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Better DF text style, misc fixes
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5 changed files with 21 additions and 15 deletions
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@ -31,7 +31,7 @@ outside for now:
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:guilabel:`Workshops` using :kbd:`Alt`-:kbd:`↓` and hit :kbd:`Enter`.
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* You will now see a list of workshops. It scrolls off the bottom of
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the page (scroll around if you like)! Hit :kbd:`c` for
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:guilabel:`Carpenter’s workshop`.
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:guilabel:`Carpenter's workshop`.
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* The menu will vanish and the placement menu will appear. The green
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X’s mark out the workshop’s footprint. The dark green Xs are squares
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that will be impassible once the workshop is built, keep this in mind
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@ -40,7 +40,7 @@ outside for now:
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.. image:: images/dftutorial18.png
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:align: center
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* Chose a spot in front of the fortress. Somewhere round where mine is
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* Chose a spot in front of the fortress. Somewhere around where mine is
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marked should do. Once you’re ready to place your workshop hit
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:kbd:`Enter`.
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* The menu on the right will now change to a list of items you could
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@ -52,8 +52,8 @@ outside for now:
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* At this point you could just hit enter and the first item on the list
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will be used to build the workshop. Instead, for fun, hit :kbd:`x` and
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"expand" the view to show a list of every single item the workshop can
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be built from. Expanding the item selection is a nice way to chose
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:guilabel:`expand` the view to show a list of every single item the workshop
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can be built from. Expanding the item selection is a nice way to chose
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exactly the item you want to be used. Most of the time you can ignore
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this option, but it will come in handy later on.
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* Close the expanded menu with :kbd:`x` again. For your interest note
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@ -254,8 +254,8 @@ worry about metal later.
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What’s that on the ground?
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==========================
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While they’re busy digging, why not have a look at what is scattered
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all over the ground. To do that, from the main menu, hit :kbd:`k` for
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:guilabel:`Look Around`. An X will appear and you can direct it using
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all over the ground. To do that, from the main menu, hit :kbd:`k` to
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look around. An X will appear and you can direct it using
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the arrow keys. As you move it around you’ll see what’s under the
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arrow. Check my example:
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@ -263,7 +263,7 @@ arrow. Check my example:
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:align: center
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As you can see, underneath my X is a dwarf, some limestone, and a
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limestone cavern floor. I can use the alternate scroll :kbd:`↓` to move
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limestone cavern floor. I can use :kbd:`-` to scroll down
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through those three items, and hitting enter will display me some info
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about each. Ok, except for the floor. I mean, what do you want to know?
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It’s a floor!
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@ -324,9 +324,7 @@ Making booze!
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=============
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Booze is the lifeblood of dwarven society. Literally so. Dwarfs, unless
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injured, will prefer to drink booze over water 100% of the time. If
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there is no booze, they will drink water, but that often involves
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dangerous trips to the nearest river, where deadly carp may end your
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dwarf’s life prematurely. DO NOT UNDERESTIMATE THE FISH!
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there is no booze, they will drink water, and that's terrible.
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Dwarfs without booze also work slower. Like me.
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2
conf.py
2
conf.py
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@ -97,7 +97,7 @@ todo_include_todos = True
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# short alias names to a base URL and a prefix.
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# See http://sphinx-doc.org/ext/extlinks.html
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extlinks = {
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'wiki': ('http://dwarffortresswiki.org/index.php/cv:%s', ''),
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'wiki': ('http://dwarffortresswiki.org/%s', ''),
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'forums': ('http://www.bay12forums.com/smf/index.php?topic=%s',
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'Bay12 forums thread '),
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'reddit': ('https://www.reddit.com/r/dwarffortress/comments/%s', ''),
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@ -51,7 +51,7 @@ Tutorials
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The walkthrough covers the topics you'll need in every fortress, in just
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enough detail to get you started. After that, it's your decision what
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to focus on - the options are endless, from beekeeping to soap-making to
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digging too deep, or learning make and install mods of all kinds.
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digging too deep, or learning to make and install mods.
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Each tutorial is a short, self-contained introduction to a topic which is
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likely to be of interest to players who have just finished the walkthrough.
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@ -88,3 +88,5 @@ It **does not** use vanilla Dwarf Fortress - DF as distributed by ToadyOne
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(the developer) - but embraces community mods, tools, and interface upgrades.
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If that's not your thing, try the guide :wiki:`on the wiki. <Quickstart_guide>`
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`Please consider supporting my work. <https://www.patreon.com/PeridexisErrant>`_
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BIN
misc/_static/cp437.ttf
Normal file
BIN
misc/_static/cp437.ttf
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Binary file not shown.
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@ -22,12 +22,18 @@
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font-size: 0.9em;
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}
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@font-face {
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font-family: cp437;
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src: url("cp437.ttf");
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}
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.guilabel {
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/* In-game text CSS from the DF wiki; applies to :guilabel:`` directives.
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* Use this for any text from an in-game announcement or menu.
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*/
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color: #C0C0C0;
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font-family: 'fixedsys', monospace;
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color: #CBC7C0;
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font-family: cp437;, 'fixedsys', monospace;
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background: #000000;
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font-size: 0.9em;
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font-size: 0.95em;
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padding: 0.05em 0.4em;
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}
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