Better DF text style, misc fixes

This commit is contained in:
PeridexisErrant 2015-09-28 23:35:02 +10:00
parent 1b1f513504
commit 1f4de0a585
5 changed files with 21 additions and 15 deletions

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@ -31,7 +31,7 @@ outside for now:
:guilabel:`Workshops` using :kbd:`Alt`-:kbd:`↓` and hit :kbd:`Enter`.
* You will now see a list of workshops. It scrolls off the bottom of
the page (scroll around if you like)! Hit :kbd:`c` for
:guilabel:`Carpenters workshop`.
:guilabel:`Carpenter's workshop`.
* The menu will vanish and the placement menu will appear. The green
Xs mark out the workshops footprint. The dark green Xs are squares
that will be impassible once the workshop is built, keep this in mind
@ -40,7 +40,7 @@ outside for now:
.. image:: images/dftutorial18.png
:align: center
* Chose a spot in front of the fortress. Somewhere round where mine is
* Chose a spot in front of the fortress. Somewhere around where mine is
marked should do. Once youre ready to place your workshop hit
:kbd:`Enter`.
* The menu on the right will now change to a list of items you could
@ -52,8 +52,8 @@ outside for now:
* At this point you could just hit enter and the first item on the list
will be used to build the workshop. Instead, for fun, hit :kbd:`x` and
"expand" the view to show a list of every single item the workshop can
be built from. Expanding the item selection is a nice way to chose
:guilabel:`expand` the view to show a list of every single item the workshop
can be built from. Expanding the item selection is a nice way to chose
exactly the item you want to be used. Most of the time you can ignore
this option, but it will come in handy later on.
* Close the expanded menu with :kbd:`x` again. For your interest note
@ -254,8 +254,8 @@ worry about metal later.
Whats that on the ground?
==========================
While theyre busy digging, why not have a look at what is scattered
all over the ground. To do that, from the main menu, hit :kbd:`k` for
:guilabel:`Look Around`. An X will appear and you can direct it using
all over the ground. To do that, from the main menu, hit :kbd:`k` to
look around. An X will appear and you can direct it using
the arrow keys. As you move it around youll see whats under the
arrow. Check my example:
@ -263,7 +263,7 @@ arrow. Check my example:
:align: center
As you can see, underneath my X is a dwarf, some limestone, and a
limestone cavern floor. I can use the alternate scroll :kbd:`↓` to move
limestone cavern floor. I can use :kbd:`-` to scroll down
through those three items, and hitting enter will display me some info
about each. Ok, except for the floor. I mean, what do you want to know?
Its a floor!
@ -324,9 +324,7 @@ Making booze!
=============
Booze is the lifeblood of dwarven society. Literally so. Dwarfs, unless
injured, will prefer to drink booze over water 100% of the time. If
there is no booze, they will drink water, but that often involves
dangerous trips to the nearest river, where deadly carp may end your
dwarfs life prematurely. DO NOT UNDERESTIMATE THE FISH!
there is no booze, they will drink water, and that's terrible.
Dwarfs without booze also work slower. Like me.

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@ -97,7 +97,7 @@ todo_include_todos = True
# short alias names to a base URL and a prefix.
# See http://sphinx-doc.org/ext/extlinks.html
extlinks = {
'wiki': ('http://dwarffortresswiki.org/index.php/cv:%s', ''),
'wiki': ('http://dwarffortresswiki.org/%s', ''),
'forums': ('http://www.bay12forums.com/smf/index.php?topic=%s',
'Bay12 forums thread '),
'reddit': ('https://www.reddit.com/r/dwarffortress/comments/%s', ''),

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@ -51,7 +51,7 @@ Tutorials
The walkthrough covers the topics you'll need in every fortress, in just
enough detail to get you started. After that, it's your decision what
to focus on - the options are endless, from beekeeping to soap-making to
digging too deep, or learning make and install mods of all kinds.
digging too deep, or learning to make and install mods.
Each tutorial is a short, self-contained introduction to a topic which is
likely to be of interest to players who have just finished the walkthrough.
@ -88,3 +88,5 @@ It **does not** use vanilla Dwarf Fortress - DF as distributed by ToadyOne
(the developer) - but embraces community mods, tools, and interface upgrades.
If that's not your thing, try the guide :wiki:`on the wiki. <Quickstart_guide>`
`Please consider supporting my work. <https://www.patreon.com/PeridexisErrant>`_

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@ -22,12 +22,18 @@
font-size: 0.9em;
}
@font-face {
font-family: cp437;
src: url("cp437.ttf");
}
.guilabel {
/* In-game text CSS from the DF wiki; applies to :guilabel:`` directives.
* Use this for any text from an in-game announcement or menu.
*/
color: #C0C0C0;
font-family: &#39;fixedsys&#39;, monospace;
color: #CBC7C0;
font-family: cp437;, &#39;fixedsys&#39;, monospace;
background: #000000;
font-size: 0.9em;
font-size: 0.95em;
padding: 0.05em 0.4em;
}