Better setup instructions

This commit is contained in:
PeridexisErrant 2015-10-22 09:00:07 +11:00
parent f9902654c7
commit 0705f4de47
4 changed files with 66 additions and 26 deletions

22
misc/onLoadWorld.init Normal file
View file

@ -0,0 +1,22 @@
# The contents of this file are executed as DFHack commands
# when a world is loaded - good for bugfixes and other options.
# In this case, it's used to deal with a number of issues that
# new players don't need, to streamline the walkthrough.
# Automatically manage labors (easier than Dwarf Therapist)
autolabor 1
# Better repeat jobs in workshops
workflow enable
# Automate nestbox and coffin assignment
autonestbox start
repeat -time 7 -timeUnits days -command [ burial ]
# Add mouse-hover to scroll the game window
mousequery edge enable
# Performance tweaks
tweak fast-heat
repeat -time 1 -timeUnits months -command [ cleanowned scattered x ]
repeat -time 1 -timeUnits months -command [ clean all ]

30
misc/setting-up.rst Normal file
View file

@ -0,0 +1,30 @@
:orphan:
.. _setting-up-df:
#######################
Setting up your install
#######################
For most people, the :DFFD:`standard pack <11171>` is the best way
to get started - but not always. If you're on OSX or Linux, or
have some other reason to avoid the preset walkthrough pack, here's
what you'll need:
#. `Dwarf Fortress <http://bay12games.com/dwarves/>`_
#. :forums:`DFHack <139553>`
#. :wiki:`A graphics pack <Graphics_set_repository>`
#. The save file from the standard pack (yep, download it anyway!)
The easiest way to get all this working is usually via a
:wiki:`Starter Pack <Utility:Lazy_Newb_Pack>`, which are also suitable
for more advanced players (eg if you want to dive into the tutorials
or even a masterclass).
Just add :download:`this file <onLoadWorld.init>` to your DF
folder; it configures DFHack to automate away many of the worst pain
points for new players.
Instructions for how to set up all of the components individually are
beyond the scope of this quick guide, so check the link for each and
experiment if anything is unclear.