Better setup instructions

This commit is contained in:
PeridexisErrant 2015-10-22 09:00:07 +11:00
parent f9902654c7
commit 0705f4de47
4 changed files with 66 additions and 26 deletions

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@ -19,21 +19,11 @@ dwarfy fun! And carp. Never forget the carp…
Set Up
======
:DFFD:`Download the walkthrough pack here. <11171>`
.. note::
This tutorial uses a pre-configured install of DF, with a basic
save generated for you and less extra stuff than general-purpose
community packages. It still includes graphics and UI upgrades,
though!
:DFFD:`Download the walkthrough pack here. <11171>`
Later, you might prefer to move your save over to the
:DFFD:`Starter Pack <7622>`, to take advantage of all the other
tools and options it offers - to suit everyone up to long-time
players and DF experts.
This tutorial uses a pre-configured install of DF, with the same
save and all the extras you need - but no more. If that's not
going to work for you, see the guide to :ref:`setting-up-df`.
After downloading the pack, you need to unzip the folder onto your hard
drive (but *not* in ``Program Files``). Then create a shortcut on your
@ -89,9 +79,8 @@ While you examine your surroundings you should be able to spot tree
trunks and the grassy areas easy enough, same with (frozen) ponds and
the stream and bushes. Other tiles wont make much sense, these tend to
be the slightly-arcane zones like open air spaces (pale blue tiles, or
tiles with dots) and the earth (brown tiles) and slope tiles (up and
down triangles). The screenshot below should help point those features
out.
tiles with dots) and the earth (brown tiles) and slope or ramp tiles (upward
triangles). The screenshot below should help point those features out.
.. image:: images/01-features-lvl108.png
:align: center
@ -362,7 +351,7 @@ youve got food production up and running, youve set up a stockpile,
youve set wood to be chopped and plants to be gathered and you know
how to do some basic digging! Youve come far!
Before reading the next instalment, how about setting some more pants
Before reading the next instalment, how about setting some more plants
to be gathered and more wood to be chopped. Then, head on to Part 2 and
well learn all about workshops, bedrooms, dinning rooms and stairs! It
will be ever so exciting, I promise!

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@ -820,16 +820,15 @@ bones will build character, not body count!
The End!
========
And welcome to the end of the tutorial! By now you should be able
to play the game on your own. If you`re lost as to what to do next,
how about digging around and looking for more ore to smelt? How
about poking around the caverns for some spider silk?
to play the game on your own. You can also check out the tutorials
in the index, for short chapters that cover a particular topic.
You can also check out the tutorials in the index, for short
chapters that cover a particular topic. Generating a new world is
always fun when your fort gets too stable!
You might also consider a mega project like an enormous tower,
You might consider a mega project like an enormous tower, a
castle, or a fortress entirely surrounded by magma. There are many
options, and just surviving the increasingly severe raids from
goblins and other critters can be a challenge.
You're also ready to upgrade to the :DFFD:`Starter Pack <7622>`,
and explore the wider world of DF addons. From alternative graphics
to advanced tools or a real 3D visualiser... the world is your oyster!

22
misc/onLoadWorld.init Normal file
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@ -0,0 +1,22 @@
# The contents of this file are executed as DFHack commands
# when a world is loaded - good for bugfixes and other options.
# In this case, it's used to deal with a number of issues that
# new players don't need, to streamline the walkthrough.
# Automatically manage labors (easier than Dwarf Therapist)
autolabor 1
# Better repeat jobs in workshops
workflow enable
# Automate nestbox and coffin assignment
autonestbox start
repeat -time 7 -timeUnits days -command [ burial ]
# Add mouse-hover to scroll the game window
mousequery edge enable
# Performance tweaks
tweak fast-heat
repeat -time 1 -timeUnits months -command [ cleanowned scattered x ]
repeat -time 1 -timeUnits months -command [ clean all ]

30
misc/setting-up.rst Normal file
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@ -0,0 +1,30 @@
:orphan:
.. _setting-up-df:
#######################
Setting up your install
#######################
For most people, the :DFFD:`standard pack <11171>` is the best way
to get started - but not always. If you're on OSX or Linux, or
have some other reason to avoid the preset walkthrough pack, here's
what you'll need:
#. `Dwarf Fortress <http://bay12games.com/dwarves/>`_
#. :forums:`DFHack <139553>`
#. :wiki:`A graphics pack <Graphics_set_repository>`
#. The save file from the standard pack (yep, download it anyway!)
The easiest way to get all this working is usually via a
:wiki:`Starter Pack <Utility:Lazy_Newb_Pack>`, which are also suitable
for more advanced players (eg if you want to dive into the tutorials
or even a masterclass).
Just add :download:`this file <onLoadWorld.init>` to your DF
folder; it configures DFHack to automate away many of the worst pain
points for new players.
Instructions for how to set up all of the components individually are
beyond the scope of this quick guide, so check the link for each and
experiment if anything is unclear.