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########################
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An Industrial Revolution
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########################
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2015-09-28 23:04:13 +10:00
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You have come a long way, young jedi! Your dwarf herding skills are
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strong! You now know the basics of building, production, trading and
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managing your dwarves.
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This is probably a good time to go read the tutorial on trading -
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it ties in pretty well with a large industrial base. Tutorials are
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designed be skippable though, so if the thought of heavy industry
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excites you, we can dive right in!
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More Production!
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================
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Lets start with some new workshops you should get
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to grips with. I won’t list the keys you need to use for every task,
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you should be able to remember the basic stuff from earlier lessons, so
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lets just get building these workshops around our four big production
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rooms:
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* Mechanic’s Workshop
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* Leather Works
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* Farmer’s Workshop
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* Kitchen
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* Butchers
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* Metalsmith’s Forge
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In addition, go to the Furnaces menu (from :kbd:`b` and then :kbd:`e` for
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:guilabel:`Furnaces`) and build:
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* Wood Furnace
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* Smelter
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While those places get built lets look at expanding a bit. In the
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middle of our four room area we have three stairs going down. Right now
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they go nowhere, so lets go down about 5 levels. Remember, :kbd:`d` and then
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:kbd:`i` for :guilabel:`Up/Down Stairs`, set to the level below, will get that
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construction going.
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We also have room to expand between our production floor and our
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entrance, so lets go up a level and put some storage there. I suggest
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the easiest way to do this will be to :kbd:`b`, build a :kbd:`C`
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constructed up-stair. So chose the space I highlight
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below, and then follow along!
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.. image:: images/dftutorial79.png
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:align: center
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Find the spot in the picture above, just below those down stairs.
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* Hit :kbd:`b`
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* Hit :kbd:`C` (:kbd:`Shift`-:kbd:`c`)
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* Hit :kbd:`u` for :guilabel:`Up Stair`.
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* Chose some stone.
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* Repeat to set three up stairs to be built.
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Once the job is done you’ll have some stairs like this:
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.. image:: images/dftutorial80.png
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:align: center
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Now we want to connect this level to the one above. If you go up a
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level you won’t see anything but dirt, but we know the stairs are
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leading up to this level, so it’s a matter of constructing some, right?
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WRONG! We want to designate some stairs, because our miners will carve
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out some matching stairs! We only use :guilabel:`Construct` when we’ve got an
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empty space to deal with.
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One challenge you’ll face is working out where on the floor above the
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spot is you need to dig out. So try this technique:
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* Hit :kbd:`d`
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* Hit :kbd:`i` for :guilabel:`Up/Down Stair`
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(we want a series of stairs almost back up to the surface).
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* Put your X over the top stair in the line, like the screenshot
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.. image:: images/dftutorial81.png
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:align: center
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* Now go up a level and at the above level, designate three stairs in a
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row (ie, hit enter, then hit down-arrow a couple of times, and then hit
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enter), the above level should look like this:
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.. image:: images/dftutorial82.png
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:align: center
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You’ll note I wasn’t quick enough when I took this picture and two of
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my three stairs are already dug out. Good dwarves!
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With the new stairs dug out (providing easy access to all the space
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we’re going to create for our production dwarves) lets make a massive
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space for them to stockpile goods. Here’s how much I dug out:
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.. image:: images/05-storage.png
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:align: center
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In case you’re wondering, that’s about a 40×40 box with our first
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stairs at the bottom. And one nice thing about digging in dirt (which
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this layer is), is that it doesn’t leave any messy rock around to
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clutter up our nice stockpiles!
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While that’s completing, lets start an important job, making our dining
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room awesome! You see, dwarves love to spend time in an attractive
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meeting hall. Right now mine is packed with loafers. They clearly need
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a bit more room! A bit of digging will sort that:
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.. image:: images/05-meeting1.png
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:align: center
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Once the room is expanded, fit doors and some more tables and chairs.
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Once that’s done you’ll need to do something important, and that’s
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resize the room. As you may remember we set the room up from one of the
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tables. But if you :guilabel:`q` over the dining room table now you’ll see it
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doesn’t fill the space:
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.. image:: images/05-meeting2.png
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:align: center
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The room will be more valuable and widely used if it’s set to be
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bigger, to fill this space. Lets do that now:
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* Hit :kbd:`q` and move the X over the table which is setting the room up…
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* Hit :kbd:`r` for :guilabel:`Resize Room`.
