Move trading from walkthrough to tutorial
BIN
tutorials/images/dftutorial50.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
tutorials/images/dftutorial51.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
tutorials/images/dftutorial61.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
tutorials/images/dftutorial62.png
Normal file
After Width: | Height: | Size: 69 KiB |
BIN
tutorials/images/dftutorial63.png
Normal file
After Width: | Height: | Size: 69 KiB |
BIN
tutorials/images/dftutorial64.png
Normal file
After Width: | Height: | Size: 42 KiB |
BIN
tutorials/images/dftutorial65.png
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
tutorials/images/dftutorial66.png
Normal file
After Width: | Height: | Size: 76 KiB |
BIN
tutorials/images/dftutorial67.png
Normal file
After Width: | Height: | Size: 56 KiB |
245
tutorials/trading.rst
Normal file
|
@ -0,0 +1,245 @@
|
|||
.. _tutorial-trading:
|
||||
|
||||
##########################
|
||||
Trading for Fun and Profit
|
||||
##########################
|
||||
|
||||
This will be a bit shorter, but we’re going to cover some important
|
||||
information, none-the-less. So stay tuned for more dwarfy goodness!
|
||||
|
||||
Blankets, beads, muskets and cat skull totems!
|
||||
==============================================
|
||||
Trading is very important for your fortress. Every few months you’re
|
||||
likely to get a trade caravan and envoy arrive at your fortress looking
|
||||
to trade with you. They offer a wide range of goods and one of the most
|
||||
common things we trade back to them is crafts made from the
|
||||
craftsdwarf’s workshop. And the easiest crafts to trade are rock ones.
|
||||
Rock mugs and instruments are popular as well, so get a bunch made of
|
||||
all of the above when you’ve got the time.
|
||||
|
||||
But for the traders to visit properly they need a trade depot. This is
|
||||
a big structure which requires a 3-wide corridor for the trader wagons
|
||||
to access. Often people build them close to the fortress entrance, but
|
||||
there’s no reason you couldn’t build a trade depot deep inside your
|
||||
fortress to keep it nice and safe.
|
||||
|
||||
For now, we’re going to enlarge the space we have upstairs with a
|
||||
little digging and get this depot set up. Here’s what I’ve set to be
|
||||
dug out:
|
||||
|
||||
.. image:: images/dftutorial50.png
|
||||
:align: center
|
||||
|
||||
Once the space is dug out, hit “b” and then “D” for “Trade Depot”,
|
||||
note, that’s a capital-d, not the usual lower case “d”. Place it near
|
||||
the back. Here’s mine:
|
||||
|
||||
.. image:: images/dftutorial51.png
|
||||
:align: center
|
||||
|
||||
Now that we have the depot up we can expect to see traders turn up to
|
||||
unload their goods here now and then. To trade with them you :kbd:`q` over
|
||||
the building and follow the options: :kbd:`g` to move goods to the trade
|
||||
depot, and :kbd:`r` to request your boss dwarf to go do the trading. Once he
|
||||
turns up you hit :kbd:`t` and then enter the trade screens. Note again, do
|
||||
not trade anything wooden to the elves, including wooden barrels and
|
||||
bins! They will get pissy, leave, and attack you some years later!
|
||||
Trading is beyond the scope of this current tutorial as there’s quite a
|
||||
lot to it, but you can read a lot more about it on the Dwarf Fortress
|
||||
Wiki. I suggest you make an effort to trade as trading encourages new
|
||||
immigrants to come to your fortress and provides you with items you
|
||||
can’t make or find yourself. Speaking of which…
|
||||
|
||||
Trading for fun and profit
|
||||
==========================
|
||||
At some point you’re going to get some traders turn up and with your
|
||||
depot up, they’ll soon make themselves at home in your depot. They’ll
|
||||
unload all their goods and stand around waiting for something to
|
||||
happen. This is how it will look when traders have arrived and unloaded:
|
||||
|
||||
.. image:: images/dftutorial61.png
|
||||
:align: center
|
||||
|
||||
Look at them, filling our trade depot with their mess! Lets get trading
|
||||
so they’ll bugger off and we can make the place all tidy again. Yes, I
|
||||
like things tidy in my fortress, it helps my fortress run like a
|
||||
well-oiled machine! So how do we gouge the visitors, I mean, trade with
|
||||
our friends?
|
||||
|
||||
Essentially, trading is a five step process:
|
||||
|
||||
#. Set goods to be moved to the trade depot for us to trade with.
|
||||
#. Call the trader dwarf to the depot.
|
||||
#. Engage in trade.
|
||||
#. Deal with the trade liaison and his questions.
