DF-Walkthrough/tutorials/trading.rst

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.. _tutorial-trading:
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##########################
Trading for Fun and Profit
##########################
This will be a bit shorter, but were going to cover some important
information, none-the-less. So stay tuned for more dwarfy goodness!
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Blankets, beads, muskets and cat skull totems!
==============================================
Trading is very important for your fortress. Every few months youre
likely to get a trade caravan and envoy arrive at your fortress looking
to trade with you. They offer a wide range of goods and one of the most
common things we trade back to them is crafts made from the
craftsdwarfs workshop. And the easiest crafts to trade are rock ones.
Rock mugs and instruments are popular as well, so get a bunch made of
all of the above when youve got the time.
But for the traders to visit properly they need a trade depot. This is
a big structure which requires a 3-wide corridor for the trader wagons
to access. Often people build them close to the fortress entrance, but
theres no reason you couldnt build a trade depot deep inside your
fortress to keep it nice and safe.
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For this tutorial, we'll just set up the depot outside. You can
build it wherever you want, so long as it's accessible to wagons!
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* Hit :kbd:`b`, :kbd:`D` for :guilabel:`Trade Depot` (remember that
keys are case-sensitive, so that's :kbd:`Shift`-:kbd:`d`)
Now that we have the depot up we can expect to see traders turn up to
unload their goods here now and then. To trade with them you :kbd:`q` over
the building and follow the options: :kbd:`g` to move goods to the trade
depot, and :kbd:`r` to request your boss dwarf to go do the trading. Once he
turns up you hit :kbd:`t` and then enter the trade screens. Note again, do
not trade anything wooden to the elves, including wooden barrels and
bins! They will get pissy, leave, and attack you some years later!
Trading is beyond the scope of this current tutorial as theres quite a
lot to it, but you can read a lot more about it on the Dwarf Fortress
Wiki. I suggest you make an effort to trade as trading encourages new
immigrants to come to your fortress and provides you with items you
cant make or find yourself. Speaking of which…
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Trading for fun and profit
==========================
At some point youre going to get some traders turn up and with your
depot up, theyll soon make themselves at home in your depot. Theyll
unload all their goods and stand around waiting for something to
happen. This is how it will look when traders have arrived and unloaded:
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.. image:: images/trading-caravan.gif
:align: center
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Look at them, filling our trade depot with their mess! Lets get trading
so theyll bugger off and we can make the place all tidy again. Yes, I
like things tidy in my fortress, it helps my fortress run like a
well-oiled machine! So how do we gouge the visitors, I mean, trade with
our friends?
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Essentially, trading is a five step process:
#. Set goods to be moved to the trade depot for us to trade with.
#. Call the trader dwarf to the depot.
#. Engage in trade.
#. Deal with the trade liaison and his questions.
#. Wave goodbye to the traders and enjoy your loot!
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So lets get through these stages! First up, move goods. Go :kbd:`q` over the
trade depot, and with traders in there, the options will be quite
different to what you see when its empty. What were looking for is
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hitting :kbd:`g` for :guilabel:`Move goods to/from the depot`. Youll get
this screen:
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.. image:: images/trading-move-goods.png
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:align: center
This is a list of everything in our fortress. On the left we have item
categories. In the middle, weve got the items themselves, and on the
right, the distance from the trade depot. Looking at the distance
measure you now know why some people prefer to put the depot all the
way inside remembering the 3-wide corridor or ramp all the way to the
depot, of course.
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Dont worry about all of this detail for now, just scroll down to
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:guilabel:`Crafts` using :kbd:`↓`. Once youre there, this is what youll see:
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.. image:: images/dftutorial63.png
:align: center
What do you see? All of the crafts weve been making listed on the
right! Youll also notice weird symbols to the left and right of each
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named item, these are the quality symbols. Later on you may want to
manage the quality of goods your dwarfs use, especially weapons, so
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knowing that :guilabel:`☼` == much good item, is worth remembering.
Now we want to move these goods to the trade depot so we can trade them
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away. I mean really, how many :guilabel:`Sandstone earrings` do we really need?
So, hit the :kbd:`→` to move to the item list (rather than the
category list) and then hit :kbd:`Enter`. On the right youll see
:guilabel:`Pending` next to the item weve selected. Scroll down and
set most of the items to :guilabel:`Pending`.
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At the bottom of the list youll see some :guilabel:`Finished Goods` bins. This
is good! Moving a single bin full of stuff is much better than moving
dozens of items one by one! How do I know theres heaps of stuff in
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those bins? I hit :kbd:`v` with a bin highlighted!
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.. image:: images/dftutorial64.png
:align: center
You dont need to select those individual items to move, selecting the
bin in the menu above will move the bin and everything it contains.
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Right! Once we :kbd:`Esc` back out our dwarves will start moving the
trade goods we ordered. From here the trade depot is still
selected so lets take the chance to hit :kbd:`r` which cycles the trader
status. It now says :guilabel:`Trader requested at depot`, which is what were
aiming for. The trader should now consider heading up to talk to the
traders.