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* Using :kbd:`=` expand the room size till you fill the space:
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.. image:: images/05-meeting3.png
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:align: center
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* Hit :kbd:`Enter`
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Job done! The room is resized and better. But we want to make it MUCH
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better because I noticed a dwarf with a red down arrow flashing and
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when I viewed his info it turned out he was pretty unimpressed with his
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surroundings. Lets get to impressing him!
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How do we do that? Simple! We smooth the walls and then engrave them
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with fine carvings all about our fortress! To do this:
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* Hit :kbd:`d`.
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* Hit :kbd:`s` for :guilabel:`Smooth Stone`.
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* Select the entire dining room and walls using :kbd:`Enter`, move cursor,
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:kbd:`Enter`.
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The room will now look all flashy like this (until you back out of the
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menu, anyway):
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.. image:: images/05-meeting4.png
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:align: center
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Any dwarf with the :guilabel:`Stone detailing` labour on will now set about
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smoothing the walls and floors. The next step, once the space is
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smooth, is to designate the room to be engraved using :kbd:`d`, :kbd:`e`.
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Engraved walls make dwarves happy and increase the value of your
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fortress. You can even look at them by using :kbd:`k` and hitting enter with
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the engraving highlighted. Some walls have some quite amusing
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engravings (randomly generated and based on the history of your dwarves
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and your fortress), so it’s worth looking around and finding the good
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ones. The better the quality of the engraving the more text there is to
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read, so keep an eye out for the engravings with the metal-bars icon
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next to them.
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With the smoothing under way, lets get back to the piles. In that big
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space upstairs you can pretty much set up a space for everything it’s
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possible to make a pile for (except refuse, of course, which we want to
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be outside). So go do that now. Here’s how mine is laid out.
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.. image:: images/05-all-stockpiles.png
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:align: center
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Pretty complete huh? Well, almost, I’m sort of tempted to make a stone
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pile and using custom settings have it as metal ores only. It would
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make things a bit tidier, but on the other hand probably doesn’t gain
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me that much efficiency right now. Be very careful with stone
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stockpiles, hauling stone can consume a heap of your dwarves’ time,
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which is a bit pointless.
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Hotel Califortress!
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===================
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We’ve got some new workshops set up, we’ve got some great storage, and
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we’ve dug down a few levels. Good stuff! Unfortunately, (or
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fortunately?) you’ve probably had a bunch of immigrants arrive over the
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course of the past couple of tutorials and they haven’t been assigned
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anywhere to live. We also don’t have any space dug out for the
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inevitable arrival of nobles, and these boys and girls are one set of
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dwarves that need hard work to keep happy!
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Fortunately we’ve dug down a few levels and we have a lot of nice rock
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down there. So lets go take some time to lay out some great bedrooms
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for our dwarves. The majority of your rooms should be 2×2, but lets make
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some space for nobles too.
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Nobles usually want two-to-four rooms. So lets make things easy and
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give them all four rooms of size 3×3 or so, that should be good enough.
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Here’s how I have planned out my bedroom level:
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.. image:: images/05-big-bedrooms.png
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:align: center
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A couple of points. Firstly, the whole right side of my new bedroom
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level won’t be dug because it’s not connected to the stairs, etc. I’ll
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connect it up later once we’ve got the left side done. Second, my
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layout is pretty boring, go and check out some of the bedroom designs
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on the wiki. I love the fractal pattern! Very efficient! Finally,
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you’ll notice the big wide corridors for the main arterial routes.
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dwarves need space to move around, remember!
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Also, remember that you will need a lot of new doors and beds for our
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beautiful hotel. While you’re at it, build a ton of tables and chairs
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and at least a half dozen coffers, cabinets, armor stands, weapon
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stands. You’ll find all those items under the masonry workshop menus.
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Oh, and lets connect up the southern most stairs (the first ones we
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built way back in tutorial 1 or 2) with this level as well. Construct
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down stairs from the workshop floor and then designate Up/Down stairs
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till we’re all connected up.
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While that is being built (oh, we’re going to find some gems too,
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cool!) lets continue with-
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Dwarves and their strange moods!
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================================
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Oh dear! Something is going down in dwarf land!
