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Better headings, bugfixes
Apparently it was later than I thought when I formatted chapter three.
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#################
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WTF is happening?
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#################
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###############
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Getting Started
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###############
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Dwarf Fortress is an extremely interesting and complex game, but one
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####################
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No, seriously, WTF?!
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####################
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################################
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Workshops, Furniture, and Stairs
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################################
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Lets continue on with our exciting and fascinating Dwarf Fortress
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Walkthrough! In this section we’ll work on getting some workshops set
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@ -66,7 +66,7 @@ outside for now:
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.. image:: images/02-carpenter-template.png
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:align: center
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Your workshop is now about to be built. You will have to hit :kbd`Esc` a
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Your workshop is now about to be built. You will have to hit :kbd:`Esc` a
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couple of times to un-pause the game, but as soon as you do I bet you
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that a helpful wee dwarf will run over and start building it. If you’re
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quick you can hit :kbd:`q` and see the status of the workshop, it
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##############
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Dwarf whatnow?
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##############
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#################
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From Cave to Home
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#################
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In this tutorial we’ll set up some more living space for our dwarves as
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well as more workshops and stockpiles. This will just be a short one as
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@ -91,10 +91,12 @@ Meanwhile, we need to make ourselves a dinning room!
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What’s that? Oh bugger!
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=======================
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Just got a message which reminded me that I’ve forgotten to do something…
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Just got a message which reminded me that I’ve forgotten to do something...
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.. image:: images/dftutorial45.png
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:align: center
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| :guilabel:`The Outpost Liason from Vushuvash has arrived.`
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| :guilabel:`A caravan from Vushuvash has arrived.`
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| :guilabel:`Their wagons have bypassed your inaccessible site.`
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| :guilabel:`The merchants need a trade depot to unload their goods.`
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Damn! A trade caravan arrived but couldn’t make it to our fortress
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because, 1: it is inaccessible, 2: we don’t have a trade depot. This
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@ -117,7 +119,7 @@ We do that in much the same way we set up bedrooms:
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fun, move it over a chair and and read what sort of rooms chairs set up).
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* When over a table, hit :kbd:`r`, and again you should see a flashing blue
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box which doesn’t quite fill the room.
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* Use :kbd:`-` to expand the room to fill the dining room space.
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* Use :kbd:`=` to expand the room to fill the dining room space.
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* Hit :kbd:`Enter`.
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* Now hit :kbd:`h` to turn the dining room into a meeting hall as well.
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The :guilabel:`(N)` on the menu will become a :guilabel:`(Y)`.
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@ -176,7 +178,7 @@ If you get confused about a bedroom (or any room’s status), just hit
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that you can assign one room to have multiple uses, for example, put a
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bed and table in the same room and specify that the room is both a
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bedroom and a dining room, but doing so reduces the overall quality of
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both rooms. Don’t bother unless you have some clever and good reason to.
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both rooms. Don’t bother unless you have some clever reason to.
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While you’ve got your cursor up, move it over the door and look at
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those options. You can lock doors and you can also make them impassable
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@ -184,9 +186,9 @@ to pets. Don’t bother with that for now, just have a look around.
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Workshop fun!
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=============
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Lets set up more workshops. First, put another mason workshop in with
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the other mason shop. It will be handy in the long run, I am sure. Set
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up a couple of carpenter’s workshops in the room next door. While
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Lets set up more workshops. First, put another mason's workshop in with
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the other one. It will be handy in the long run, I am sure. Set
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up a couple of carpenter's workshops in the room next door. While
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you’re at it, set-up a big wood pile (:kbd:`p`, :kbd:`w`). The next thing to do
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is to set up some more piles. How about we go through and make a
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:guilabel:`Finished Goods` pile? Build it using :kbd:`p`, :kbd:`g`.
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@ -204,7 +206,7 @@ This is how mine looks:
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:align: center
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That’s all for now, except before I go I have some homework for
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you. But don’t worry, this is the fun kinda homework. See if you can
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you. But don’t worry, this is the fun kind of homework. See if you can
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complete these tasks before we meet again:
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#. Destroy the carpenter’s workshop upstairs.
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@ -214,16 +216,16 @@ complete these tasks before we meet again:
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#. Designate a bunch of plants to be harvested.
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#. Make a lot more beer and a lot more barrels, or set up ``workflow`` for
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some of the furniture you'll need later (beds, doors, tables, chairs).
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#. Make some “bins” in the carpenters shop. About 15 or so should do.
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You’ll have to scroll to find them in the carpenter “a” “Add new task”
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list. (or go “a” then “n”). Bins are what everything that isn’t food or
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booze are stored in.
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#. Make some :guilabel:`bins` in the carpenters shop - around 15 should do.
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You’ll have to scroll to find them in the carpenter :kbd:`a`
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:guilabel:`Add new task` list, or use :kbd:`a`, :kbd:`n`.
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Bins are what everything that isn’t food or booze are stored in.
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#. Go to the mason’s workshop and set it to build blocks on repeat
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(:kbd:`q`, :kbd:`a`, :kbd:`b`, :kbd:`r`). Do this only if you’ve already
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managed to make a LOT of bins or your Bar/Block pile will get filled
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quickly!
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#. See if you can make some stone crafts. You will find them under the
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:kbd:`g` :guilabel:`rock` sub-menu from the :guilabel:`Add new task`
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:kbd:`g` (:guilabel:`rock`) sub-menu from the :guilabel:`Add new task`
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menu on the craftsdwarf’s workshop. Make sure you have lots of bins for
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your crafts to go in though, and a big finished goods stockpile too!
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@ -1,6 +1,6 @@
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##################
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A Mighty Fortress!
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##################
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########################
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An Industrial Revolution
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########################
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You have come a long way, young jedi! Your dwarf herding skills are
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strong! You now know the basics of building, production, trading and
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@ -1,9 +1,8 @@
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##################
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Burning hot magma!
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!!Fun!! with Magma
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##################
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This is our second-to-last tutorial (unless you all beg for more).
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Today we’re covering building magma forges and smelters and how you can
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set up some magma channels. Then we’ll talk a bit about constructing
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steps and how to remove constructions. Read on!
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