From 31aa1ff6cacb9f2564aadea8a244cfa7070158c5 Mon Sep 17 00:00:00 2001 From: PeridexisErrant Date: Wed, 30 Sep 2015 21:12:43 +1000 Subject: [PATCH] Move trading from walkthrough to tutorial --- chapters/chap04-crafts-farming.rst | 59 ++++-------------- .../images/dftutorial50.png | Bin .../images/dftutorial51.png | Bin .../images/dftutorial61.png | Bin .../images/dftutorial62.png | Bin .../images/dftutorial63.png | Bin .../images/dftutorial64.png | Bin .../images/dftutorial65.png | Bin .../images/dftutorial66.png | Bin .../images/dftutorial67.png | Bin .../trading.rst | 46 +++++++++++++- 11 files changed, 56 insertions(+), 49 deletions(-) rename {chapters => tutorials}/images/dftutorial50.png (100%) rename {chapters => tutorials}/images/dftutorial51.png (100%) rename {chapters => tutorials}/images/dftutorial61.png (100%) rename {chapters => tutorials}/images/dftutorial62.png (100%) rename {chapters => tutorials}/images/dftutorial63.png (100%) rename {chapters => tutorials}/images/dftutorial64.png (100%) rename {chapters => tutorials}/images/dftutorial65.png (100%) rename {chapters => tutorials}/images/dftutorial66.png (100%) rename {chapters => tutorials}/images/dftutorial67.png (100%) rename chapters/chap05-trading.rst => tutorials/trading.rst (81%) diff --git a/chapters/chap04-crafts-farming.rst b/chapters/chap04-crafts-farming.rst index e2ec868..b29a16d 100644 --- a/chapters/chap04-crafts-farming.rst +++ b/chapters/chap04-crafts-farming.rst @@ -14,7 +14,7 @@ Extreme Home Makeover: Dwarf Edition! :align: center …Lots of Crafts! I’ve gone through and completed all of the tasks at -the end of Tutorial 3, and to prove it, here is a picture of my pile of +the end of chapter 3, and to prove it, here is a picture of my pile of crafts. Looks like I haven’t made much in the way of bins yet, so the crafts haven’t been tidily stored in a single bin. Don’t worry, once bins are produced the dwarfs will sort all this out. @@ -23,6 +23,14 @@ I’ve also got piles everywhere, workshops set up and food and booze production going. Things are looking good! But we have yet more useful jobs to do. +Before getting to those though, let's set up a trade depot outside so +merchants can bring us wagons of useful goods. Place that with +:kbd:`b`, :kbd:`D` outside - wagons need a three tile wide pathway +without traps, so this is the easiest way to keep it accessible. + +Next time traders turn up, just remember to check out the tutorial +on :ref:`tutorial-trading` for a guide to the process. + First up, we need to move our booze production down stairs. I want to set up a trade depot upstairs and I’ve decided I don’t want to leave the depot outside, and I don’t want to dig out any more of our limited @@ -30,7 +38,7 @@ top-floor space just now. Of course, we have many options for how we expand the fortress, but we’ll go for simple right now, so lets get shifting stuff. -Before we head on to the trade depot, lets get get on with some digging +Lets get get on with some digging and our new booze space. Hell, lets move the food downstairs as well and keep it nice and close to the dining room, where dwarfs are going to want to eat it. @@ -43,51 +51,7 @@ Here’s how I’ve plotted things out: Once that digging is done, set up the big food storage hall as a food stockpile. Then build a still downstairs using “b”, “w”, “l”. This should be easy-peasy for you now! Your next job is go to upstairs and -remove the food stockpile and the still. Let everything clear and we’ll -go on to trade depots! - -Blankets, beads, muskets and cat skull totems! -============================================== -Trading is very important for your fortress. Every few months you’re -likely to get a trade caravan and envoy arrive at your fortress looking -to trade with you. They offer a wide range of goods and one of the most -common things we trade back to them is crafts made from the -craftsdwarf’s workshop. And the easiest crafts to trade are rock ones. -Rock mugs and instruments are popular as well, so get a bunch made of -all of the above when you’ve got the time. - -But for the traders to visit properly they need a trade depot. This is -a big structure which requires a 3-wide corridor for the trader wagons -to access. Often people build them close to the fortress entrance, but -there’s no reason you couldn’t build a trade depot deep inside your -fortress to keep it nice and safe. - -For now, we’re going to enlarge the space we have upstairs with a -little digging and get this depot set up. Here’s what I’ve set to be -dug out: - -.. image:: images/dftutorial50.png - :align: center - -Once the space is dug out, hit “b” and then “D” for “Trade Depot”, -note, that’s a capital-d, not the usual lower case “d”. Place it near -the back. Here’s mine: - -.. image:: images/dftutorial51.png - :align: center - -Now that we have the depot up we can expect to see traders turn up to -unload their goods here now and then. To trade with them you “q” over -the building and follow the options: “g” to move goods to the trade -depot, and “r” to request your boss dwarf to go do the trading. Once he -turns up you hit “t” and then enter the trade screens. Note again, do -not trade anything wooden to the elves, including wooden barrels and -bins! They will get pissy, leave, and attack you some years later! -Trading is beyond the scope