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:guilabel:`Endok Oltarisos, Tanner, withdraws from society...`
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If you get a dwarf in a strange mood, find them using :kbd:`u`, looking for
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their name, and then :kbd:`c`. You will see the dwarf flashing with a grey
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exclamation mark (red is very bad, by the way). Follow this dwarf
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closesly. This dwarf has got a strange mood and is off to claim a
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workshop to start building some amazing object based on their whim and
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fancy. We can’t control what they build, all we can do is hope they
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build something cool and that they can find all the materials they want
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for their fancy. If not, they go suicidal or homicidal. Oh dear! Lets
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watch and see what happens. Of course, this event is random, so it
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might not happen to you at this point in the game, but it will happen
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sooner or later.
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Right, my dwarf, Endok Oltarisos has rushed off to claim a leather
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workshop. No surprise, he’s a tanner after all. Once he claims the
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workshop you can :kbd:`q` and see the status of the workshop, and if you
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wait, it will scroll through what items the dwarf is looking for. Endok
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2015-10-01 12:03:20 +10:00
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is looking for :guilabel:`stacked leather` and :guilabel:`skeletons`.
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I’m not sure if I’ve got any. I’ll find out pretty quickly though,
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the dwarf will either run off and start fetching stuff, or sit in
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the workshop, seemingly doing nothing…
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2015-09-27 17:54:44 +10:00
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.. image:: images/dftutorial92.png
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:align: center
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2015-09-28 23:04:13 +10:00
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Well, the leather isn’t a problem, I just bought a ton from a trader,
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and the bones, I think he’s grabbed some from the refuse pile.
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Thankfully, my worries about the dwarf not getting stuff are put to
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rest when I get this message:
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2015-09-27 17:54:44 +10:00
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2015-10-01 12:03:20 +10:00
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:guilabel:`Endok Oltarisos has begun a mysterious construction!`
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2015-09-27 17:54:44 +10:00
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2015-09-28 23:04:13 +10:00
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Endok has begun a mysterious construction! Great! Now we just wait and
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see what crazy object the dwarf produces. With luck it will be useful!
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2015-09-27 17:54:44 +10:00
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2015-10-01 12:03:20 +10:00
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:guilabel:`Endok Oltarisos, Tanner, has created Modonnokoi, a dog
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leather cap!`
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2015-09-27 17:54:44 +10:00
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2015-09-28 23:04:13 +10:00
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..or maybe not! Our dwarf has made a cap, a simple hat, out of dog
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leather! Damn! On the plus side though the dwarf has become a legendary
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tanner. If they gain skill from a mood it often leaves them
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2015-10-01 12:03:20 +10:00
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Legendary, which is pretty neat. With legendary skill I could use
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Endok to make leather armour and it would be almost as good as metal armour.
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2015-09-27 17:54:44 +10:00
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2015-10-01 12:03:20 +10:00
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Lets look at the item. If we hit :kbd:`l` we get a list of artefacts. With
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2015-09-28 23:04:13 +10:00
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only one artefact there’s no list, so we can go straight in to hitting
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2015-10-01 12:03:20 +10:00
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:kbd:`v` to :guilabel`View`. Behold! Triberiddle, the dog leather cap!
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2015-09-27 17:54:44 +10:00
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.. image:: images/dftutorial95.png
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:align: center
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2015-09-28 23:04:13 +10:00
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A nice hat depicting when one of the trade caravan guards shot a
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2015-10-01 12:03:20 +10:00
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goblin. No one will wear it though, it’s an :wiki:`artifact`, and only
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champions are important enough to grab artifacts from stockpiles.
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2015-09-28 23:04:13 +10:00
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We were lucky this time with our moody dwarf. He was able to get
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everything he needed to make his artifact. If he couldn’t find it he
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would go quite crazy in the workshop, or if a suitable workshop isn’t
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available, in his room. When you see the dwarf start to go crazy
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(flashing down arrows and not moving from their workshop are a good
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sign) it’s time to either assign the dwarf some war dogs (more on that
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later) or to construct some walls and wall them in to their workshop,
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or to lock the door on their quarters. At some point the dwarf will go
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2015-10-01 12:03:20 +10:00
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beserk and either get attacked by nearby military dwarves or war dogs,
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2015-09-28 23:04:13 +10:00
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or if locked inside, slowly starve to death.
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If the crazy dwarf is ignored they will destroy stuff and attack
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2015-10-01 12:03:20 +10:00
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dwarves, probably killing a couple before they are put down, so watch
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2015-09-28 23:04:13 +10:00
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those moody stunties closely!
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2015-10-01 12:03:20 +10:00
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In the next chapter, we'll cover traps - which are used to 'mine' a
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kind of iron ore the community calls "goblinite". See you then!
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2015-09-27 17:54:44 +10:00
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