|
||||
#. Wave goodbye to the traders and enjoy your loot!
|
||||
|
||||
So lets get through these stages! First up, move goods. Go “q” over the
|
||||
trade depot, and with traders in there, the options will be quite
|
||||
different to what you see when it’s empty. What we’re looking for is
|
||||
hitting “g” for “Move goods to/from the depot”. Do it and you’ll get
|
||||
this screen:
|
||||
|
||||
.. image:: images/dftutorial62.png
|
||||
:align: center
|
||||
|
||||
This is a list of everything in our fortress. On the left we have item
|
||||
categories. In the middle, we’ve got the items themselves, and on the
|
||||
right, the distance from the trade depot. Looking at the distance
|
||||
measure you now know why some people prefer to put the depot all the
|
||||
way inside – remembering the 3-wide corridor or ramp all the way to the
|
||||
depot, of course.
|
||||
|
||||
Don’t worry about all of this detail for now, just scroll down to
|
||||
“Crafts” using the down arrow key. Once you’re there, this is what
|
||||
you’ll see:
|
||||
|
||||
.. image:: images/dftutorial63.png
|
||||
:align: center
|
||||
|
||||
What do you see? All of the crafts we’ve been making listed on the
|
||||
right! You’ll also notice weird symbols to the left and right of each
|
||||
named item, these are the quality symbols. Don’t worry about what they
|
||||
mean as the only one worth remembering is the “masterwork” quality
|
||||
symbol, which looks like a pile of metal bars. Later on you may want to
|
||||
manage the quality of goods your dwarfs use, especially weapons, so
|
||||
knowing that the pile of bars = much good item, is worth remembering.
|
||||
|
||||
Now we want to move these goods to the trade depot so we can trade them
|
||||
away. I mean really, how many “Limestone earrings” do we really need?
|
||||
So, hit the “right arrow” to move to the item list (rather than the
|
||||
category list) and then hit enter. On the right you’ll see “Pending”
|
||||
next to the item we’ve selected. Scroll down and set most of the items
|
||||
to “Pending”.
|
||||
|
||||
At the bottom of the list you’ll see some “Finished Goods” bins. This
|
||||
is good! Moving a single bin full of stuff is much better than moving
|
||||
dozens of items one by one! How do I know there’s heaps of stuff in
|
||||
those bins? Because I am your god of course! Or perhaps I hit “v” with
|
||||
a bin highlighted…
|
||||
|
||||
.. image:: images/dftutorial64.png
|
||||
:align: center
|
||||
|
||||
You don’t need to select those individual items to move, selecting the
|
||||
bin in the menu above will move the bin and everything it contains.
|
||||
|
||||
Right! One we “space” back out we need to hit “F9” to get back to the
|
||||
game, confirming our move orders. From here the trade depot is still
|
||||
selected so lets take the chance to hit “r” which cycles the trader
|
||||
status. It now says “Trader requested at depot”, which is what we’re
|
||||
aiming for. The trader should now consider heading up to talk to the
|
||||
traders.
|
||||
|
||||
With the game resumed goods are tagged to be moved and pretty soon
|
||||
dwarfs will start hauling goods to your trade depot. The hauling of
|
||||
trade goods seems to be set at quite a high priority, so it shouldn’t
|
||||
take long for them all to be offloaded. Of course, it would be much
|
||||
quicker if I had more bins, that way a dwarf isn’t wasted carrying a
|
||||
single earring, and we’ll have lots of wasted time with this hauling!
|
||||
More bins are on my “to do” list.
|
||||
|
||||
After a minute, hit “q” again and move over the trade depot, you’ll see
|
||||
the status of the depot. If “t: Trade” is grey, then the trader hasn’t
|
||||
got there yet. Below the menu field it tells me my trader is “On
|
||||
break”.. oh no, I lie, now he’s asleep! Hurry up dood, I’ve got crap to
|
||||
offload to the visitors!
|
||||
|
||||
While you’re waiting, why not go and set a bunch of barrels and bins
|
||||
and booze to be made. You can never, ever have too much of any of that
|
||||
stuff!
|
||||
|
||||
Oh, look! Trader dood finally bothered to turn up to trade! See, it
|
||||
says “Trade at Depot” for his current job, and the “Trade” option is
|
||||
white and therefore, usable.
|
||||
|
||||
.. image:: images/dftutorial65.png
|
||||
:align: center
|
||||
|
||||
Now hit “t” and we’ll be taken to the trade screen, which looks like
|
||||
this:
|
||||
|
||||
.. image:: images/dftutorial66.png
|
||||
:align: center
|
||||
|
||||
On the left, we have what the traders are offering. On the right, we
|
||||
have our stuff. At this point you can start selecting stuff to trade
|
||||
away. Left and right arrows move between the panels and up and down
|
||||
through the list. Remember, don’t trade bins or wooden items to elves!
