.
* Scroll, chose another dwarf, and hit enter again.
* Hit space to stop promoting. Weve created our first squad.
* Chose another spare peasant, hit enter to promote and then choosing
two more dwarfs, create squad two.
two more dwarves, create squad two.
You will now note that the dwarfs in the same squad are now sharing the
same squad name, “The Relieved Irons” and “The Muscular Palaces” for
You will now note that the dwarves in the same squad are now sharing the
same squad name, 'The Relieved Irons' and 'The Muscular Palaces' for
me, awesome! But theyre not doing anything yet, theyre assigned to
squads but arent active doing soldierly stuff, so:
* Scroll to the first squad leader, hit “a” for activate.
* Scroll to the second squad leaders and “a” activate him as well.
* Scroll to the first squad leader, hit :kbd:`a` for activate.
* Scroll to the second squad leaders and :kbd:`a` activate him as well.
* Scroll to the top of your military list, your squads are now up there
with their names in grey.
* On the first squad leader, hit “v” for view squad.
* If the squad is “on duty” hit “t” to stand them down.
* Hit “f” for “Food carried” and theyll go get backpacks and put a
stock of food in them for long duties.
* On the first squad leader, hit :kbd:`v` for view squad.
* If the squad is :guilabel:`on duty` hit :kbd:`t` to stand them down.
* Hit :kbd:`f` for :guilabel:`Food carried` and theyll go get backpacks
and put a stock of food in them for long duties.
* Leave other settings and repeat for squad two.
Our dwarfs are now soldiers and are going to go do soldierly things.
Our dwarves are now soldiers and are going to go do soldierly things.
Whats that you ask? Well, drink, eat and hang around the barracks
sparing mostly. But shouldnt we give them some weapons and armor?
Maybe, is the answer, lets show you how:
* With the military screen up, hit “w” for weapons.
* With the military screen up, hit :kbd:`w` for weapons.
* You now have a field you can move around using the arrow keys and
cycle using “enter”. Leave the dwarfs unarmed.
* Scroll to the first “A”, which is for “armor” and hit “enter” until
the field shows “Lth” for leather. Then go to the next column and hit
“enter” until you see “Shd” for shield.
cycle using :kbd:`Enter`. Leave the dwarves unarmed.
* Scroll to the first :kbd:`A`, which is for :guilabel:`armor` and hit
:kbd:`Enter` until the field shows :guilabel:`Lth` for leather.
Then go to the next column and hit :kbd:`Enter` until you see
:guilabel:`Shd` for shield.
* If you look further down your weapons list you may note how
woodcutters are armed with an axe. And note that any youve told to be
woodcutters who dont have an axe wont cut wood… although they might
@ -90,37 +93,38 @@ each. You did remember to make a bunch of armor as instructed earlier,
right? They will then go to the barracks and spar. Why do we want them
to spar unarmed? A few reasons:
#. Sparring unarmed trains “Wrestling” which is very handy, as it
#. Sparring unarmed trains the wrestling skill, and
builds the key stats (like all training) but also trains quickly.
Wrestling Hammer weapon skill is the skill used by crossbow dwarfs when
Hammer weapon skill is the skill used by crossbow dwarves when
out of bolts. Yes, they bash the enemy to death with their crossbows.
We can train hammering latter.
#. Wrestling helps when an enemy disarms your dwarfs as they have to
#. Wrestling helps when an enemy disarms your dwarves as they have to
fight unarmed then, and yes, a few enemies can disarm your lads.
#. Finally, picture newby dwarfs with no skill training with razor
#. Finally, picture newby dwarves with no skill training with razor
sharp steel battleaxes. Yes, picture a few graves. Wrestling gets them
tough enough to spar with decent weapons without a lot of weapon access
micromanagement in the stocks screen (ie. forcing them to pick up
wooden weapons and later on dropping them in favour of proper weapons).
One thing you might want to think about is providing food and drink and
somewhere to eat close to your military dwarfs. That way they will
somewhere to eat close to your military dwarves. That way they will
hopefully spend more time training and less time walking! Heres how I
set up a small dining room and a small food stockpile. Note, the whole
area is outside Im hoping that some regular exposure to the sun
while the soldiers eat will prevent them getting too cave adapted. Ive
had to roof over the bit with the tables and chairs though, those need
to be placed inside. You can “b”, “C” construct a ramp in the outdoors
area and then “b”, “C” construct a floor to cover the area (you go up a
to be placed inside. You can :kbd:`b`, :kbd:`C` construct a ramp in
the outdoors area and then :kbd:`b`, :kbd:`C` construct a floor to
cover the area (you go up a
level, build a floor over the space, and it thus becomes a roof). But
we will cover some of this in another tutorial as well.