of this current tutorial as there’s quite a -lot to it, but you can read a lot more about it on the Dwarf Fortress -Wiki. I suggest you make an effort to trade as trading encourages new -immigrants to come to your fortress and provides you with items you -can’t make or find yourself. Speaking of which… +remove the food stockpile and the still. Look what the cat dragged in! ============================= @@ -284,4 +248,3 @@ leave all of that for Part 5. Until then go make a bunch of crafts, get the booze flowing and wait on my return! - diff --git a/chapters/images/dftutorial50.png b/tutorials/images/dftutorial50.png similarity index 100% rename from chapters/images/dftutorial50.png rename to tutorials/images/dftutorial50.png diff --git a/chapters/images/dftutorial51.png b/tutorials/images/dftutorial51.png similarity index 100% rename from chapters/images/dftutorial51.png rename to tutorials/images/dftutorial51.png diff --git a/chapters/images/dftutorial61.png b/tutorials/images/dftutorial61.png similarity index 100% rename from chapters/images/dftutorial61.png rename to tutorials/images/dftutorial61.png diff --git a/chapters/images/dftutorial62.png b/tutorials/images/dftutorial62.png similarity index 100% rename from chapters/images/dftutorial62.png rename to tutorials/images/dftutorial62.png diff --git a/chapters/images/dftutorial63.png b/tutorials/images/dftutorial63.png similarity index 100% rename from chapters/images/dftutorial63.png rename to tutorials/images/dftutorial63.png diff --git a/chapters/images/dftutorial64.png b/tutorials/images/dftutorial64.png similarity index 100% rename from chapters/images/dftutorial64.png rename to tutorials/images/dftutorial64.png diff --git a/chapters/images/dftutorial65.png b/tutorials/images/dftutorial65.png similarity index 100% rename from chapters/images/dftutorial65.png rename to tutorials/images/dftutorial65.png diff --git a/chapters/images/dftutorial66.png b/tutorials/images/dftutorial66.png similarity index 100% rename from chapters/images/dftutorial66.png rename to tutorials/images/dftutorial66.png diff --git a/chapters/images/dftutorial67.png b/tutorials/images/dftutorial67.png similarity index 100% rename from chapters/images/dftutorial67.png rename to tutorials/images/dftutorial67.png diff --git a/chapters/chap05-trading.rst b/tutorials/trading.rst similarity index 81% rename from chapters/chap05-trading.rst rename to tutorials/trading.rst index 16c9e5e..88302ac 100644 --- a/chapters/chap05-trading.rst +++ b/tutorials/trading.rst @@ -1,3 +1,5 @@ +.. _tutorial-trading: + ########################## Trading for Fun and Profit ########################## @@ -5,6 +7,49 @@ Trading for Fun and Profit This will be a bit shorter, but we’re going to cover some important information, none-the-less. So stay tuned for more dwarfy goodness! +Blankets, beads, muskets and cat skull totems! +============================================== +Trading is very important for your fortress. Every few months you’re +likely to get a trade caravan and envoy arrive at your fortress looking +to trade with you. They offer a wide range of goods and one of the most +common things we trade back to them is crafts made from the +craftsdwarf’s workshop. And the easiest crafts to trade are rock ones. +Rock mugs and instruments are popular as well, so get a bunch made of +all of the above when you’ve got the time. + +But for the traders to visit properly they need a trade depot. This is +a big structure which requires a 3-wide corridor for the trader wagons +to access. Often people build them close to the fortress entrance, but +there’s no reason you couldn’t build a trade depot deep inside your +fortress to keep it nice and safe. + +For now, we’re going to enlarge the space we have upstairs with a +little digging and get this depot set up. Here’s what I’ve set to be +dug out: + +.. image:: images/dftutorial50.png + :align: center + +Once the space is dug out, hit “b” and then “D” for “Trade Depot”, +note, that’s a capital-d, not the usual lower case “d”. Place it near +the back. Here’s mine: + +.. image:: images/dftutorial51.png + :align: center + +Now that we have the depot up we can expect to see traders turn up to +unload their goods here now and then. To trade with them you :kbd:`q` over +the building and follow the options: :kbd:`g` to move goods to the trade +depot, and :kbd:`r` to request your boss dwarf to go do the trading. Once he +turns up you hit :kbd:`t` and then enter the trade screens. Note again, do +not trade anything wooden to the elves, including wooden barrels and +bins! They will get pissy, leave, and attack you some years later! +Trading is beyond the scope of this current tutorial as there’s quite a +lot to it, but you can read a lot more about it on the Dwarf Fortress +Wiki. I suggest you make an effort to trade as trading encourages new +immigrants to come to your fortress and provides you with items you +can’t make or find yourself. Speaking of which… + Trading for fun and profit ========================== At some point you’re going to get some traders turn up and with your @@ -198,4 +243,3 @@ carefully, and experiment! It can’t hurt! That’s all for now folks. Next time we’ll cover managing your dwarfs, which is an interesting challenge of immense potential depth. But don’t worry it’s not that hard, really! -