|
||||
Not sure if they’re elves? Look at the top of the screen and you’ll see
|
||||
who you’re trading with, in my case I’m trading with traders from
|
||||
“Riseilime”. If I “space” back out of the trading to the main menu and
|
||||
hit “c” I will see a list of in this world civilisations. I see that
|
||||
Riseilime is an elf civilisation. I can hit “enter” and learn more
|
||||
about it and then “Tab” through more info. Interesting.
|
||||
|
||||
In case you’re wondering you can actually read all of the history of
|
||||
each of those civilisations in :wiki:`legends` mode. There’s some crazy
|
||||
stuff that the game auto-generates and the detail is remarkable (like
|
||||
stories about dwarf children, kidnapped by goblins, who go native and
|
||||
in adulthood lead goblin raiding parties against dwarf cities!). But
|
||||
don’t worry about that for now, lets get back to trading.
|
||||
|
||||
Go through your list of items, and being careful not to select the
|
||||
wooden bins, hit enter on all those crafts.
|
||||
|
||||
.. image:: images/dftutorial67.png
|
||||
:align: center
|
||||
|
||||
As you can see, I’ve got lots of stuff up for trade (marked with a
|
||||
“T”). On the left bottom there it tells me how much my junk is worth,
|
||||
4980! That’s a lot of loot I can get off the elves! On the right,
|
||||
allowed weight is 14. This number starts much higher and drops as you
|
||||
add goods and represents the amount of weight the traders can take away
|
||||
with them.
|
||||
|
||||
So now we’ve set a huge pile of junk for us to sell, lets pick a bunch
|
||||
of junk off the elves! I suggest buying food, booze, animals in cages,
|
||||
weapons (but not the very best ones) like steel crossbows, chainmail
|
||||
(steel and iron), shields, etc. But don’t stress, buy what amuses you!
|
||||
Oh, definitely buy a few cloth or leather bags (what seeds get stored
|
||||
in) and some rope (for setting up animals as guards). Type of rope or
|
||||
bags doesn’t really matter. So much shopping to do!
|
||||
|
||||
One important point! Your dwarfs can’t wear anything “Narrow” or
|
||||
“Large”, so don’t buy it.
|
||||
|
||||
Once you’ve chosen all that’s useful you should have a look at the
|
||||
bottom left, “Trader Profit”. If it’s more than a token tip you will
|
||||
want to un-select some of your own trade goods. No point in giving away
|
||||
lots of junk for free!
|
||||
|
||||
When you’re happy with your trading, hit “t”, the trade will either go
|
||||
through, or you’ll get a counter offer. “Enter” lets you consider the
|
||||
counter offer, which you can adjust down more in your favour. Hit “t”
|
||||
again and hopefully the trade completes. Keep working at it until it
|
||||
pans out. Until your trader is experienced your “tip” could be quite
|
||||
large.
|
||||
|
||||
If the trade completes you will see the message “[name] seems pleased
|
||||
with the trading”. Job done! Hit “space” to go back to the local map
|
||||
and let the game resume. You don’t need to do anything else now, dwarfs
|
||||
will come and haul your spoils and the traders will leave happy with
|
||||
their trinkets. Even better, they will take news of your awesome
|
||||
limestone mugs, earrings and bracelets back to the world and that will
|
||||
attract even more immigrants. Super!
|
||||
|
||||
The next likely thing to happen is that the trade liaison will want to
|
||||
talk to you about what goods you want. Feel free to suggest to the
|
||||
trader items you’d like (using the arrow keys to scroll and upgrade the
|
||||
“Want” of an item). Note, the more you want the item, the higher the
|
||||
price they will charge when they bring it, so mild suggestions for
|
||||
preferred items are probably better than setting the “want” meter all
|
||||
the way over to the right.
|
||||
|
||||
The trader will also tell you what they’re interested in getting in
|
||||
trade goods. The higher the priority the more they will pay for the
|
||||
good. I largely ignore this as, frankly, if you churn out a ton of good
|
||||
crafts, and trade regularly, you should have plenty of junk to trade
|
||||
for most things you want, let alone junk from dead invading goblins
|
||||
etc. If/when you do get those screens, read the screen prompts
|
||||
carefully, and experiment! It can’t hurt!
|
||||
|
||||
That’s all for now folks. Next time we’ll cover managing your dwarfs,
|
||||
which is an interesting challenge of immense potential depth. But don’t
|
||||
worry it’s not that hard, really!
|