.. image:: images/dftutorial9909.png
.. image:: images/08-barracks.png
:align: center
…hmm, actually, I have so many bloody dwarfs Im going to put each
squad up to four members each. That means well have up to 8 dwarfs
sparing at once, good stuff. To add more dwarfs, go to the military
…hmm, actually, I have so many bloody dwarves Im going to put each
squad up to four members each. That means well have up to 8 dwarves
sparing at once, good stuff. To add more dwarves, go to the military
screen again, hit enter on the leader and then chose a dwarf to add to
the squad.
@ -129,7 +133,7 @@ by accidentally making the boss of one squad the boss of another squad.
This is annoying and pointless, as far as I can tell. To fix it, chose
the problematic squad or person, hit enter on them, and then hit enter
again. Hopefully that will remove them back up the chain of command.
Or, hit enter on the boss and then enter on the dwarfs 2 steps down,
Or, hit enter on the boss and then enter on the dwarves 2 steps down,
that will pull them back up to being directly under the bosss command.
While the boys are sparring go to your leather workshop and make sure
@ -141,40 +145,41 @@ get them into leather, and yes, armor does stack later.
War Puppies!
============
A nice addition to your military are some war dogs. How do you get war
dogs? Easy! Find a space in your workshop and “b” build a “k” kennel.
Note, this is a big building, so you may have to free up some space to
dogs? Easy! Find a space in your workshop and :kbd:`b` build a :kbd:`k`
kennel. This is a large building, so you may have to free up some space to
place it. Then ensure you have someone with the animal training labour
on (so it gets built and so you will be training animals).
Then, go to the kennels using “q” and hit “a” for add task and then “w”
for “Train War Dog”. Hit “r” to set the task on repeat. Hopefully all
Then, go to the kennels using :kbd:`q` and hit :kbd:`a` for add task
and then :kbd:`w` for :guilabel:`Train War Dog`. Hit :kbd:`r` to set
the task on repeat. Hopefully all
the adult dogs will now go about being trained. Youll soon start
getting messages like “An animal has become a stray war dog”. Good!
getting messages like :guilabel:`An animal has become a stray war dog`. Good!
How can these help us? Well, we can either assign them to restraints we
build (using “b” and then “v” and choosing either a rope or a chain and
then once placed, using “q” to assign an animal to the restraint) or we
build - use :kbd:`b`, :kbd:`v` and choose either a rope or a chain;
once placed use :kbd:`q` to assign an animal to the restraint - or we
can assign them to soldiers. Lets assign one to each soldier:
* Hit “m” to bring up your military.
* Hit “c” to look at a soldier.
* Hit “p” for “preferences”.
* Hit “e” for “Work Dogs”.
* Hit “r” to assign a dog to that dwarf. Once you have enough trained,
* Hit :kbd:`m` to bring up your military.
* Hit :kbd:`c` to look at a soldier.
* Hit :kbd:`p` for :guilabel:`Preferences`.
* Hit :kbd:`e` for :guilabel:`Work Dogs`.
* Hit :kbd:`r` to assign a dog to that dwarf. Once you have enough trained,
assigned one each.
You can also train hunting dogs at a kennels and they are quite handy
for hunters, since they too have the ambush skill that Hunters use. I
dont usually bother with hunter dwarfs so wardogs is all I want!
for hunters, since they too have the ambush skill that Hunters use. I
dont usually bother with hunter dwarves so wardogs is all I want!
Hordes of the buggers! Oh, a note on caged animals. Cages, when built
(“b”, “j”), allow the assigning of animals to them, and can be set as a
zoo room. Dwarfs enjoy relaxing in Zoos and looking at animals they
(:kbd:`b`, :kbd:`j`), allow the assigning of animals to them, and can be
used as a zoo. dwarves enjoy relaxing in Zoos and looking at animals they
like (happy thoughts). Consider building a zoo near the dining room.
When placing cages, if you already have animals in them, hit “x” to
When placing cages, if you already have animals in them, hit :kbd:`x` to
expand the view and chose the exact cage you want to place. Heres my
zoo, where the old housing used to be before we moved it all down stairs.
.. image:: images/dftutorial9910.png
.. image:: images/08-zoo.png
:align: center
Right, where were we!?