With the game resumed goods are tagged to be moved and pretty soon
dwarfs will start hauling goods to your trade depot. The hauling of
trade goods seems to be set at quite a high priority, so it shouldnt
take long for them all to be offloaded. Of course, it would be much
quicker if I had more bins, that way a dwarf isnt wasted carrying a
single earring, and well have lots of wasted time with this hauling!
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More bins are on my to-do list.
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After a minute, hit :kbd:`q` again and move over the trade depot, youll see
the status of the depot. If :guilabel:`t: Trade` is grey, the trader hasnt
got there yet. Below the menu field it tells me my trader is :guilabel:`On
break`. oh no, I lie, now hes asleep! Hurry up dude, Ive got crap to
offload to the visitors!
While youre waiting, why not go and set a bunch of barrels and bins
and booze to be made. You can never, ever have too much of any of that
stuff!
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Oh, look! The trader finally bothered to turn up to trade! See, it
says :guilabel:`Trade at Depot` for his current job, and the :guilabel:`Trade`
option is white and therefore, usable.
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.. image:: images/trade-q-summary.png
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:align: center
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Now hit :kbd:`t` and well be taken to the trade screen, which looks like
this:
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.. image:: images/trade-trade-screen.png
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:align: center
On the left, we have what the traders are offering. On the right, we
have our stuff. At this point you can start selecting stuff to trade
away. Left and right arrows move between the panels and up and down
through the list. Remember, dont trade bins or wooden items to elves!
Not sure if theyre elves? Look at the top of the screen and youll see
who youre trading with, in my case Im trading with traders from
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“Riseilime”. If I :kbd:`Esc` back out of the trading to the main menu and
hit :kbd:`c` I will see a list of in this world civilisations. I see that
Riseilime is an elf civilisation. I can hit :kbd:`Enter` and learn more
about it and then :kbd:`Tab` through more info. Interesting.
In case youre wondering you can actually read all of the history of
each of those civilisations in :wiki:`legends` mode. Theres some crazy
stuff that the game auto-generates and the detail is remarkable (like
stories about dwarf children, kidnapped by goblins, who go native and
in adulthood lead goblin raiding parties against dwarf cities!). But
dont worry about that for now, lets get back to trading.
Go through your list of items, and being careful not to select the
wooden bins, hit enter on all those crafts.
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.. image:: images/dftutorial67.png
:align: center
As you can see, Ive got lots of stuff up for trade (marked with a
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:guilabel:`T`). On the left bottom there it tells me how much my junk is worth,
4980! Thats a lot of loot I can get off the elves! On the right,
allowed weight is 14. This number starts much higher and drops as you
add goods and represents the amount of weight the traders can take away
with them.
So now weve set a huge pile of junk for us to sell, lets pick a bunch
of junk off the elves! I suggest buying food, booze, animals in cages,
weapons (but not the very best ones) like steel crossbows, chainmail
(steel and iron), shields, etc. But dont stress, buy what amuses you!
Oh, definitely buy a few cloth or leather bags (what seeds get stored
in) and some rope (for setting up animals as guards). Type of rope or
bags doesnt really matter. So much shopping to do!
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One important point! Your dwarfs cant wear anything :guilabel:`Narrow` or
:guilabel:`Large`, so dont buy it.
Once youve chosen all thats useful you should have a look at the
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bottom left, :guilabel:`Trader Profit`. If its more than a token tip you will
want to un-select some of your own trade goods. No point in giving away
lots of junk for free!
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When youre happy with your trading, hit :kbd:`t`, the trade will either go
through, or youll get a counter offer. :kbd:`Enter` lets you consider the
counter offer, which you can adjust down more in your favour. Hit :kbd:`t`
again and hopefully the trade completes. Keep working at it until it
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pans out. Until your trader is experienced your tip could be quite
large.
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If the trade completes you will see the message :guilabel:`[name] seems pleased
with the trading`. Job done! Hit :kbd:`Esc` to go back to the local map
and let the game resume. You dont need to do anything else now, dwarfs
will come and haul your spoils and the traders will leave happy with
their trinkets. Even better, they will take news of your awesome
limestone mugs, earrings and bracelets back to the world and that will
attract even more immigrants. Super!
The next likely thing to happen is that the trade liaison will want to
talk to you about what goods you want. Feel free to suggest to the
trader items youd like (using the arrow keys to scroll and upgrade the
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priority of an item). Note, the more you want the item, the higher the
price they will charge when they bring it, so mild suggestions for
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preferred items are probably better than setting the meter all
the way over to the right.
The trader will also tell you what theyre interested in getting in
trade goods. The higher the priority the more they will pay for the
good. I largely ignore this as, frankly, if you churn out a ton of good
crafts, and trade regularly, you should have plenty of junk to trade
for most things you want, let alone junk from dead invading goblins
etc. If/when you do get those screens, read the screen prompts
carefully, and experiment! It cant hurt!
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Thats pretty much all there is to it!