diff --git a/chapters/chap02-workshops-digging.rst b/chapters/chap02-workshops-digging.rst index 0fb2e57..1b53868 100644 --- a/chapters/chap02-workshops-digging.rst +++ b/chapters/chap02-workshops-digging.rst @@ -31,7 +31,7 @@ outside for now: :guilabel:`Workshops` using :kbd:`Alt`-:kbd:`↓` and hit :kbd:`Enter`. * You will now see a list of workshops. It scrolls off the bottom of the page (scroll around if you like)! Hit :kbd:`c` for - :guilabel:`Carpenter’s workshop`. + :guilabel:`Carpenter's workshop`. * The menu will vanish and the placement menu will appear. The green X’s mark out the workshop’s footprint. The dark green Xs are squares that will be impassible once the workshop is built, keep this in mind @@ -40,7 +40,7 @@ outside for now: .. image:: images/dftutorial18.png :align: center -* Chose a spot in front of the fortress. Somewhere round where mine is +* Chose a spot in front of the fortress. Somewhere around where mine is marked should do. Once you’re ready to place your workshop hit :kbd:`Enter`. * The menu on the right will now change to a list of items you could @@ -52,8 +52,8 @@ outside for now: * At this point you could just hit enter and the first item on the list will be used to build the workshop. Instead, for fun, hit :kbd:`x` and - "expand" the view to show a list of every single item the workshop can - be built from. Expanding the item selection is a nice way to chose + :guilabel:`expand` the view to show a list of every single item the workshop + can be built from. Expanding the item selection is a nice way to chose exactly the item you want to be used. Most of the time you can ignore this option, but it will come in handy later on. * Close the expanded menu with :kbd:`x` again. For your interest note @@ -254,8 +254,8 @@ worry about metal later. What’s that on the ground? ========================== While they’re busy digging, why not have a look at what is scattered -all over the ground. To do that, from the main menu, hit :kbd:`k` for -:guilabel:`Look Around`. An X will appear and you can direct it using +all over the ground. To do that, from the main menu, hit :kbd:`k` to +look around. An X will appear and you can direct it using the arrow keys. As you move it around you’ll see what’s under the arrow. Check my example: @@ -263,7 +263,7 @@ arrow. Check my example: :align: center As you can see, underneath my X is a dwarf, some limestone, and a -limestone cavern floor. I can use the alternate scroll :kbd:`↓` to move +limestone cavern floor. I can use :kbd:`-` to scroll down through those three items, and hitting enter will display me some info about each. Ok, except for the floor. I mean, what do you want to know? It’s a floor! @@ -324,9 +324,7 @@ Making booze! ============= Booze is the lifeblood of dwarven society. Literally so. Dwarfs, unless injured, will prefer to drink booze over water 100% of the time. If -there is no booze, they will drink water, but that often involves -dangerous trips to the nearest river, where deadly carp may end your -dwarf’s life prematurely. DO NOT UNDERESTIMATE THE FISH! +there is no booze, they will drink water, and that's terrible. Dwarfs without booze also work slower. Like me. diff --git a/conf.py b/conf.py index cb71d59..b71541f 100644 --- a/conf.py +++ b/conf.py @@ -97,7 +97,7 @@ todo_include_todos = True # short alias names to a base URL and a prefix. # See http://sphinx-doc.org/ext/extlinks.html extlinks = { - 'wiki': ('http://dwarffortresswiki.org/index.php/cv:%s', ''), + 'wiki': ('http://dwarffortresswiki.org/%s', ''), 'forums': ('http://www.bay12forums.com/smf/index.php?topic=%s', 'Bay12 forums thread '), 'reddit': ('https://www.reddit.com/r/dwarffortress/comments/%s', ''), diff --git a/index.rst b/index.rst index e32e3e9..ac9655f 100644 --- a/index.rst +++ b/index.rst @@ -51,7 +51,7 @@ Tutorials The walkthrough covers the topics you'll need in every fortress, in just enough detail to get you started. After that, it's your decision what to focus on - the options are endless, from beekeeping to soap-making to -digging too deep, or learning make and install mods of all kinds. +digging too deep, or learning to make and install mods. Each tutorial is a short, self-contained introduction to a topic which is likely to be of interest to players who have just finished the walkthrough. @@ -88,3 +88,5 @@ It **does not** use vanilla Dwarf Fortress - DF as distributed by ToadyOne (the developer) - but embraces community mods, tools, and interface upgrades. If that's not your thing, try the guide :wiki:`on the wiki. ` +`Please consider supporting my work. `_ + diff --git a/misc/_static/cp437.ttf b/misc/_static/cp437.ttf new file mode 100644 index 0000000..f0f10a6 Binary files /dev/null and b/misc/_static/cp437.ttf differ diff --git a/misc/_static/dftext.css b/misc/_static/dftext.css index 85ae9ad..037a2ac 100644 --- a/misc/_static/dftext.css +++ b/misc/_static/dftext.css @@ -22,12 +22,18 @@ font-size: 0.9em; } +@font-face { + font-family: cp437; + src: url("cp437.ttf"); +} + .guilabel { /* In-game text CSS from the DF wiki; applies to :guilabel:`` directives. * Use this for any text from an in-game announcement or menu. */ - color: #C0C0C0; - font-family: 'fixedsys', monospace; + color: #CBC7C0; + font-family: cp437;, 'fixedsys', monospace; background: #000000; - font-size: 0.9em; + font-size: 0.95em; + padding: 0.05em 0.4em; }