@ -182,8 +187,8 @@ Right, where were we!?
Get tough, little guys!
=======================
So your boys are training, putting each other in arm bars and whatnot.
If you use “v” and look around your soldiers, hitting “g” for General,
you should see their skills climbing. Use “alt”+”arrows” to see the
If you use :kbd:`v` and look around your soldiers, hitting :kbd:`g` for General,
you should see their skills climbing. Use :kbd:`=` to see the
full range.
Let them keep this up until they become champions or heroes. At this
@ -211,15 +216,15 @@ right? Good!
But before we assign the weapons we want to make sure our soldiers
dont pick up the wrong armor, right? So this is what we do:
* Go to your stocks menu under “z”. You should now see all your stocks
* Go to your stocks menu under :kbd:`z`. You should now see all your stocks
updated by your bookkeeper, handy!
* Find the “weapons” first. Scroll through and look for any other sort
of hammer. Chances are “steel hammers” are all you have. For good
* Find the :guilabel:`weapons` first. Scroll through and look for any other
hammers. Chances are :guilabel:`steel hammers` are all you have. For good
measure, set everything that looks useless (ie, not an axe or a pick)
to “m” for melt. Or put that trash into weapon traps.
* Go to the “armor” list (and subsequent clothing lists) and look for
chainmail. Any chain item that isnt steel chainmail set to “forbid”
using “f”. Now your boys wont go picking up the rubbish when you
to :kbd:`m` for melt. Or put that trash into weapon traps.
* Go to the :guilabel:`armor` list (and subsequent clothing lists) and look for
chainmail. Any chain item that isnt steel chainmail set to :guilabel:`forbid`
using :kbd:`f`. Now your boys wont go picking up the rubbish when you
change their armor setting. Make sure youve got enough suits of
chainmail armor, steel shields, helms, etc, to equip your lads. Or near
enough.
@ -227,9 +232,10 @@ dont pick up the wrong armor, right? So this is what we do:
to no armor and once theyve dumped all their items, go back through
the equiping process again.
Now, you can go to the “m” military menu and hit “w” for the weapons
and change them from “Lth” to “Chn” and the weapon to “Ham”. Your
dwarfs will rush off, grab a warhammer and throw some steel chainmail
Now, you can go to the :kbd:`m` military menu and hit :kbd:`w` for the weapons
and change them from :guilabel:`Lth` to :guilabel:`Chn` and the
weapon to :guilabel:`Ham`. Your
dwarves will rush off, grab a warhammer and throw some steel chainmail
on top of their leather armor, great! If a few of them get to be
awesome armor users you can change them to plate and they will even put
the plate on top of their chain on top of their leather. A tiny, cute,
@ -237,19 +243,19 @@ drunk, ball of fury!
MAD: Mutually Assured Dwarfiness
================================
How do you use your dwarfs then? Well, when they arent mucking about
How do you use your dwarves then? Well, when they arent mucking about
your barracks working on their skills they can be out fighting bad
guys! How I do it, when invaded is:
* Hit “m”.
* Go to a squad leader, hit “v” (NOT “a”, that turns them back to
peasants but “a” again will turn them back to squadies).
* Hit “t” to make the squad respond to orders.
* hit “z” to zoom to the commander.
* Hit :kbd:`m`.
* Go to a squad leader, hit :kbd:`v` (*not* :kbd:`a`, that turns them back to
peasants but :kbd:`a` again will turn them back to squadies).
* Hit :kbd:`t` to make the squad respond to orders.
* hit :kbd:`z` to zoom to the commander.
* I then go to the level and place I want the squad to go.
* Hit “s” to station the soldiers there, or hit “p” to place a patrol
* Hit :kbd:`s` to station the soldiers there, or hit :kbd:`p` to place a patrol
point and then move your cursor around and hit p again to place another
point (and keep hitting “p” to place more).
point (and keep hitting :kbd:`p` to place more).
Your soldiers will now stop what they are doing and rush to the station
point. Sometimes its a good idea to set it in a safe place first, so
@ -258,7 +264,7 @@ drop the station point in the middle of the bad guys you risk your lads
charging in one by one.
Theres a lot of ways of handling military, and we havent even covered
crossbow weilding marksdwarfs, multiple weapons, archery targets, or
crossbow weilding marksdwarves, multiple weapons, archery targets, or
any of that stuff. For now, go and build your military and come back
for the next tutorial where well round out your Dwarf Fortress lesson
with some thoughts on magma, construction and fortress design!

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